UITextView Fixed Size and Stop Auto Resizing - ios

I'm trying to add an editable text block to a UIScrollView (so the text blocks scroll when the keyboard shows up) which buttons can change. The problem is creating the UITextView programmatically and adding it to the UIScrollView's subview prevents buttons from being able to access the UITextView.text. So I added the UITextView in the ScrollView in the storyboard, but then the UITextView is autoresized to 1 character since it starts with no text. I've tried using a CGRectMake, but the UITextView won't keep the width fixed. The user won't be able to see their texting with just 1 character visible at a time.
Suggestions on how to have a fixed width, editable textView, added to a scrollView so the keyboard can show, which doesn't automatically resize?
Here is my code:
#interface InventoryViewController ()
#property (weak, nonatomic) IBOutlet UITextField *textTitle;
#end
#implementation InventoryViewController
#synthesize textTitle;
-(void) createViewwithTitle {
UIView *whiteView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 400.0f)];
whiteView.backgroundColor = [UIColor redColor];
CGSize containerSize = CGSizeMake(320.0f, 400.0f);
self.containerView = [[UIView alloc] initWithFrame:(CGRect) {.origin = CGPointMake(0.0f, 0.0f), .size=containerSize}];
[self.scrollView setDelegate:self];
[self.scrollView addSubview:self.containerView];
postion = CGRectMake(122.0f, 34.0f, 178.0f, 30.0f);
[textTitle setTextColor:[UIColor blackColor]];
[textTitle setBorderStyle:UITextBorderStyleRoundedRect];
[textTitle setFrame:postion];
[textTitle setText:#""];
[whiteView addSubview:textTitle];
}
- (IBAction)buttonQuantityAdd:(id)sender {
[self updateRecordwithTitle:textTitle.text];
}
#end
This is what I am trying to achieve:
This is what I get using the UITextView and the code above...

Related

UIScrollView scroll functionality not working?

I am a newbie to IOS app development. I am trying to implement a scrollview. I am not able to scroll at all.
Below is my view implementation.
I created a scroll view and added small blocks with different colors in it.
I added one block out of current screen bounds so that I can scroll down the UIScrollView and view it.
#implementation CustomView
- (instancetype)init
{
self = [super init];
if (self) {
CGRect screenRect = CGRectMake(70, 100, 250, 800);
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:screenRect];
scrollView.scrollEnabled = YES;
[scrollView setBackgroundColor:[UIColor yellowColor]];
[scrollView setAlpha:0.2];
[self addSubview:scrollView];
CGRect temp = CGRectMake(100, 150, 10, 10);
UIView *firstView = [[UIView alloc] initWithFrame:temp];
[firstView setBackgroundColor:[UIColor redColor]];
[scrollView addSubview:firstView];
temp = CGRectMake(150, 200, 10, 10);
UIView *secondView = [[UIView alloc] initWithFrame:temp];
[secondView setBackgroundColor:[UIColor greenColor]];
[scrollView addSubview:secondView];
temp = CGRectMake(200, 750, 10, 10);
UIView *thirdView = [[UIView alloc] initWithFrame:temp];
[thirdView setBackgroundColor:[UIColor orangeColor]];
[scrollView addSubview:thirdView];
scrollView.contentSize = screenRect.size;
}
return self;
}
#end
I am using the view I created before in my view controller. I am adding it to my view controller's view.
#interface ViewController ()
#property (nonatomic, readonly) CustomView *currentView;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
_currentView = [[CustomView alloc] init];
[self.view addSubview:_currentView];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
I am not able to scroll at all with this implementation. am i missing something ?
Can someone please explain what is wrong with my code.
Thank you
When you add a scrollview to the screen it should be the size which you want to display on the screen. It will be displayed on the screen simply as an UIView only when you look at it.
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame: CGRectMake(20, 20, 250, 250)];
The above initialisation will give you a scroll view of the size 250X250 placed at the position (20,20).
For scrolling you need to define the content size of the scroll view.
This content size should be bigger than your scrollview size otherwise you will not be able to differentiate it. The size of the contentsize should be decided based on the content you are going to put inside it.
For example if the three views you are adding inside the scrollview occupy a total width of 500 and a height of 300 then your content size should be equal to that only.
[scrollView setContentSize:CGSizeMake(500, 300)];
This will allow you to scroll inside the scrollview.
Also the content you are adding to you scrollview should be added considering the top left corner of the scrollView as the (0,0) location.
So if you want to display something on the top left corner of your scrollView then the frame dimensions of that particular view should be like this
CGRectMake(0,0,30,30);
This will add a view of the size 30X30 on the top left corner of the scrollView.
Hope it helps.
Your scroll view doesn't scroll because its frame is as large as its content size. Add this line in the view controller after before adding the scrollview as subview:
_currentView.frame = self.view.bounds ;
The contentSize property should not be the size of the screen, it needs to be larger if you want scrolling to work. You should calculate the size of the content within the scrollView, for example the combined height of all the subviews and the spaces between them or maybe the MaxY of the bottom view.
Also, try using a UITableView (or a UIStackView in iOS 9) to accomplish the same behavior without doing any math
First of all, what you are trying to do should be done using UITableView. I am not sure why are you trying to do it this way.
Anyhow, did you try to set also the contentSize property of UIScrollView?
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIScrollView_Class/#//apple_ref/occ/instp/UIScrollView/contentSize

