I have this method with a block in it, I want it to send the userID to another method as soon as it exists. userID is a value that is parsed from the internet, so it usually takes about 2 seconds to load up and 'exist'. Is there any way I can do a 'when userID exists, send it to another method?
Here's all my code:
- (void)parseForUserID {
//Get the Data you need to parse for (i.e. user main page returned as a block of NSData.
TClient *client = [[TClient alloc] init];
[client loginToMistarWithPin:#"20014204" password:#"yuiop" success:^{
[client getUserID:^(NSString *result) {
NSString *userIDWithHTML = [self userIDRegex:result];
NSString *userID = [self onlyNumbersRegex:userIDWithHTML];
//if userID exists, send it to another method in a different class
}];
} failure:^{
NSLog(#"login failed from controller");
}];
}
I see that this is the third question you ask related to the same issue, so I guess you're having some trouble understanding blocks.
First you have to understand that the block, in a certain sense, can be seen as a function. The difference is that, unlike a function, the block has no name, and instead of using function's name you just place the code inline where you need it.
Second thing to understand is that a block is usually used as a callback. Other callback mechanisms are function pointers and delegates. When you pass a block as a parameter to a function you're basically telling the function: "Hey, when certain conditions are met, execute this little code for me, please"
Third think to understand is if the block (or any callback) will be called synchronously. Actually this has nothing to do with the block itself, per se, but rather with the function being called. If the function is asynchronous, the function will create another thread and return immediately to execute the next line after the one that invoked the asynchronous function. Meanwhile the new thread will execute some code (the body of the async function) and, eventually execute the block passed as parameter, and finally the thread is killed and doesn't exist any more. (Note: There's no way to know if a function is synchronous or asynchronous other that reading the documentation for such a function).
Now let's go back to your code.
[client loginToMistarWithPin:#"20014204" password:#"yuiop" success:^{
[client getUserID:^(NSString *result) {
NSString *userIDWithHTML = [self userIDRegex:result];
NSString *userID = [self onlyNumbersRegex:userIDWithHTML];
// PLACE HERE THE CODE TO EXECUTE WHEN SUCCESSFULLY LOGGED IN
[anotherClassInstance someMethod:userID];
}];
} failure:^{
NSLog(#"login failed from controller");
}];
Everything that should be executed once the user logged in should be placed inside the block (if the function is synchronous you could place it after the block). To send the userID to another class, just call that class' method as you would in any other part of your code.
In my opinion using a delegate is not necessary (although only you would know, since you're the architect of your app).
As #santhu said, use either the delegate pattern or notification pattern. It's also a common practice to use both of them. Usually a delegate is the correct approach but sometimes you need a notification. Using both covers all your bases.
Look them up before deciding which and for full details on how they work, but basically:
[client getUserID:^(NSString *result) {
NSString *userIDWithHTML = [self userIDRegex:result];
NSString *userID = [self onlyNumbersRegex:userIDWithHTML];
// delegate pattern:
if ([self userIdIsValid:userID]) {
if (self.delegate && [self.delegate respondsToSelector:#selector(foundValidUserID:)]) {
[self.delegate foundValidUserID:userID];
}
} else {
if (self.delegate && [self.delegate respondsToSelector:#selector(foundInvalidUserID:)]) {
[self.delegate foundInvalidUserID:userID];
}
}
// notification pattern:
if ([self userIdIsValid:userID]) {
[[NSNotificationCenter defaultCenter] postNotificationName:MyFoundValidUserIDNotification object:self userInfo:#{#"userID": userID}];
}
} else {
[[NSNotificationCenter defaultCenter] postNotificationName:MyFoundInvalidUserIDNotification object:self userInfo:#{#"userID": userID}];
}
}];
There is a third option, which is you could use a block callback... this is how the new kids on the block do it... there's no well defined pattern here, blocks are brand new and delegates/notifications are 20 years old. But here's how I'd use a block to define a callback:
typedef void (^UserIdCallbackBlock)(NSString *userID);
- (void)parseForUserIDOnSuccess:(UserIdCallbackBlock)successCallback onFailure:(UserIdCallbackBlock)failureCallback {
...
NSString *userID = [self onlyNumbersRegex:userIDWithHTML];
if ([self userIdIsValid:userID]) {
successCallback(userID);
} else {
failureCallback(userID);
}
...
