UITableview delegate is not being called - ios

I have drag the tableview into a view controller.
i have created an outlet property to the table .
#property (strong, nonatomic) IBOutlet UITableView *tableView;
i have added the delegate in the interface
UITableViewDelegate
4.registered the delegate with :
tableView.delegate=self;
and added all functions of a tableview, that usually did worked before :
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
And all the others.
the functions are not being called at start.
What am i missing here ?

You are missing the tableView's dataSource. These methods appear on the dataSource, not the delegate.
Set tableView.dataSource=self; as well, and you should be good to go.
UITableView has two delegates delegate and dataSource as they handle different areas of focus.

You may be missing one of the following things.
1.Make sure you have set your datasource and delegate of your TableView as your current view controller by Xibs or by code.
2.Do mention your protocal that you have to implement in header of your like below.
#interface ViewController()<UITableViewDataSource,UITableViewDelegate>

Related

Reload tableview inside a UIview

My table view is inside a UI View, this has been done writing codes, now i am trying to reload the data in table view but the table view is not refreshing.
The UIview and the table view declaration are as follows:
#interface
{
IBOutlet UITableView *tabView;
}
#property (nonatomic, strong) IBOutlet * tabView
#property (nonatomic, strong) UIView * myView; // in .m file
Ok there could be various mistakes which lead to your problem. First of all do you implement the datasource and delegate methods ?
To do so you should declare your header like this:
#interface MyClass : UIViewController<UITableViewDelegate, UITableViewDataSource> {}
Second you should hook up your tableView with those delegate/datasource methods. To do so drag&drop it in the InterfaceBuilder or in you viewDidLoad method write this:
tableView.delegate = self;
tableView.dataSource = self;
Now make sure to implement all the necessary methods:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {}
If you done all this you should update your tableView like so:
[tableView reloadData];
Also check if you connected your IBOutlet UITableView *tableView; in the Interface Builder.
Provided you have linked up the delegate and the data source methods of the table view correctly, you could just do :
[self.tableView reloadData];
Make sure you have done :
self.tableView.dataSource = self;

Why is my table not loading data?

I'm doing something similar to the person's code in how to set a tableview delegate. However, one difference is I created a nib with a UITableView (along with other UIView elements), and I set the nib's File Owner to my custom class, which is defined as
#interface MyCustomView : UIViewConroller <UITableViewDelegate, UITableViewDataSource>
#end
In the nib, I set the Table View object's delegate and dataSource to the File Owner. When I load my view, I don't even hit the code for
- (UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
What else am I missing?
lootsch gave me the clue. I do indeed do this
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [_myObjArray count];
}
But I was setting populating the array in the wrong place, so it was returning a count of 0. Hence I don't see the data!

Where to put UITableViewCell logic?

