I am trying to make a universal framework, for iOS by following steps specified in this URL: Universal-framework-iOS
I have a viewController class within, that framework which internally loads a .xib file.
Below is a part of code which shows, how I am initializing that viewController and showing related view:
/*** Part of implementation of SomeViewController class, which is outside the framework ***/
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.viewControllerWithinFramework = [[ViewControllerWithinFramework alloc] initWithTitle:#"My custom view"];
}
- (IBAction)showSomeView:(id)sender {
[self.viewControllerWithinFramework showRelatedView];
}
/*** Part of implementation of ViewControllerWithinFramework class, which is inside the framework ***/
- (id)initWithTitle:(NSString *)aTitle
{
self = [super initWithNibName:#"ViewControllerWithinFramework" bundle:nil]; // ViewControllerWithinFramework.xib is within the framework
if (self)
{
_viewControllerTitle = aTitle;
}
return self;
}
While creating the framework, I included all .xib files, including ViewControllerWithinFramework.xib within its Copy Bundle Resources build phase.
Now my problem is when I try to integrate that framework within other project, it crashes with below stack trace:
Sample[3616:a0b] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Could not load NIB in bundle: 'NSBundle </Users/miraaj/Library/Application Support/iPhone Simulator/7.0/Applications/78CB9BC5-0FCE-40FC-8BCB-721EBA031296/Sample.app> (loaded)' with name 'ViewControllerWithinFramework''
*** First throw call stack:
(
0 CoreFoundation 0x017365e4 __exceptionPreprocess + 180
1 libobjc.A.dylib 0x014b98b6 objc_exception_throw + 44
2 CoreFoundation 0x017363bb +[NSException raise:format:] + 139
3 UIKit 0x004cc65c -[UINib instantiateWithOwner:options:] + 951
4 UIKit 0x0033ec95 -[UIViewController _loadViewFromNibNamed:bundle:] + 280
5 UIKit 0x0033f43d -[UIViewController loadView] + 302
6 UIKit 0x0033f73e -[UIViewController loadViewIfRequired] + 78
7 UIKit 0x0033fc44 -[UIViewController view] + 35
Any ideas, how could I resolve this problem?
Note: It works fine if there is no any xib within the framework.
If you're using Universal-framework-iOS all resources (including Nibs and images), will be copied inside a separate bundle (folder) such as MyApp.app/Myframework.bundle/MyNib.nib.
You need to specify this bundle by passing a NSBundle object instead of nil. Your can get your bundle object as follows:
NSString *path = [[NSBundle mainBundle] pathForResource:#"Myframework" ofType:#"bundle"];
NSBundle *resourcesBundle = [NSBundle bundleWithPath:path];
As for images you can just prepend Myframework.bundle/ to their names:
[UIImage imageNamed:#"Myframework.bundle/MyImage"
This also works in Interface Builder.
Finally your users to install/update a framework is a pain, specially with resources, so better try to use CocoaPods.
Unfortunately because iOS does not have an exposed concept of dynamic fragment loading some of NSBundle's most useful functionality is a little hard to get to.
What you want to do is register the framework bundle with NSBundle, and from then on you can find the bundle by it's identifier - and the system should be able to correctly find nibs, etc. within that bundle.
Remember, a framework is just a kind of bundle.
To make NSBundle "see" your bundle and it's meta information (from it's Info.plist), you have to get it to attempt to load the bundle. It will log an error because there will be no CFPlugin class assigned as a principal class, but it will work.
So for example:
NSArray *bundz = [[NSBundle bundleForClass:[self class]] URLsForResourcesWithExtension:#"framework" subdirectory:nil];
for (NSURL *bundleURL in bundz){
// This should force it to attempt to load. Don't worry if it says it can't find a class.
NSBundle *child = [NSBundle bundleWithURL:bundleURL];
[child load];
}
Once that is done, you can find your framework bundle using bundleWithIdentifier:, where the identifier is the CFBundleIdentifier in your framework's Info.plist.
