I'm trying to develop an easy game. But then, I came across this problem with my UIImage.
When I import an image, I get this annoying background on this ball, not just the ball itself. So when I play with this ball, this background has to match the UIView color, or else it will look weird. How do I solve this problem?
You can use following code to get a mask shape image with a mask:
//beCroppedImage is the image be cropped, maskImage is a image with a white background color and a black sharp that ever you want.
theShapeImage = [beCroppedImage maskImageWithMask:maskImage];
- (UIImage *)maskImageWithMask:(UIImage*)mask {
CGImageRef imgRef = [self CGImage];
CGImageRef maskRef = [mask CGImage];
CGImageRef actualMask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask(imgRef, actualMask);
UIImage *image = [UIImage imageWithCGImage:masked];
CGImageRelease(masked);
CGImageRelease(actualMask);
return image;
}
Related
I have a background UIImage, and I would like to crop the background UIImage with a custom shape so this background image only "appears" through the custom shape. For example, I have a moon-shaped custom shape, and I would like the background image to only come through on the moon-shaped part.
Based on another answer, I am trying to impose a mask on the image like so:
- (UIImage *)createImageFromImage:(UIImage *)image
withMaskImage:(UIImage *)mask {
CGImageRef imageRef = image.CGImage;
CGImageRef maskRef = mask.CGImage;
CGImageRef imageMask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef),
NULL,
YES);
CGImageRef maskedReference = CGImageCreateWithMask(imageRef, imageMask);
CGImageRelease(imageMask);
UIImage *maskedImage = [UIImage imageWithCGImage:maskedReference];
CGImageRelease(maskedReference);
return maskedImage;
}
However, the result of this looks like , and there are several issues with it:
the moon I have is 100*100, this has stretched do a strange proportion
My goal is only for the image to come through the moon - however, at the moment the moon is a white shape that is coming over the image
Any ideas about how I could fix the crop issue would be much appreciated. Thanks!
On your background image you'll have to add a custom mask through CALayer.
Keep in mind, everything you color in the mask.png (moon) will be visible, everything transparent will not display.
UIImage *moonImage = [UIImage imageNamed:#"mask.png"];
CALayer *maskLayer = [CALayer layer];
[maskLayer setContents:(id)moonImage.CGImage];
[maskLayer setFrame:CGRectMake(0.0f, 0.0f, moonImage.size.width, moonImage.size.height)];
UIImageView *yourBackgroundImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)];
// Keep your image view in tact here, just add:
[yourBackgroundImageView.layer setMask:maskLayer];
I am working on a project where I need to show an screen same as below
Here the image should be cropped which is visible only in the circle. I have tried image masking as below. But it always crop in square.
- (UIImage*) maskImage1:(UIImage *) image withMask:(UIImage *) mask
{
CGImageRef imageReference = image.CGImage;
CGImageRef maskReference = mask.CGImage;
CGImageRef imageMask = CGImageMaskCreate(CGImageGetWidth(maskReference),
CGImageGetHeight(maskReference),
CGImageGetBitsPerComponent(maskReference),
CGImageGetBitsPerPixel(maskReference),
CGImageGetBytesPerRow(maskReference),
CGImageGetDataProvider(maskReference),
NULL, // Decode is null
YES // Should interpolate
);
CGImageRef maskedReference = CGImageCreateWithMask(imageReference, imageMask);
CGImageRelease(imageMask);
UIImage *maskedImage = [UIImage imageWithCGImage:maskedReference];
CGImageRelease(maskedReference);
return maskedImage;
}
Please suggest how can I achieve this?
Use the demo to scale and crop image circle.Circle Image Crop
for Masking your image in to circle as below cede.
//Masking the image
- (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
return [UIImage imageWithCGImage:masked];
}
UIGraphicsBeginImageContextWithOptions(hiddenView.bounds.size, self.view.opaque, 0.0); //In this I have take screenshot of a hiddenView that I have added from IB with a background color anything( in this case it's orange).
//Replace this hiddenView object with your object of whom you want to take screenshot.
[hiddenView.layer renderInContext:UIGraphicsGetCurrentContext()]; //Similarly replace hiddenView here with your object.
UIImage*theImage=UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData*theImageData=UIImageJPEGRepresentation(theImage, 1.0 );
imgView.image = [UIImage imageWithData:theImageData]; //I placed a UIImageView to check and place the screenshot into it as Image ,simply to cross check if I'm getting a right screenshot or not.
//So you could also remove this line after your have verified that your getting right screen shot.
How to mask an image with another image by non transparent pixels?
E.g.
When the mask image is black&white, I use this function:
- (UIImage *)maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
return [UIImage imageWithCGImage:masked];
}
But how to do this in my case?
Here are the steps, to achieve the result
1) Create an image view, and calculate the optimal size for it (+ set aspectFit option)
2) Get the image view frame, and create a mask with that options (i.e. scale your predefined mask image)
3) Mask image view, with your created mask
UIImageView *maskView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"star_mask_alpha.png"]];
self.needsMaskImageView.layer.mask = maskView.layer;
[self.needsMaskImageView setNeedsDisplay];
I'am trying to create profile picture image with custom shape pattern with using masking in ios. Here is what i've used to create masked image :
- (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef maskedImageRef = CGImageCreateWithMask([image CGImage], mask);
UIImage *maskedImage = [UIImage imageWithCGImage:maskedImageRef];
CGImageRelease(mask);
CGImageRelease(maskedImageRef);
// returns new image with mask applied
return maskedImage;
}
After implementing instance , i am calling : *(_profileImage is global UIImage)
UIImage *maskImage = [UIImage imageNamed:#"maskProfilePicture.png"];
UIImage *maskedImage = [self maskImage:_profileImage withMask:maskImage];
and result (Image should be added in subview of mask. But it seems , mask image overlap on Image that need to be masked ):
The mask image : (Maybe mask image properties are wrong that i created in photoshop :)
The Core Graphics calls look correct.
Change the mask image to be have a black where you want the image to show through, and white elsewhere.
You can use CALayer's mask property to achieve the result.
CALayer Apple Documentation
Your masking layer should be transparent in places where you want to cut out the image.
I am masking an image (left) with this function
- (UIImage*)maskWithMask:(UIImage *)maskImage
{
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([self CGImage], mask);
UIImage *maskedImage = [UIImage imageWithCGImage:masked];
CGImageRelease(masked);
UIGraphicsBeginImageContextWithOptions(maskedImage.size,NO,0.0);
[maskedImage drawAtPoint:CGPointZero];
UIImage *newImg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImg;
}
after the mask the resulting image appears to have lost quality / blurred slightly as shown on the right of the photo. I cannot seam to figure out why. I know it isn't a major loss, but its enough to notice on a retina display, which is what I am developing on. Any thoughts?