For a while now I've had this dilemma on my mind. A cell in UITableView is essentially a view, thus the class for UITableViewCell should take care of view related things (i.e. presentation methods, layout and so on.) and have no business logic inside of it (usually taken care of the controller). But since we don't have a controller for each cell and only a controller for the whole table, I have trouble figuring out where to put my cell-wise logic. Putting it in the cell itself breaks MVC, but putting it in the table controller makes it hard to determine what cell the method is being called from (I prefer writing subclasses for my senders if the view is action based so I can add properties to help me determine what view this is).
For instance I have a cell, that cell has a UIButton inside of it, when the button is pushed a UIPopover appears. Now where do I put the popover presentation code (The presentation appears from one specific cell, therefore I must know which cell it's being called from.)
I'd like to know what other people do in this case and what are their best practices.
If you put the presentation of the popover inside the cell, then it's the best option. Why ?, because this is not logic, this is view related things and because the button who makes this action is inside your cell, then the code should be inside your cell (or you can send message(delegate) to your viewController to show that).
Then what is the logic ? The logic is for example: calculating, date operations, sending things to server. All these should be inside another object that we can call it module or manager.
The controller can exchange messages between all these objects (view - model), but the view and the module should be separated from each other.
Update:
You may want to take a look at Single Responsibility principle
Normally, it's to your View Controller to handle the "filling" logic for your cells. Cells are recipient that you fill each time.
It is even said in prepareForReuse: of UITableViewCell :
The table view's delegate in tableView:cellForRowAtIndexPath: should always reset all content when reusing a cell.
So indeed, your cells shouldn't hold any logic other than displaying.
If you need logic like button in your cell, you should set a delegate (you create one protocol) to your subclass of UITableViewCell and then hold in your UIViewController the cell logic.
If you cell is unique, I recommend you to define your cell as a static cell (no reuse identifier). And make a strong link to it.
You could subclass UITableView and UITableViewCell. Then, add delegate methods for the button. e.g. tableView:buttonWasPressedForCell: & buttonWasPressedForCell:. The tableView would conform to the cell's delegate and receive the message buttonWasPressedForCell:. Then, the tableView would send the message tableView:buttonWasPressedForCell: to it's delegate, in this case, your controller. This way you know which UITableView and which UITableViewCell the message was sent from.
Example:
ABCTableView.h
#protocol ABCTableViewDelegate <NSObject, UITableViewDelegate>
// You may not need this delegate method in a different UIViewController.
// So, lets set it to optional.
#optional
// Instead of passing the cell you could pass the index path.
- (void)tableView:(ABCTableView *)tableView buttonWasPressedForCell:(ABCTableViewCell *)cell;
#end
#interface ABCTableView : UITableView
// Declare the delegate as an IBOutlet to enable use with IB.
#property (weak, nonatomic) IBOutlet id<ABCTableViewDelegate> delegate;
#end
ABCTableView.m
#implementation ABCTableView
#dynamic delegate;
- (void)buttonWasPressedForCell:(ABCTableViewCell *)cell
{
// Check if the delegate responds to the selector since
// the method is optional.
