I'm trying to subclass UIPickerView but is not loading in the main view.
Here is my code:
//Picker.h:
#interface Picker : UIPickerView
- (id)initWithFrame:(CGRect)frame;
//Picker.m:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView{
return 1;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component{
return 3;
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component {
return #"bla";
}
This the code on my viewController:
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:YES];
self.myPicker = [[Picker alloc] initWithFrame:self.view.frame];
[self.view addSubview:_myPicker];
}
Any of you knows why the picker is not loading on my view?
I'll really appreciate your help.
First, add <UIPickerViewDelegate, UIPickerViewDataSource> in header of Picker.h.
Then, assign delegate to your own Picker object.
-(id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
self.delegate = self; // <-- add this line
}
return self;
}
enter image description here $ The data of assigned array is not showing in the pickerView. What mistake I am doing as I haven't being able to identify my mistake.
Its .m file code:
// PickerViewController.m
// dropDownButtonTry
//
#import "PickerViewController.h"
#interface PickerViewController ()
{
NSArray *genderArray;
NSArray *cityArray;
NSArray *currentArray;
UITextField *currentTextField;
}
#end
#implementation PickerViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
cityArray = [[NSArray alloc]initWithObjects:#"Delhi",#"Mumbai",#"Chennai", nil];
genderArray = [[NSArray alloc]initWithObjects:#"Male",#"Female",#"Transgender", nil];
self.pickerView.hidden = YES;
self.btnDoneOutlet.hidden = YES;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
[self.view endEditing:YES];
}
//Needed to prevent keyboard from opening
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
currentTextField = textField;
if (textField == self.textFieldGenderOutlet) {
currentArray = genderArray;
}
if (textField == self.textFieldCityOutlet) {
currentArray = cityArray;
}
// do here everything you want
NSLog(#"Pressed on TextField!");
self.pickerView.hidden = NO;
self.btnDoneOutlet.hidden = NO;
[self.view endEditing:YES]; // Hide keyboard
NSLog(#"****current array**** %#",currentArray);
return NO;
}
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
return 1;
}
-(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component
{
return [currentArray count];
}
-(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
{
[currentTextField setText:[currentArray objectAtIndex:row]];
}
-(NSString*)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
return [currentArray objectAtIndex:row];
}
- (IBAction)textFieldGenderAction:(id)sender {
self.pickerView.hidden = NO;
self.btnDoneOutlet.hidden = NO;
}
- (IBAction)btnDone:(id)sender {
self.pickerView.hidden = YES;
self.btnDoneOutlet.hidden = YES;
}
- (IBAction)textFieldCityAction:(id)sender {
}
#end
You need to reload picker view :
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
currentTextField = textField;
if (textField == self.textFieldGenderOutlet) {
currentArray = genderArray;
}
if (textField == self.textFieldCityOutlet) {
currentArray = cityArray;
}
// do here everything you want
NSLog(#"Pressed on TextField!");
self.pickerView.hidden = NO;
self.btnDoneOutlet.hidden = NO;
[self.thePicker reloadAllComponents];
[self.view endEditing:YES]; // Hide keyboard
NSLog(#"****current array**** %#",currentArray);
return NO;
}
currentArray is assigned value in textFieldShouldBeginEditing but it is not initialized anywhere in your code.
Just initialize currentArray in viewDidLoad like below:
currentArray = [NSArray new];
So I've followed everything this post Default Picker Value iphone says, but I can't seem to get my picker to work.
