Appstore Rejection: ASIdentifierManager - ios

I uploaded and got approved games using iOS Admob SDK on appstore in JAN'14 using libGoogleAdMobAds.a. These games does not have Google Analytics integrated.
I am using latest sdk version GoogleAdMobAdsSdkiOS-6.8.0
Recently I uploaded the app having Google Analytics and Admob with (libGoogleAdMobAds.a,libGoogleAnalyticsServices.a) and it got rejected because of the same reason mentioned here from apple 'my-app-was-just-rejected-for-using-the-ad-support-framework-which-library-is-re'
Now, when I checked removing the static lib for Analytics (libGoogleAnalyticsServices.a) and AdSupport.framework, I found that the admob lib (libGoogleAdMobAds.a) is also referring to ASIdentifierManager and it want me to ad AdSupport for compilation.
My Question now is, if I keep only Admob static lib, would it be approved (which I think as my other games got approved in JAN'14 which were only having Admob) or apple has changed the review guidelines very-very recently and now we are not able to use Admob via its static lib?? OR Apple will approve the same and it was only related to the Analatics issue. The problem in re-trying is I waited 10 days to get my application "in review" and finally got rejected and It would be a long time again for me to keep waiting after a try (I hope every developer can understand this notion of "waiting for review" state).

finally even after removing libGoogleAnalyticsServices.a and waiting for another 9 days the app got rejected due to presence of ASIdentifierManager so anyways this concludes that we cannot submit app having admob to apple now.

Related

Ad-ID (IDFA) and Google Framework

I am currently developing an App for iOS for iPhone with Google AdMob intergrated within it. I implementetd other Firebase functions like Firebase Messaging, because I am planning to push notifications.
As stated by Google, Google uses the Apple IDFA and conforms to its guidelines. Therefore, I assume by submitting this App, I should select IDFA.
But in the same time, I am planning to bring the exact same app without Ads, but still with Google Framework being integrated within it, because, as I said, I am planning to push notifications.
My question is: should I remove the Google AdMob interface before submitting the Ad-Free app? If no need to do so, should I select IDFA on submission? If it has to be removed, what and from where should I exactly remove?
Thanks a lot!
Here is what I have done:
In the Ad-Free version, I removed the complete framework and reinstalled it using "pod install" but this time installing only 'Firbase', 'Firebase/Core' and 'Firebase/Messaging" without AdMob.
My app got accepted without selecting IDFA upon submission.

AdColony causing IDFA related error

I get the following error message when I try to upload the archived app to the App Store:
I tried removing AdColony I was able to upload. Any ideas on how to get this error fixed?
We have throughly tested the app submission process and have found that apps submitted containing our SDK are being processed successfully through Apple’s iTunes Connect site. Our SDK is fully compliant with Apple’s stated intended usage and collection requirements for IDFA.
When you are submitting your app, that contains our SDK, through iTunes Connect you MUST check all 4 of the boxes asking about IDFA. Please see our support documentation on this issue here: http://support.adcolony.com/customer/portal/articles/1516610-device-identifiers-user-privacy.
We did have some reports from developers who were using other monetization partner's SDKs finding that one of these additional SDKs was causing the rejection. You should check with any other monetization partners that you are working with to ensure that their SDKs are up to date and not the cause of what you are seeing.

Improper IDFA usage, your app is not respecting the Limit ad tracking setting in ios