if ([self.delegate respondsToSelector:#selector(tableView:buttonWasPressedForCell:)])
{
[self.delegate tableView:self buttonWasPressedForCell:cell];
}
}
#end
ABCTableViewCell.h
#protocol ABCTableViewCellDelegate;
#interface ABCTableViewCell : UITableViewCell
// Declare the delegate as an IBOutlet to enable use with IB.
#property (weak, nonatomic) IBOutlet id<ABCTableViewCellDelegate> delegate;
#end
#protocol ABCTableViewCellDelegate <NSObject>
// You may not need this delegate method in a different custom UITableView.
// So, lets set it to optional.
#optional
- (void)buttonWasPressedForCell:(ABCTableViewCell *)cell;
#end
ABCTableViewCell.m
#implementation ABCTableViewCell
- (IBAction)action:(id)sender
{
// Check if the delegate responds to the selector since
// the method is optional.
if ([self.delegate respondsToSelector:#selector(buttonWasPressedForCell:)])
{
[self.delegate buttonWasPressedForCell:self];
}
}
#end
Note:
When you dequeue the cell in tableView:cellForRowAtIndexPath: or add the cell using Interface Builder be sure to set the cell's delegate to the tableView.
E.g.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
ABCTableViewCell *cell = (ABCTableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"Cell"];
cell.delegate = tableView;
return cell;
}
Usually for tasks like this I assign to cell my viewController as delegate (and define some protocol for it). Also, i keep weak reference to object from which I populate my cell, so on button's action I will forward to delegate (viewController) method like this:
- (void)actionOnCell:(UITableViewCell *)cell fromView:(UIView *)sender withItem:(id)sourceItem;
so in this way, I know where from show my popover, and what information (appropriate to sourceItem) show in it.
EDIT Also, if there multiple controls on cell to avoid duplication of pretty similar methods you can just add one parameter to function mentioned above, and define enum of all possible actions
Create an action handler and a data source for the cell. Have your data source conform to the data source protocol (View Model). Then there is no need for the cell to even know about the data model.
In the interface: TableViewCell
#property (nonatomic, weak) id <SomeTableViewCellActionHandler> actionHandler;
#protocol SomeTableViewCellActionHandler <NSObject>
- (void)cell:(SomeTableViewCell *)cell didReceiveStartButtonAction:(UIButton *)button;
- (void)cell:(SomeTableViewCell *)cell didReceivePauseButtonAction:(UIButton *)button;
- (void)cell:(SomeTableViewCell *)cell didReceiveClearButtonAction:(UIButton *)button;
#end
Implementation
- (void)prepareActionsForControls
{
[self.startButton addTarget:self action:#selector(handleStartButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.pauseButton addTarget:self action:#selector(handlePauseButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[self.clearButton addTarget:self action:#selector(handleClearButtonAction:) forControlEvents:UIControlEventTouchUpInside];
}
- (void)handleStartButtonAction:(id)sender
{
[self.actionHandler cell:self didReceiveStartButtonAction:sender];
}
- (void)handlePauseButtonAction:(id)sender
{
[self.actionHandler cell:self didReceivePauseButtonAction:sender];
}
- (void)handleClearButtonAction:(id)sender
{
[self.actionHandler cell:self didReceiveClearButtonAction:sender];
}
When you create your cell in the View Controller
create an action handler that conforms to the MyTableViewCellActionHandler protocol, pass the action handler the View Controller if it needs to do presentation.
cell.actionHandler = self.tableViewCellActionHandler;
You may also provide a datasource for your cell and pass in a View Model. (MVVM) This will allow you to keep only presentation code in the cell and keep all of your business logic where it belongs. Separation of concerns.