}
I would like to give a hint regarding your comment:
for code readability, it's not that I just have one more task to do, the thing I put inside this block will also have a block and another block and another.
This is a typical asynchronous pattern - called "continuation".
Given, that you should also implement proper error handling and that you should also provide a means to cancel that whole "chain" of asynchronous tasks at any point, the typical solutions with NSOperationQueues and NSOperations, dispatch_queue and blocks, NSNotifications or delegates will inevitable become unduly elaborate, complex and difficult to comprehend by others. (There's already an answer here that demonstrates this grandiose ;) )
So, whenever problems become more complex and the "built-in frameworks" don't provide a comfortable solution, third party libraries come into play to help you.
But first, lets have a non-trivial example, based on your comment:
it's not that I just have one more task to do, the thing I put inside this block will also have a block and another block and another
OK, lets suppose your objective is actually:
Asynchronously perform a Login for a web service.
Then, if that succeeded, asynchronously fetch a list of objects as JSON.
Then, if that succeeded, parse the JSON response.
Then, if that succeeded, insert the objects into a managed object context and asynchronously save the chain of managed object contexts and make it persistent.
When this all above succeeded, update the UI on the main thread
If anything fails, report the error of the task that failed
I will show how a solution utilizing a library implementing "promises" (see wiki Future and promises) may look like:
Without further ado, and without thorough explanation what that "Promise" is about, suppose we have a method defined in your View Controller, which is declared:
- (RXPromise*) loginToMistarWithPin:(NSString*)pin
password:(NSString*)password;
Note: The above method is asynchronous and it is functional equivalent to the form:
typedef void (^completion_t)(id result, NSError*error);
- (void) loginToMistarWithPin:(NSString*)pin
password:(NSString*)password
completion:(completion_t)completion;
then suppose we have another method in your View Controller, fetching objects from a remote server (asynchronous as well):
- (RXPromise*) fetchObjects;
Then, suppose we have a class CoreDataStack which consists of a "root context" saving to the persistent store having a child managed object context, the "main context", which is associated to the main thread.
The class CoreDataStack defines this method, which saves a chain of managed object contexts, which is basically setup: childContext -> main_context -> root_context:
- (RXPromise*) saveWithChildContext:(NSManagedObjectContext*)childContext;
Then, the whole task as stated in the steps 1. through 5. can be expressed as follows:
[client loginToMistarWithPin:#"20014204" password:#"yuiop"]
.then(^id(id result){
// login succeed, ignore result which is #"OK"
// Now fetch the objects with an asynchronous network request,
// returning JSON data as a NSData object when it succeeds:
return [client fetchAllUsers];
}, nil)
.then(^id(NSData* json){
// The network request succeeded, and we obtain the JSON as NSData.
// Parse it and get a Foundation representation:
NSError* error;
id jsonArray = [NSJSONSerialization JSONObjectWithData:json
options:0
error:&error];
if (jsonArray) {
return jsonArray; // handler succeeded
}
else {
return error; // handler failed
}
})
.then(^id(NSArray* objects){
// Parsing succeeded. Parameter objects is an array containing
// NSDictionaries representing a type "object".
// Save into Core Data:
// Create a managed object context, which is a child of the
// "main context" of a Core Data stack:
NSManagedObjectContext* moc = [[NSManagedObjectContext alloc]
initWithConcurrencyType:NSPrivateQueueConcurrencyType];
moc.parentContext = self.coreDataStack.managedObjectContext;
// Create managed objects and initialize them with the given
// NSDictionary:
for (NSDictionary* object in objects) {
// note: `createWithParameters:inManagedObjectContext` executes on
// the context's queue
[Object createWithParameters:object inManagedObjectContext:moc];
}
// Finally, asynchronously save into the persistent store and
// return the result (a RXPromise):
return [self.coreDataStack saveWithChildContext:moc];
}, nil)
.thenOn(dispatch_get_main_queue(), ^id(id result){
// Saving to the backing store succeeded. Now, we possibly want to
// update some UI on the main thread. We are executing on the main
// thread already (see thenOn(dispatch_get_main_queue())
...
[self.tableView reloadData];
return nil;
}, nil)
.then(nil, ^id(NSError* error){
// If something went wrong in any of the above four steps, the error
// will be propagated down and "cought" in this error handler:
NSLog(#"Error: %#", error);
});
Disclaimer: I'm the author of the library RXPromise available at GitHub. There are a few more Objective-C libraries which implement Promises.