If you need to use UINib directly to load your view controller nib directly at that point, it should be easy to locate the bundle using bundleWithIdentifier: and give that value to nibWithNibName:bundle: .
The simplest way is to use [NSBundle bundleForClass:[self class]] to get the NSBundle instance of your framework. This won't enable the ability to get the framework's NSBundle instance by its Bundle ID but that isn't usually necessary.
The issue with your code is the initWithNibName:#"Name" bundle:nil gets a file named Name.xib in the given bundle. Since bundle is nil, it looks in the host app's bundle, not your framework.
The corrected code for the OP's issue is this:
/*** Part of implementation of ViewControllerWithinFramework class, which is inside the framework ***/
- (id)initWithTitle:(NSString *)aTitle
{
NSBundle *bundle = [NSBundle bundleForClass:[self class]];
self = [super initWithNibName:#"ViewControllerWithinFramework" bundle:bundle];
// ...
return self;
}
The only thing changed is giving the correct bundle instance.
As an another option you can directly put your xib file into your framework project and can get your nib with calling
Swift 3 and Swift 4
let bundleIdentifier = "YOUR_FRAMEWORK_BUNDLE_ID"
let bundle = Bundle(identifier: bundleIdentifier)
let view = bundle?.loadNibNamed("YOUR_XIB_FILE_NAME", owner: nil, options: nil)?.first as! UIView
Objective-C
NSString *bundleIdentifier = #"YOUR_FRAMEWORK_BUNDLE_ID";
NSBundle *bundle = [NSBundle bundleWithIdentifier:bundleIdentifier];
UIView *view = [bundle loadNibNamed:#"YOUR_XIB_FILE_NAME" owner:nil options:nil];
Frameworks that come with XIBs usually come with bundles too - so you probably should not pass nil in the framework part.
Right click the framework -> Show in finder
Open it up and see what's the bundle name in the resources folder (For example - Facebook uses FBUserSettingsViewResources.bundle) and use it.
In general - static libraries do not include xib or resource files.
Frameworks is basically a wrapper to a static library, headers and some resources (usually inside a bundle)
You need to specify the bundle to search inside for the nib. Otherwise, it just (shallowly) searches your application's resources directory.
- (id)initWithTitle:(NSString *)aTitle
{
// replace 'framework' with 'bundle' for a static resources bundle
NSURL *frameworkURL = [[NSBundle mainBundle] URLForResource:#"myFrameworkName" withExtension:#"framework"];
NSBundle *framework = [NSBundle bundleWithURL:frameworkURL];
self = [super initWithNibName:#"ViewControllerWithinFramework" bundle:framework];
if (self)
{
_viewControllerTitle = aTitle;
}
return self;
}
I'm going to answer this the way I achieved the results you intended, but it may not be the best approach, improvements are more than welcome! I did it on a Cocoa Touch Framework subproject, but it should be easy to adapt to a Cocoa Touch Static Library, if it doesn't work already. This will be more like a tutorial than an answer, to be honest, but anyway...
First things first. Quick overview of my solution: you'll have two projects on the same workspace. One is the framework, the other one is the app itself. You'll create the xib/storyboard on the framework, and use it either on the framework or the app (although the latter doesn't make much sense to me).
The framework project will contain a build run script that will copy all it's resources (images, xibs, storyboards) to a bundle, and that bundle will be part of the app project. Also, the framework project will be a dependency of your app project. This way, whenever you compile your app, the build run script should run automatically and update the resources bundle before packaging your app.
It sure is NOT a quick & easy thing to set up, but that's why I'm answering your question. This way I'll be able to come back here myself and remember how I achieved the same goal. You never know when Alzheimer's gonna hit you :)
Anyway, let's get to work.
Create/open your app's project. I'll be referring to this as AppProject.
