Marmalade iOS multiple architectures support - ios

The instruction for building marmalade extension static lib-wrappers from the official site shows how to build only single architecture (armv6) extension. I tried to include many architectures into the project:
if {{defined I3D_OS_IPHONE}}
{
includepath incoming
files
{
["MyTracker Library armv7"]
(incoming/armv7)
"*.o"
["MyTracker Library armv7s"]
(incoming/armv7s)
"*.o"
["MyTracker Library armv64"]
(incoming/armv64)
"*.o"
["source"]
(use_first_found, source/iphone, source/generic)
MyTracker_platform.mm
#Add any iphone-specific files here
}
}
But I got many error messages after trying to build it:
Executing: '/usr/local/bin/scons -Q compiler=clang'
scons: warning: Support for pre-2.7.0 Python version (2.6.8) is deprecated.
If this will cause hardship, contact dev#scons.tigris.org.
File "/usr/local/bin/scons", line 192, in <module>
Librarian [ar] /Users/misha/Documents/MyTracker/lib/iphone/libMyTracker.a
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ranlib: archive member: /Users/misha/Documents/MyTracker/lib/iphone/libMyTracker.a(MyDispatcher.o) cputype (7) does not match previous archive members cputype (12) (all members must match)
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ranlib: archive member: /Users/misha/Documents/MyTracker/lib/iphone/libMyTracker.a(MyTracker.o) cputype (16777223) does not match previous archive members cputype (12) (all members must match)
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ranlib: archive member: /Users/misha/Documents/MyTracker/lib/iphone/libMyTracker.a(MyNetwork.o) cputype (16777228) does not match previous archive members cputype (12) (all members must match)
....
malformed object (unknown load command 1)
ar: internal ranlib command failed
scons: *** [/Users/misha/Documents/MyTracker/lib/iphone/libMyTracker.a] Error 1
Executing 'scons -Q' failed. (return code 2). Retry
error: Executing 'scons -Q' failed. (return code 2)
FAILED (error code=3)
How to build an extension with multiple architectures support?

This is typically not the advised way to handle this. You look like you're trying to bring in symbols from those libs, something that the EDK does not support. Your best option is to include these libs (or most probably, just the arm6/7 lib, depending on how low you want to take it) at deploy time along with the compiled extension and instead, compile the extension using a header file (either supplied by the developer of any SDK you're using, or one you've written to compile those .o libs).

Building for multiple targets is something that is being refactored. My understanding is that at some stage both the documentation and the underlying code has got stale. I believe the approach will be quite different from what you are trying to do - I'm not sure why you are pulling in .o files but generally that does work too well in marmalade.