Subview of UILabel disappears when the text was changed to Unicode string

I am seeing a strange behavior of UILabel and its subview on iOS development.
I want to have a overlay view on the UILabel and want to change only the text of the label.
It works well when the text is digits or alphabets.
However when I changed the text to a Unicode string, the subview disappears.
To reproduce the problem, I created a simple project which just have a label and a button.
The label has a "A" as the initial text.
When the button was tapped, the following method will be called and change the text of UILabel cyclically.
- (void)pushButton:(id)sender
{
if ([[_label text] isEqualToString:#"A"]) {
[_label setText:#"B"];
// add a subview on the label
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 20, 20)];
[view setBackgroundColor:[UIColor blueColor]];
[_label addSubview:view];
} else if ([[_label text] isEqualToString:#"B"]) {
[_label setText:#"C"];
} else if ([[_label text] isEqualToString:#"C"]) {
[_label setText:#"D"];
} else if ([[_label text] isEqualToString:#"D"]) {
[_label setText:#"\u2605"];
// after this, the subview disappears
} else {
[_label setText:#"A"];
// after this, the subview appears again
}
}
When I tap the button at the first time, the text is changed to "B" and the subview appears.
Second time and third time, the text is changed to "C" and "D" and the subview is still there.
Howerver the fourth time, the text is changed to "★" and the subview disappears.
Fifth time, the text is changed to "A" and the subview appears again.
In this code, I don't remove the subview and the new subview is created in every cycle.
However in any time the text was changed to "★", all these subviews disappear.
How can I keep the subview being appeared on the UILabel?
UILabel is not intended to have subviews. The solution is to make your blue rectangle a subview of your label's superview. You can position it so that it appears in front of your UILabel.
Thus, where you have this code:
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 20, 20)];
[view setBackgroundColor:[UIColor blueColor]];
[_label addSubview:view];
You would instead say this:
UIView *sup = [_label superview];
UIView *view = [UIView new];
[view setBackgroundColor:[UIColor blueColor]];
CGRect r = CGRectMake(0,0,20,20);
r = [sup convertRect:r fromView:_label];
view.frame = r;
[sup addSubview: view];