Create a framework/library project and add it as subproject to the AppProject, or just drag your current framework project to the AppProject. What matters here is that the framework project is a subproject of AppProject. I'll be referring to the framework project as MyFramework.
Configure whatever you need for your specific projects. I guess it's a standard thing to use linker flags -ObjC and -all_load, at least. This isn't really useful for the purpose of this mini-tutorial, but the project should at least be compiling. Your workspace should be looking something like this:
Open the AppProject folder and create a new directory called MyBundle.bundle.
Drag the MyBundle.bundle to the AppProject (this is important: you are NOT supposed to drag it to the library project!). You probably want to un-check the Copy items if needed and select/check the targets where this bundle will be copied to when compiling your app.
Leave MyBundle.bundle alone for now.
Go to MyFramework's Build Settings and add a new Run script phase.
This step might be optional, but it worked like this for me, so I'm including it. Drag the just-created Run script right above the Compile sources phase.
Edit the Run script phase, changing it's shell to /bin/sh if it's not that already. Set the script to the following (comments should explain the script):
Run script
#!/bin/bash
echo "Building assets bundle."
# Bundle name (without the ".bundle" part). I separated this because I have different app targets, each one with a different bundle.
BUNDLE_NAME='MyBundle'
CURRENT_PATH=`pwd`
# This should generate the full path to your bundle. Might need to be adapted if the bundle
# directory you created was in another directory.
BUNDLE_PATH="$CURRENT_PATH/$BUNDLE_NAME.bundle"
# Check if the bundle exists, and removes it completely if it does.
if [ -d "$BUNDLE_PATH" ]; then
rm -rf "$BUNDLE_PATH"
fi
# Re-creates the same bundle (I know this is weird. But at least I am SURE the bundle will
# be clean for the next steps)
mkdir "$BUNDLE_PATH"
# Copy all .jpg files to the bundle
find ./ -name *.jpg -type f -print0 | xargs -0 -J% cp % "$BUNDLE_PATH"
# Copy all .png files to the bundle
find ./ -name *.png -type f -print0 | xargs -0 -J% cp % "$BUNDLE_PATH"
# Copy all .xib files to the bundle.
find ./ -name *.xib -type f -print0 | xargs -0 -J% cp % "$BUNDLE_PATH"
# Copy all .storyboard files to the bundle.
find ./ -name *.storyboard -type f -print0 | xargs -0 -J% cp % "$BUNDLE_PATH"
# This is the golden thing. iOS code will not load .xib or storyboard files, you need to compile
# them for that. That's what these loop do: they get each .xib / .storyboard file and compiles them using Xcode's
# ibtool CLI.
for f in "$BUNDLE_PATH/"*.xib ;
do
# $f now holds the complete path and filename a .xib file
XIB_NAME="$f";
# Replace the ".xib" at the end of $f by ".nib"
NIB_NAME="${f%.xib}.nib";
# Execute the ibtool to compile the xib file
ibtool --compile "$NIB_NAME" "$XIB_NAME"
# Since the xib file is now useless for us, remove it.
rm -f "$f"
done
for f in "$BUNDLE_PATH/"*.storyboard ;
do
# $f now holds the complete path and filename a .storyboard file
STORYBOARD_NAME="$f";
# Replace the ".storyboard" at the end of $f by ".storyboardc" (could've just added the final "c", but I like
# to keep both loops equal)
COMPILED_NAME="${f%.storyboard}.storyboardc";
# Execute the ibtool to compile the storyboard file
ibtool --compile "$COMPILED_NAME" "$STORYBOARD_NAME"
# Since the .storyboard file is now useless for us, remove it.
rm -f "$f"
done
Your workspace/settings should be looking something like this now:
Go to AppProject Build phases, and add your framework to the Link Binary with Libraries section. Also add the framework as the Target dependencies section.
