Preloading UIViewController Failing--Transition still Slow - ios

I have a navigation controller, and one of the views in my navigation controller has a date picker. The date picker transition is a little slow so I wanted to preload that view. So to do that in my navigation controller’s viewDidload I instantiate the date picker view with:
datePickerViewController = [self.storyboard instantiateViewControllerWithIdentifier:#“datePickerView"];
[datePickerViewController view]
I have verified that datePickerViewController's viewDidLoad is being called. Then when I want to push the datePickerView:
[self.navigationController pushViewController:datePickerViewController animated:YES];
But this does not improve the transition speed. What's more is that if I push it, go back, then forward again--the transition is fast, which leads me to believe I'm not preloading the view correctly. Any help would be greatly appreciated.

Accessing the view property will only create the view and call loadView and viewDidLoad. It will however not call viewWillAppear, viewDidAppear and it will not "render" the view. But other than calling the view property there is no simple solution preload "more". If its still slow, you should profile your app in Instruments and figure out why its so slow.

Related

Does viewDidload method call again on going back to a screen in navigation controller?

I am using navigation controller. I have pushed two viewcontroller to navigation stack. When I am coming back to viewcontroller1 from viewcontroller2 using back button of navigation bar then viewdidload method of viewcontroller1 is called again.But as much as I know viewdidload is called only once at loading time. So why is this happening? Please tell me.
Thanks!!
-(void)viewDidLoad called only when view controller is loaded
but if you want to call any method then you can write code in
-(void)viewWillAppear
this method called every time when your view is appear.
About viewDidLoad
viewDidLoad: is called every time your view controller's view is loaded, not just the first time. The controller's view can be loaded and unloaded multiple times during the lifespan of the controller and viewDidLoad will be called every time. It may be unloaded whenever it's not on screen, usually if memory is low.
Best practices
Remember not to do view controller initialisation in viewDidLoad. This is a common mistake. For stuff that should only happen once when the view controller is loaded, do it in one of the controller's init methods.
If you're popping/dismissing back to it, viewDidLoad is not generally called, but viewDidAppear will.
The exception to this is in iOS versions prior to 6.0, if you received a memory warning, your view could be unloaded, and it will be reloaded when you pop back.
As you are pushing the viewcontrollers, AFAIK they create a new instance of the view controller they are presenting. When you get back to viewController1 it's viewDidLoad will not be called but the viewController2 viewDidLoad will be called every time you move from viewController1 to viewController2. When you perform pop from viewController2 it is deallocated there itself

viewDidLoad happens on every return to first view controller?

I'm working with three view contollers, the first called "menuVC" embedded in a navigation controller, and then "viewVC" and "resultsVC". I'm using push segues from VC to VC.
Now, my problem is, that every time I return to the first "menuVC" from the last "resultsVC", both viewDidLoad and viewDidAppear is envoked. As far as I can read everywhere, a navigation controller scene with push segues will never "pop" the rootviewcontroller, or any view controller for that matter, when I use push segues...? Or is there something I'm missing?
So, my question is - why is my first view controller "MenuVC" loading a new instance every time, when I should actually just be returning to the same instance of the "MenuVC"?
it depends on how to came back to the rootview controller from the last view controller.
you should better use
UIViewController *vc=[nav viewControllers].lastObject;
[vc.navigationController popToRootViewControllerAnimated:FALSE];

Modal ViewController presenting another viewController won't animate immediately

Yes, I struggled a bit with that title...
Here's what my setup is meant to do:
I push a viewController (resultViewController) onto the navigation stack. Immediately (literally in the next line of code) I present another viewController to the rootViewController (filterViewController).
So far, so good, and things work as expected.
The modally presented viewController contains a tableView. Selecting a cell is supposed to present another viewController in the current (filterView) controller.
[self presentViewController:filterDetailsController animated:YES completion:^(void){
}];
This is where things go awry: The above snippets is called at the correct time, but the viewController does not appear until I perform an additional tap or gesture somewhere in the filterView. This suggest that the stacking of modalView inside modalView somehow messes things up. If I change the animated parameter to NO, the viewController is presented immediately.
An obvious work-around would be to set animated to NO and perform a manual animation in the completion block. I would however love to see if anyone have come across anything similar and knows how to fix the problem.

Why would a simple modal view controller lag when presented and dismissed?

The main view of my app is a UIImagePickerController camera view.
When the app becomes active (in didBecomeActive), I present a modal view controller that shows some settings generated from a network request. (Note that for debugging purposes, I took the network request out and am currently just showing a dummy view)
The modal view animates in smoothly, but after loading it freezes for 3 seconds then responds normally. After dismissing the view (also animates smoothly), my image picker controller pauses for 2 seconds then resumes normally.
I have removed all functionality from the modal view controller to make sure there was no operations clogging the main thread. I am presenting the most basic of controllers, and still get the choppy ui. I would suspect that this is from my presenting view controller calling viewDidLoad/Unload or something similar, but my search did not give me any information on what delegate methods are called in the presenting view controller when a modal view is shown.
My problem can be solved by answering:
What delegate methods are called in the presenter when a modal view is shown?
(If any ^) How can I not call those methods, or make them run smoother?
What common pitfalls are associated with modal view controllers?
This is probably because you are making a lot of processing in the main thread (usually when UI stops, it's because main thread processing). Try to provide us some code, specifically the one you think is the most heavy processing code! Sorry about my poor english :P!
Try dispatching most heavy code to another thread with
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//your heavy code here =)
});
Regards,
Lucas
There are multiple methods invoked. ViewDidLoad ViewWillAppear ViewDidAppear ViewWillDisappear ViewDidDisappear. Check all of those methods. Also, check any subviews you have created and see if they are doing any thing on their thread involving image loading in the methods i stated. Also does this occur in the simulator as well as a test device?
ModalViewControllers do not have too many pitfalls but understanding how many views are allocated on things like navigation stacks and how many views you have on top of each other. When you get rid of the modal viewcontroller do you call dismissviewcontroller?
One thing that might be a contributor to some slight lag is reloading the same viewController from scratch each time.
BProfileTableViewController * _profileViewController = [[UIStoryboard storyboardWithName:#"Profile" bundle:[NSBundle chatUIBundle]] instantiateInitialViewController];
UINavigationController * profileNavigationController = [[UINavigationController alloc] initWithRootViewController:profileViewController];
[self.navigationController presentViewController:profileNavigationController animated:YES completion:nil];
You can see here that if this is on a tableView click then each time the app needs to create the viewController again. If instead we just reuse the view then it gets rid of some of that lag.
Add this in the header file
BProfileTableViewController * _profileView;
Then the modal view load code changes to:
// Open the users profile
if (!_profileView) {
_profileView = [[UIStoryboard storyboardWithName:#"Profile" bundle:[NSBundle chatUIBundle]] instantiateInitialViewController];
}
UINavigationController * profileNavigationController = [[UINavigationController alloc] initWithRootViewController:_profileView];
[self.navigationController presentViewController:profileNavigationController animated:YES completion:nil];
This means we are just reloading the view instead of recreating the view
Try
layer.masksToBounds = true

viewWillAppear, viewDidAppear not called with pushViewController [duplicate]

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.

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