Related
This question already has answers here:
Run code only after asynchronous function finishes executing
(2 answers)
Closed 7 years ago.
I've been away from iOS and programming for a long time and getting back in to it and I'm lost on how best to handle blocks inside methods that return data back to another class.
I created a method to download some data from the internet.
-(NSArray*) getDataFromWeb
{
DataSync * dataS = [[DataSync alloc] init];
[dataS downloadData:#"Full"
successBlock:^(NSArray *dataArray)
{
NSLog(#"Data : %#", dataArray);
myDataArray = [dataArray copy];
}
errorBlock:^(NSError *error)
{
NSLog(#"ERROR: %#",error);
}];
return myDataArray;
}
Normally in the past I would have had a return statement returning the array. But because the block is off getting data on another thread the return will fire too early and the data wont have been retrieved and I just get a (null) back.
What is the recommended way to pass the data back to another class that is called this method after the block has finished it work and populated the array with data? Can I have two return states in each of the success or error section of the blocks?
There are two options.
No. 1, and I don't recommend this, is to wait for the block to finish and the return the value. Like I said, you should avoid this unless you REALLY know what you are doing, for this reason, I'm not going to go into details on it's implementation.
No. 2 is to not return the value, but to handle it with a completion block. Basically, you make your function return void, and add a block parameter with an object argument. A call to this method would look a lot like the call to downloadData.
Let's say your method now looks like this -(void)getDataFromWebWithCompletion:(CompletionBlock)block, at the end of the block for downloadData, you would do something like this:
if(block){
block(dataArray)
}
I have encountered a threading issue I cannot solve. I want to perform a large Core Data save operation of about 12000 objects on a separate thread in a certain class, and in another class control a button action in relation with the save operation being finished. What is the best approach on this?
This is how the save operation looks like:
Class A
-(void) saveAsync
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^
{
//arrayOfObjects holds the 12000 objects
for(aClass *object in arrayOfObjects)
{
[self saveToCoreData: object];
}
NSLog(#"Finished saving");
});
}
-(void) saveToCoreData : (aClass *) object
{
//perform save operation here
}
And this is the action method on my button (which is really nothing yet)
Class B
-(IBAction) buttonActionMethod
{
//take different actions depending on the objects being persisted to the store or still saving
}
I am asking for a solution that would allow me to know if the objects are saved at a button press. The code I provided is just a raw example to express the idea, I don't expect it to work like that. I have thought of using NSOperationQueue or create threads or use groups, but I have not found a solution that works.
Thank you in advance!
You need to store a BOOL on Class A, which will indicate the state of saving,
and check that BOOL from Class B, and make different actions.
>> Class A
#property (atomic) BOOL isSaving;
- (void)saveAsync
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^ {
//arrayOfObjects holds the 12000 objects
self.isSaving = YES;
for(aClass *object in arrayOfObjects) {
[self saveToCoreData:object];
}
self.isSaving = NO;
NSLog(#"Finished saving");
});
}
- (void)saveToCoreData:(aClass *)object
{
//perform save operation here
}
>> Class B
- (IBAction)buttonActionMethod
{
// take different actions depending on the objects being persisted to the store or still saving
if (classA.isSaving) {
} else {
}
}
You can subscribe to NSManagedObjectContextDidSaveNotification:
Posted whenever a managed object context completes a save operation.
The notification object is the managed object context. The userInfo
dictionary contains the following keys: NSInsertedObjectsKey,
NSUpdatedObjectsKey, and NSDeletedObjectsKey.
I strongly recommend NOT to use any class variables, as they store class state which is not a real part of it
I've got a function downloading something from the internet. Then it maps the items and returns everything to the controller. The problem is that there may be a lot of items (facebook don't let to divide them) and i have to map them in the background. However the user can quit the controller already and i don't know how to check if my success() owner still exists.
Is it a good solution to put the mapping in the dispatch at all...?
