i have a cordova project in xcode 5.0.2 it works perfectly on a iphone5c but didnt work on iphone5s
i read some on this and thought that the problem is i have to build my project on 64bit architecture.
i make this build settings:
architecture - standart architecture (including 64-bit)(armv7, armv7s, arm64)
build active architecture only - no
and when i build i get this errors:
ld: warning: ignoring file /Users/chana/Library/Developer/Xcode/DerivedData/Pitaron- echagbyhunbeprbdfodckoblgtuq/Build/Products/Debug-iphonesimulator/libCordova.a, file was built for archive which is not the architecture being linked (x86_64): /Users/chana/Library/Developer/Xcode/DerivedData/Pitaron-echagbyhunbeprbdfodckoblgtuq/Build/Products/Debug- iphonesimulator/libCordova.a
Undefined symbols for architecture x86_64:
"_CDVLocalNotification", referenced from:
-[AppDelegate application:didReceiveLocalNotification:] in AppDelegate.o
"_CDVPluginHandleOpenURLNotification", referenced from:
-[AppDelegate application:handleOpenURL:] in AppDelegate.o
"_OBJC_CLASS_$_CDVCommandDelegateImpl", referenced from:
_OBJC_CLASS_$_MainCommandDelegate in MainViewController.o
"_OBJC_CLASS_$_CDVCommandQueue", referenced from:
_OBJC_CLASS_$_MainCommandQueue in MainViewController.o
"_OBJC_CLASS_$_CDVViewController", referenced from:
_OBJC_CLASS_$_MainViewController in MainViewController.o
"_OBJC_METACLASS_$_CDVCommandDelegateImpl", referenced from:
_OBJC_METACLASS_$_MainCommandDelegate in MainViewController.o
"_OBJC_METACLASS_$_CDVCommandQueue", referenced from:
_OBJC_METACLASS_$_MainCommandQueue in MainViewController.o
"_OBJC_METACLASS_$_CDVViewController", referenced from:
_OBJC_METACLASS_$_MainViewController in MainViewController.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
any body knows what to do?
thanks a lot.
The problem is with Xcode 5.1 coming with 64 bit support.
The cordova project created contains cordova library (‘CordovaLib.xcodeproj’ project in the project navigator pane) which is not configured for arm64.
To resolve this issue, click on ‘CordovaLib.xcodeproj’ where it shows project settings goto ‘Architectures’ and table and change all architectures to ‘$(ARCHS_STANDARD)’ or Standard Architectures. (They have been initially set to different values which is the reason for build failing)
The problem seems to be that your version of libCordova isn't compiled for arm64.
The quick fix is to remove arm64 from your list of build architectures - the 5s will happily run code compiled for armv7.
The proper fix is to upgrade Cordova to a version that has arm64 versions of the libraries compiled.
Related
I have built a cocoa framework via XCode 6.1.1, also created a universal version of the framework, then when I import the framework into a project, an compiling error:
Undefined symbols for architecture armv7:
"_OBJC_CLASS_$_UIResponder", referenced from:
_OBJC_CLASS_$_AppDelegate in AppDelegate.o
"_OBJC_METACLASS_$_UIResponder", referenced from:
_OBJC_METACLASS_$_AppDelegate in AppDelegate.o
"_UIApplicationMain", referenced from:
_main in main.o
"_OBJC_METACLASS_$_UIViewController", referenced from:
_OBJC_METACLASS_$_ViewController in ViewController.o
"_OBJC_CLASS_$_UIViewController", referenced from:
_OBJC_CLASS_$_ViewController in ViewController.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Wonder to know why?
And how to analyse the cause of the problem?
You have to add the armv7 architecture to your framework before building it.
Because the project where you use the framework in has this architecture.
You also can check the path to the framework (framework search-path)
So I have this Unity App that I'm trying to test in the iOS Simulator. I selected the simulator sdk in Unity before building. I already have the android version of the app released in the play store.
