UITableView scrollViewDidScroll fired on animation - ios

So most of the problems people have with this particular event is to have scrollViewDidScroll fire when there is animation happening. My case is just the opposite. I feel that scrollViewDidScroll should NOT be firing in my case.
Let me further explain.
I am animating things in scrollViewDidScroll and this was working perfectly until I moved UITableView into a UIView class.
- (void) scrollViewDidScroll:(UIScrollView *)scrollView {
// Animation code here.
NSLog(#"scrollViewDidScroll");
}
- (void) scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
NSLog(#"scrollViewDidEndDecelerating");
NSArray *indexPaths = [_myTableView indexPathsForVisibleRows];
[_myTableView scrollToRowAtIndexPath:[indexPaths objectAtIndex:0] atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
What this provides is a smooth scrolling experience that snaps back to a previous table row. The console can verify that scrollViewDidScroll event is firing because of scrollToRowAtIndexPath.
Console:
2014-03-31 22:21:43.346 Project[45843:a0b] scrollViewDidScroll
2014-03-31 22:21:43.379 Project[45843:a0b] scrollViewDidScroll
2014-03-31 22:21:43.429 Project[45843:a0b] scrollViewDidScroll
2014-03-31 22:21:43.462 Project[45843:a0b] scrollViewDidScroll
2014-03-31 22:21:43.479 Project[45843:a0b] scrollViewDidEndDecelerating
2014-03-31 22:21:43.496 Project[45843:a0b] scrollViewDidScroll
2014-03-31 22:21:43.513 Project[45843:a0b] scrollViewDidScroll
2014-03-31 22:21:43.529 Project[45843:a0b] scrollViewDidScroll
Onto the questions:
1. How can I ensure that the event scrollViewDidScroll only fires due to user interaction and not automation from code?
2. Is there another method that provides the same functionality as scrollToRowAtIndexPath without triggering scrollViewDidScroll?

I know this is a very old question. I just have been in a similar situation that I need to run some code only when the user is scrolling but not when I call scrollToRowAtIndexPath. I have found an easier solution for this using the scrollView variables dragging and decelerating.
we have 3 cases of scrolling here.
user is dragging
user just ended dragging and the tableview is decelrating
programmatically called scrollForRowAtIndexPath:
All of the cases above will trigger scrollViewDidScroll: but
user is dragging dragging is True and decelerating is False
user just ended dragging and the tableview is decelrating dragging is False and decelerating is True
programmatically called scrollForRowAtIndexPath: dragging is False and decelerating is False
So your code will be like something like this:
- (void) scrollViewDidScroll:(UIScrollView *)scrollView {
if (scrollView.dragging)
{
// Do what you want when user is dragging
} else if (scrollView.decelerating)
{
// Do what you want when table is decelerating after finished dragging
} else
{
// Do what you want when table is scrolling programmatically.
}
}
Or if you want to just distinguish the scrolling progammatically
- (void) scrollViewDidScroll:(UIScrollView *)scrollView {
if (scrollView.dragging || scrollView.decelerating)
{
// Scrolling by the user
} else
{
// Scrolling by the code
}
}

Soon after I posted the question, I took a small break, came back to the problem and figured it out. Should of done that sooner instead of wasting a few hours. bleh!
The solution is simple, set a bool flag that gets set before any progammatic scrolling and then change that after the animation is done using the event scrollViewDidEndScrollingAnimation.
bool performingAutomatedScroll = false;
- (void) scrollViewDidScroll:(UIScrollView *)scrollView {
// If we are scrolling because of code, don't use any animations.
if (performingAutomatedScroll) return;
// Animation code here.
}
- (void) scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
performingAutomatedScroll = true;
NSArray *indexPaths = [_myTableView indexPathsForVisibleRows];
[_myTableView scrollToRowAtIndexPath:[indexPaths objectAtIndex:0] atScrollPosition:UITableViewScrollPositionTop animated:YES];
[_myTableView reloadRowsAtIndexPaths:[_timeCarousel indexPathsForVisibleRows] withRowAnimation:UITableViewRowAnimationNone];
}
- (void) scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate {
if (!decelerate) {
performingAutomatedScroll = true;
NSArray *indexPaths = [_myTableView indexPathsForVisibleRows];
[_myTableView scrollToRowAtIndexPath:[indexPaths objectAtIndex:0] atScrollPosition:UITableViewScrollPositionTop animated:YES];
[_myTableView reloadRowsAtIndexPaths:[_timeCarousel indexPathsForVisibleRows] withRowAnimation:UITableViewRowAnimationNone];
}
}
-(void)scrollViewDidEndScrollingAnimation:(UIScrollView *)scrollView {
performingAutomatedScroll = false;
}