Everything seems to be set up. Create a xib or storyboard file on the framework project, and create the view (or view controller) just the way you usually do. Nothing special here. You can even set custom classes for your components and everything (as long as the custom class is inside the framework project, and not in the app project).
Before compiling the app project
After compiling the app project
On your code, wherever you need to load your NIB/Xib, use one of the following codes. If you managed to follow so far, I don't even need to tell you you'll need to adapt these codes to whatever you wanna do with the xib/Storyboard, so... Enjoy :)
Registering cell xib for a UITableView:
NSString* bundlePath = [[NSBundle mainBundle] pathForResource:#"MyBundle" ofType:#"bundle"];
NSBundle* bundle = [NSBundle bundleWithPath:bundlePath];
UINib* nib = [UINib nibWithNibName:#"TestView" bundle:bundle];
[tableView registerNib:nib forCellReuseIdentifier:#"my_cell"];
Pushing a UIViewController to the navigation controller:
NSString* bundlePath = [[NSBundle mainBundle] pathForResource:#"MyBundle" ofType:#"bundle"];
NSBundle* bundle = [NSBundle bundleWithPath:bundlePath];
UIViewController* vc = [[UIViewController alloc] initWithNibName:#"BundleViewController" bundle:bundle]; // You can use your own classes instead of the default UIViewController
[navigationController pushViewController:vc animated:YES];
Presenting modally a UIStoryboard from it's initial UIViewController:
NSString* bundlePath = [[NSBundle mainBundle] pathForResource:#"MyBundle" ofType:#"bundle"];
NSBundle* bundle = [NSBundle bundleWithPath:bundlePath];
UIStoryboard* storyboard = [UIStoryboard storyboardWithName:#"BundleStoryboard" bundle:bundle];
UIViewController* vc = [storyboard instantiateInitialViewController];
vc.modalPresentationStyle = UIModalPresentationFormSheet;
vc.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
[self presentViewController:vc animated:YES completion:^{}];
If it doesn't work for you (or whoever is visiting this question/answer), please let me know and I'll try to help.
Try this in main.m
#import "ViewControllerWithinFramework.h" //import this
int main(int argc, char *argv[])
{
#autoreleasepool
{
[ViewControllerWithinFramework class]; //call class function
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
I hope this will work for you.
Related
I am trying to create a static framework which will use some images to show in its view. I have created a MyFrameworkBundle.bundle from XCode by adding the target in my sdk project. Added all my images in the bundle and created the bundle and gave that target a bundle identifier my.frameworkbundle.
Now i am trying to fetch that bundle in my framework like following :
NSBundle * mybundleRef = [NSBundle bundleWithIdentifier:#"my.frameworkbundle"];
Then I put those framework and resource bundle in another project and tried to run function with above line. It always return null. Even if I try to fetch framework like above code i.e.:
NSBundle * mybundleRef = [NSBundle bundleWithIdentifier:#"my.framework"];
This also gave me null. But if I change this framework from static to dynamic it always gives me right bundle.
As I am going to use it with Unity so I don't want a dynamic framework to avoid post processing script.
I also tried the following code :
NSString *bundleString =[[NSBundle mainBundle] pathForResource:#"MyFrameworkBundle" ofType:#"bundle"];
NSBundle * PlayCacheBundle = [NSBundle bundleWithPath:bundleString];
but it gives error
no suitable image found
System Details:
Xcode : 8.2.1
MacOS : 10.12 (Sierra)
Because the framework is statically linked the classes seem to belong to the main bundle, thus +[NSBundle bundleForClass:] doesn't work.
You can create your own bundle pointing to the framework using the following:
NSString *fwPath = [[[NSBundle mainBundle] privateFrameworksPath] stringByAppendingPathComponent:#"Shared.framework"];
NSBundle *bundle = [NSBundle bundleWithPath:fwPath];
I have tested on an empty project, it works, and allows loading NIB files. I haven't tested asset catalogs but I suspect since this is a valid NSBundle reference you should be fine.
