Set unicoin amount [closed] - unicoins

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about programming within the scope defined in the help center.
Closed 8 years ago.
Improve this question
I've tried
StackExchange.uc.setBalance(99999999);
and it was nothing more than a visual thing.
Also, I bought the power up and now I want an inspirational answer. Because I fell that the unicorns would appreciate the going.
Q: Is there a faster way to mine unicoins or set them so I can get ALL the unicoins.
EDIT:
I feel like the unicorns aren't happy with the decision I've made of asking. They're outside my house.
Unicorn edit:
We've got him. Don't come looking, he's ours now.

go to the mining page, execute the following code in your console, just keep moving your mouse over the rocks.
$('#uc-rockcanvas').mousemove(function(event) {
for(var i = 0; i < 10; i++) {
var mousedownEvent = document.createEvent ("MouseEvent");
mousedownEvent.initMouseEvent ("mousedown", true, true, window, 0,
event.screenX, event.screenY, event.clientX, event.clientY,
event.ctrlKey, event.altKey, event.shiftKey, event.metaKey,
0, null);
event.target.dispatchEvent (mousedownEvent);
}
});

Related

List view really slow and laggy [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 3 years ago.
Improve this question
I'm loading around 500 rows of data into a List. It was okay when I had 10 rows but now that I have 500 it's extremely slow. Is there anything I can do to help it's performance?
List {
SegmentedControl(selection: $feedType) {
ForEach(FeedType.allCases.identified(by: \.self)) { type in
Text(type.rawValue)
}
}
ForEach(store.stories) { story in
NavigationButton(destination: Text("")) {
StoryRow(story: story)
}
}
}

What is the best way to use if([names count]>1) in swift? [closed]

Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 8 years ago.
Improve this question
In Objective C we used
if([names count]>1){
// array count is greater than one
}
The same way i tried to check in swift. But the complier shouts.
Any idea??
The correct way to write it should be:
if name.count > 1 {
// Your code here
}
Your syntax is incorrect. Brackets are used in Objective-C, not Swift.
Try this:
var shoppingList = ["Eggs", "Milk"]
if(1 < shoppingList.count) {
println( "Greater than one")
}

Get latest inserted object FatFractal [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions concerning problems with code you've written must describe the specific problem — and include valid code to reproduce it — in the question itself. See SSCCE.org for guidance.
Closed 9 years ago.
Improve this question
I'm using FatFractal for my backend in a iPhone-app. Been searching the web and FatFractal docs without any luck.
I want to retrieve the latest object in a collection from a grabbag:
NSArray *result = [[Store ff] grabBagGetAllForObj:thread grabBagName:#"messages" withQuery:#"Get the latest inserted object" error:&err];
Probably the best way to do this is to construct the full query yourself and then use the standard getArrayFromUri: method. Taking your example, this would look like:
FatFractal *ff = [Store ff];
NSString *query = [NSString stringWithFormat:
#"%#/messages?sort=createdAt desc&start=0&count=1",
[ff metaDataForObj:thread].ffUrl];
NSArray *result = [ff getArrayFromUri:query];
For more info, see http://fatfractal.com/prod/docs/queries/#sorting-and-limiting-results.

How can I implement Equalizer in my iPhone application? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 8 years ago.
Improve this question
I am Developing the iPad app which has Equalizer functionality,which means sound play on three properties( Low, High, Medium). I googled it and found this link: iPhoneMixerEQGraphTest
Its basically mixes the sound but I want to apply equalizer effects on my sound.
Please help.
Have a look at the Audio Unit Component Services Reference documentation. Specifically:
kAudioUnitType_Effect = 'aufx',
and Effect Audio Unit Subtypes:
enum {
kAudioUnitSubType_PeakLimiter = 'lmtr',
kAudioUnitSubType_DynamicsProcessor = 'dcmp',
kAudioUnitSubType_Reverb2 = 'rvb2',
kAudioUnitSubType_LowPassFilter = 'lpas',
kAudioUnitSubType_HighPassFilter = 'hpas',
kAudioUnitSubType_BandPassFilter = 'bpas',
kAudioUnitSubType_HighShelfFilter = 'hshf',
kAudioUnitSubType_LowShelfFilter = 'lshf',
kAudioUnitSubType_ParametricEQ = 'pmeq',
kAudioUnitSubType_Delay = 'dely',
kAudioUnitSubType_Distortion = 'dist',
kAudioUnitSubType_AUiPodEQ = 'ipeq',
kAudioUnitSubType_NBandEQ = 'nbeq'
};

What is the minimum amount for Windows Phone 8 In App Purchases? [closed]

Closed. This question is off-topic. It is not currently accepting answers.
Want to improve this question? Update the question so it's on-topic for Stack Overflow.
Closed 10 years ago.
Improve this question
I've searched and searched but it would appear my Google-fu is weak.
Does anyone know what the minimum purchase price is for an IAP consumable on WP8?
Thanks
Currently, IAP products can be sold for free (0.0$) and up to 499.99$. Free IAP items are OK and are even a user experience best practice in order to get consumers used to the idea of in-app purchases in your app.
Here's a list of all allowed WP8 product prices in USD: 0.00$, 0.99$, 1.29$, 1.49$, 1.99$, 2.49$, 2.99$, 3.49$, 3.99$, 4.49$, 4.99$, 5.99$, 6.99$, 7.99$, 8.99$, 9.99$, 10.99$, 11.99$, 12.99$, 13.99$, 14.99$, 15.99$, 16.99$, 17.99$, 18.99$, 19.99$, 20.99$, 21.99$, 22.99$, 23.99$, 24.99$, 25.99$, 26.99$, 27.99$, 28.99$, 29.99$, 30.99$, 31.99$, 32.99$, 33.99$, 34.99$, 35.99$, 36.99$, 37.99$, 38.99$, 39.99$, 40.99$, 41.99$, 42.99$, 43.99$, 44.99$, 45.99$, 46.99$, 47.99$, 48.99$, 49.99$, 50.99$, 59.99$, 69.99$, 79.99$, 89.99$, 99.99$, 109.99$, 119.99$, 129.99$, 139.99$, 149.99$, 159.99$, 169.99$, 179.99$, 189.99$, 199.99$, 209.99$, 219.99$, 229.99$, 239.99$, 249.99$, 299.99$, 349.99$, 399.99$, 449.99$, 499.99$.

Resources