Related

ios - UITableView Freezing on load

I am building a chat application in which I have to to scroll tableview to bottom in order to show the most recent message.
What I am doing is, I am scrolling it to visible rect using the following code:
- (void)tableViewScrollToBottomAnimated:(BOOL)animated {
// return;
if (!_tableViewShouldScroll) {
return;
}
NSInteger numberOfSections = [self.tableView numberOfSections];
if (numberOfSections > 0) {
NSInteger numberOfRows = [self.tableView numberOfRowsInSection:numberOfSections - 1];
if (numberOfRows > 0) {
CGRect footer = [self.tableView rectForFooterInSection:numberOfSections - 1];
[self.tableView scrollRectToVisible:footer animated:animated];
}
}
_tableViewShouldScroll = !_tableViewShouldScroll;
}
It scrolls down pretty well but freezes for a second while going through the last cell when the view is loaded for the first time. On successive calls, this method is working fine.
PS. I am calling the scrolling method in viewdidappear.
Any help here will be appreciated.
I was calling the tableViewScrollToBottomAnimate in viewDidAppear, which was causing the freeze for a fraction of second. I called the method within viewWillLayoutSubviews and it worked like a charm.
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
[self tableViewScrollToBottomAnimated:NO];
}

Preloading data from network in UITableView

I have a page that support pagination when loading data from network.
I'm using a UITableview to display list.
I want to preload next page when user scroll near the end of current page.
For example, each page has 10 items. When item 8 is visible in the screen, I shall start loading of next page immediately.
Which delegate method of UITableView is the best choice for this task?
Try the following method, It will get to know the display cell
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell
forRowAtIndexPath:(NSIndexPath *)indexPath
{
// Webservice Call for next 10 display data
}
Discussion
A table view sends this message to its delegate just before it uses cell to draw a row, thereby permitting the delegate to customize the cell object before it is displayed. This method gives the delegate a chance to override state-based properties set earlier by the table view
UITableView is a subclass of UIScrollView, so you can use it delegate methods. I suggest you to use this two:
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate {
if (!decelerate) {
NSSet *visibleRows = [NSSet setWithArray:[self.view.tableView indexPathsForVisibleRows]];
}
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
NSSet *visibleRows = [NSSet setWithArray:[self.view.tableView indexPathsForVisibleRows]];
}
Check your clause after you get visibleRows and preload your data if, for example, last indexPath.row in NSSet is equal to your datasource array count (or is equal to [array count] - some_number_you_want )
To archive, when tableView start scrolling, you can implement your preload logic here:
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView {
NSSet *visibleRows = [NSSet setWithArray:[self.view.tableView indexPathsForVisibleRows]];
// your update code here
}
Hope this helps.
add this method in the UITableViewDelegate:
-(void)scrollViewDidScroll:(UIScrollView *)scrollView
{
CGFloat height = scrollView.frame.size.height;
CGFloat yOffset = scrollView.contentOffset.y;
CGFloat distanceFromBottom = scrollView.contentSize.height - yOffset;
if(distanceFromBottom < height)
{
NSLog(#"end of the table and call web service or load more data");
}
}
Use UITableViewDataSourcePrefetching or UICollectionViewDataSourcePrefetching to preload data from network and have your cells ready when displayed to the user

Autolayout and Collection View Issue

So the basic issue is that when I click the cell, it should go to cell index 1 in the new view controller, but when you have autolayout on. The collectionview content offset change goes away and it's reset. Turn it off, works fine. Autolayout is somehow causing content offset to reset but I'm not sure why or how to resolve this.
Code available here.
https://github.com/HaloZero/AutolayoutCollectionViewIssue
use you code as :--
- (void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self performSelectorOnMainThread:#selector(doyouwork) withObject:nil waitUntilDone:NO];
}
-(void)doyouwork
{
[self snapToCellAtIndex:1 withAnimation:NO];
}
- (void) snapToCellAtIndex:(NSInteger)index withAnimation:(BOOL) animated
{
NSIndexPath *path = [NSIndexPath indexPathForRow:index inSection:0];
[self.collectionView scrollToItemAtIndexPath:path atScrollPosition:UICollectionViewScrollPositionLeft animated:animated];
}
working for my side.
It is not that auto-layout is resetting the content offset, but the subviews have not been positioned when you try to snap the cell.
With auto-layout, the subviews are positioned a bit later (in which the viewWillAppear is called first). Try to use viewDidLayoutSubviews instead for your snapping of the cell:
From the documentation for viewDidLayoutSubviews:
Notifies the view controller that its view just laid out its subviews.
So after all the constraints have been calculated and your subviews have been laid, you can call the snapping method.
- (void)viewDidLayoutSubviews
{
[super viewWillLayoutSubviews];
[self snapToCellAtIndex:1 withAnimation:NO];
}