Here's my .m snippet:
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.arrPercent = #[#"1",#"2",#"3",#"4",#"5",#"6",#"7",#"8",#"9",#"10",#"11",#"12",#"13",#"14",#"15",#"16",#"17",#"18",#"19",#"20",#"21",#"22",#"23",#"24",#"25",#"26",#"27",#"28",#"29",#"30",#"31",#"32",#"33",#"34",#"35",#"36",#"37",#"38",#"39",#"40",#"41",#"42",#"43",#"44",#"45",#"46",#"47",#"48",#"49",#"50"];
self.arrPeople = #[#"1",#"2",#"3",#"4",#"5",#"6",#"7",#"8",#"9",#"10",#"11",#"12",#"13",#"14",#"15",#"16",#"17",#"18",#"19",#"20"];
self.percent = [NSNumber numberWithInt:15];
self.people = [NSNumber numberWithInt:5];
self.strSubTotal = #"";
self.myPicker.dataSource = self;
self.myPicker.delegate = self;
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
//[self.myPicker selectRow:self.percent.integerValue inComponent:0 animated:YES];
[self.myPicker selectRow:5 inComponent:0 animated:YES];
[self.myPicker selectRow:5 inComponent:1 animated:YES];
[self.myPicker reloadAllComponents]; // tried commenting out this line with no luck
}
Here's my .h snippet:
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#interface ViewController : UIViewController <UIPickerViewDataSource,UIPickerViewDelegate>
#property (nonatomic,strong) NSArray *arrPercent;
#property (nonatomic,strong) NSArray *arrPeople;
#property (strong, nonatomic) IBOutlet UIPickerView *myPicker;
#property (strong, nonatomic) NSString *strSubTotal;
#property (strong, nonatomic) NSNumber *percent;
#property (strong, nonatomic) NSNumber *people;
#end
Here's the delegate stuff, I think...
// returns the number of 'columns' to display.
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
return 2;
}
// returns the # of rows in each component..
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent: (NSInteger)component
{
if(component== 0)
{
return [self.arrPercent count];
}
else
{
return [self.arrPeople count];
}
}
-(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
if(component == 0)
{
return [NSString stringWithFormat:#"%#%#", [self.arrPercent objectAtIndex:row], #"%"];
}
else
{
return [self.arrPeople objectAtIndex:row];
}
}
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
{
if(component == 0)
{
self.percent = [self.arrPercent objectAtIndex:row];
}
else
{
self.people = [self.arrPeople objectAtIndex:row];
}
[self updateSubTotal:-3];
}
When I start the emulator, the picker doesn't animate to the position I tell it to. Am I doing anything wrong? Please help!
As it turns out, the error was that for some reason, the connection between the picker in the UI was disconnected with the code. I had to hold the Control key while dragging the picker from the UI to the .h file.
I saw this because I noticed a little "empty button icon" next to the method declaration in the .h file. Once Xcode understood that the picker is controlled by the piece of code, everything works as expected.
Thank you so much!
I am trying to use a PickerView with ARC turned off, it has become a nightnmare, will be extremely grateful if someone could please have a quick look kindly suggest how to solve...thnx in advance
the issue is that the rest of my app is non-arc and so i want to add the pickerview as a class that can operate as a viewcontroller in the project...
I had multiple pickers working beautifully 4 days ago with arc but when i turned arc off it became a nightmare...to identify the precise issue i have removed all the frills and am just working with a bare structure now....there are no errors but the data from the array is not displaying...i am listing the header and omplementation files below...the reason i had linked the folder was to make the interface file available....so that the connections can be checked too...but we can look at that after the basic code is first checked....thanks so much for your kind attention and time...
.h
#import <UIKit/UIKit.h>
#interface HomeViewController : UIViewController UIPickerViewDataSource,UIPickerViewDelegate>
{NSArray *categoryTypes;
}
#property (retain, nonatomic) IBOutlet UIPickerView *categoryTypePicker;
#property (retain, nonatomic) IBOutlet UIButton *categoryTypeBtn;
#end
.m
#import "HomeViewController.h"
#interface HomeViewController ()
#define kPICKER1COLUMN 1
#define kCATEGORYTYPEPICKERTAG 21
#define kCATEGORYTYPEBTN 31
#end
#implementation HomeViewController
#synthesize categoryTypeBtn;
#synthesize categoryTypePicker;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
categoryTypes = [[NSArray alloc] initWithObjects:#"Appetizers",#"Breakfast",#"Dessert",#"Drinks",
#"Main Dish/Entree", #"Salad", #"Side Dish", #"Soup", #"Snack",
#"Baby Food", #"Pet Food", nil];
}
return self;
}
- (void)viewDidLoad {
[super viewDidLoad];
categoryTypePicker.tag = kCATEGORYTYPEPICKERTAG;
categoryTypePicker.showsSelectionIndicator = TRUE;
categoryTypePicker.dataSource = self;
categoryTypePicker.delegate = self;
self.categoryTypePicker.dataSource = self;
self.categoryTypePicker.delegate = self;
[self.categoryTypePicker reloadAllComponents];
categoryTypePicker.hidden = YES;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (int)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
if (pickerView.tag == kCATEGORYTYPEPICKERTAG)
return kPICKER1COLUMN;
else { return 0; }
}
- (int)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component
{
if (pickerView.tag == kCATEGORYTYPEPICKERTAG)
return [categoryTypes count];
else { return 0; }
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
if (pickerView.tag == kCATEGORYTYPEPICKERTAG)
return [categoryTypes objectAtIndex:row];
else { return 0; }
}
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
{
if (pickerView.tag == kCATEGORYTYPEPICKERTAG)
{
NSString *categoryType = [categoryTypes objectAtIndex:[categoryTypePicker selectedRowInComponent:0]];
[categoryTypeBtn setTitle:categoryType forState:UIControlStateNormal];
NSLog(#"%#", categoryType);
}
pickerView.hidden=YES;
}
-(IBAction) showCategoryTypePicker{
{
[self.view addSubview:categoryTypePicker];
categoryTypePicker.hidden = NO;
}
}
- (void)viewDidUnload {
[super viewDidUnload];
}
- (void)dealloc {
[categoryTypes release];
[categoryTypePicker release];
[super dealloc];
}
#end
i will await your reply...
