Certain placement of UIButtons created in for loop - ios

I want to create UIButtons and have them separated inside a UIScrollView with pages such as:
The buttons will go from left to right then down in rows until it gets to bottom of view. It will then go to next page of the UIScrollView and continue on.
Here's my code so far:
for(NSString *num in nums) {
UIButton *test = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[test addTarget:self action:#selector(numPressed:) forControlEvents:UIControlEventTouchUpInside];
test.frame = CGRectMake(0, 0, 70, 70);
[self.view addSubview:test];
}

Some code like this:
int xOff = 10;
int yOff = 50;
int btnGap = 20;
int page = 0;
for (NSString *num in nums) {
xOff += page * _scrollView.width;
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 3; col++) {
UIButton *test = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[test addTarget:self action:#selector(numPressed:) forControlEvents:UIControlEventTouchUpInside];
test.frame = CGRectMake(xOff+col*(70+btnGap) , yOff+row*(70+btnGap), 70, 70);
test.backgroundColor = [UIColor redColor];
[test setTitle:num forState:UIControlStateNormal];
[_scrollView addSubview:test];
}
}
page++;
}

You need to change the coordinates when invokint CGRectMake:
NSInteger i, x, y;
for(NSString *num in nums) {
...
i = i%3;
if (i==0)
{
x = 0;
y += 70;
}
x += 80;
test.frame = CGRectMake(x, y, 70, 70);
...
}
This should give you an idea on how to proceed. Also, don't forget to place the title to each button.

If you're creating and setting UIButton objects by frame then I, personally, would do it this way (surely it can be improved / optimized)
Note: This does not incorporate any page logic so you'll need to adapt it yourself.
-(void)createButtonGrid
{
int i_btnWidth = 70;
int i_btnHeight = 70;
int i_btnX = 0;
int i_btnY = -70; //offset (for first iteration in for loop) [1]
int i_btnPadding = 20;
//number of columns
int i_screenDivisions = 3;
//width of every column
int i_screenDivisionWidth = self.view.frame.size.width / i_screenDivisions;
int i_count = 40; //or, maybe, nums.count as per your logic
for (int i = 0; i < i_count; i++) {
//which column a button goes in
int i_index = (i+i_screenDivisions)%i_screenDivisions;
//increase Y position when new row begins
if (i_index == 0) { //[1]
i_btnY += i_btnHeight + i_btnPadding;
}
//calculate X position (which will be placed at the centre of every column)
i_btnX = (i_index*i_screenDivisionWidth) + (i_screenDivisionWidth/2) - (i_btnWidth/2);
//----Button creation logic----
UIButton *btnTemp = [UIButton buttonWithType:UIButtonTypeCustom];
[btnTemp setFrame:CGRectMake(i_btnX, i_btnY, i_btnWidth, i_btnHeight)];
NSString *strTitle = [NSString stringWithFormat:#"%d",i];
//or, maybe, as per your logic
//NSString *strTitle = nums[i];
[btnTemp setTitle:strTitle forState:UIControlStateNormal];
[btnTemp.titleLabel setTextColor:[UIColor yellowColor]];
//[btnTemp addTarget:self action:nil forControlEvents:UIControlEventTouchUpInside];
[btnTemp setTag:i]; //might need it later
[btnTemp setBackgroundColor:[UIColor colorWithRed:(float)(arc4random()%255)/255
green:(float)(arc4random()%255)/255
blue:(float)(arc4random()%255)/255
alpha:1.0f]];
[scrollView addSubview:btnTemp];
}
[scrollView setContentSize:CGSizeMake(self.view.frame.size.width, i_btnY + i_btnHeight)];
}