Table View Scrolling Issue with content offset

I am trying to scroll my table view to show my last cell when keyboard is active.
This is what i am doing in tableView:cellForRowAtIndexPath:...
if (keyboard) {
CGFloat calculatedPosY = 70 * ([Array count]-1);
MyTable.contentOffset = CGPointMake(0.0, calculatedPosY);
}
its working correctly for first time but for second time when its reloading table its not scrolling. For third time its again scrolling and showing last cell of table. Alternatively the code is working and the log gives the same content offset (0,280).
Please tell were I am doing wrong.
Thanks in advance.
You need to do two things - 1) make sure the table view fits on the visible part of the screen not covered by the keyboard and 2) scroll the table to the last row.
To resize the view, I'd register to detect the keyboard appearing:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector (keyBoardWillShow:)
name: UIKeyboardWillShowNotification object: nil];
The keyBoardWillShow: method would be called when the keyboard appears and you can resize the tableview:
- (void)keyBoardWillShow:(NSNotification *)aNotification
{
NSValue *value = [[aNotification userInfo] objectForKey: UIKeyboardFrameEndUserInfoKey];
CGRect keyboardRect = [value CGRectValue];
CGFrame tableFrame = self.tableView.frame;
tableFrame.height -= keyboardRect.size.height
self.tableView.frame = tableFrame;
}
Lastly, scroll to the last cell (you could do this in keyBoardWillShow: if you like):
[tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:lastRowIndex inSection:0] atScrollPosition:UITableViewScrollPositionBottom animated:YES];
Don't do it in tableView:cellForRowAtIndexPath:.. this method iterates through all array elements and creates cell. It means this calculation runs array[N] times.
Instead run it once after [self.tableView reloadData];
Or try this:
NSInteger *cells_count // You can have it from - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section.
//Run this after [tableView reloadData]
NSIndexPath* indexPath = [NSIndexPath indexPathForRow:cells_count-1 inSection:0];
[tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated: NO];
I would suggest you use – scrollToRowAtIndexPath:atScrollPosition:animated:. Its a method in the UITableView.

Get notified when UITableView has finished asking for data?