linktocode
[dont have access to comments so am responding here] thanks rdelmar i commented out the init-bundle and the subview of the button but now the build is giving the error bad access...i have a rough idea of what is going on but don't know how to address it...the issue is basically that the array is not retained for the objectAtIndex call...need some way of retaining it...thnx
I'm trying to bring up a picker view instead of a keyboard to put in a textfield, but my picker view doesn't show.
#import "SettingsViewController.h"
#import "FindClasses.h"
#interface SettingsViewController ()
#property (weak, nonatomic) IBOutlet UIBarButtonItem *saveButton;
#property (weak, nonatomic) IBOutlet UITextField *classTextField;
#property (strong, nonatomic) UIPickerView *picker;
#property (nonatomic, strong) FindClasses *finder;
#property (nonatomic, strong) NSArray *itemsArray;
#end
#implementation SettingsViewController
- (void)viewDidLoad {
[super viewDidLoad];
NSArray *itemsArray = [self.finder findClassesInTimetable];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)presentPicker {
CGRect frame = CGRectMake(0, 40, 0, 0);
UIPickerView *picker = [[UIPickerView alloc] initWithFrame:frame];
picker.delegate = self;
picker.dataSource = self;
// TODO: animate this on screen
[self.view addSubview:picker];
}
- (void)textFieldDidBeginEditing:(UITextField *)textField {
[self presentPicker];
}
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView {
return 1;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component {
return [self.itemsArray count]; //where items is your array of items
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row inComponent:(NSInteger)component {
return [self.itemsArray objectAtIndex:row];
}
Can someone tell me what I'm doing wrong? I took the example from another Stackoverflow post:
This is how I use UIPickerViews, with sample code:
UIPickerView* genderPicker = [[UIPickerView alloc] init];
genderPicker.delegate = self;
genderPicker.dataSource = self;
After initializing your UITextField (registrationGenderField in my case):
registrationGenderField.inputView = genderPicker;
And then the delegates and dataSources:
- (NSString *) pickerView:(UIPickerView *)pickerView
titleForRow:(NSInteger)row
forComponent:(NSInteger)component {
switch (row) {
case 0:
return #"Gender";
break;
case 1:
return #"Male";
break;
case 2:
return #"Female";
break;
default:
return #"Gender";
break;
}
}
- (void) pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component {
switch (row) {
case 0:
registrationGenderField.text = #"";
break;
case 1:
registrationGenderField.text = #"Male";
break;
case 2:
registrationGenderField.text = #"Female";
break;
default:
registrationGenderField.text = #"";
break;
}
}
- (NSInteger) numberOfComponentsInPickerView:(UIPickerView *)pickerView {
return 1;
}
- (NSInteger) pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component {
return 3;
}
Hope it helps you
- (void)presentPicker {
UIPickerView *picker = [[UIPickerView alloc] init];
picker.delegate = self;
picker.dataSource = self;
// TODO: animate this on screen
classTextField .delegate = self;
classTextField.inputView = picker;
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
[textField becomeFirstResponder];
return YES;
}
you just have to alloc init your pickerview;
and set its delegate to self and also add uipickerviewdelegate and datasource in .h file
than in textfieldbegin editing add [textField setInputView:picker];
also implement textfieldshouldreturn