Related

Draw grid of circles

What would be the best way on iOS to achieve drawing a grid of circles with fixed columns and rows ?. I would want to identify each circle when the user taps on it.
I tried using collection views but it seems CoreGraphics is meant for tasks like these.
You can create buttons dynamically as follows :
- (void)drawSheet
{
int numberOfRow=5;
int numberOfColumn=4;
float x = 1,
y = 20,
padding = 5,
width = (self.view.frame.size.width-(padding*(numberOfColumn-1)))/numberOfColumn,
height = (self.view.frame.size.height-(padding*(numberOfRow-1)))/numberOfRow;
int counter = 0;
for (int i=0; i<numberOfRow; i++) {
for (int j=0; j<numberOfColumn; j++) {
UIButton *btn = [[UIButton alloc]initWithFrame:CGRectMake(x, y, 74, 74)];
btn.layer.cornerRadius = btn.frame.size.width/2;
btn.layer.borderColor = [UIColor grayColor].CGColor;
btn.layer.borderWidth = 2.0;
[btn addTarget:self action:#selector(buttonPress:) forControlEvents:UIControlEventTouchUpInside];
btn.clipsToBounds = YES;
btn.tag = counter;
[self.view addSubview:btn];
x = x + width + padding;
counter = counter + 1;
}
x = 0;
y = y + height + padding;
}
}
When you tap on it, you will get tag of it :
- (IBAction)buttonPress:(UIButton *)sender{
NSLog(#"%ld",sender.tag);
}
hi Please check the below code. i have added 3 circles in a row, you could use more if you want.
- (void)viewDidLoad {
[super viewDidLoad];
UIView *circleView;
int x = 10;
int y = 20;
static int tagNum = 0;
for (int row=0; row < 5;) {
for (int cirNum =0 ; cirNum <3;) {
circleView = [[UIView alloc] initWithFrame:CGRectMake(x,y,100,100)];
circleView.alpha = 0.5;
circleView.layer.cornerRadius = 50;
circleView.backgroundColor = [UIColor blueColor];
circleView.tag = tagNum;
NSLog(#"tagNum is %d", tagNum);
[self.view addSubview:circleView];
cirNum ++;
x = x + 100;
tagNum ++;
//y = y + 20;
}
row++;
y = y + 100;
x = 10;
}
// Do any additional setup after loading the view, typically from a nib.
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint location = [[touches anyObject] locationInView:self.view];
CGRect fingerRect = CGRectMake(location.x-5, location.y-5, 10, 10);
for(UIView *view in self.view.subviews){
CGRect subviewFrame = view.frame;
if(CGRectIntersectsRect(fingerRect, subviewFrame)){
//we found the finally touched view
//NSLog(#"Yeah !, i found it %#",view);
NSLog(#"view tag touched is %ld",view.tag);
}
}
}
output would look like this