Call:
[[MyHTTPClient sharedInstance] getSomethingWithAbc:abc successBlock:^{
[self reloadMyView];
} failureBlock:^(NSError *error) {
//nothing atm
}];
where:
#interface MyHTTPClient : AFHTTPClient
+ (OHTTPClient *)sharedInstance;
- (void)getSomethingWithAbc:(ABC *)abc successBlock:(void (^)())success failureBlock:(void (^)(NSError *error))failure;
Method implementation:
- (void)getSomethingWithAbc:(ABC *)abc successBlock:(void (^)())success failureBlock:(void (^)(NSError *error))failure {
// request something from facebook API, wait for response then run:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
// here map these items - there may be a lot of them so i have to do it in background
dispatch_async(dispatch_get_main_queue(), ^{
success(); // this may call a function from controller that does not exist already
});
}
However the user can quit the controller already and i don't know how
to check if my success() owner still exists.
What do you mean if the owner "still exists"?
self is retained by the block. That means that the "owner" will "still exist" as long as the block exists. So if you call success() and the controller is no longer showing, well, it will reloadMyView, which (depending on what your functions do) will "reload" a view that is no longer showing. Which probably doesn't matter.
What if you want to not call reloadMyView at all? Well, you can let the block capture a weak reference to the "owner". That won't prevent it from being deallocated as it normally would. Then, when you call the success block, and the object is deallocated, the weak reference you are using will have value nil, and sending a message to nil does nothing.
You can choose which way you want.
This is fine, but you should have a cancel operation so that, before calling success, you can check if the operation has been cancelled.
You'd better write a network processing module is independent of your controller,and set delegate method as
- (void)didSuccessWithResult:(NSDictionary*)result;
- (void)didFailWithError:(NSError*)error;
or Send Notification
In you network processing module you can define download work with MyHTTPClient to complete the proxy method
Hope helpful
I want to use blocks as callback handler, but I am not sure what I am doing is proper or not because my app is crashing.
Here is what I am doing:
In my FirstViewController I am calling method of class FirstModel to get data from server as follows:
//In FirstViewController.m
[aFirstModelObj retreiveDataWithCallBackHandler:^(NSDictionary *responseDict){
//Data is received so we can proceed...
}];
//In FirstModel.m
typedef void(^newBlock)(NSDictionary *);
newBlock theBlock;
-(void)retreiveDataWithCallBackHandler:(void(^)(NSDictionary *))aBlock
{
//Saving "aBlock" for further use..
theBlock = aBlock;
//Server Processor will retrieve data using URL asynchronously,
//initializing ServerProcessor object and providing FirstModel its delegate,so that when data is received in ServerProcessor class FirstModel's receivedResponse method will get called.
serverProcessorObj.delegate = self;
}
-(void)receivedResponse:(NSDictionary *)responseDict
{
//once data is received call block,
theBlock(responseDict);
}
My app is crashing because I am loosing delegate. When I call [delegate receivedResponse:response] from ServerProcessor it says exc bad access. Can anyone tell what I am doing wrong?
Thanks in advance!
Besides checking that the block is not nil (as per comments), perhaps it has something to do with:
The above approach will only allow you to process one asynchronous request at a time. Are you trying to process concurrent requests? A subsequent request will override the block for a previous request. This could cause problems.
If you need to support concurrent requests, you'll need retain each of the blocks for a currently running request, so that the can be invoked upon completion of the request.
If you were passing on object in, such as:
retreiveDataForCustomer:(Customer*)customer onSuccess:(void (^)(NSDictionary*))success
. . . then I would suggest create a property or associative reference on the customer object to retain the block. However as your call has no parameters, you'll have to find another way of tracking which block goes with which delegate invocation.
I've corrected your code.
-(void)retreiveDataWithCallBackHandler:(void(^)(NSDictionary *))aBlock
{
//Saving "aBlock" for further use..
theBlock = Block_copy(aBlock);
//Server Processor will retrieve data using URL asynchronously,
//initializing ServerProcessor object and providing FirstModel its delegate,so that when data is received in ServerProcessor class FirstModel's receivedResponse method will get called.
serverProcessorObj.delegate = self;
}
-(void)receivedResponse:(NSDictionary *)responseDict
{
//once data is received call block,
if (theBlock)
theBlock(responseDict);
}
I'm having trouble implementing the thread-safe core data concepts outlined in this tutorial. My goal is to have a reusable portion of code that can take arguments in, do core data operations (adds, updates, deletes) and then callback asynchronously when done.