Static libraries are just compilations of object files (multiple .o files in one .a file). Their identity disappears when they're linked into an executable target (app binary or dynamic library), and they bring no resources other than code and constant data.
I've been following this guide to create an iOS static library: https://github.com/jverkoey/iOS-Framework#walkthrough. I managed to create a framework that can be imported into another Xcode project.
Now, I want my framework to be able to show a Storyboard. I imagine that the .storyboard file counts as a resource. The previous guide states that I should create a Bundle for my resource files, such as images, instead of putting them in the framework itself.
However, I do want to put them in the framework itself. I don't want to use a separate bundle.
All guides I find around tell me the same thing. I understand the advantages of using a separate bundle, but I just don't want to do it right now.
Now then, I am lost on how to include my .storyboard file in my framework so that I can show it with this:
UIStoryboard *sb = [UIStoryboard storyboardWithName:#"NameOfStoryboard" bundle:[NSBundle bundleForClass:[self class]]];
UIViewController *vc = [sb instantiateViewControllerWithIdentifier:#"NameOfViewController"];
[otherView presentViewController:vc animated:YES completion:NULL];
The above code does not seem to work (it can't find the storyboard file). I imagine this is because the .storyboard is not currently included in the framework. Sadly, I don't know how to include it.
In the framework's Xcode project, under Build Phases, I see a tab labeled "Copy files" which looks like what I need.
Now, I'm not sure what this is doing, but in any case, it doesn't seem to be working anyway.
I also did this:
How can I include my .storyboard file in my framework without using a separate bundle?
Why don't you want to use separate bundle for a framework? So if an app is using your framework it would be able to use resources from it(Xibs, storyboards, whatever)
For example a call from the app that uses your framework can look something like this:
FrameworkViewController *frameworkView = [[FrameworkViewController alloc] initWithNibName:#"FrameworkViewController"
bundle:[NSBundle yourFrameworkBundle]];
and in your framework you can write a helper class NSBundle+YourFrameworkBundle that gives access to framework bundle:
NSBundle+YourFrameworkBundle.h
#interface NSBundle (YourFrameworkBundle)
+ (NSBundle *)yourFrameworkBundle;
#end
NSBundle+YourFrameworkBundle.m
#import "NSBundle+YourFrameworkBundle.h"
#implementation NSBundle (YourFrameworkBundle)
+ (NSBundle *)yourFrameworkBundle
{
static NSBundle *frameworkBundle = nil;
static dispatch_once_t predicate;
dispatch_once(&predicate, ^{
NSString *mainBundlePath = [[NSBundle mainBundle] resourcePath];
frameworkBundle = [NSBundle bundleWithPath:[mainBundlePath stringByAppendingPathComponent:#"YourFrameworkBundle.bundle"]];
});
return frameworkBundle;
}
#end
To bundle Resources for the framework create a separate target where you would link all your resources.
I am a new iOS developer. I have to develop a static library. I have number of viewcontrollers and the flows between them are defined using a story board. I have created a two targets from my project. One is a static library and the other is a bundle. I use my bundle to include my story board in it. I have used this code to launch my first viewcontroller from the storybaord.
-(void)showFromViewController:(UIViewController *)vc{
NSBundle * bundle = [NSBundle bundleWithURL:[[NSBundle mainBundle] URLForResource:#"storyBoards" withExtension:#"bundle"]];
UIStoryboard * libStoryBoard = [UIStoryboard storyboardWithName:#"Main1" bundle:bundle];
ViewController1 * viewController = [libStoryBoard instantiateViewControllerWithIdentifier:#"ViewController1"];
[vc presentViewController:viewController animated:YES completion:NULL];
}
vc is a ViewController that calls this function.
And yes ViewController has target membership with the static library.
However after including the '.a' and '.bundle' in another project and calling the above function it throws an error in the console Log.
Unknown class ViewController1 in Interface Builder file.