Related

iOS swift app build fails with cyclic dependency error in Xcode 14+

I have a swift iOS app with two static libraries - lib1 and lib2 (say). Lib2 has a dependency on Lib1 (i.e it imports Lib1 to use its types). Lib1 and Lib2 are set as dependencies for the AppTarget (when built, results in the .app file).
I get the following cyclic dependency error when building Lib1. Similar error is observed when building the other targets.
SwiftDriverJobDiscovery normal x86_64 Compiling <FileName1>.swift (in target '<Lib1>' from project '<ProjectName>')
error: Cycle inside <Lib1>; building could produce unreliable results.
Cycle details:
→ Target '<Lib1>': Libtool /Users/<user-name>/<some-path>/<Lib1>.a normal
○ Target '<Lib1>' has Swift tasks not blocking downstream targets
○ Target '<Lib1>': SwiftGeneratePch normal x86_64 Compiling bridging header
○ Target '<Lib1>': SwiftCompile normal x86_64 Compiling <FileName2>.swift /Users/<user-name>/<some-path>/<Filename2>.swift
○ Target '<Lib1>': SwiftGeneratePch normal x86_64 Compiling bridging header
Raw dependency cycle trace:
target: ->
node: <all> ->
command: <all> ->
node: /Users/<user-name/<some-path>/<Lib1>.a -> command: P1:target-<Lib1>-6d14b29d8d3402955e18e7b7c2cd5bd8502d5dd7097f7536813aba73cac1c1d5-:Debug:Libtool /Users/<user-name>/<some-path>/<Lib1>.a normal ->
node: /Users/<user-name>/<some-path>/x86_64/<FileName3>-8014457a59adc1f8a995a14873eb809b.o ->
command: P0:target-<Lib1>-6d14b29d8d3402955e18e7b7c2cd5bd8502d5dd7097f7536813aba73cac1c1d5-:Debug:SwiftDriver Compilation <Lib1> normal x86_64 com.apple.xcode.tools.swift.compiler ->
CYCLE POINT ->
customTask: <SwiftDriverJob identifier=-4908891831242875468 arch=x86_64 variant=normal job=<PlannedSwiftDriverJob [target(7)]:GeneratePch <Lib1> dependencies=["target(8)", "target(9)", "target(10)"]> isUsingWholeModuleOptimization=false compilerPath=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc> ->
customTask: <SwiftDriverJob identifier=-4908891831242875468 arch=x86_64 variant=normal job=<PlannedSwiftDriverJob [target(8)]:Compile <Lib1> <FileName2>.swift dependencies=["target(7)"]> isUsingWholeModuleOptimization=false compilerPath=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc> ->
customTask: <SwiftDriverJob identifier=-4908891831242875468 arch=x86_64 variant=normal job=<PlannedSwiftDriverJob [target(7)]:GeneratePch <Lib1> dependencies=["target(8)", "target(9)", "target(10)"]> isUsingWholeModuleOptimization=false compilerPath=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc>
In the above error message, FileName1 and FileName2 are swift files that invoke C++ methods using an intermediate ObjC++ bridge layer. I have two files named FileName3 but different extensions - .swift and .mm. Since, FileName2 is referred as .o here, I think it is referring to FileName3.mm (i.e the ObjC++ file).
I have checked the code thoroughly for any form of cyclic dependency (like, two classes depending on each other - as mentioned in many stackoverflow posts), but it's all good. What's more, the same build worked on Xcode 13.x. After updating to Xcode 14.x, I'm getting this cyclic dependency error.
But in the last three lines of the error message, you can see a cyclic dependency.
First step: [Target(7)] Generate pch and depends on [target(8), target(9), target(10)]
Second step: [Target(8)] Compile FileName2.swift, depends on [target(7)]
Target(7) is dependent on target(8) and target(8) is dependent on target(7). What is target(7), target(8) etc? Where can I find out what kind of target it exactly is?
I use cmake to set the dependencies and generate the Xcode project.
What is this error? What am I missing here?
I've been stuck for days and any help would be greatly appreciated.
After so much time spent on searching, this is the answer.
Checkout ctietze's answer to this post in Apple forum
defaults write com.apple.dt.XCBuild EnableSwiftBuildSystemIntegration 0
After disabling the new build system, I'm not getting the cyclic dependency error anymore.

Lipo: input file must be a fat file

I'm getting following error:
Extracting arm64 from Alamofire fatal error: lipo: input file
(../myApp.app/Frameworks/Alamofire.framework/Alamofire) must be a fat
file when the -extract option is specified
always when I want to run the app. It doesn't show up when I clean before, but it takes super long time.
This => Lipo Error!! can't open input file is not my case and it doesn't work for me.
Any ideas,
Thank you
In target -> Build Phases -> Run script I had some incompatible script.
I removed it and the app works now!

Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit

I am facing the following error in my application.
clang: error: no such file or directory: '/Users/madhavadudipalli/Desktop/ ios projects/Little Flower Public School /Little Flower Public School Ipad/Little Flower Public S chool HD-Prefix*.pch'
clang: error: no input files
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
Please tell me what does this mean and what should I do to resolve this one. Been sometime since I have stuck on this one. Kindly Guide me where am I going wrong here.
Thanks in advance.
Following steps fixed this problem:
Issue: Compiler unable to locate Little Flower Public S chool HD-Prefix.pch file. This is because Location of Prefix Header file Little Flower Public S chool HD-Prefix-Prefix.pch in Project Target is incorrect.
The location is defined in Project Target/Build setting. You will need to go to:
Project Target -> Build Settings Tab -> Scroll down and Look for "Apple LLVM Compiler 5.1 - Language" Underneath this node -> You will find the key/value setting for Prefix Header file.
Normally Prefix header file is located under "Supporting File" Folder in your project