is it possible to segue from a UITableViewCell on a UIView to another view

Xcode 4.6.1 iOS 6 using storyboards
My problem is this
I have a UITableView with dynamic prototype cells on a UIView in a UIViewController (that is itself embedded in a navigation controller) and I want to segue from one specific cell to another view
(Before anyone suggests I should just be using a UITableViewController , I do have other things on the UIView, so i'm set up this way for a reason.)
Now i'm not sure how to go about creating the segue
If I drag from the prototype UITableViewCell to create a segue , all the generated cells automatically call the the segue - when i need only one to do so. This is normal behaviour and I would get around this if i was using a UITableViewController by creating the segue by dragging from UITableViewController and calling [self performSegueWithIdentifier:.... From my didSelectRowAtIndexPathMethod so only the specific cell I want to perform this segue triggers it.
I don't have a UITableViewController in this case - just my UITableView on a UIView that is part of a UIViewController subclass
I've been playing around and I have just discovered that i cannot drag from the UITableView - doesn't let you do that, so that was a deadend.
My only choice that seemed left to me was to drag from the UIViewController
So i tried that and of course XCode throws up an error on the perform segue line telling me i have ... No visible interface for 'LocationTV' declares the selector performSegueWithIdentifier. LocationTv being my tableview subclass.
What is the correct way to attempt to call the new view in this situation
Thank
Simon
First of all segues can be use only between UIViewControllers. So in case you want to perform a segue between two views that are on the same view controller, that's impossible.
But if you want to perform a segue between two view controllers and the segue should be trigger by an action from one view (inside first view controller) well that's possible.
So in your case, if I understand the question, you want to perform a segue when the first cell of a UITableView that's inside of a custom UIView is tapped. The easiest approach would be to create a delegate on your custom UIView that will be implemented by your UIViewController that contains the custom UIView when the delegate method is called you should perform the segue, here is a short example:
YourCustomView.h
#protocol YourCustomViewDelegate <NSObject>
-(void)pleasePerformSegueRightNow;
#end
#interface YourCustomView : UIView {
UITableView *theTableView; //Maybe this is a IBOutlet
}
#property(weak, nonatomic) id<YourCustomViewDelegate>delegate;
YourCustomview.m
#implementation YourCustomview
# synthesise delegate;
//make sure that your table view delegate/data source are set properly
//other methods here maybe
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
if(indexPath.row == 0) { //or any other row if you want
if([self.delegate respondsToSelector:#selector(pleasePerformSegueRightNow)]) {
[self.delegate pleasePerformSegueRightNow];
}
}
}
YourTableViewController.h
#interface YourTableViewController : UIViewController <YourCustomViewDelegate> {
//instance variables, outlets and other stuff here
}
YourTableViewController.m
#implementation YourTableViewController
-(void)viewDidLoad {
[super viewDidLoad];
YourCustomView *customView = alloc init....
customView.delegate = self;
}
-(void)pleasePerformSegue {
[self performSegueWithIdentifier:#"YourSegueIdentifier"];
}
You can create any methods to your delegate or you can customise the behaviour, this is just a simple example of how you can do it.
My Solution
I ended up using a delegation pattern
I made a segue dragging from the my UIViewController - specifically dragging from the viewController icon (the orange circle with a white square in it - from the name bar thats under the view in the storyboard - although you could also drag from the sidebar ) to the view that i wanted to segue to.
I needed to trigger this segue from a table view cell on a table view.
TableView Bit
So i declared a protocol in my tableview header file - which is called LocationTV.h - as follows
#protocol LocationTVSegueProtocol <NSObject>
-(void) makeItSegue:(id)sender;
#end
Below that I declare a property to hold my delegate
#property (nonatomic, strong) id<LocationTVSegueProtocol> makeSegueDelegate;
To actually trigger the segue i called the makeItSegueMethod on my makeSequeDelegate in my didSelectRowAtIndexPath method
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
switch (indexPath.section) {
DLog(#"selected row %d",indexPath.row);
case dLocation:
{
if(indexPath.row == 2){
[_makeSegueDelegate makeItSegue:self];
} else if (indexPath.row == 7){
UIViewController Bit
and set up my UIViewController (named MultiTableHoldingVC) as implementing that protocol
#interface MultiTableHoldingView : UIViewController
<EnviroTVProtocol,LocationTVSegueProtocol> {
}
Below that i declared the protocol method in the list of my classes methods (although i'm not sure that is necessary as the compiler should know about the method as the decalration of implementing a protocol is essentially a promise to implement this method)
-(void) makeItSegue:(id)sender;
And then over in the implementation file of my UIViewController i wrote the method which essentially just calls preformSegueWithIdentifier
-(void) makeItSegue:(id)sender{
[self performSegueWithIdentifier:#"ChooseCountryNow"
sender:sender];
}
And to link it all together,as in the header file I had declared my instance of the tableView as follows
#property (strong, nonatomic) IBOutlet LocationTV *dsLocationTV;
I had to set that tables views delegate property to be self - which I did in my UIViewControllers -(void)ViewDidLoad method
_dsLocationTV.makeSegueDelegate = self;
It all seems a bit of a kludge calling a method to call a method and allprog suggestion is simpler (I cant for the life of me work out why it threw up errors for me) but this works just fine . Thanks to both allprog and danypata for their suggestions.
Hope this is helpful to someone out there
performSegueWithIdentifier: is a method of the UIViewController class. You cannot call it on a UITableView instance. Make your view controller implement the UITableViewDelegate protocol and set it as the delegate for the UITableView.
Another option is that you don't use segues. In the same delegate method do:
OtherViewController ov = [[OtherViewController alloc] init<<some initializer>>];
// Or in case of storyboard:
OtherViewController ov = [self.storyboard instantiateViewControllerWithIdentifier:#"ovidentifier"];
// push view controller
[self.navigationController pushViewController:ov animated:YES];
If the delegate object is different from the view controller, then the easiest solution is to add a weak property to the delegate's class that keeps a reference to the viewController, like this:
#property (weak) UIViewController *viewController;
and set it up in the viewDidLoad of the viewController
- (void) viewDidLoad {
self.tableView1.viewController = self;
}
Make sure that the tableView1 property is declared like this:
#property (IBACTION) (weak) SpecialTableView *tableView1;
Sometimes using the storyboard is more painful than writing the code yourself.