I have checked the iTC settings
I have uploaded the same app 2 days ago and it works fine but when today I uploaded the same app with a minor bug fix it's now showing this error.
I'm using Admob, Revmob and Applovin. But I know admob is the culprit.
The only solution for me was to trash the Admob-SDK and integrate the Startapp-SDK, It is compliant with the apple's new IDFA policies, you can read their documentation here.
I will let you know if Admob guys fix this issue.
From Applovin Folks
I wanted to update you on an IDFA change Apple made on Saturday. Apple's systems are automatically rejecting apps that are uploaded if the app has SDKs in it that access IDFA and still support pre-iOS 6 (where IDFA wasn't present). Our new SDK 2.3.6 (and in Unity, 3.0.9) will now pass Apple's screen since we have deprecated support for iOS 4 and 5 (only 1.5% of traffic); and note that many popular SDKs in the market act similarly so you may need to work with your other vendors on updating their software for compatibility.
Edit
I uploaded an update today(5th May, 2014) with admob 6.8.0 and it was uploaded sucessfully
It validated for me also. Initially I thought admob was the issue and might have been but after removing TapJoy and all references the app validated.
I had to remove both InMobi and Conversant (aka ValueClick/Greystripe). Then it stopped being an "Invalid Binary" and went into "Waiting for Review". I can confirm that AdColony, Chartboost and TapJoy all definitely pass Apple's check with latest SDKs. InMobi issued an SDK update on 29/4 (v4.3.0) but it does NOT pass this test.
I used Google AdMob and Flurry. With AdSupport framework removed, shows it's AdMob that's the culprit.
I can't find any recently released SDK for AdMob and Flurry, so I just change the status back to ready for binary upload again, select the answer as shown above in the screen dump, and it works for me, some screen dumps on my blog below. Hope this helps. Thanks!
http://new2objectivec.blogspot.com.au/2014/05/app-store-invalid-binary-error-due-to.html
I've submitted an app with AdMob today with the same settings.
It's now in Waiting for Review state.
I've used Xcode Organizer to submit the app. Maybe Apple have re-adjusted the validation.
I uploaded an app with admob sdk 6.8.0 successfully today (after removed mmedia sdk 5.2.0). I think you need to check other ad network sdk.
It appears your issue is actually coming from Applovin, not AdMob. Others seem to have succeeded with AdMob in some way, so it would make sense. These guys have come to the conclusion that it is Applovin -> Source
I've finally got mine to validate! If you remove AdSupport.framework, any culprits causing this failed validation will NOT cause a linker error. So the SDK's that are showing errors are the ones using the framework correctly, remove any others and try again. In my case Millennial was the problem.
I had an app that was at state "waiting for upload" before 12th April. After which the itunes guidelines were updated to contain section of IDFA usage when the app state is "Prepare for upload". So, because of this situation every time I turned in the binary I would get an error of "Improper IDFA usage".
For me the solution was
1.upload a binary without IDFA sdks.
2.make it "developer rejected".
3.Update the settings of IDFA after choosing "ready to upload binary" option from itunes connect.
4.Upload a new binary with IDFA sdks.

