Content Stretch Deprecated - ios

UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"MDSpreadViewCell.png"]];
imageView.contentMode = UIViewContentModeScaleToFill;
imageView.contentStretch = CGRectMake(2./imageView.frame.size.width, 2./imageView.frame.size.height, 1./imageView.frame.size.width, 1./imageView.frame.size.height);
What is the equivalent code for the contentStretch of the image?

Use a resizable image (resizableImageWithCapInsets:resizingMode:). In Xcode 5 you can use a sliced image (set up in the asset catalog) for even more power.
There is a layer equivalent of contentStretch (contentsCenter) but I don't think that's a good idea with an image view.

Related

How to fit an image on a uiview programmatically

I added a uiview as a subview on a view controller programmatically (called contentView). I also added an image on that uiview programmatically. Every time I run the app on the iPad the image is stretched! How do I fix the image so that it fits the iPad screen but doesn't stretch the image? I know the drawInRect is what is stretching the image. So how do I fix that?
Here is my code:
UIGraphicsBeginImageContextWithOptions(self.contentView.bounds.size, self.contentView.opaque, 0.0);
[[UIImage imageNamed:#"menu image 2.JPG"] drawInRect:self.contentView.bounds];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
[self.contentView addSubview:imageView];
UIImageView has a property called contentMode which determines how the image layout is handled in the view context. contentMode is of type UIViewContentMode.
The default value is UIViewContentModeScaleToFill which stretches the image without respecting the aspect ratio. I am assuming it is the changing aspect ratio that is causing the issue.
If you wish to scale the image, but keep the aspect ratio, you have two options:
UIViewContentModeScaleAspectFit: This will show the image scaled to fill the view, but not clip any contents (if the aspect ratio doesn't match view size, it will show either horizontal or vertical bands)
UIViewContentModeScaleAspectFill: This will scale the image to fill the view entirely, without any bands - this will result in content being clipped if the image ratio doesn't match the view ratio.
To set the contentMode on the image view in Objective-C, use the following syntax:
UIImage *image = [UIImage imageNamed:#"menu image 2.JPG"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.contentMode = UIViewContentModeScaleAspectFill;
...
You should not need to use the custom context drawing for this to work anymore (thanks to Losiowaty for asking me about this).
Change code as below
UIImage *image = [UIImage imageNamed:#"menu image 2.JPG"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.contentMode = UIViewContentModeScaleAspectFit;
[self.contentView addSubview:imageView];
I guess your self.contentView.bounds is not having the same aspect ratio as your menu image 2.JPG . For an experiment, please try looking at the menu image 2.JPG's resolution. For example if it is 300x150, it's aspect ratio is (300/150 = 2:1). Set your self.contentView.bounds to this aspect ratio and draw the image and check the results. It will not stretch.
Please add this Single Line of code in your project
yourImage .contentMode = UIViewContentModeScaleAspectFit;

crush the height and width of the initWithFrame image size

I have a small problem with a UIImageView, I try to place an image dynamically so I start like this
self.picture_view = UIImageView.alloc.initWithFrame (CGRectMake (0, 16,45, 46))
but I want to take my frame size of each image I passed him.
So I do like this.
picture_frame = picture_view.frame;
picture_frame.size = picture_view.size;
picture_view.frame = picture_frame;
but when I do this
NSLog (picture_frame.size.inspect)
it gives me 45, 46 for each image,
So how recovered the image size and frame overrider for me that shows the correct size
thank you in advance.
PS: I done well picture_view.image = UIImage.imageNamed (my_picture)
You are actually setting the ImageViews frame to the frame of itself. You need to be doing it based on the actual UIImage. You can do this automatically by initing the view with the image.
Ex.
UIImageView *pictureView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"whatever.png"]];
//The size is already set correctly, but if you want to change the x or y origin do like so
pictureView.frame = CGRectMake(0, 16, pictureView.frame.size.width, pictureView.frame.size.height);
Edit: This answer is written in Objective-C, but the core idea should translate to rubymotion very easily.
If you are trying to create a UIImageView and then resize it to fit the UIImage you assign to it, you should try something like this:
Create an imageView with an image:
UIImage *image = [UIImage imageNamed:#"myPicture.png"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
Change the image, and resize the imageView to fit:
UIImage *anotherImage = [UIImage imageNamed:#"anotherPicture.png"];
imageView.image = anotherImage;
CGRect imageViewFrame = imageView.frame;
imageViewFrame.size = anotherImage.size;
imageView.frame = imageViewFrame;

How to add large background image on the UIView in a full size?

I have a high resolution image and I want to use it as a background for a view. But when I add it either via an Interface Builder or programatically I see only its part.This doesn't help:
UIImage* _backGround = [UIImage imageNamed:#"background-clean#2x.png"];
CGRect _viewFrame = self.view.frame;
[_backGround drawInRect:_viewFrame];
UIImageView* _backGroundView = [[UIImageView alloc] initWithImage:_backGround];
[self.view addSubview:_backGroundView];
[self.view sendSubviewToBack:_backGroundView];
And this too:
_backGroundView.contentMode =UIViewContentModeScaleAspectFit;
So the question how can I scale this image in order it fits in the view in a full size in spite of its size?
P.S. Sorry for my bad English.
I agree with Ali, when creating retina-sized images you should also scale them and add their smaller version to your project. With both versions you can simply specify the full name of the image without the #2x.png or .png extension.
But, to fix your implementation you only need one extra line of code:
UIImage* _backGround = [UIImage imageNamed:#"background-clean"];
UIImageView* _backGroundView = [[UIImageView alloc] initWithImage:_backGround];
_backGroundView.frame = self.view.frame;
[self.view addSubview:_backGroundView];
[self.view sendSubviewToBack:_backGroundView];
Once you change the frame of the UIImageView, its contents (i.e. your image) will scale as well.
You must not include #2x in your code when referencing the name of the image!
You should:
Include both files Background.png and Background#2x.png in your Xcode projet resources, Background#2x.png being twice the size (in pixels) of Background.png
But always refer to this file (for example in imageNamed:) as #"Background.png" or even just #"Background": [UIImage imageNamed:#"Background"]
Then iOS will do its magic all by itself, choosing the right image between Background.png or Background#2x.png depending on if the device screen is Retina or not.
For more info see here in Apple documentation.
[self.view setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"background-clean"]]];

Blurry images after using setContentMode with UIViewContentModeScaleToFill

UIImageView *assetImageView = [[UIImageView alloc] initWithFrame:viewFrames];
[assetImageView setContentMode:UIViewContentModeScaleToFill];
[assetImageView setImage:[UIImage imageWithCGImage:[self.asset thumbnail]]];
[self addSubview:assetImageView];
This code generate a blurry image because of the reduction in quality and
I found that I need to use this
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
But how do i apply this code in my case?
I'd recommend reading this article. Use the code there to resize the image to the right size before passing it to UIImageView.

Creating a UIImageVIew with the exact size of an image

How is the size detected from an image and then use that size to create a UIImageView, perfectly fitting the image inside?
Just create the UIImageView like this:
UIImageView *aImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"yourImage.png"]];
So the ImageView has the size of the image. From the Documentation of UIImageView:
This method adjusts the frame of the receiver to match the size of the specified image. It also disables user interactions for the image view by default.
I hope my answer helps you. :-D
Sandro
Here no need to set the frame size when we use the image in imageView
UIImageView *img = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"image.png"]];
ImageView will automatically takes the size of image.

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