Anyway, I can't get it to build in Xcode. I keep getting these 3 build errors:
ld: warning: ignoring file /Users/myaccount/Desktop/untitled
folder/Libraries/libChartboost.a, missing required architecture i386 in file
/Users/danmelamed/Desktop/untitled folder/Libraries/libChartboost.a (2 slices)
ld: warning: ignoring file /Users/myaccount/Desktop/untitled
folder/Libraries/libSoomlaIOSStore.a, missing required architecture i386 in file
/Users/myaccount/Desktop/untitled folder/Libraries/libSoomlaIOSStore.a (2 slices)
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_CBAnalytics", referenced from:
objc-class-ref in ChartBoostBinding.o
"_OBJC_CLASS_$_Chartboost", referenced from:
objc-class-ref in ChartBoostBinding.o
objc-class-ref in ChartBoostManager.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
"_OBJC_CLASS_$_CBAnalytics", referenced from:
objc-class-ref in ChartBoostBinding.o
"_OBJC_CLASS_$_Chartboost", referenced from:
objc-class-ref in ChartBoostBinding.o
objc-class-ref in ChartBoostManager.o
ld: symbol(s) not found for architecture i386
How would I get chartboost to run in the simulator architecture? or if not, how can I disable chartboost so that I could test my app without it? I don't own any iOS devices. So I can only test on simulator.
I also tried to get the regular sdk build in Unity running in Xcode and I got different errors that I would need to deal with as well. I got 12 errors of Apple Mach O Linkers:
Undefined symbols for architecture armv7:
"_iosLogin", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosLogout", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosInit", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosSetShareDialogMode", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFeedRequest", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosAppRequest", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBSettingsPublishInstall", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBAppEventsSetLimitEventUsage", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosGetDeepLink", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBAppEventsLogPurchase", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBAppEventsLogEvent", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
What could it be?
The common causes for "Undefined symbols for architecture armv7" are:
You import a header and do not link against the correct library. This is common, especially for headers for libraries like QuartzCore since it is not included in projects by default. To resolve:
Add the correct libraries in the Link Binary With Libraries section of the Build Phases.
If you want to add a library outside of the default search path you can include the path in the Library Search Paths value in the Build Settings and add
-l{library_name_without_lib_and_suffix} (eg. for libz.a use -lz) to the Other Linker Flags section of Build Settings.
You copy files into your project but forgot to check the target to add the files to. To resolve:
Open the Build Phases for the correct target, expand Compile Sources and add the missing .m files.
You include a static library that is built for another architecture like i386, the simulator on your host machine. To resolve:
If you have multiple library files from your libraries vendor to include in the project you need to include the one for the simulator (i386) and the one for the device (armv7 for example).
Optionally, you could create a fat static library that contains both architectures.
Also try this
Remove Build Active Architecture Only (build setting parameter key is 'ONLY_ACTIVE_ARCH') from all of your static libraries' project build settings or overwrite it with 'NO'
I am attempting to update the Sphero PhoneGap plugin to work with the latest Cordova 3.4.1 and XCode 5.1.
The build works fine if I run it in XCode. In the Build Settings, I have specified "Valid Architectures" to just be armv7 and armv7s.
But if I do cordova build --device ios on the command line, then I get:
Running command: /Users/peteshau/dev/src/pearson/prototypes/robots-sphero/phonegap-test/platforms/ios/cordova/build --device
Build settings from command line:
ARCHS = armv7 armv7s arm64
CONFIGURATION_BUILD_DIR = /Users/peteshau/dev/src/pearson/prototypes/robots-sphero/phonegap-test/platforms/ios/build/device
SDKROOT = iphoneos7.1
VALID_ARCHS = armv7 armv7s arm64
...
ld: warning: ignoring file RobotsSphero/Plugins/com.orbotix.sphero.SpheroPlugin/RobotKit.framework/RobotKit, missing required architecture arm64 in file RobotsSphero/Plugins/com.orbotix.sphero.SpheroPlugin/RobotKit.framework/RobotKit (2 slices)
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_RKRobotProvider", referenced from:
objc-class-ref in spheroGap.o
"_OBJC_CLASS_$_RKRawMotorValuesCommand", referenced from:
objc-class-ref in spheroGap.o
"_OBJC_CLASS_$_RKPingCommand", referenced from:
objc-class-ref in spheroGap.o
"_OBJC_CLASS_$_RKStabilizationCommand", referenced from:
objc-class-ref in spheroGap.o
"_OBJC_CLASS_$_RKRollCommand", referenced from:
objc-class-ref in spheroGap.o
"_OBJC_CLASS_$_RKCalibrateCommand", referenced from:
objc-class-ref in spheroGap.o
"_OBJC_CLASS_$_RKBackLEDOutputCommand", referenced from:
objc-class-ref in spheroGap.o
"_OBJC_CLASS_$_RKGoToSleepCommand", referenced from:
objc-class-ref in spheroGap.o
"_OBJC_CLASS_$_RKRGBLEDOutputCommand", referenced from:
objc-class-ref in spheroGap.o
"_RKDeviceConnectionOnlineNotification", referenced from:
-[spheroGap setupRobot] in spheroGap.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
** BUILD FAILED **
(Same errors with cordova run --device and it fails to launch).
