Switching from Rhino to Nashorn - rhino

I have a Java 7 project which makes a lot of use of Javascript for scripting various features. Until now I was using Rhino as script engine. I would now like to move to Java 8, which also means that I will replace Rhino by Nashorn.
How compatible is Nashorn to Rhino? Can I use it as a drop-in replacement, or can I expect that some of my scripts will not work anymore and will need to be ported to the new engine? Are there any commonly-used features of Rhino which are not supported by Nashorn?

One problem is that Nashorn can no longer by default import whole Java packages into the global scope by using importPackage(com.organization.project.package);
There is, however, a simple workaround: By adding this line to your script, you can enable the old behavior of Rhino:
load("nashorn:mozilla_compat.js");
Another problem I ran into is that certain type-conversions when passing data between java and javascript work differently. For example, the object which arrives when you pass a Javascript array to Java can no longer be cast to List, but it can be cast to a Map<String, Object>. As a workaround you can convert the Javascript array to a Java List in the Javascript code using Java.to(array, Java.type("java.util.List"))

To use the importClass method on JDK 8, we need to add the following command:
load("nashorn:mozilla_compat.js");
However, this change affect the execution on JDK 7 (JDK does not gives support to load method).
To maintain the compatibility for both SDKs, I solved this problem adding try/catch clause:
try{
load("nashorn:mozilla_compat.js");
}catch(e){
}

Nashorn can not access an inner class when that inner class is declared private, which Rhino was able to do:
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import javax.script.ScriptException;
public class Test {
public static void main(String[] args) {
Test test = new Test();
test.run();
}
public void run() {
ScriptEngineManager factory = new ScriptEngineManager();
ScriptEngine engine = factory.getEngineByName("JavaScript");
Inner inner = new Inner();
engine.put("inner", inner);
try {
engine.eval("function run(inner){inner.foo(\"test\");} run(inner);");
} catch (ScriptException e) {
e.printStackTrace();
}
}
private class Inner {
public void foo(String msg) {
System.out.println(msg);
}
}
}
Under Java8 this code throws following exception:
javax.script.ScriptException: TypeError: kz.test.Test$Inner#117cd4b has no such function "foo" in <eval> at line number 1
at jdk.nashorn.api.scripting.NashornScriptEngine.throwAsScriptException(NashornScriptEngine.java:564)
at jdk.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:548)

I noticed that Rhino didn't have a problem with a function called 'in()' (although 'in' is a reserved JavaScript keyword).
Nashorn however raise an error.

Nashorn cannot call static methods on instances! Rhino did this, therefore we had to backport Rhino to Java 8 (Here's a short summary: http://andreas.haufler.info/2015/04/using-rhino-with-java-8.html)

Nashorn on Java8 does not support AST. So if you have Java code that inspects the JS source tree using Rhino's AST mechanism , you may have to rewrite it (using regex maybe) once you port your code to use Nashorn.
I am talking about this API https://mozilla.github.io/rhino/javadoc/org/mozilla/javascript/ast/AstNode.html
Nashorn on Java9 supports AST though.

One feature that is in Rhino and not Nashorn: exposing static members through instances.
From http://nashorn-dev.openjdk.java.narkive.com/n0jtdHc9/bug-report-can-t-call-static-methods-on-a-java-class-instance : "
My conviction is that exposing static members through instances is a
sloppy mashing together of otherwise separate namespaces, hence I
chose not to enable it.
I think this is deeply wrong. As long as we have to use two different constructs to access the same java object and use package declarations unnecessarily in javascript, code becomes harder to read and write because cognitive load increases. I will rather stick to Rhino then.
I have not found a workaround for this obvious "design bug" yet.

Related

sun.org.mozilla.javascript.internal.NativeObject vs org.mozilla.javascript.NativeObject

I am really stuck at this now..
Essentially I have a Java Map, which I would like to pass it to a Javascript Code, so that in my JS code I can use dot notation to refer the keys in this Map. ( I know I can serialize the map into JSON and deserialize it back and pass it into JS, but I don't like that ) I have this piece of the unit code
#Test
public void mapToJsTest() throws Exception{
Map m = Maps.newHashMap();
m.put("name", "john");
NativeObject nobj = new NativeObject();
for (Object k : m.keySet()) {
nobj.defineProperty((String)k, m.get(k), NativeObject.READONLY);
}
engine.eval("function test(obj){ return obj.name;}");
Object obj = ((Invocable)engine).invokeFunction("test", nobj);
Assert.assertEquals(obj, "john");
}
If I am using
org.mozilla.javascript.NativeObject
then the test won't pass,
However, if I am using
sun.org.mozilla.javascript.internal.NativeObject
then the test will pass.
However, we all know that we shouldn't rely on these internal classes, and when I deploy my code on the server side, trying to access
this internal class will cause other problems.
So how do I achieve this with just "org.mozilla.javascript.NativeObject"?
BTW, I am using Rhino
ScriptEngine engine = new ScriptEngineManager().getEngineByName("JavaScript");
For Nashorn, it is much easier, I can pass Map directly into JS code.
Unless you're stuck with older JDK (jdk7 or below) for some reason, I'd recommend moving to jdk8u. You've ES 5.1 compliant JS implementation (Nashorn) that is bundled with JDK8+.

