I am using static librrary and there is one class inside it that uses UIImagePickerViewController. I have set the delegate to it and written didFinishPickingMediaWithInfo: method within that class. What I want is to open front camera, capture the image when user clicks it and then save it to Photo Albums. What is happening with my code is that UIImagePickerController loads the camera and it saves the photo after capturing when I click on "Use Photo" button. But after that, it freezes but not crashes. I can't click anywhere after that. Any help appreciated. Thanks
// CODE IN LIBRARY
+ (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage* photo = (UIImage*) [info objectForKey:UIImagePickerControllerOriginalImage];
NSData *data = UIImagePNGRepresentation(photo);
photo = [UIImage imageWithCGImage:[UIImage imageWithData:data].CGImage
scale:photo.scale
orientation:photo.imageOrientation];
UIImageWriteToSavedPhotosAlbum(photo, self, nil, nil);
// TRIED ALL OF THE BELOW BUT NOTHING WORKS FOR ME
[picker dismissViewControllerAnimated:NO completion:nil];
// [picker dismissModalViewControllerAnimated:YES];
[picker.view.superview removeFromSuperview];
// [picker release];
// picker=nil;
}
Your method shouldn't be static - remove the '+' and replace it with '-'.
Also, in the method you do
[picker.view.superview removeFromSuperview];
I'm not sure that's what you want to do !
So your code becomes :
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
...
}
Related
I just run into this problem. I can call UIImagePickerController as usual but when I pick an Image(taking a photo or photo library), the "use photo" button and "retake" button don't work, and the UI just freezes.
I have done some debugging and found the code won't get into the delegate method.
I didn't change any code about UIImagePickerController. Everything works just fine before. So I'm wondering why this happened and how to fix this bug?
Thanks a lot!
Here is the code :
UIImagePickerController * imgPicker = [[UIImagePickerController alloc] init];
[imgPicker setDelegate:self]
[imgPicker setAllowsEditing:YES];
[imgPicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
[self.navigationController presentViewController:imgPicker animated:YES completion:^{
}];
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(nullable NSDictionary<NSString *,id> *)editingInfo {
[self dismissViewControllerAnimated:YES completion:^{
}];
}
I figure this out.This is caused by using the wrong delegate method.the one I was using has been DEPRECATED.
We should use this one
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary<NSString *,id> *)info;
and the image information is in the info dictionary.You can get the image in this way
UIImage *image = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
From xcode 8 with ios 10 you have to add some key value to the info.plist for accessing the photos using UIImagepicker Controller
Key : Privacy - Photo Library Usage Description
Value : This app requires access to the photo library
I have built a sample project on camera and library. Now, my question is can I store the images that I am selecting from library into an array? I am using this code.
UIImage *chosenImage = info[UIImagePickerControllerEditedImage];
[self.arrImages addObject:chosenImage];
Now by placing breakpoints, I came to know that, in my array always 1object is storing even after I chosen images for more than one times.
Can anyone give my any idea how can I do it?
Any help is highly appreciated.
Try this.
-(void)viewDidLoad {
//declare before NSMutableArray *_mutableArray;
_mutableArray = [[NSMutableArray alloc] init];
}
....
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
//dismiss UIImagePickerController
[picker dismissViewControllerAnimated:YES completion:Nil];
//take image from anywhere
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
//store image into NSMutableArray
[_mutableArray addObject:image];
}
I am using Image picker Controller to take pictures and save them into database. I have this method to to get the image taken by the camera.
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *chosenImage = info[UIImagePickerControllerEditedImage];
self.imageView.image = chosenImage;
[picker dismissViewControllerAnimated:YES completion:NULL];
}
This method is getting called automatically as it is delegated as self. I tried to call this ,when I click a button,but I couldn't get the image . It is showing me null.Here is the method I am calling the picker controller delegate method.
- (IBAction)save_Image:(id)sender {
UIImagePickerController *saveDelegate;
NSDictionary *infoDelegate;
[self imagePickerController:(saveDelegate) didFinishPickingMediaWithInfo:(infoDelegate)];
UIImage *chosenImage = infoDelegate[UIImagePickerControllerEditedImage];
self.imageView.image = chosenImage;
//here i couldn't get the image. I am getting null
}
Is there any possible way that I can get the image by calling that method from my own method?
If you want to inform others of when a user picks an image, this is a perfect place to use notifications.
static NSString* const ImagePickerDidFinishPickingPhotoNotification = #"ImagePickerDidFinishPickingPhotoNotification";
#implementation MyViewController
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[[NSNotificationCenter defaultCenter] postNotificationName:ImagePickerDidFinishPickingPhotoNotification
object:picker
userInfo:info];
}
#end
I have a UImage view that opens and you can take a picture with it and view it in the uiimageview. But I added another image view and copied the code and now the image shows up the same as the second one. I believe it may have something to do with the '[UIImagePickerControllerOriginalImage];'
- (void)imagePickerController:(UIImagePickerController *)
picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self dismissViewControllerAnimated:YES completion:nil];
// Get the image and store it in the image view
image = info[UIImagePickerControllerOriginalImage];
self.personimgThumbNail.image = image;
}
- (void)imagePickerControllertwo:(UIImagePickerController *)
picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self dismissViewControllerAnimated:YES completion:nil];
// Get the image and store it in the image view
imagetwo = info[UIImagePickerControllerOriginalImage];
self.personimgThumbNailtwo.image = imagetwo;
}
The appropriate delegate method which you're attempting to use is imagePickerController:didFinishPickingMediaWithInfo:.
Your second method, imagePickerControllertwo:didFinishPickingMediaWithInfo:, is not a delegate method and will not be called automatically.
If you put in some NSLog statements, you'll probably find that the first method is called twice (as expected, because that's the correct delegate method). If you want to do different things for each picker, look at the value of the picker argument; that's what it's there for.
I'm pretty new in this so don't be harsh on me.
I have a web page that when a button is clicked, it does a change of URL, this is detected by Objective-C and opens the Camera.
Until here fine.
Now I want to return the image to the webview but I cant.
I'm trying to run a JavaScript to do it as it says the guide
When the image is taken and used, this method runs:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *chosenImage = info[UIImagePickerControllerEditedImage];
//self.imageView.image = chosenImage;
id win = [_webView windowScriptObject];
[win evaluateWebScript: #"addImage(’sample_graphic.jpg’, ‘320’, ‘240’)"]; //HERE instead of the string, I want to send 'chosenImage'
[picker dismissViewControllerAnimated:YES completion:NULL];
}
But I get the errors:
No visible #interface for UIWebView declares selector 'windowScriptObject'
Which I don't really know what it means.
Have to say that this is coded in the WebViewController, which is my only and root controller.