I'm trying to build it for my iPhone 5S which is running iOS 7.1.
From my limited understanding (I'm pretty unfamiliar with iOS development), it looks like the Valid Architectures restriction specified in the Build Settings are being ignored by cordova? Is there a way I can tell it to omit arm64 so I can get it to run?
(In case it's relevant, the native "RobotKit" frameworks appear to require the Deployment Target being set to 6.0 and various Linker flags to be set. From the command line output, it appears to be using the specified Linker flags OK).
This is a confirmed "deficiency" of Cordova:
https://issues.apache.org/jira/browse/CB-6716
I was able to get around it for now, by changing "Build Active Architecture Only" to "Yes".
Our phonegap app builds fine for the iphone simulator but generates linker errors when building the app on an iphone. the only thing that changed was installing testflight and a test app.
We already removed testflight and the test app, but the linker errors remain.
Any ideas on how to fix this?
We're on xcode 5 and phonegap 3.4.
Errors:
ld: warning: ignoring file /Users/c/Library/Developer/Xcode/DerivedData/s-fhgxmhdprdjvwahdbgwuagoragit/Build/Products/Debug-iphoneos/libCordova.a, file was built for archive which is not the architecture being linked (arm64): /Users/c/Library/Developer/Xcode/DerivedData/s-fhgxmhdprdjvwahdbgwuagoragit/Build/Products/Debug-iphoneos/libCordova.a
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_CDVWebViewDelegate", referenced from:
objc-class-ref in CDVInAppBrowser.o
"_OBJC_METACLASS_$_CDVViewController", referenced from:
_OBJC_METACLASS_$_MainViewController in MainViewController.o
"_OBJC_CLASS_$_CDVPlugin", referenced from:
_OBJC_CLASS_$_CDVDevice in CDVDevice.o
_OBJC_CLASS_$_CDVConnection in CDVConnection.o
_OBJC_CLASS_$_LowLatencyAudio in LowLatencyAudio.o
_OBJC_CLASS_$_CDVLogger in CDVLogger.o
_OBJC_CLASS_$_CDVInAppBrowser in CDVInAppBrowser.o
_OBJC_CLASS_$_InAppPurchase in InAppPurchase.o
"_OBJC_METACLASS_$_CDVPlugin", referenced from:
_OBJC_METACLASS_$_CDVDevice in CDVDevice.o
_OBJC_METACLASS_$_CDVConnection in CDVConnection.o
_OBJC_METACLASS_$_LowLatencyAudio in LowLatencyAudio.o
_OBJC_METACLASS_$_CDVLogger in CDVLogger.o
_OBJC_METACLASS_$_CDVInAppBrowser in CDVInAppBrowser.o
_OBJC_METACLASS_$_InAppPurchase in InAppPurchase.o
"_OBJC_CLASS_$_CDVViewController", referenced from:
_OBJC_CLASS_$_MainViewController in MainViewController.o
objc-class-ref in CDVDevice.o
"_CDVLocalNotification", referenced from:
-[AppDelegate application:didReceiveLocalNotification:] in AppDelegate.o
"_OBJC_METACLASS_$_CDVCommandDelegateImpl", referenced from:
_OBJC_METACLASS_$_MainCommandDelegate in MainViewController.o
"_OBJC_CLASS_$_CDVPluginResult", referenced from:
objc-class-ref in CDVDevice.o
objc-class-ref in CDVConnection.o
objc-class-ref in LowLatencyAudio.o
objc-class-ref in CDVInAppBrowser.o
objc-class-ref in InAppPurchase.o
"_OBJC_CLASS_$_CDVCommandDelegateImpl", referenced from:
_OBJC_CLASS_$_MainCommandDelegate in MainViewController.o
"_OBJC_CLASS_$_CDVUserAgentUtil", referenced from:
objc-class-ref in CDVInAppBrowser.o
"_OBJC_CLASS_$_CDVCommandQueue", referenced from:
_OBJC_CLASS_$_MainCommandQueue in MainViewController.o
"_OBJC_METACLASS_$_CDVCommandQueue", referenced from:
_OBJC_METACLASS_$_MainCommandQueue in MainViewController.o
"_CDVPluginHandleOpenURLNotification", referenced from:
-[AppDelegate application:handleOpenURL:] in AppDelegate.o
-[CDVInAppBrowser openInSystem:] in CDVInAppBrowser.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
This kind of problems occur while updating your Xcode but any third party tool you are using may not be updated with this architecture armv64.
