Appstore FailureNo architectures in the binary. Lipo failed to detect any architectures in the bundle executable.” At SoftwareAssets/SoftwareAsset - ios

Hi I just tried to upload my app to the app store but it failed with error.
**
No architectures in the binary. Lipo failed to detect any
architectures in the bundle executable.
**

That can also happen when the Cocoapods cache is not in sync, then just
pod install
solves the issue.

Hi I'm glad i found the Answer. The problem was actually with my 'Productname' in info.plist . It was different in my first version.

Same thing. Had this issue. I just changed
Project -> Build Settings -> Produc Name (wrote: "Wundmanager")
then
Project -> General -> Identity -> Bundle Identifier (wrote "imeksbank.Wundmanager")
my nick is imeksbank
and then
iTunes Connect and the same to Bundle-ID (chnaged "imeksbank.Wundmanager")
After that it worked for me. I am also new and today is my first day i can Upload my first App.
xcode 5.1.1
ios 7.1

Can also be caused by embedding a static framework (mistaking it for a dynamic one) in your app. Easily done if you build in different phases and/or allow xcode to "build implicit dependencies".

After a long struggle with an error message like this, I finally understood that mistakenly an iOS framework had been copied into the IPA. This was added automatically following the usual steps to add a framework to an iOS project.
So the solution would be to remove "Embed Frameworks" phase from "Build Phases".

I was able to get past this error by restarting Xcode.

Sometimes cleaning your project quitting and re archiving will solve the issue. In my case it worked. I don't have any issues with the bundle name, identifier or plist.

Related

'Realm/Realm.h' file not found in iOS when Archiving

When Archiving the project for Enterprise Distribution I'm getting an error "'Realm/Realm.h' file not found" .
Screenshot:
Realm works fine both on simulator and devices when I run it. But the problem is when Archive the project.
thanks for your answers. my problem is solved. But I'm very sorry that, I can't remember now how I was able to fix it. Most probably I had to do a "pod update" and i didn't override any settings from pods.xcodeproj to my main app .xcodeproj, I used "$(inherited)" as cocoapods suggested in command line. Cheers.
See if framework search path is set correctly for release build.
Solved the same issue with these steps:
Clean project
Delete 'Derived Data'
Set a correct provisioning profile for Realm subproject (I'm not a fan of Cocoa pods)

Xcode 7 GM created generic archive instead of iOS app archive

I recently started using Xcode 7 GM.
When I archive my project, I get a generic Xcode archive instead of an iOS archive.
I'ved tried pretty much all the following:
xcode is creating generic xcode archive instead of iOS App Archive
Cannot generate iOS App archive in xcode
I compared the contents of a previous successful archive and a different folder structure for some components:
Swift libraries are inside a sub folder
The app extension is outside of the .app package
The info.plist is missing keys
Has anyone else encountering this problem? If so, did you solve and how?
Edit
We are using Cocoapods 0.38.2
I add the same problem : an old Xcode project, Xcode 7 (not the GM, the App Store version) and Cocoapods.
I have been tinkering a lot, tried Cocoapds 0.39 b3 and b4 without success, changed params in Build Settings, but finally - for me - the problem was shown by mrezk in https://github.com/CocoaPods/CocoaPods/issues/4021 :
Missing ApplicationProperties in Info.plist
As I'm not used to tinker with Info.plist and these keys, I've found in the Apple Dev forums a very useful answer : https://forums.developer.apple.com/thread/17063
In summary, for info.plist newbies like me ;) :
Archive your project
Organizer will show a Generic Xcode Archive
Right Click, Show in finder
Right Click, Show Package Contents
Open the Info.plist file in a XML editor
As mochs indicates, add these lines in the section :
<key>ApplicationProperties</key>
<dict>
<key>ApplicationPath</key>
<string>Applications/<<APP_NAME>>.app</string>
<key>CFBundleIdentifier</key>
<string><<BUNDLE_IDENTIFIER>></string>
<key>CFBundleShortVersionString</key>
<string><<YOUR_MARKETING_NUMBER>></string>
<key>CFBundleVersion</key>
<string><<YOUR_BUILD_NUMBER>></string>
<key>SigningIdentity</key>
<string>iPhone Distribution: <<CERTIFICATE_NAME>> (<<CERTIFICATE_ID>>)</string>
</dict>
and replace the tags with your own values.
Save, close Xcode, double click the archive : it should open in the Organizer as a iOS Type Archive.
Thanks to mrezk and mochs for the solution.
OP here.
The members of my team all tried Cocoapods' beta and it fixed the problem for us. Therefore I'm going to accept my own answer.
Although it might fix the problem, I believe Christian Navelot's answer to not be scalable and certainly not manageable within a team.
Also, all of us tried using the cp beta without removing the Copy Pod Resources build phase. This means that I won't be accepting Todd Anderson's answer either.
We are not using static libraries either, we are using frameworks (aka use frameworks! inside the Podfile).
Thanks to all for contributing to this question. Looks like we all got put into the same boat by Xcode 7!
Cheers!
In my case clearing the "Installation Directory" build setting in all static libraries fixed the issue. It was set to "/usr/local/lib" before.
When using "Save Built Product" as export method the Products folder got these sub directories. That's what pointed me in this direction.
I'm using cocoapods 0.38.2.
The other answers mentioned here were temporary fixes, but each required manual effort, either after every archive or after every pod install.
The new, better solution, is to update cocoapods to the latest version and remove your 'Copy Pod Resources' build phase from each app extension.
See https://github.com/CocoaPods/CocoaPods/issues/4021 for more information.
I had a similar issue with XCode7.1.1 and an app project with WatchKit Extension.
I fixed the issue by the following step
Open Build Settings of my app target and set NO to "Skip Install".
Open Build Settings of my WatchKit Extension target and set YES to "Skip
Install"
Open Build Settings of my WatchKit App target and set YES to "Skip
Install"
Then I could make iOS archive.