How to set up UITableView within a UIViewController created on a .xib file

I have a class like this:
#interface ExerciseLogDetails : UIViewController<UIActionSheetDelegate, UITableViewDelegate, UITableViewDataSource> {
where I am trying to display some elements followed by a UITextView. The UITextView element is created on Interface Builder. When executing this code:
- (void)viewDidLoad {
self.tableView = [[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStylePlain];
tableView.dataSource = self;
tableView.delegate = self;
[self.view addSubview:self.tableView];
}
a table shows, but not the one I configured in Interface Builder. It is completely blank and unformatted. How can I access my table and populate it progrmmatically with data?
Thank you!
Several of the tips on this thread helped me create this. I am going to offer some more complete code files in order to help others as well:
Step 1. Drag your UITableView onto your View Controller either in Storyboards or XIBs. In my example I am using a story board.
Step 2: Open your ViewController (in my case its just DefaultViewController) and add the two delegates for the UITableView: UITableViewDelegate and UITableViewDataSource. Also add a simple data source for population and the UITableView IBOutlet.
DefaultViewController.h
#import <UIKit/UIKit.h>
#interface DetailViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
#property (strong, nonatomic) IBOutlet UITableView *tableView;
#property (strong, nonatomic) NSMutableArray *newsArray;
#end
Step 3: Open your implementation file (DefaultViewController.m) and add the following:
#import "DetailViewController.h"
#interface DetailViewController ()
- (void)configureView;
#end
#implementation DetailViewController
#synthesize newsArray;
#synthesize tableView;
#pragma mark - Managing the detail item
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self configureView];
}
- (void)configureView
{
// Update the user interface for the detail item.
self.newsArray = [[NSMutableArray alloc] initWithObjects:#"Hello World",#"Goodbye World", nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark UITableViewDelegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// typically you need know which item the user has selected.
// this method allows you to keep track of the selection
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView
editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
return UITableViewCellEditingStyleDelete;
}
// This will tell your UITableView how many rows you wish to have in each section.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.newsArray count];
}
// This will tell your UITableView what data to put in which cells in your table.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifer = #"CellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifer];
// Using a cell identifier will allow your app to reuse cells as they come and go from the screen.
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifer];
}
// Deciding which data to put into this particular cell.
// If it the first row, the data input will be "Data1" from the array.
NSUInteger row = [indexPath row];
cell.textLabel.text = [self.newsArray objectAtIndex:row];
return cell;
}
#end
Step 4: Goto your Storyboards or XIB and select your UITableView and drag the datasource and delegate outlets onto your DefaultViewController to wire them up. Also you will need to wire up the Referencing Outlet for the UITableView to your IBOutlet tableView object you created in your header file.
Once this is finished you should be able to run it and the sample data will be in place.
I hope this along with the other tips on this thread will help others setup a UITableView from scratch on a ViewController.
If you configured a tableView in IB you shouldn't also create one programmatically, you should create #property (nonatomic, retain) IBOutlet UITableView *tableView; and connect it to the tableView you configured in IB.
Try to set a breakpoint in the tableView's
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
delegate method to see if this method get called.
From Apple UITableView docs:
A UITableView object must have an object that acts as a data source
and an object that acts as a delegate; typically these objects are
either the application delegate or, more frequently, a custom
UITableViewController object. The data source must adopt the
UITableViewDataSource protocol and the delegate must adopt the
UITableViewDelegate protocol. The data source provides information
that UITableView needs to construct tables and manages the data model
when rows of a table are inserted, deleted, or reordered. The delegate
provides the cells used by tables and performs other tasks, such as
managing accessory views and selections.
As u can see if u don't set a dataSource to your tableView, the tableView will not know how and what to display, so nothing will happen.
You can set one by calling tableView.dataSource = self; or in IB drag from your tableView to the file's owner (that is your viewController that must implement the UITableViewDataSource Protocol)
There are two methods in the UITableViewDataSource protocol that your dataSource must implement:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
and
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath
If u won't implement those methods u will get a compiler warnings.
You can have more control on how the tableView will look if you implement the UITableViewDelegate protocol - like row/header/footer height, selections and more...
From Apple UITableView docs:
UITableView overrides the layoutSubviews method of UIView so that it
calls reloadData only when you create a new instance of UITableView or
when you assign a new data source. Reloading the table view clears
current state, including the current selection. However, if you
explicitly call reloadData, it clears this state and any subsequent
direct or indirect call to layoutSubviews does not trigger a reload.
ReloadData get called when the tableView is created or when you assign a new dataSource (or when you explicitly call it of course..).
This is when the tableView needs to know what to display (how many sections?, how many rows?, and which cell to display?) - So this is when numberOfRowsInSextion method called.
Like Eyal said, you shouldn't create a UITableView programmatically and in the Interface Builder. Instead, it is much easier to just create one in Interface Builder and assigns it's delegate and datasource properties to File's Owner in IB.
Once you've done this, you don't need to create one programmatically and there's no need for a #property for the tableview.
Instead, you could have your UIViewController's class files look like this:
// YourViewController.h
#import <UIKit/UIKit.h>
#interface YourViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
#property (strong, nonatomic) NSArray *yourData;
#end
Where the NSArray will contain your data that you will enter into the table programmatically. You may use other data classes too like an NSDictionary depending on what data you have and how you want it to sit in the table.
// YourViewController.m
#import "YourViewController.h"
#implementation YourViewController
#synthesize yourData;
- (void)viewDidLoad
{
[super viewDidLoad];
// Here you are creating some data to go in your table by inputting it as an array.
// I just used some basic strings as an example.
NSArray *array = [[NSArray alloc] initWithObjects:#"Data1", #"Data2", #"Data3", nil];
// Copying the array you just created to your data array for use in your table.
self.yourData = array;
}
- (void)viewDidUnload
{
[super viewDidUnload];
self.yourData = nil;
}
#pragma mark Table View Data Source Methods
// This will tell your UITableView how many rows you wish to have in each section.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.yourData count];
}
// This will tell your UITableView what data to put in which cells in your table.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifer = #"CellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifer];
// Using a cell identifier will allow your app to reuse cells as they come and go from the screen.
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifer];
}
// Deciding which data to put into this particular cell.
// If it the first row, the data input will be "Data1" from the array.
NSUInteger row = [indexPath row];
cell.textLabel.text = [yourData objectAtIndex:row];
return cell;
}
#end
This should just create a simple UITableView with three entries of data that you have entered programmatically.
If you have any problems or questions just post a comment. :)
Hope this helps.

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