UIScrollView does not scroll

I got a problem about UIScrollView. I am making a custom view which inherits UIView. The view has a UIScrollView on which there are lots of buttons which should scroll left and right. The UIScrollView and buttons can show normally. But I cannot scroll the buttons. Could someone give me some suggestions? Thanks a lot!
MZMPhotoCalenderSwitcher.h
#import <UIKit/UIKit.h>
#interface MZMPhotoCalenderSwitcher : UIView <UIScrollViewDelegate>
#property (strong, nonatomic) UIScrollView *topSwitcher;
#end
MZMPhotoCalenderSwitcher.m
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.topSwitcher = [[UIScrollView alloc] initWithFrame:CGRectMake(0, LABEL_HEIGHT + VIEW_Y, self.view.bounds.size.width, TOP_SWITCHER_HEIGHT)];
self.topSwitcher.backgroundColor = [UIColor greenColor];
self.topSwitcher.pagingEnabled = YES;
self.topSwitcher.showsHorizontalScrollIndicator = NO;
self.topSwitcher.showsVerticalScrollIndicator = NO;
[self add:3 ButtonsOnView:self.topSwitcher withButtonWidth:44.8f andHeight:20.0f];
}
- (void)add:(int)num ButtonsOnView:(UIScrollView *)view withButtonWidth:(CGFloat)width andHeight:(CGFloat)height
{
CGFloat totalTopSwitcherWidth = num * width;
[view setContentSize:CGSizeMake(totalTopSwitcherWidth, view.bounds.size.height)];
CGFloat xOffset = 0.0f;
for (int i=1; i<=num; i++)
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setFrame:CGRectMake(xOffset, 0, width, height)];
xOffset += width;
[button setTitle:[NSString stringWithFormat:#"%d", i] forState:UIControlStateNormal];
button.titleLabel.font = [UIFont systemFontOfSize:10];
[button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
[button setTitleColor:[UIColor blackColor] forState:UIControlStateSelected];
[button setTag:i];
[button addTarget:self action:#selector(buttonEvent) forControlEvents:UIControlEventTouchUpInside];
if (i % 2 == 0)
[button setBackgroundColor:[UIColor yellowColor]];
else
[button setBackgroundColor:[UIColor redColor]];
[view addSubview:button];
}
}
Below following line
[view addSubview:button];
add
view.contentSize = CGSizeMake(view.contentSize.width, button.frame.origin.y + button.frame.size.height);
This will set content size of scroll view to the bottom of your button.
It should be issue of content size, also check that scrollEnabled property of UIScrollView object is set to TRUE,
Check solution of UIScrollView won't scroll!
Just disable "Auto Layout" in your project and it will start working!
I'm using Xcode 6/iOS 8+ now with auto-layout turned on, and I had the same problem in the first place, removing auto-layout doesn't work at all, so in order to make scroll view scrollable vertically, I made sure the following:
The scroll view content size height MUST be bigger than the screen
height, this almost goes without saying...
The top/bottom/left/right constraint of the scroll view HAS TO BE
pinned, I did this using storyboard so no code showing up here
If you want to make the scroll view scrollable horizontally, then make sure its content size width is bigger than the screen width, the other rule applies the same.
This worked for me, hope it can help someone.
Combining all of this advise into one simple answer:
// In viewDidLoad
// set the size of the scrollview (in this case I made it the size of its container
self.scrollView.frame = self.view.frame;
// now set the size of the content to be scrolled within the scrollview
// the content to be displayed must be bigger than the scrollView
// in this case I added 100 to make the content size, so that it is taller than the height of the scrollView
// now it scrolls
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width, self.scrollView.frame.size.height + 100);
Your problem is that you haven't set your contentSize, therefore, the contentSize is the same than the frame view.
You need to do this in your viewDidLoad
- (void)viewDidLoad {
........
self.scrollView.contentSize = CGSizeMake(/*yourWidth*/, /*yourHeight/*);
........
}
Try do adjust your contentSize to the last position of your object plus its size plus a padding.
You have to set scrollview frame size and content size.
Where are you add ScrollView on SuperVIew? And where are you recalculate Content size property of scrollView?
[view setContentSize:CGSizeMake(<summYourViews.width>,<summYourViews.height>)];
try this . . . .
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.topSwitcher = [[UIScrollView alloc] initWithFrame:CGRectMake(0, LABEL_HEIGHT + VIEW_Y, self.view.bounds.size.width, TOP_SWITCHER_HEIGHT)];
self.topSwitcher.backgroundColor = [UIColor greenColor];
self.topSwitcher.pagingEnabled = YES;
self.topSwitcher.showsHorizontalScrollIndicator = NO;
self.topSwitcher.showsVerticalScrollIndicator = NO;
[topSwitcher setContentSize:CGPointMake(self.view.bounds.size.width,TOP_SWITCHER_HEIGHT+400)];
[self add:3 ButtonsOnView:self.topSwitcher withButtonWidth:44.8f andHeight:20.0f];
}
It's amazing.
I just move the codes which was in viewDidLoad to initWithFrame:, then it works. I do not know why it is?