Unable to run app in Simulator: An error was encountered while running (Domain = LaunchServicesError, Code = 0)

After successfully compiling the project in Xcode 6, I am unable to run it in the simulator with the above mentioned message. I did all the possible research, tried everything and still no advances.
I am not working with swift, neither I use widgets or extensions, so please do not suggest solutions caused by these as can be seen in similar questions.
If someone found a possible cause (or solution!!) other than these, please help. Thanks
"Reset Content and Settings" from iOS Simutalor menu options and launching simulator after Quitting solved my issue.
Cleaning the build folder resolved the issue for me.
(While holding down the Alt-key: Product > Clean build folder)
I tried every other solution listed here. Well, I ported my project from Swift 1.2 to Swift 2.0. The application was stuck even after a lot debugging and launch services error 0 was reported.
solution: It happens because of framework compilation.
App target -> Build Phases -> Embed Frameworks.
So mark copy only when installing on. Clean the project and run it!
This has now been resolved. The problem was caused by ShareKit library added by CocoaPods for compatibility reasons. After removing the library and all related code, the app successfully launched in simulator. I recommend checking the system log for more details on the issue as to me it pointed me in the right direction (stating the name of conflicting library).
In case anyone has this problem in combination with cocoa pods, these steps helped me to solve this error (after few hours):
run pod cache clean
from SRC_ROOT run rm -rf Pods (optionally rm Podfile.lock)
Click on the Simulator app, click Simulator -> Reset Content and Settings...
Go into Xcode, In the Menu bar click Product -> Clean (or click Shift + Command + K).This will to clean your Xcode project.
Create a new Terminal Shell (From menu bar click Shell -> New Window)
run rm -rf ~/Library/Developer/Xcode/DerivedData/
...then try to Build & Run your project.
Note:
SRC_ROOT can be found by entering the Navigator, clicking on the project, clicking on the project again from the project and targets list, going into Build Settings, scrolling all the way to the bottom to the User-Defined Section, and the SRC_ROOT will be labeled as PODS_ROOT. Take that and copy it verbatum into the Terminal and proceed with step 2 from the list above.
Hope it helps.
I get rid from the issue by the given steps for simulator
1. Way
Reset Content and Settings of Simulator.
Clean your project by Cmd+Shift+K.
Clear your Derived Data.
The last one which is more important change your Bundle Identifier by "com.yourcompanyname.projectname" like "com.facebook.Facebook"
2. Way
You can do only be the given line, it works for me
The last one which is more important change your Bundle Identifier by "com.yourcompanyname.projectname" like "com.facebook.Facebook"
Thanks and enjoy programming.
Might be related to this issue: "This app contains an app extension with an illegal bundle identifier" issue
I had to format the bundle identifiers for my app and extension as follows:
com.company.AppName
com.company.AppName.Extension
First "Reset Content and Settings"
If you didn't fill the build number and fill it and Run.
It's solved for me.
If you change the name of the supplied class InterfaceController set by default when you start a new project. This class is referenced in the Info.plist under the key RemoteInterfacePrincipalClass. In my case, I got the error mentioned by the OP until I fixed the name of the class in there (see screenshot).
If you are here after having issues doing an integration with WatchOS 2.0, go to - ~/Library/Logs/CoreSimulator/[Device UDID]/system.log and if says something like WatchKit 2 app has frameworks; that's not allowed. then follow the link below.
http://zyafa.me/blog/watchos-2-and-embedded-frameworks