Is there some way to find out when a UITableView has finished asking for data from its data source?
None of the viewDidLoad/viewWillAppear/viewDidAppear methods of the associated view controller (UITableViewController) are of use here, as they all fire too early. None of them (entirely understandably) guarantee that queries to the data source have finished for the time being (eg, until the view is scrolled).
One workaround I have found is to call reloadData in viewDidAppear, since, when reloadData returns, the table view is guaranteed to have finished querying the data source as much as it needs to for the time being.
However, this seems rather nasty, as I assume it is causing the data source to be asked for the same information twice (once automatically, and once because of the reloadData call) when it is first loaded.
The reason I want to do this at all is that I want to preserve the scroll position of the UITableView - but right down to the pixel level, not just to the nearest row.
When restoring the scroll position (using scrollRectToVisible:animated:), I need the table view to already have sufficient data in it, or else the scrollRectToVisible:animated: method call does nothing (which is what happens if you place the call on its own in any of viewDidLoad, viewWillAppear or viewDidAppear).
This answer doesn't seem to be working anymore, due to some changes made to UITableView implementation since the answer was written. See this comment : Get notified when UITableView has finished asking for data?
I've been playing with this problem for a couple of days and think that subclassing UITableView's reloadData is the best approach :
- (void)reloadData {
NSLog(#"BEGIN reloadData");
[super reloadData];
NSLog(#"END reloadData");
}
reloadData doesn't end before the table has finish reload its data. So, when the second NSLog is fired, the table view has actually finish asking for data.
I've subclassed UITableView to send methods to the delegate before and after reloadData. It works like a charm.
I did have a same scenario in my app and thought would post my answer to you guys as other answers mentioned here does not work for me for iOS7 and later
Finally this is the only thing that worked out for me.
[yourTableview reloadData];
dispatch_async(dispatch_get_main_queue(),^{
NSIndexPath *path = [NSIndexPath indexPathForRow:yourRow inSection:yourSection];
//Basically maintain your logic to get the indexpath
[yourTableview scrollToRowAtIndexPath:path atScrollPosition:UITableViewScrollPositionTop animated:YES];
});
Swift Update:
yourTableview.reloadData()
dispatch_async(dispatch_get_main_queue(), { () -> Void in
let path : NSIndexPath = NSIndexPath(forRow: myRowValue, inSection: mySectionValue)
//Basically maintain your logic to get the indexpath
yourTableview.scrollToRowAtIndexPath(path, atScrollPosition: UITableViewScrollPosition.Top, animated: true)
})
So how this works.
Basically when you do a reload the main thread becomes busy so at that time when we do a dispatch async thread, the block will wait till the main thread gets finished. So once the tableview has been loaded completely the main thread will gets finish and so it will dispatch our method block
Tested in iOS7 and iOS8 and it works awesome;)
Update for iOS9: This just works fine is iOS9 also. I have created a sample project in github as a POC.
https://github.com/ipraba/TableReloadingNotifier
I am attaching the screenshot of my test here.
Tested Environment: iOS9 iPhone6 simulator from Xcode7
EDIT: This answer is actually not a solution. It probably appears to work at first because reloading can happen pretty fast, but in fact the completion block doesn't necessarily get called after the data has fully finished reloading - because reloadData doesn't block. You should probably search for a better solution.
To expand on #Eric MORAND's answer, lets put a completion block in. Who doesn't love a block?
#interface DUTableView : UITableView
- (void) reloadDataWithCompletion:( void (^) (void) )completionBlock;
#end
and...
#import "DUTableView.h"
#implementation DUTableView
- (void) reloadDataWithCompletion:( void (^) (void) )completionBlock {
[super reloadData];
if(completionBlock) {
completionBlock();
}
}
#end
Usage:
[self.tableView reloadDataWithCompletion:^{
//do your stuff here
}];
reloadData just asking for data for the visible cells. Says, to be notified when specify portion of your table is loaded, please hook the tableView: willDisplayCell: method.
- (void) reloadDisplayData
{
isLoading = YES;
NSLog(#"Reload display with last index %d", lastIndex);
[_tableView reloadData];
if(lastIndex <= 0){
isLoading = YES;
//Notify completed
}
- (void) tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
if(indexPath.row >= lastIndex){
isLoading = NO;
//Notify completed
}
That is my solution. 100% works and used in many projects. It's a simple UITableView subclass.
#protocol MyTableViewDelegate<NSObject, UITableViewDelegate>
#optional
- (void)tableViewWillReloadData:(UITableView *)tableView;
- (void)tableViewDidReloadData:(UITableView *)tableView;
#end
#interface MyTableView : UITableView {
struct {
unsigned int delegateWillReloadData:1;