Can't link MacOS frameworks with CMake

I'm trying to build a subproject with cmake (it's not an xcode project or even an app for iphone, the result is cross-platform console executable, which #includes some inherited from C++ abstract classes, written in objective-c++)
I'm using this guide to link mac os frameworks: http://www.vtk.org/Wiki/CMake:HowToUseExistingOSXFrameworks
and this macro:
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} ${FRAMEWORK_${fwname}})
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro(ADD_FRAMEWORK)
This is the important part in CMakeLists.txt
project(myprojectname)
........
add_executable(mytarget src/mytarget.cpp)
add_framework(CoreMedia mytarget)
add_framework(CoreVideo mytarget)
add_framework(AVFoundation mytarget)
add_framework(Foundation mytarget)
........
And that's what i have when trying to build:
WARNING: Target "mytarget" requests linking to directory "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/System/Library/Frameworks/CoreMedia.framework". Targets may link only to libraries. CMake is dropping the item.
WARNING: Target "mytarget" requests linking to directory "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/System/Library/Frameworks/CoreVideo.framework". Targets may link only to libraries. CMake is dropping the item.
WARNING: Target "mytarget" requests linking to directory "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/System/Library/Frameworks/AVFoundation.framework". Targets may link only to libraries. CMake is dropping the item.
WARNING: Target "mytarget" requests linking to directory "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/System/Library/Frameworks/Foundation.framework". Targets may link only to libraries. CMake is dropping the item.
It actually finds all these frameworks, but can't link, which produces a lot of linker errors. I'm pretty sure that that's the reason because i made a testproj using XCode and it has the same errors till i linked all the needed frameworks.
When i just use
FIND_LIBRARY(COREMEDIA_LIB CoreMedia)
...
then COREMEDIA_LIB is set to NOTFOUND - what's going on? :/
I googled a lot but nothing :( Feeling pretty much lost there.
Got the thing: you have to link NOT the frameworkname.framework folder in the TARGET_LINK_LIBRARIES, but the fwname.framework/fwname file! Now it works that way.
The changed macro is this:
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} "${FRAMEWORK_${fwname}}/${fwname}")
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro(ADD_FRAMEWORK)
Hope it will be useful for someone...

Crypto++ linker error using ANT

I am trying to reverse engineer a previous employee's build process for some custom software he wrote for us. I've seen to get everything to compile okay, but I get an error in the linking process that points to a problem with crypto++. Any clues?
compile.util:
compile:
[echo] Compiling: util
[cc] Starting dependency analysis for 55 files.
[cc] 55 files are up to date.
[cc] 0 files to be recompiled from dependency analysis.
[cc] 0 total files to be compiled.
link.util:
link:
[echo] Linking shared library: libutil
[cc] 0 total files to be compiled.
[cc] Starting link
[cc] /usr/bin/ld: /home/john/softwarename/thirdparty/crypto/5.6.1_64/libcryptopp.a(cryptlib.o): relocation R_X86_64_32 against `CryptoPP::DEFAULT_CHANNEL' can not be used when making a shared object; recompile with -fPIC
[cc] /home/john/softwarename/thirdparty/crypto/5.6.1_64/libcryptopp.a: could not read symbols: Bad value
[cc] collect2: ld returned 1 exit status
BUILD FAILED
/home/john/softwarename/build/build.xml:167: Following error occured while executing this line
/home/john/softwarename/build/link.xml:27: gcc failed with return code 1
Os is Fedora 11
Every object file you link into a shared library must be position independent, meaning the loader can move it wherever it wants in memory and it will still work. Your crypto library was not compiled that way, hence the admonition to recompile it with -fPIC added to your compile flags. Alternately, you can make libutil a static library instead of a shared one. Without more details on your build files, I can't provide more details on how to do that or which one to choose.

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