So Click on your Project Navigator from XCode.
Click On Targets from your Project and click on BuildSettings from it.
Find Valid Architectures in it.
Just double click on that and remove armv64 from that.
Make sure there is armv7 and armv7s only.
In my case this worked for me.
Clean and build your project. It should work fine now.
Hope it helps you.
EDIT
Now, as of Feb 1st 2015, apple will not allow apps without arm64 architecture supported.
So make sure that all the apps submitted have arm64 support.
seems like we also unintentionally upgraded to xcode 5.1, causing the problem. phonegap 3.4 and xcode 5.1 are incompatible unless you make some changes.
here is the solution: http://shazronatadobe.wordpress.com/2014/03/12/xcode-5-1-and-cordova-ios/
Sorry if this might seem like a trite answer, but the following steps are usually what I always do when I see linker errors :
Ensure your code is up to date, with all the latest fixes and versions.
Make sure you update your submodules. In git : git submodule update --init --recursive
Please do a Clean Build Folder : Go to Product, Hover on Clean and press together (Command + Option) and click on "Clean Build Folder".
Rinse and Repeat.
In case you have any modules that are not being references correctly, head over to your Build Phases, REMOVE the modules that are troubling you and re-add them.
I am trying to archive my IOS project in Xcode 5 for distribution and I get an error which says "Apple Mach-O Link Error and:
Undefined symbols
for architecture arm64: "_OBJC_METACLASS_$_CDVCommandDelegateImpl",
referenced from: _OBJC_METACLASS_$_MainCommandDelegate in MainViewController.o "_CDVLocalNotification",
referenced from: -[AppDelegate application: didReceiveLocalNotification: ] in AppDelegate.o "_OBJC_CLASS_$_CDVCommandDelegateImpl",
referenced from: _OBJC_CLASS_$_MainCommandDelegate in MainViewController.o "_OBJC_CLASS_$_CDVCommandQueue",
referenced from: _OBJC_CLASS_$_MainCommandQueue in MainViewController.o "_OBJC_METACLASS_$_CDVViewController",
referenced from: _OBJC_METACLASS_$_MainViewController in MainViewController.o "_OBJC_CLASS_$_CDVViewController",
referenced from: _OBJC_CLASS_$_MainViewController in MainViewController.o "_OBJC_METACLASS_$_CDVCommandQueue",
referenced from: _OBJC_METACLASS_$_MainCommandQueue in MainViewController.o "_CDVPluginHandleOpenURLNotification",
referenced from: -[AppDelegate application: handleOpenURL: ] in AppDelegate.o
ld: symbol(s) not found
for architecture arm64
clang: error: linker command failed with exit code 1(use - v to see invocation)
In short how do I fix this?
Thanks
do the following steps
Select your Project icon
Choose Build Settings.
For "Architectures", select $ARCHS_STANDARD - Standard architectures
(armv7, armv7s, arm64)
For "Valid Architectures", add "arm64"
Select your CordovaLib.xcodeproj icon
In the Build Settings for the Project (not Target), delete the
conditional architecture settings (hover to see the minus sign)
For "Architectures", select $ARCHS_STANDARD - Standard architectures
(armv7, armv7s, arm64)
For "Valid Architectures", add "arm64"
Goto 6, but now do it for "Target"
if you found any issue please let me know.
There are a number of related answers for this situation, which stems from Apple adding arm64 to the default architectures in Xcode 5.1.
Looks like you are using cordova, so I'd start here:
xcode 5.1: libCordova.a architecture problems