Invoking java functions from RASCAL

can I invoke Java functions from Rascal. I want to write RASCAL analyser, but want access CFG nodes by calling a java function. Is this possible in Rascal. To put it simply, can I wrap the existing java application and invoke it from RASCAL
Sure. It works as follows.
Treat your Rascal project in Eclipse as a Java project as well.
Add source code and libraries and make the stuff compile.
Learn about the pdb.values API (in particular IValueFactory)
In Rascal write something like this:
#javaClass{com.mypackage.MyClass}
java int myFunction(str arg);
Then in Java:
package com.mypackage;
public class MyClass {
private final IValueFactor vf;
public MyClass(IValueFactory vf) {
this.vf = vf;
}
IValue myFunction(IString x) {
return vf.integer(-1);
}
}

Conditional imports / code for Dart packages

Is there any way to conditionally import libraries / code based on environment flags or target platforms in Dart? I'm trying to switch out between dart:io's ZLibDecoder / ZLibEncoder classes and zlib.js based on the target platform.
There is an article that describes how to create a unified interface, but I'm unable to visualize that technique not creating duplicate code and redundant tests to test that duplicate code. game_loop employs this technique, but uses separate classes (GameLoopHtml and GameLoopIsolate) that don't seem to share anything.
My code looks a bit like this:
class Parser {
Layer parse(String data) {
List<int> rawBytes = /* ... */;
/* stuff you don't care about */
return new Layer(_inflateBytes(rawBytes));
}
String _inflateBytes(List<int> bytes) {
// Uses ZLibEncoder on dartvm, zlib.js in browser
}
}
I'd like to avoid duplicating code by having two separate classes -- ParserHtml and ParserServer -- that implement everything identically except for _inflateBytes.
EDIT: concrete example here: https://github.com/radicaled/citadel/blob/master/lib/tilemap/parser.dart. It's a TMX (Tile Map XML) parser.
You could use mirrors (reflection) to solve this problem. The pub package path is using reflection to access dart:io on the standalone VM or dart:html in the browser.
The source is located here. The good thing is, that they use #MirrorsUsed, so only the required classes are included for the mirrors api. In my opinion the code is documented very good, it should be easy to adopt the solution for your code.
Start at the getters _io and _html (stating at line 72), they show that you can load a library without that they are available on your type of the VM. Loading just returns false if the library it isn't available.
/// If we're running in the server-side Dart VM, this will return a
/// [LibraryMirror] that gives access to the `dart:io` library.
///
/// If `dart:io` is not available, this returns null.
LibraryMirror get _io => currentMirrorSystem().libraries[Uri.parse('dart:io')];
// TODO(nweiz): when issue 6490 or 6943 are fixed, make this work under dart2js.
/// If we're running in Dartium, this will return a [LibraryMirror] that gives
/// access to the `dart:html` library.
///
/// If `dart:html` is not available, this returns null.
LibraryMirror get _html =>
currentMirrorSystem().libraries[Uri.parse('dart:html')];
Later you can use mirrors to invoke methods or getters. See the getter current (starting at line 86) for an example implementation.
/// Gets the path to the current working directory.
///
/// In the browser, this means the current URL. When using dart2js, this
/// currently returns `.` due to technical constraints. In the future, it will
/// return the current URL.
String get current {
if (_io != null) {
return _io.classes[#Directory].getField(#current).reflectee.path;
} else if (_html != null) {
return _html.getField(#window).reflectee.location.href;
} else {
return '.';
}
}
As you see in the comments, this only works in the Dart VM at the moment. After issue 6490 is solved, it should work in Dart2Js, too. This may means that this solution isn't applicable for you at the moment, but would be a solution later.
The issue 6943 could also be helpful, but describes another solution that is not implemented yet.
Conditional imports are possible based on the presence of dart:html or dart:io, see for example the import statements of resource_loader.dart in package:resource.
I'm not yet sure how to do an import conditional on being on the Flutter platform.