Thanks for pointing this out #Miki and kudos to you. I had the same issue as you yesterday (and I added ShareKit 3.0.0 from CocoaPods to the app a few days ago). I suspected ShareKit giving me this problem, but now I can be confident of exactly which library is causing this. Here is what I found in my log (if it can benefit others):
Error Domain=LaunchServicesError Code=0 "The operation couldn’t be
completed. (LaunchServicesError error 0.)" UserInfo=0x7fa836097aa0
{Error=PackageInspectionFailed, ErrorDescription=Failed to load
Info.plist from bundle at path
/Users/{UserName}/Library/Developer/CoreSimulator/Devices/99FEB34E-6F00-4EFA-861A-A6985AFE96D8/data/Library/Caches/com.apple.mobile.installd.staging/temp.X7eead/extracted/{AppName}.app/Frameworks/LiveSDK.framework}
I'm adMob user and I solved enabling "Copy only when installing" in App target -> Build Phases -> Embed Frameworks.
Have the same problem after localizing my app. Especially Info.plist. Seems I had empty CFBundleShortVersionString in InfoPlist.strings, after fixing that the simulator started to work properly.
I got this issue by adding a folder reference named "Resources".
If I give it another name, then it runs !
There are a number of things that can cause this error. The best general answer is to search the console log for CoreSimulator, as the simulator logs the underlying problem when it displays this message.
If you have installed any libraries using CocoaPods while XCode was open, all you have to do is, Close XCode and remove the library from Pod file, run the command pod install it will uninstall that library. then install library again. Please make sure that XCode is always closed while installing and uninstalling libraries.
I hade exactly the same problem and it was ShareKit.
On the simulator I had "Error Domain=LaunchServicesError Code=0".
On the iPhone6 device I had "App installation failed Could not inspect the application package."
When I removed ShareKit it worked.
I had this problem when I added an Apple Watch target to my app, and accidentally removed the InterfaceController.m file. Adding back the file in the target fixed the problem.
There are different things that can cause this. Looking in the console may well give you a clue.
In my case - the issue was an extension built before I changed the name of the product. Xcode didn't clear the old one out, then got stressed at two extensions with the same bundle id.
(Deleting the build folder fixed my particular issue).
In my case the issue came from an icon set added with some images missing. Once I replaced the icon set with another one, and uninstalled the app in the simulator; I was able to run it again.
I removed all my pod files and replaced them all, seems the problem for me was the bolts framework was old, and causing this error. I did a clean & reset content and now it's all good.
Do not add the google maps framework to the embedded lib section this solved my build break.
I had this error in developing app for Apple Watch after adding in Info.plist: "App Transport Security Settings" and "Allow Arbitry Loads" = YES. (In WatchKit App, in WatchKit Extension is good!!)
Deleting this two rows, it keeps working.
For me, the problem occurs because I added my framework (GoogleMobileAds.framework in my case) to Embedded Binaries, not Linked Frameworks and Libraries.
For your information, AdMob instructs you to use Add Files to "Your Project" menu on Xcode, but I was too lazy to obey the instruction.
I had this problem when trying to run UI tests in a project containing AWS Cognito.
Here's how I resolved it.
Select the UI test target.
Click on the Build Phases section.
Click the plus to add a Copy Files phase
In the Copy Files phase, change the destination to Frameworks (see the last image)
Hit the plus below the Copy Files phase.
Select the framework for which you're receiving an error and hit the Add button (yours will probably not be the first item in your project hierarchy).
It should end up looking like this.
Repeat steps 5 and 6 for all frameworks giving you an error.
Run your tests.