Does this app use the Advertising Identifier (IDFA)? - AdMob 6.8.0

I'm currently uploading my App to the App Store and Apple is asking me if this app users IDFA. I'm using the latest Admob SDK or 6.8.0 and I don't know if it uses IDFA or not, and if it does which check boxes should I hit X.X
Image http://i.gyazo.com/a7d36f95ac0cc066e5654517d4ec2f3f.png
I'm having the same issue here and I was a bit afraid of checking the last box, since I have no idea what the 3rd party SDK will do with the data collected and if they will respect the Limit Ad Settings.
But I found a post by a Google Admob programmer, Eric Leichtenschlag, on their forums:
The Google Mobile Ads SDK and the Google Conversion Tracking SDK utilize Apple's advertising identifier introduced in iOS 6 (IDFA). While each developer is responsible for how they access device data, the SDKs use IDFA under the guidelines laid out in the iOS developer program license agreement, including Limit Ad Tracking.
Including Limit Ad Tracking. This is what the last box is all about. So you must check the that box if you use AdMob. If you use other SDK I strongly recommend checking if they respect the guidelines as well.
Since I run only ads (Google AdMob), I checked the first (Serve ads...) and last box (I, ___, confirm...). App was approved and released, no issues.
Source: https://groups.google.com/forum/#!topic/google-admob-ads-sdk/BsGRSZ-gLmk
If you are lazy to check on each third party SDK if they use or not the IDFA you can use this command:
fgrep -R advertisingIdentifier . (don't forget the dot at the end of the command)
Go to your project/workspace folder and run the command to find which files are using the advertising identifier.
Then you just have to look in the guidelines of those SDKs to see what you need to do about the IDFA.
I recently submitted an app to Apple's App Store. My app was built using iOS 12, Xcode 10, and Swift 4.2. My app uses Google AdMob for the sole purpose of showing Interstitial Ads. When prompted these question, this is what I did:
1) Does this app use the Advertising Identifier (IDFA)? ANSWER: YES
a) Serve advertisements within the app - CHECKED
b) Attribute this app ... - NOT CHECKED
c) Attribute an action ... - NOT CHECKED
I, (my name), confirm that this app ... - CHECKED
My app was accepted and "Ready for Sale" in less than 24 hrs.
You can track all calls to [ASIdentifierManager advertisingIdentifier] with symbolic breakpoint in Xcode:
Yes, it does. From the AdMob page:
The Mobile Ads SDK for iOS utilizes Apple's advertising identifier (IDFA). The SDK uses IDFA under the guidelines laid out in the iOS developer program license agreement. You must ensure you are in compliance with the iOS developer program license agreement policies governing the use of this identifier.
If you have Google analytics or Facebook api in you app, you need to check all of them to make sure it works!
Edit: This is an old answer - see comments or other answers for an exact answer.
In app store connect now if we are using ads in our app then we will answer as yes to Does this app use the Advertising Identifier (IDFA)?
further 3 questions will be asked as
if your using just admob then check the first one and leave other two unchecked. Other two options (2nd , 3rd ) will be checked if your using app flyer to show ads.
all options are explained with detail here
BTW, Yandex Metrica also uses IDFA.
./Pods/YandexMobileMetrica/libYandexMobileMetrica.a
They say on their GitHub page that
"Starting from version 1.6.0 Yandex AppMetrica became also a tracking instrument and uses Apple idfa to attribute installs. Because of that during submitting your application to the AppStore you will be prompted with three checkboxes to state your intentions for idfa usage. As Yandex AppMetrica uses idfa for attributing app installations you need to select Attribute this app installation to a previously served advertisement."
So, I will try to select this checkbox and send my app without actually no any ads in it.
It seems many indie developers like me are desperately looking for an answer to these questions for years. Strangely, even after 5 years this question was asked, it seems the answer to this question is still not clear.
As far as I can see, there is not any official statement in Google AdMob documentation or website about how a developer can safely answer these questions. It seems developers are left on their own in the mystery about answering some legally binding questions about the SDK.
In their support forums they can advice questioners to reach out to Apple Support:
Hi there,
I believe it would be best for you to reach out to Apple Support for
your concern as it tackles with Apple Submission Guidelines rather
than our SDK.
Regards, Joshua Lagonera Mobile Ads SDK Team
Or they can say that it is out of their scope of support:
Hello Robert,
On this forum, we deal with Mobile Ads SDK related technical concerns
only. We would not be able to address you question as this is out of
scope for our team.
Regards, Deepika Uragayala Mobile Ads SDK Team
The only answer I could find from a "Google person" is about the 4th question. It is not in the AdMob forum but in the "Tag Manager" forum but still related. It is like so:
Hi Jorn,
Apple asks you about your use of IDFA when submitting your application
(https://developer.apple.com/Library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/SubmittingTheApp.html).
For an app that doesn't display advertising, but includes the
AdSupport framework for conversion attribution, you would select the
appropriate checkbox(es). In respect to the Limit Ad Tracking
stipulation, all of GTM's tags that utilize IDFA respect the limit ad
tracking stipulations of the SDK.
Thanks,
Eric Burley Google Tag Manager.
Here is an Internet Archive link in case they remove this page.
Lastly, let me mention about AdMob's only statement I've seen about this issue (here is the Internet Archive link):
The Mobile Ads SDK for iOS utilizes Apple's advertising identifier
(IDFA). The SDK uses IDFA under the guidelines laid out in the iOS
developer program license agreement. You must ensure you are in
compliance with the iOS developer program license agreement policies
governing the use of this identifier.
In conclusion, it seems most developers using AdMob simply checks 1st and 4th checkmarks and submit their apps without being completely sure about what Google exactly does in its SDK and without any official information about it. I wish good luck to us all.

The app references non-public selectors in :setRefreshInterval

When trying to upload an iOS app for the appstore I am getting an error stating that
The app references non-public selectors in :setRefreshInterval
I am using a lot of libraries in my project from different Ad Network SDKs to three20, upon investigation I found out that the static library FlurryAds.a contains these methods and may cause an app rejection.
I have the latest Flurry SDK installed in fact I just downloaded it last night.
I asked one of my friends who recently integrated flurry ads that he got the same error but his app went through.
And now my question is did anyone else got this error while uploading the app to the appstore & if they did, were their app rejected?
For now I will be disabling FlurryAds but I will forward to your suggestions / pointers.
This warning is shown as a result of Flurry calling setRefreshInterval in two different mediated networks. Flurry is not calling any Apple private APIs. Many publishers have submitted with this, and since a private API is not called, there are no problems in submitting to the AppStore. (Full disclosure: I work in the Support team at Flurry)

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