unsigned int delegateDidReloadData:1;
unsigned int reloading:1;
} _flags;
}
#end
#implementation MyTableView
- (id<MyTableViewDelegate>)delegate {
return (id<MyTableViewDelegate>)[super delegate];
}
- (void)setDelegate:(id<MyTableViewDelegate>)delegate {
[super setDelegate:delegate];
_flags.delegateWillReloadData = [delegate respondsToSelector:#selector(tableViewWillReloadData:)];
_flags.delegateDidReloadData = [delegate respondsToSelector:#selector(tableViewDidReloadData:)];
}
- (void)reloadData {
[super reloadData];
if (_flags.reloading == NO) {
_flags.reloading = YES;
if (_flags.delegateWillReloadData) {
[(id<MyTableViewDelegate>)self.delegate tableViewWillReloadData:self];
}
[self performSelector:#selector(finishReload) withObject:nil afterDelay:0.0f];
}
}
- (void)finishReload {
_flags.reloading = NO;
if (_flags.delegateDidReloadData) {
[(id<MyTableViewDelegate>)self.delegate tableViewDidReloadData:self];
}
}
#end
It's similar to Josh Brown's solution with one exception. No delay is needed in performSelector method. No matter how long reloadData takes. tableViewDidLoadData: always fires when tableView finishes asking dataSource cellForRowAtIndexPath.
Even if you do not want to subclass UITableView you can simply call [performSelector:#selector(finishReload) withObject:nil afterDelay:0.0f] and your selector will be called right after the table finishes reloading. But you should ensure that selector is called only once per call to reloadData:
[self.tableView reloadData];
[self performSelector:#selector(finishReload) withObject:nil afterDelay:0.0f];
Enjoy. :)
This is an answer to a slightly different question: I needed to know when UITableView had also finished calling cellForRowAtIndexPath(). I subclassed layoutSubviews() (thanks #Eric MORAND) and added a delegate callback:
SDTableView.h:
#protocol SDTableViewDelegate <NSObject, UITableViewDelegate>
#required
- (void)willReloadData;
- (void)didReloadData;
- (void)willLayoutSubviews;
- (void)didLayoutSubviews;
#end
#interface SDTableView : UITableView
#property(nonatomic,assign) id <SDTableViewDelegate> delegate;
#end;
SDTableView.m:
#import "SDTableView.h"
#implementation SDTableView
#dynamic delegate;
- (void) reloadData {
[self.delegate willReloadData];
[super reloadData];
[self.delegate didReloadData];
}
- (void) layoutSubviews {
[self.delegate willLayoutSubviews];
[super layoutSubviews];
[self.delegate didLayoutSubviews];
}
#end
Usage:
MyTableViewController.h:
#import "SDTableView.h"
#interface MyTableViewController : UITableViewController <SDTableViewDelegate>
#property (nonatomic) BOOL reloadInProgress;
MyTableViewController.m:
#import "MyTableViewController.h"
#implementation MyTableViewController
#synthesize reloadInProgress;
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
if ( ! reloadInProgress) {
NSLog(#"---- numberOfSectionsInTableView(): reloadInProgress=TRUE");
reloadInProgress = TRUE;
}
return 1;
}
- (void)willReloadData {}
- (void)didReloadData {}
- (void)willLayoutSubviews {}
- (void)didLayoutSubviews {
if (reloadInProgress) {
NSLog(#"---- layoutSubviewsEnd(): reloadInProgress=FALSE");
reloadInProgress = FALSE;
}
}
NOTES:
Since this is a subclass of UITableView which already has a delegate property pointing to MyTableViewController there's no need to add another one. The "#dynamic delegate" tells the compiler to use this property. (Here's a link describing this: http://farhadnoorzay.com/2012/01/20/objective-c-how-to-add-delegate-methods-in-a-subclass/)
The UITableView property in MyTableViewController must be changed to use the new SDTableView class. This is done in the Interface Builder Identity Inspector. Select the UITableView inside of the UITableViewController and set its "Custom Class" to SDTableView.
I had found something similar to get notification for change in contentSize of TableView. I think that should work here as well since contentSize also changes with loading data.
Try this:
In viewDidLoad write,
[self.tableView addObserver:self forKeyPath:#"contentSize" options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld | NSKeyValueObservingOptionPrior context:NULL];
and add this method to your viewController:
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if ([keyPath isEqualToString:#"contentSize"]) {
DLog(#"change = %#", change.description)
NSValue *new = [change valueForKey:#"new"];
NSValue *old = [change valueForKey:#"old"];
if (new && old) {
if (![old isEqualToValue:new]) {
// do your stuff
}
}
}
}
You might need slight modifications in the check for change. This had worked for me though.
Cheers! :)
Here's a possible solution, though it's a hack:
[self.tableView reloadData];
[self performSelector:#selector(scrollTableView) withObject:nil afterDelay:0.3];
Where your -scrollTableView method scrolls the table view with -scrollRectToVisible:animated:. And, of course, you could configure the delay in the code above from 0.3 to whatever seems to work for you. Yeah, it's ridiculously hacky, but it works for me on my iPhone 5 and 4S...
I had something similar I believe. I added a BOOL as instance variable which tells me if the offset has been restored and check that in -viewWillAppear:. When it has not been restored, I restore it in that method and set the BOOL to indicate that I did recover the offset.