dyld: Library not loaded: #rpath/libswiftCore.dylib / Image not found

I am running my app from xcode to my iOS device and I get this and black screen on iOS device.
Console text:
dyld: Library not loaded: #rpath/libswiftCore.dylib
Referenced from: /private/var/mobile/Containers/Bundle/Application/10DB2FE8-EF09-4857-B4AC-0DB2E4419D6F/App-Name.app/App-Name
Reason: image not found
(lldb)
Try adding the following line to Runpath Search Paths of your target.
#executable_path/Frameworks
your_target -> Build Settings -> Linking -> Runpath Search Paths
I had this same issue. I ended up adding the framework in the following locations:
General > Embedded Binaries
General > Linked Frameworks and Libraries
Build Phases > Link Binaries with Libraries
The embedded binaries seemed to be the key for me.
For me helps adding #executable_path/Frameworks to the project Runpath Search Paths, not target.
your_project -> Build Settings -> Linking -> Runpath Search Paths
None of the other solutions helped me, but everything was fixed by deleting Xcode's Derived Data directory.
Oh yes. I've faced with that problem spending hours on solution.
You may try to set "Always Embed Swift Standard Libraries" to "Yes" under your Build Settings > Build Options
(don't forget to shift+cmd+K your project after)
I had to switch 'Embedded Content Contains Swift Code' to 'Yes' to get my Obj-C app to work after updating the Obj-C embedded framework with a Swift object.
In the Framework Target (not the app target), go to Build Settings > Build Options > Always Embed Standard Swift Libraries to YES.
This solved the issue for me!
I had this error in a command line project (Xcode 10.2 and macOS 10.14.3)
The solution was to update to macOS 10.14.4
Swift command line projects won’t run on macOS 10.14.3 and earlier unless you install the Swift 5 Runtime Support for Command Line Tools package. Without that package, Swift command line projects crash on launch with “dyld: Library not loaded” errors. (46824656)
From Swift 5 Release Notes for Xcode 10.2
In my case, This issue is coming in Objective-c project in which I am using a Swift framework (AirWatch SDK).
Solutions:
I have resolved this issue with Xcode 9.3 and 11.0.1 iOS as mentioned bellow steps :
Drag and drop your swift framework in your project and move in default Framework folder of your project.
Then add them as Embedded binaries as shown in screenshot.
Change your framework status from Required to Optional as shown in screenshot. (Build Phases > Link Binary with Library)
Set Always Embed Swift Standard Libraries to Yes in your build settings.
Set Subpath and select destination as Framework for your added framework in Build Phases> Embed frameworks
as shown in screenshot.
Hope it will help someone.
I have faced the same issue, setting the right code sign identity solved the problem(Build settings->Code Signing Identity).
As per Apple technical questions "All Enterprise and standard iOS developer certificates that are created after iOS 8 was released have the new Team ID field in the proper place to allow Swift language apps to run"
I fixed by deleting all from Xcode Derived Data directory:
~/Library/Developer/Xcode/DerivedData
Good luck all!
This error message can also occur when using a framework build in a different Swift version then the one currently being used, e.g. if you upgrade Xcode.
I had the same error message, that is how I solved it :
The issue came from the certificates generated automatically by Xcode. I had to revoke these certificates dans generate them back from developer.apple.com
The solution is then :
- Go to developer.apple.com / certificates --> Revoke certificates
OR go in Xcode > preferences > accounts > View details > select Sigining identities > clic setting whell > revoke
- Got to developper.apple.com and follow instructions to generate new certificates
- In Xcode in my project : go to Code Signing Identity and sign both Debug lines with the generated certificate
- Both release lines are set to "iOS Developer"
- Then project > clean
- Build and run on device
#Saikiran's answered worked.
My certificates were generated before iOS 8 was released. I revoked all my certificates and regenerated all provisioning profiles and it solved my problems immediately.
I don't have enough reputation to vote up #Saikiran's answer, but that definitely helped solving the problem.
For me has worked set the option
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES
to YES in Project -> Build Settings -> Build Options
(Namirial framework through Cocoapods)
None of the above solutions worked for me. I changed the iPhone Developer Certificate trust settings in Keychain. It should be Always Trust. Change it to Use System Defaults. Double click the certificate in Keychain to open the option screen
Discovered that from this blog