How to get UIButton position from UIScrollView

I have a scrollView with many buttons on it. I'm trying to get the Button position form the scroll so I can scroll it to that position. My issue is I always get the same value in _btnV.frame.origin.x once I click on each button. So please how I can resolve this issue?
- (void)scrollView{
segmentWidth = screenWidth / 5;
NSArray *images = #[#"Smiley-1.png",#"Smiley-2.png",#"Smiley-3.png",#"Smiley-4.png",#"Smiley-5.png",#"Smiley-5.png",#"Smiley-5.png",#"Smiley-4.png",#"Smiley-1.png",#"Smiley-2.png",#"Smiley-3.png",#"Smiley-4.png"];
long ScrollContentSize = ((images.count -1)*segmentWidth)+screenWidth;
_scrlView.contentSize = CGSizeMake(ScrollContentSize, _scrlView.frame.size.height);
float screenX2 = screenHeight/2 - segmentWidth/2;
__block float screenX = (screenWidth-segmentWidth)/2;
NSMutableArray *arr = [[NSMutableArray alloc] init];
for(int i=0; i<images.count; i++)
{
_btnV = [[UIButton alloc]init];
[_btnV setFrame:CGRectMake(screenX, screenX2, segmentWidth, segmentWidth)];
[_btnV setImage:[UIImage imageNamed:[NSString stringWithFormat:#"%#",[images objectAtIndex:i]]] forState:UIControlStateNormal];
[_btnV setBackgroundColor:[UIColor redColor]];
[_btnV addTarget:self action:#selector(scrollToMe:) forControlEvents:UIControlEventTouchUpInside];
[_btnV setTag:i];
[arr addObject:_btnV];
[_scrlView addSubview:_btnV];
screenX = screenX+segmentWidth;
}
_menuItems = arr;
[self.view addSubview:_scrlView];
}
-(void) scrollToMe:(id)sender{
int scrollX = _scrlView.contentOffset.x;
int mod = scrollX % segmentWidth;
int position = scrollX/segmentWidth;
float positionOffset = (float) mod / segmentWidth;
scrollX = position * segmentWidth;
NSLog(#"position:%f",_btnV.frame.origin.x);
//scrollX = ...
[_scrlView setContentOffset:CGPointMake(scrollX, scrollX) animated:YES];
}
Find the button using its tag value
-(void) scrollTo:(id)sender{
UIButton * button = (UIButton *)sender;
int position = button.tag;
scrollX = position * segmentWidth;
NSLog(#"position:%f",_btnV.frame.origin.x);
//scrollX = ...
[_scrlView setContentOffset:CGPointMake(scrollX, scrollX) animated:YES];
}
You are calling selector method of UIButton. so in this method, you can directly get UIButton position with respect to UIScrollView. like
-(void) scrollTo:(id)sender{
UIButton* btnClick = (UIButton*)sender;
NSLog(#"X position : %f",btnClick.frame.origin.x);
}
Hope this help you.
try this , it will log position of all your button correctly
-(void) scrollTo:(id)sender{
int scrollX = _scrlView.contentOffset.x;
int mod = scrollX % segmentWidth;
int position = scrollX/segmentWidth;
float positionOffset = (float) mod / segmentWidth;
scrollX = position * segmentWidth;
for(int i=0; i<images.count; i++)
{ if([[[_scrlView subviews] objectAtIndex:i] isKindOfClass:[UIButton class]]) {
Button btn = [[_scrlView subviews] objectAtIndex:i];
NSLog(#"position:%f",btn.frame.origin.x);
}
}
//scrollX = ...
[_scrlView setContentOffset:CGPointMake(scrollX, scrollX) animated:YES];
}

How to make a UIButton grid according to size of superview in iOS?

I am trying to make a UIButton Grid with respect to size of superView.Most of the solutions that I have seen are such where buttons are added to scrollView .But what if I don't want scrollable grid and just a normal grid .How can I resize my buttons depending on the size of its superview where they are plotted?.Has anyone tried it?Any help is really appreciated.
-(void)createLayout{
int width =30;
int height =30;
int leftMargin =10;
int topMargin =10;
int xTile;
int yTile;
int xSpacing = 50;
int ySpacing = 50;
for (int c=1; c<=5; c++) {
for (int r=1; r<=10; r++) {
NSLog(#"row : %d col : %d",r,c);
yTile = ((c*ySpacing)+topMargin);
xTile = ((r*xSpacing)+leftMargin);
Test *btn = [Test buttonWithType:UIButtonTypeCustom];
btn.row = r;
btn.column =c;
[btn setTitle:[NSString stringWithFormat:#"%d,%d",btn.row,btn.column] forState:UIControlStateNormal ];
[btn.titleLabel setFont:[UIFont fontWithName:#"Arial" size:14]];
[btn setBackgroundColor:[UIColor redColor]];
[btn setFrame:CGRectMake(xTile, yTile, width, height)];
[self.scrollView addSubview:btn];
xTile=xTile+10;
}
yTile = yTile+10;
}
}
Well to answer your question I wrote a code. Something like this will help you. I have created this project for you here. Check that. Also it's not completely fine I would like you to work on it and made a commit when you have made it perfect.
- (UIView *) view : (CGSize) viewSize withButtons : (int) numberOfButtons{
CGRect frame = CGRectZero;
frame.size = viewSize;
UIView *view = [[UIView alloc]initWithFrame:frame];//considering View size is after margine
CGSize buttonSize = [self getButton:numberOfButtons sizeFor:viewSize];
for (int i = 1; i <= numberOfButtons; i++) {
UIButton *button = [[UIButton alloc] initWithFrame:[self getButton:buttonSize frameForIndex:i inView:viewSize]];
[button setTitle:[[NSNumber numberWithInt:i] stringValue] forState:UIControlStateNormal];
[button setTitleColor:[UIColor darkGrayColor] forState:UIControlStateNormal];
[button.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[button.layer setBorderWidth:1.0f];
[view addSubview:button];
}
return view;
}
- (CGRect) getButton : (CGSize) buttonSize frameForIndex : (int) buttonIndex inView : (CGSize) containerSize{
int x = buttonIndex % (int)(containerSize.width / buttonSize.width);
x *= buttonSize.width;
int y = buttonIndex % (int)(containerSize.height / buttonSize.height);
y *= buttonSize.height;
CGRect frame = CGRectZero;
frame.origin = CGPointMake(x, y);
frame.size = buttonSize;
return frame;
}
- (CGSize) getButton : (int) numberOfButtons sizeFor : (CGSize) containerSize{
double containerArea = containerSize.width * containerSize.height;
double areaOfOneButton = containerArea / numberOfButtons;
double edgeOfOneButton = sqrt(areaOfOneButton);
edgeOfOneButton = (edgeOfOneButton > containerSize.width) ? containerSize.width : edgeOfOneButton;
return CGSizeMake(edgeOfOneButton, edgeOfOneButton);
}