Can anyone suggest meright way to use a story board along with a static library. And if Yes then can you point out the right way to launch the first viewcontroller from the storyboard who's class is included in the static library.
simply you can navigate like this
LoginViewController *loginVC=[self.storyboard instantiateViewControllerWithIdentifier:#"loginView"];
[self presentViewController:loginVC animated:YES completion:nil];
I have a similar setup. I have my main project, and I have a ModelController sub project which has a static library and a resources bundle that are used in my main project.
I created a storyboard and a test view controller and used your method above to load.
The only things that might catch you out are in your static library > target > build phases > copy headers > ensure you add your ViewController1.h file into this list.
Other than that, everything worked fine for me.
One possible cause here is that the view controller class (implemented in the static library) is stripped out by the linked, and therefore unavailable to the storyboard loader at runtime. I ran into this problem, and it went away when I made sure that the class in question was referenced from the code that was using the storyboard.
In my case that was easy because I needed to reference the class anyway (I just hadn't written that code yet), but I verified that [ViewController class] was enough to prevent the linker from erroneously stripping the class out.
I am creating a static iOS framework (default template in Xcode 6) that includes xib files.
However I am having trouble loading the nib files when adding my framework to another app, I'm getting the following error:
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Could not load NIB in bundle: 'NSBundle </private/var/mobile/Containers/Bundle/Application/89B7C8F1-698A-4E0B-AD8F-4DB414A6001B/Sample.app> (loaded)' with name 'MyNibName''
I have tried several solutions, some outlined here. I still could not resolve the issue.
I see a lot of references to this popular project which is now unsupported because xcode has the built in feature. Should I be using this instead?
In my framework target I have the xib files included in the 'Copy Bundle Resources' build phase and I see them inside the built framework directory, however, I noticed that the structure of the framework produced does not follow the structure outlined in apple's documentation. Even when I changed the framework structure (using versions and linking the Header and Resources folders to the current version) I still couldn't resolve the issue.
I tried loading my nib in the following ways:
1 loading the bundle by framework name, the bundle is nil in this case
NSString *resourceBundlePath = [[NSBundle mainBundle] pathForResource:#"myframework" ofType:#"framework"];
resourcesBundle = [NSBundle bundleWithPath:resourceBundlePath];
self = [super initWithNibName:#"MyNibName" bundle:resourcesBundle];
2 Creating a resource bundle and adding it to the framework. Also is nil. Note that this solution works if I add the bundle to the project separately, but that defeats the purpose of the framework.
NSString *resourceBundlePath = [[NSBundle mainBundle] pathForResource:#"resources" ofType:#"bundle"];
resourcesBundle = [NSBundle bundleWithPath:resourceBundlePath];
self = [super initWithNibName:#"MyNibName" bundle:resourcesBundle];
3 Loading bundle by class, still did not work, however it returns the same app bundle as in [NSBundle mainBundle]. The FrameworkClass is any class embedded in the framework.
NSBundle* bundle = [NSBundle bundleForClass:[FrameWorkClass class]];
4 Loading the main bundle with [NSBundle mainBundle] which doesnt and shouldnt work.
I think what is happening is that the resources of the framework are not being included in the final app.
What am I missing? has anyone been able to use the default static framework template in xcode to make a framework with nib files?
This should load your bundle.
Swift
let frameworkBundleID = "com.framework.bundleId";
let bundle = Bundle(identifier: frameworkBundleID)
Objective C
NSString* const frameworkBundleID = #"com.framework.bundleId";
NSBundle* bundle = [NSBundle bundleWithIdentifier:frameworkBundleID];
this work for me:
import loginFramework/ClassA.h
NSBundle* resourcesBundle = [NSBundle bundleForClass:[ClassA class]];
ClassA * class = [[ClassA alloc]initWithNibName:#"ClassA" bundle:resourcesBundle];
UINavigationController * navigation = [[UINavigationController alloc] initWithRootViewController:class];
[self.window setRootViewController:navigation];
in app delegate in this case, and in the header of Framework add
#import "ClassA.h"
if you want, I can send you an example
SWIFT v5
I have created a variable in constant file
var frameworkBundle:Bundle? {
let bundleId = "com.framework.bundleId"
return Bundle(identifier: bundleId)
}
Then whenever I need bundle value I directly pass it like
collectionView.register(UINib(nibName: "MyCVCell", bundle: frameworkBundle), forCellWithReuseIdentifier: "MyCVCell")
I am creating a pod, and in the resource bundle I have a storyboard (localised).