I had the same error message, this is how I solved it :
This is happening because i changed bundle identifier, so i just put old bundle id and it started to work again
I already had the Runpath Search Paths set correctly, but it still didn't work. #Justin Domnitz's answer put me on the right track: Setting "Always Embed Swift Standard Libraries" to Yes in my target's build settings did the trick for me.
Seems this issue was caused by the inclusion of Swift file into objective-c custom framework. Also unsure if related but my app target was built in objective-c as well. Also building to simulator in debug. Haven't verified for release or archive build yet.
Additionally Runpath Search Settings for the project target were set to "#executable_path/Frameworks", within the target settings for the framework they were set to: "#executable_path/Frameworks" and "#loader_path/Frameworks".
After having tried rebuilding custom framework and reattaching to app target, clearing derived data folder and a couple other suggestions, what ultimately worked for me was changing the build setting within Project target for the custom framework project (not app target): "Always Embed Swift Standard Libraries" to "YES". It appeared not to matter what the setting for the app target was set to. I verified this by resetting the simulator and rebuilding. This is similar to Daniele Ceglia's answer but I wasn't able to add a comment and wanted to provide more clarity.
For me Cleaning the project solve the issue!
I got such issue, too
All other ways could not help me,
so I have done it on stupid way
created new project and pod install from scratch
and after confirmed it is working correctly, I copied all class files and storyboard files, at last done!
I think it is the last way for it, maybe could help you
I had a similar problem in an Objective-C project where I started to include Swift files.
In my case, I created two targets in the main project, and I added a Swift empty file, that creates a bridging header file and some configurations, but I only marked it as a member of one target. The first target works properly, but the second not, and I noticed that the differences in build settings were this setting:
Runpath Search Paths -> $(inherited) and #executable_path/Frameworks
And I also needed to reference Objective-C Bridging Header to the file that was created before:
Objective-C Bridging Header -> pathTo/Target-Bridging-Header.h
After adding this two settings, the second target started to work properly.
Try cleaning the build folder, I was having the same problem and I solved it this way:
Product -> Clean Build Folder
For Me restart simulator solved this problem.
I tried a bunch of the cases above and it didn't seem to solve my issue. I use git and cocoapods for a project, and the error went away as soon as I made a new commit.
I had this problem before in iPod touch iOS 9.3. And I used all the methods mentioned in this post, but none of them worked.
I checked my project setting. And in the other link flag, I found I added -Wl,-sectcreate,__RESTRICT,__restrict,/dev/null.
This flag prevents dyld insert in the jailbroken phone. When I delete this flag, the app can be launched again. I am not sure why it worked. Because in iPhone se iOS 10 I don't have to delete this line. But it did work in iPod touch iOS 9.3. So check it if you have the same situation like me.
Please check the *.framework If there is a _CodeSignature signature framework directory.
If there is no _CodeSignature folder,
Navigate to the Build Phases ,click + to add New Copy File Phase to create Copy Files.
after that, reference *.framework and choose Code Sign On Copy

OSStatus Error -67028

For 2 days now I'm trying to upload a App through xcode to apple. But on every validation it shows following error:
It just came from no where. Even my older Archives that are already in the App Store show the same error when I try to validate them.
Any help would be very nice. Atm I can't push updates..
have you already tried the answer in this post?
OSStatus error -67028 When Building Ad Hoc iOS App
ensure that the Main_iPhone.storyboard file is indeed in the compiled bundle. If not, check your "copy files" build phase to ensure it is there.
So I finally got it to work:
Click on your Project and switch between your Targets. There's a Project Target and a Target with the App Icon.
On Every Targets go to Build Settings and choose your Provisioning Profile and Code Signing Certificates.
Check under Build Phases -> Copy Bundle Resources if there is a Framework in there that belongs to the Library Phase.
Before all that I updated to the newest beta of Yosemite (not needed if you don't have it) and made a clean Project. Please check all these steps!
Hope it helps others!

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