Resolving a type without registering first - prism 4 and Untiy

First of all I would like to remark I am new with the concept of prism, DI and containers. I am looking on one of the code samples provided with the Prism Library:
The code simply injects a view with the "Hello World" string (in a TextBlock element) to a region in the shell.
When the application starts-up, it creates a new BootStrapper instance, which creates and initializes the shell:
public class Bootstrapper : UnityBootstrapper
{
protected override DependencyObject CreateShell()
{
return Container.Resolve<Shell>();
}
protected override void InitializeShell()
{
base.InitializeShell();
Application.Current.RootVisual = (UIElement)this.Shell;
}
protected override void ConfigureModuleCatalog()
{
base.ConfigureModuleCatalog();
ModuleCatalog moduleCatalog = (ModuleCatalog)this.ModuleCatalog;
moduleCatalog.AddModule(typeof(HelloWorldModule.HelloWorldModule));
}
}
My question refers to the method CreateShell(). I couldnt find nowhere in the supplied code (including not in a configuration file or any xaml file...) where do they register the type Shell, and even if it was registered - the supplies Shell class doesnt implement any interface... what is the meaning of resolving a specific type?
the Shell implementation:
public partial class Shell : UserControl
{
public Shell()
{
InitializeComponent();
}
}
This looks like a magic to me, so I tried to create my own type (MyType) and resolve it the same way:
Container.Resolve<MyType>();
By setting a breakepoint inside MyType constructor, I saw that it DID resolved MyType. Can somebody please explain to me how does it work?
These couple of threads should answer your question:
http://compositewpf.codeplex.com/Thread/View.aspx?ThreadId=230051
Does unity just make clasess with out needing anything registered?
Additionally, if you are eager to get more detail into how Unity can do this, simple download Unity 2.0 and open the source code that is provided with the installer.
I hope this helps.
Thanks,
Damian
You do not need to register a type you want to resolve. You need to register the dependencies of a type, that you want to resolve. In this case, the Shell doesn't need any dependencies, so you can resolve it simply. But for an example (not really), if your shell getting an interface IService as a parameter, then you must register IService, before you resolve Shell.
Otherwise you will get Dependency Resolution Failed Exception. In Prism 4.1 it will be swallowed silently due to TryResolve.

Why getting a 202 in two equal setup structuremap code paths

In the C# language, using StructureMap 2.5.4, targeting .NET Framework 3.5 libraries.
I've taken the step to support multiple Profiles in a structure map DI setup, using ServiceLocator model with Bootstrapper activation. First setup was loading default registry, using the scanner.
Now I like to determine runtime what Registry configuration I like to use. Scanning and loading multiple assemblies with registries.
Seems it's not working for the actual implementation (Getting the 202, default instance not found), but a stripped test version does work. The following setup.
Two assemblies containing Registries and implementations
Scanning them in running AppDomain, providing the shared Interface, and requesting Creation Of Instance, using the interfaces in constructor (which get dealt with thanx to the profile on Invokation)
Working code sample below (same structure for other setup, but with more complex stuff, that get's a 202):
What type of couses are possible for a 202, specifically naming the System.Uri type, not being handles by a default type?? (uri makes no sense)
// let structure map create instance of class tester, that provides the registered
// interfaces in the registries to the constructor of tester.
public class Tester<TPOCO>
{
private ITestMe<TPOCO> _tester;
public Tester(ITestMe<TPOCO> some)
{
_tester = some;
}
public string Exec()
{
return _tester.Execute();
}
}
public static class Main {
public void ExecuteDIFunction() {
ObjectFactory.GetInstance<Tester<string>>().Exec();
}
}
public class ImplementedTestMe<TSome> : ITestMe<TSome>
{
public string Execute()
{
return "Special Execution";
}
}
public class RegistryForSpecial : Registry
{
public RegistryForSpecial()
{
CreateProfile("Special",
gc =>
{
gc.For(typeof(ITestMe<>)).UseConcreteType(typeof(ImplementedTestMe<>));
});
}
}
Background articles on Profiles I used.
How to setup named instances using StructureMap profiles?
http://devlicio.us/blogs/derik_whittaker/archive/2009/01/07/setting-up-profiles-in-structuremap-2-5.aspx
http://structuremap.sourceforge.net/RegistryDSL.htm
EDIT:
It seemed the missing interface was actually the one being determined runtime. So here is the next challange (and solved):
I provided a default object whenever StructureMap needs to create the object. Like:
x.ForRequestedType<IConnectionContext>()
.TheDefault.Is.Object(new WebServiceConnection());
This way I got rid of the 202 error, because now a real instance could be used whever structure map needed the type.
Next was the override on runtime. That did not work out at first using the ObjectFactory.Configure method. Instead I used the ObjectFactory.Inject method to overide the default instance. Works like a charm.
ObjectFactory.Inject(typeof(IConnectionContext), context);
Loving the community effort.
Error code 202 means a default instance could not be built for the requested type. Your test code is apparently not equal to your real code that fails. If you are getting an error about Uri, you likely have a dependency that requires a Uri in its constructor. It may not be the class you are asking for - it may be one of that classes dependendencies - or one of the dependencies dependencies... somewhere down the line someone is asking StructureMap to resolve a Uri, which it cannot do, without some help from you.

Resources