So heres the block that 'safely' modifies core data objects:
+ (void)saveDataInContext:(void(^)(NSManagedObjectContext *context))saveBlock
{
NSManagedObjectContext *context = [NSManagedObjectContext context];
[context setMergePolicy:NSMergeByPropertyObjectTrumpMergePolicy];
[defaultContext setMergePolicy:NSMergeObjectByPropertyStoreTrumpMergePolicy];
[defaultContext observeContext:context];
block(context);
if ([context hasChanges])
{
[context save];
}
}
From the way I understand it, this executes a block of code? I don't understand how the 'context' being passed in figures in. Is this part of the block's signature?
So here is the wrapper that does the operation in the background and adds a completion call:
+ (void)saveDataInBackgroundWithContext:(void(^)(NSManagedObjectContext *context))saveBlock completion:(void(^)(void))completion
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
[self saveDataInContext:saveBlock];
dispatch_sync(dispatch_get_main_queue(), ^{
completion();
});
});
}
Here is an example using it:
NSArray *listOfPeople = ...;
[NSManagedObjectHelper saveDataInBackgroundWithContext:^(NSManagedObjectContext *localContext){
for (NSDictionary *personInfo in listOfPeople)
{
PersonEntity *person = [PersonEntity createInContext:localContext];
[person setValuesForKeysWithDictionary:personInfo];
}
} completion:^{
self.people = [PersonEntity findAll];
}];
What is the 'localContext' passed in here? I think most of my issues here revolve around not understanding blocks.
A brief look at that tutorial shows it is talking about magical record. I have never used it, so I can't speak for it.
// This declares a class method that returns void and takes a block as parameter.
// The block returns void and has one parameter, namely, a pointer to an
// NSManagedObjectContext object.
+ (void)saveDataInContext:(void(^)(NSManagedObjectContext *context))saveBlock;
You would call that method like this...
[SomeClass saveDataInContext:^(NSManagedObjectContext *context){
// Some code
}];
That means you are passing in a block of code to the function. At some point it will execute the bock of code you gave it. When it does, it's going to pass a managed object context into the block so it can do something with it.
Now, look at the implementation of that method...
+ (void)saveDataInContext:(void(^)(NSManagedObjectContext *context))saveBlock
{
// Create a MOC - note there is no concurrency type, so it will get
// NSConfinementConcurrencyType, which means it must be used exclusively
// from the thread in which it was created. Since it is a local variable
// and it gets destroyed after this function is called, that should be cool
// PROVIDED the using block does not do anything untoward with it.
NSManagedObjectContext *context = [NSManagedObjectContext context];
// Set the merge policy
[context setMergePolicy:NSMergeByPropertyObjectTrumpMergePolicy];
// MR must set some default context...
// Some how the above context needs a persistent store to save...
[defaultContext setMergePolicy:NSMergeObjectByPropertyStoreTrumpMergePolicy];
// Probably setting up notification handler for DidSave
[defaultContext observeContext:context];
// Now, this is where the block you passed in gets called.
// Note, that the managed object context has already been setup for you.
// Now that it's setup, the block of code that you passed in is going
// to be called, and it will be given a context that it can use to execute
// code in the calling thread.
block(context);
// If you changed something to the context in your block of code, the save.
if ([context hasChanges])
{
[context save];
}
}
Let's revisit a our code that called this method...
[SomeClass saveDataInContext:^(NSManagedObjectContext *context){
// Now, the saveDataInContext method has been called. However, inside
// that method, a call was made to the block that was passed in.
// That would be this here block of code. So, if you look up in
// the method, where is calls "block(context)" this block of code will
// be executed right there. Mentally, you can cut and paste this code
// in that spot.
// The context parameter is the context that was passed to this block.
// you can use it to do any Core Data stuff...
}];
Now, this code is very similar, but it takes two blocks. One is used to execute some code on the context, and the other is a block that will get executed with the asynchronous save has completed.
saveBlock should be familiar. It's the same concept as in the above example.
completion is a block, that returns void, and takes not parameters. It will get called when all the work has been done.
+ (void)saveDataInBackgroundWithContext:(void(^)(NSManagedObjectContext *context))saveBlock completion:(void(^)(void))completion
{
// Dispatch some work on one of the global concurrent queues. It will
// get done on some thread, nobody knows which one, but it does not matter
// because the code in this block calls saveDataInContext, and passes the
// block it was given that does some modifications to the context.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
[self saveDataInContext:saveBlock];
// Now, when the above work is done, we are still running in some random
// thread. I guess the library wants all callbacks to happen on the main
// thread, so this block is dispatched on the main thread. Note that it
// calls the second bock passed in as the completion block.
