I've got this app. When it launches, it asks the user to log in. When you log in, it uses UIViewAnimationOptionTransitionFlipFromRight to transition to a new UIViewController. The issue is, the UITabBar on the view controller has no background color. It is completely transparent. The UITabBar icons are there and it is otherwise fully functional, except that it has no background color.
This happened after I updated for iOS 7.1. Has anyone see this happen? If so, do you know how to fix it?
Apparently this issue has a "fix". This is obviously a bug on Apple's side.
Here is it
This is a bug in iOS 7.1 on Apples's side. The work around is to toggle the translucency on and off. Not the best fix, but it works. We will have to wait until Apple fixes this in 7.2 or later.
tabBar.translucent = NO;
tabBar.translucent = YES;
As answered in this question
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I've spent a whole day trying to change the colour of a UIBarButtonItem and now i'm thinking it is an iOS 11 bug unless someone can tell me it's by design.
I can change the colour of the text by using this code
[self.refreshButton setTitleTextAttributes:#{NSForegroundColorAttributeName: [UIColor orangeColor]} forState:UIControlStateNormal];
If I add the code to the viewWillAppear:animated function it works fine, however if you add it to viewDidAppear:animated it does not work.
It seems to work on the iOS 9 simulator, but not iOS 11.
Has something changed in this regard in iOS 11?
If all you want to do is change the title color of your UIBarButtonItem you can set the tintColor property instead of setTitleTextAttributes:. If you want all of your UIBarButtonItems to have the same title color you can set the tintColor of your tool/navigation bar.
I had the same issue on iOS11 but needed to set the font by setTitleTextAttributes. Unfortunately this does also not work by appearance. The only solution I found was to create new BarButtonItems as copy of the old ones and then set them as navigationItem.rightBarButtonItems.
For reference for other users having the same issue.
This Stack Overflow answer may explain why the method doesn't work.
An improper setting of UIControlState() may be the problem.
I'm posting here because I'm completely lost on this one.
I've searched all over the web, tried a lot of things myself, and searched weeks on this bug, but I can't find it.
So ever since iOS 11 (doesn't happen on iOS 10), everytime I press a button that activates the "show" segue in a UINavigationController the animation shows some weird padding at the top.
This padding disappears when the animation is finished.
I've changed the backgroundcolor of the superview to a red color, and the space you can see is indeed from the superview itself, so my guess is the whole UITableView is being moved down for some reason, although I'm not sure what exactly is the cause here.
(I'm using storyboard and AutoLayout constraints)
Another thing I noticed is that the spacing/padding you see is different on the iPhone X compared to the other devices (my guess is that it's the same height as the (non)safe area at the top? Again, not sure.
I don't think code is necessary to be provided here, as I wouldn't really know which part causes this behaviour (and there's a lot of code that I can't share for reasons..).
Any suggestions/help on how to fix this would be deeply appreciated!
Here are some examples:
iPhone X running iOS 11.1 (also happened on 11.0)
iPhone 8 gif
EDIT: I should add, some things I already tried:
tableView.contentInsetAdjustmentBehavior = .never
Setting headerviews to 0
tableView.setContentOffset(0, animated: false)
Playing with the translucency settings of the UINavigationBar
AutomaticallyAdjustContentInsets is set to false
So, as suggested by Spenser-Arn, I played around with the constraints and the Safe Areas, turns out, the safe areas where the cause of the issue.
Hope this helps other people as much as it helped me, and a big thankyou to Spenser-Arn!
I'm writing an app in Swift 2.0. The app works fine in every aspect, beside one.
When I tilt the screen of both device and emulator the orientation change animation is missing. Instead of a smooth rotation I get a clunky orientation change. Portrait -> Landscape. Nothing in between.
Giving the fact that the animation should be the default, I would like to know if anybody knows the possible solution to this problem. I searched everywhere and apparently nobody has this problem, instead people try to disable that animation!
After some tests and thanks to Zell.B, I moved the code from didFinishLaunchWithOptions to applicationDidBecomeActive and everything works fine.
Deleting the applicationDidFinishLaunching method from the app delegate class can also cause the lack of animation problem. Adding it back in can fix it.
Has anybody else suffered this - Loading GKGameCenterViewController on devices running IOS8 fails to return Game Center data or present Navigation Buttons for dismissing view. Code is standard from Game Center Programming Guide and has worked for months on devices running IOS7. Update IOS from 7 to 8 and BOOM!, the GKGameCenterViewController loads white transparent background only and no other content. User is trapped in view with no Game Center data and no "Done" button to dismiss the view. My app was released 5/14 and this happened when I updated iPad to IOS8 on Sep, 19th, 2014
Looks like GKGameCenterViewControllerStateDefault is the culprit (a bug). Add this prior to presenting the view:
gc.viewState = GKGameCenterViewControllerStateLeaderboards;
I am also experiencing this issue since updating to iOS8. The workaround posted by dugbug seems to be incomplete - although information is displayed in the main tab with this workaround, the user is still not able to dismiss the game center view as the top bar navigation button to do this is replaced with a white area.
I have an app that uses stroryboards, a navigation controller and autolayout that runs fine under io6 and I would like to enable to run under both ios6 and ios7.
I have converted the app using xcode5 and it now runs fine under ios7, but when I run it under ios 6 the navigation bar and bottom bar are now transparent (they were not originally) and the view flows under them - hiding some of the controls. This persists even if I convert the ios7 app not to flow under these bars (by setting Extend Edges / Under Top Bars and Under Bottom Bars OFF).
I have worked around it by allowing ios7 to flow the view under the bars (what Apple wants us to do anyway) and then adding the following code to the viewDidLoad method of the fist view controller to force ios6 not to use transparent bars.
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_6_1) {
self.navigationController.navigationBar.barStyle = UIBarStyleBlackOpaque;
self.navigationController.toolbar.barStyle = UIBarStyleBlackOpaque;
}
This seems to be working, but I don't understand why I need to do this and I am concerned that I am missing something fundamental.
Edit: The other concern I have with this 'solution' is that the Preview in xcode5 under ios6 doesn't accurately reflect the layout as it runs under a simulator under ios 6 (I don;t have a real ios6 device handy to test it at the moment). The new preview feature in xcode5 appears to assume that the ios 6 will not flow the view under the top and bottom bars and thus squashes the controls together to fit into the available space.
Ali
Try this regardless of the OS version (it solved me a similar issue recently):
self.navigationController.navigationBar.translucent = NO;
self.navigationController.toolbar.translucent = NO;
I am not sure if this will help you, but there is another option to your situation: try using the __IPHONE_6_1 macro. I have an example:
if(__IPHONE_7_0) {
NSLog(#"Hello");
}
so you could just do
if(__IPHONE_OS_VERSION_MAX_ALLOWED <= __IPHONE_6_1) {
self.navigationController.navigationBar.translucent = NO;
self.navigationController.toolbar.translucent = NO;
}
hope this helps you