How to add UIButtons programatically using for loop in iOS?

I want to create 15 UIButtons progaramatically using for loop. I want to arrange buttons like matrix with rows and colums, say 3 rows and 5 columns. The buttons height is 50 and width is 80. I can set y,width,height coordinates. But I face problem only with x coordinate. Tell me the logic for setting x coordinate.
Thanks in advance.
float x = 10;
float y = 10;
float width = 50;
float height = 50;
for(int i =0;i<15;i++)
{
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(x, y, width, height)];
[btn setTitle:[NSString stringWithFormat:#"B%d",i+1] forState:UIControlStateNormal];
[self.view addSubview:btn];
x = x + width + 20;
if((i+1)%3==0)
{
x = 10;
y = y + height + 20;
}
}
Just replace x and y and also set height and width in above code.
int row = 0;
int column = 0;
for (int i = 0; i < 15; i++)
{
if((row%3 == 0) && (row > 0))
{
row = 0;
column++;
}
else{
row++;
}
CGRect btnFrame = CGRectMake(row*80+10, column*50+10, 80, 50);//your button frame
UIButton *btnTemp = [UIButton buttonWithType:UIButtonTypeCustom];
[btnTemp setFrame:btnFrame];
[self.view addSubView:btnTemp];
}
Here you go:
CGFloat marginX = 10.f;
CGFloat marginY = 5.f;
CGRect buttonFrame = CGRectMake(0., 0., 80., 50.f);
for(NSUInteger row = 0; row < 5; row++) {
for(NSUInteger column = 0; column < 3; column++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = buttonFrame;
//... more button settings
[self.view addSubview:button];
buttonFrame.origin.x += marginX;
}
buttonFrame.origin.x = 0.;
buttonFrame.origin.y += marginY;
}

create 15 image into an scrollerview 4 rows * 4 columns

I create 15 imagebutton into an scrollerview,but have only 1 columns,
i want to change row for (4 rows * 4 columns)
How can i do that?? Please give me some advance,Thank you..
NSUInteger booknumber;
for (booknumber = 1; booknumber <= 15; booknumber++) {
UIButton *button = [self createBtn:booknumber orgx:orgx orgy:orgy];
}
orgx += 100;
orgy += 0;
orgx++;
[mFavorites addSubview:button];
- (UIButton*)createBtn:(int)day orgx:(CGFloat)orgx orgy:(CGFloat)orgy{
UIButton *button=[UIButton buttonWithType:UIButtonTypeCustom];
[button setBackgroundImage:[UIImage imageNamed:#"backplane.png"] forState:UIControlStateNormal];
button.frame = CGRectMake(orgx, orgy, 75, 113);
return button;
}
Try that:
int booknumber = 1;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
int orgX = i * 100;
int orgY = j * 100;
if (i == 3 && j == 3) return;
UIButton *button = [self createBtn:booknumber orgx:orgX orgy:orgY];
[mFavorites addSubview:button];
booknumber++;
}
}
Hope it helps

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