Why a UILabel at Y position of 0 does not sit at top of screen

Context
This is a UIViewController which is within a UINavigationController stack
Within this UIViewController I'm adding a UILabel programmatically at (x,y) coordinates of (0,0)
I've experimented adding UILabel to self.view (this is within a UIViewController) or adding UILabel to a UIView, this UIView is self.containerView
self.containerView is created and added to the view through this code:
- (void)addContainerView
{
// Create a UIView with same frame as the screen bounds
CGRect containerViewFrame = [[UIScreen mainScreen] applicationFrame];
self.containerView = [[UIView alloc] initWithFrame:containerViewFrame];
// Give the UIView a red background
self.containerView.backgroundColor = [UIColor redColor];
// Add the view
[self.view addSubview:self.containerView];
}
The UILabel is added through this code:
- (void)addTestLabel
{
self.navigationController.navigationBarHidden = YES;
CGRect frame = CGRectMake(0, 0, 100, 100);
UILabel *label = [[UILabel alloc] initWithFrame:frame];
label.text = #"this is a test";
[self.view addSubview:label]; // OR [self.containerView addSubview:label]
}
When UILabel is added to self.view
When UILabel is added to self.containerView
Questions
Why doesn't the UILabel sit right at the top of the screen, even behind the status bar?
Why is there a difference between the yPos, dependent on whether it is added to self.view or self.containerView
Change the background color of the label and I think you'll see what's going on. The height of the label is 100 pixels and it's vertically centering it within that space. Change the height to 20 or 30 and try it again.

Subview of custom UIButton class doesn't trigger click

I'm writing a custom UIButton subclass, to create my own fully customized button
to have total controll. Still, I'm having problems when I try to add a subview
to that UIButton's view. The subview blocks the "touch" events so it won't bubble to
the UIButton itself..
This is a demonstration:
I first create my CustomNavigationButton, with a frame.. It's magenta.
I can see the magenta on the screen so it's there. Secondly, I add a subview
to that CustomNavigationButton (which is green), I can see the green so it's
there, but if I click the green rectangle (subview), the "UIControlEventTouchUpInside"
doesn't get called on my CustomNavigationButton..
In my AppDelete:
CustomNavigationButton* mapBtn = [[CustomNavigationButton alloc] initWithFrame:CGRectMake(0, 0, 100, 25)];
mapBtn.backgroundColor = [UIColor magentaColor];
[mapBtn addTarget:self action:#selector(goMapHandler:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:mapBtn];
And here's my CustomNavigationButton class (which is a subclass of UIButton)
#implementation CustomNavigationButton
#synthesize bg;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// STORE INITIAL FRAME
self.initialFrame = frame;
bg = [[UIView alloc] initWithFrame:CGRectMake(0, 20, 40, 40)];
bg.backgroundColor = [UIColor greenColor];
[bg setUserInteractionEnabled:YES];
[self addSubview:bg];
}
return self;
}
#end
I figured out how to do it!
If "bg" is the subview I'm adding to the UIButton, then you should do:
bg.userInteractionEnabled = NO;
bg.exclusiveTouch = NO;
But keep in mind that, if your subview extends the frame of the UIButton,
a touch will not occur! You can check if your subview exceeds the UIButton
by giving the UIButton a background-color.

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