// So the <saveBlock> will be run on some random thread, and then, when
// it is done, the <completion> block will be called on the main thread.
dispatch_sync(dispatch_get_main_queue(), ^{
completion();
});
});
}
Like earlier, when you call that method, you can mentally replace the with the first block you pass in, and replace with the second block.
[NSManagedObjectHelper saveDataInBackgroundWithContext:^(NSManagedObjectContext *localContext){
// This is the first block. It gets executed where you see <saveBlock>
// being used in the earlier method. You are being given the already
// prepared MOC, and it's name is <localContext>. Do your managed object
// context stuff with it. Note that it will be running in some unknown thread.
for (NSDictionary *personInfo in listOfPeople)
{
PersonEntity *person = [PersonEntity createInContext:localContext];
[person setValuesForKeysWithDictionary:personInfo];
}
} completion:^{
// Now, this is the second block, which is run when all the core data saving
// has been completed. It will run on the main thread.
self.people = [PersonEntity findAll];
}];
Hopefully, that helps you understand what is happening, even though I don't know what magical record is really doing under the covers.
EDIT
In response to this comment...
I don't think I understand how these blocks work. If a block has this
method signature "+
(void)saveDataInContext:(void(^)(NSManagedObjectContext
*context))saveBlock" why is the block NOT using "context" or "saveBlock"? Which is the return value for a block and which is the
passed in value? – Mike S
First, the block does not have this signature...
+ (void)saveDataInContext:(void(^)(NSManagedObjectContext *context))saveBlock;
That is a class method. Let's break it down piece by piece. First, however, let's forget the block parameter, and use something easy, for comparison.
+ (void)foo:(NSInteger)someInteger;
That is a is a class method, foo:, which returns void and takes one argument. The type of that single argument is NSInteger. If I wanted to call it, I would do so like this:
[SomeClass foo:42];
Likewise...
+ (void)saveDataInContext:(void(^)(NSManagedObjectContext *context))saveBlock;
is a class method, saveDataInContext:, which returns void and takes one argument. The type of that single argument is void(^)(NSManagedObjectContext *context).
Now, don't let that gobbly-dee-gook fool you. It's just a type (albeit a somewhat confusing one to parse if you don't understand much C) So, what is void(^)(NSManagedObjectContext *context)
First, it is a block. If that (^) after the void were (*) it would be a function pointer.
Basically, it means that the type of that argument is a block that returns void and has one parameter, namely a pointer to a NSManagedObjectContext (with a name context).
So, if we read it out loud...
+ (void)saveDataInContext:(void(^)(NSManagedObjectContext *context))saveBlock;
is a class method, with selector saveDataInContext: which returns void and has one parameter, which has a name saveBlock and is of the type "block that returns void and has one parameter of type NSManagedObjectContext *."
Just like we call the first example like this...
[SomeClass foo:42];
we call the latter example like this...
[SomeClass saveDataInContext:^(NSManagedObjectContext *context){
// We are creating a bock of code, so stuff some code in here.
}];
Now, just like you passed the integer 42 to foo: you are passing the block in between the {} as the argument to saveDataInContext:.
Now, note that the signature of thesaveDataInContext: method wants a block that itself has a parameter. So, when you provide your block, you are basically saying, "Hey, here is a block of code for you to call, and when you do so, make sure you give me a pointer to a NSManagedObjectContext object that I can use.
What this means is that when your block is called, the calling code will call your block and provide a NSManagedObjectContext * to you with the variable name context.
Think of it like this, as a trivial example of saveDataInContext:.
+ (void)saveDataInContext:(void(^)(NSManagedObjectContext *context))saveBlock {
// Create a context to give the block we are going to call..
NSManagedObjectContext *moc = //
saveBlock(moc);
}
Now, when your code is called, you will get the moc object as your argument. Bascially, that method creates a managed object context, does all the thread safety stuff, then calls your block of code, and gives you a pointer to the managed object context that it has safely created. Your code is executed within the confines of that safe environment, using the MOC passed to it as a function (block) parameter.
I hope that didn't make it worse...