When I try to instantiate a storyboard, an error occurred: Could not find a storyboard named 'MyStoryboard' in bundle NSBundle. The code look like this:
NSURL *bundleURL = [[NSBundle mainBundle] URLForResource:#"MyBundle" withExtension:#"bundle"];
NSBundle *bundle = [NSBundle bundleWithURL:bundleURL];
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MyStoryboard" bundle:bundle];
MyBundle structure looks like this:
- MyBundle.bundle
- Base.lproj
- MyStoryboard.storyboard
- es.lproj
- MyStoryboard.strings
Can storyboard can be included in a bundle in the first place?
I have not seen examples of Pod that includes storyboards. If you know of any pods that share their storyboard, let me know too.
There are two things to keep in mind.
You add your pod resources via a predefined bundle like
s.resources = ["Resources/Pod.bundle"]
in this case the content of your bundle will be copied to your xcode project without any "further processing". This means that storyboards or xib files will not be compiled and won't be available in your project.
You can explicitly mention your storyboard/nib files like
s.resources = ["Resources/**/*.storyboard"]
In this case the storyboard will be compiled and will be available in your project. The downside of this (at the moment of this writing) is that you can not use localized storyboards, because all storyboards will be processed and copied at the root location of your bundle. So storyboards with the same name in different .lproj folders will be overwritten.
You want the resources option. Here are some specs that include theirs:
JCAutocompletingSearch/0.9.2/JCAutocompletingSearch.podspec
JCAutocompletingSearch/0.9.3/JCAutocompletingSearch.podspec
JCAutocompletingSearch/0.9.4/JCAutocompletingSearch.podspec
JCAutocompletingSearch/0.9.5/JCAutocompletingSearch.podspec
JCAutocompletingSearch/0.9.6/JCAutocompletingSearch.podspec
Keystone-Contacts-iOS/1.1.4/Keystone-Contacts-iOS.podspec
LumberjackConsole/2.0.0/LumberjackConsole.podspec
LumberjackConsole/2.0.1/LumberjackConsole.podspec
Mixpanel/2.1.0/Mixpanel.podspec
Mixpanel/2.2.0/Mixpanel.podspec
Mixpanel/2.2.1/Mixpanel.podspec
Mixpanel/2.2.2/Mixpanel.podspec
Mixpanel/2.2.3/Mixpanel.podspec
Mixpanel/2.3.0/Mixpanel.podspec
Mixpanel/2.3.1/Mixpanel.podspec
Mixpanel/2.3.2/Mixpanel.podspec
Mixpanel/2.3.4/Mixpanel.podspec
Mixpanel/2.3.5/Mixpanel.podspec
OpenBLE/1.0.0/OpenBLE.podspec
I solved my problem by using this line code to get bundle
let bundle = Bundle(for: type(of: self))
I currently have the same issue here. While not answering the question itself, I'd like to provide additional information that most likely is valid in your case, too:
Calling
NSString *path = [bundle pathForResource:#"MyStoryboard" ofType:#"storyboard"];
NSLog(#"path: %#",path);
will print
/var/mobile/Containers/Bundle/Application/_identifier_/MyApp.app/MyBundle.bundle/Base.lproj/MyStoryboard.storyboard
i.e. the storyboard itself is found, but not loadable "the normal way".