It's kind of a hack and it probably can be done better, but this works for me at the moment.
It sounds like you want to update cell content, but without the sudden jumps that can accompany cell insertions and deletions.
There are several articles on doing that. This is one.
I suggest using setContentOffset:animated: instead of scrollRectToVisible:animated: for pixel-perfect settings of a scroll view.
You can try the following logic:
-(UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"MyIdentifier"];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#"MyIdentifier"];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
if ( [self chkIfLastCellIndexToCreate:tableView :indexPath]){
NSLog(#"Created Last Cell. IndexPath = %#", indexPath);
//[self.activityIndicator hide];
//Do the task for TableView Loading Finished
}
prevIndexPath = indexPath;
return cell;
}
-(BOOL) chkIfLastCellIndexToCreate:(UITableView*)tableView : (NSIndexPath *)indexPath{
BOOL bRetVal = NO;
NSArray *visibleIndices = [tableView indexPathsForVisibleRows];
if (!visibleIndices || ![visibleIndices count])
bRetVal = YES;
NSIndexPath *firstVisibleIP = [visibleIndices objectAtIndex:0];
NSIndexPath *lastVisibleIP = [visibleIndices objectAtIndex:[visibleIndices count]-1];
if ((indexPath.row > prevIndexPath.row) && (indexPath.section >= prevIndexPath.section)){
//Ascending - scrolling up
if ([indexPath isEqual:lastVisibleIP]) {
bRetVal = YES;
//NSLog(#"Last Loading Cell :: %#", indexPath);
}
} else if ((indexPath.row < prevIndexPath.row) && (indexPath.section <= prevIndexPath.section)) {
//Descending - scrolling down
if ([indexPath isEqual:firstVisibleIP]) {
bRetVal = YES;
//NSLog(#"Last Loading Cell :: %#", indexPath);
}
}
return bRetVal;
}
And before you call reloadData, set prevIndexPath to nil. Like:
prevIndexPath = nil;
[mainTableView reloadData];
I tested with NSLogs, and this logic seems ok. You may customise/improve as needed.
finally i have made my code work with this -
[tableView scrollToRowAtIndexPath:scrollToIndex atScrollPosition:UITableViewScrollPositionTop animated:YES];
there were few things which needed to be taken care of -
call it within "- (UITableViewCell *)MyTableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath"
just ensure that "scrollToRowAtIndexPath" message is sent to relevant instance of UITableView, which is definitely MyTableview in this case.
In my case UIView is the view which contains instance of UITableView
Also, this will be called for every cell load. Therefore, put up a logic inside "cellForRowAtIndexPath" to avoid calling "scrollToRowAtIndexPath" more than once.
You can resize your tableview or set it content size in this method when all data loaded:
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
tableView.frame =CGRectMake(tableView.frame.origin.x, tableView.frame.origin.y, tableView.frame.size.width, tableView.contentSize.height);
}
I just run repeating scheduled timer and invalidate it only when table's contentSize is bigger when tableHeaderView height (means there is rows content in the table). The code in C# (monotouch), but I hope the idea is clear:
public override void ReloadTableData()
{
base.ReloadTableData();
// don't do anything if there is no data
if (ItemsSource != null && ItemsSource.Length > 0)
{
_timer = NSTimer.CreateRepeatingScheduledTimer(TimeSpan.MinValue,
new NSAction(() =>
{
// make sure that table has header view and content size is big enought
if (TableView.TableHeaderView != null &&
TableView.ContentSize.Height >
TableView.TableHeaderView.Frame.Height)
{
TableView.SetContentOffset(
new PointF(0, TableView.TableHeaderView.Frame.Height), false);
_timer.Invalidate();
_timer = null;
}
}));
}
}
Isn't UITableView layoutSubviews called just before the table view displays it content? I've noticed that it is called once the table view has finished load its data, maybe you should investigate in that direction.
Since iOS 6 onwards, the UITableview delegate method called:
-(void)tableView:(UITableView *)tableView willDisplayHeaderView:(UIView *)view forSection:(NSInteger)section
will execute once your table reloads successfully. You can do customisation as required in this method.
The best solution I've found in Swift
extension UITableView {
func reloadData(completion: ()->()) {
self.reloadData()
dispatch_async(dispatch_get_main_queue()) {
completion()
}
}
}
Why no just extend?
#interface UITableView(reloadComplete)
- (void) reloadDataWithCompletion:( void (^) (void) )completionBlock;
#end
#implementation UITableView(reloadComplete)
- (void) reloadDataWithCompletion:( void (^) (void) )completionBlock {
[self reloadData];
if(completionBlock) {
completionBlock();
}
}
#end
scroll to the end:
[self.table reloadDataWithCompletion:^{
NSInteger numberOfRows = [self.table numberOfRowsInSection:0];
if (numberOfRows > 0)
{
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:numberOfRows-1 inSection:0];
[self.table scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:NO];
}
}];
Not tested with a lot of data

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