I'm setting up a view controller in my iOS app to put an item into an array when a submit button is pressed. However, I'm receiving an error that the 'item' property isn't found in the object. I suspect this is because 'item' is defined in a different implementation, XYZMatchCenterViewController.m, but I'm not sure how to make it so that XYZBuyViewController.m makes use of it as well.
XYZBuyViewController.m:
#import "XYZBuyViewController.h"
#interface XYZBuyViewController ()
#property (weak, nonatomic) IBOutlet UITextField *itemName;
#property (weak, nonatomic) IBOutlet UIButton *submitButton;
#end
#implementation XYZBuyViewController
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if (sender != self.submitButton) return;
if (self.itemName.text.length > 0) {
self.Item = [[XYZItem alloc] init];
self.Item.itemName = self.itemName.text;
}
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
XYZMatchCenterViewController.m:
#import "XYZMatchCenterViewController.h"
#import "XYZItem.h"
#interface XYZMatchCenterViewController ()
#property NSMutableArray *items;
#end
#implementation XYZMatchCenterViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.items = [[NSMutableArray alloc] init];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return [self.items count];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return 3;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ListPrototypeCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
XYZItem *Item = [self.items objectAtIndex:indexPath.row];
cell.textLabel.text = Item.itemName;
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
#end
You haven't declared an item property at all. You have a property called items—perhaps you mean that.
Related
in an iOS app I have a tableview which shows core data records. I don't know how to implement the canMoveRowAtIndexPath method. The core data entity name is ToDoPro, and I have created an attribute called displayOrder which should retain the display order in the table. My question is, taking into account the current code, what should I include in the canMoveRowAtIndexPath method to store the last display order for future views of the table.
Here is current code:
#import "TodayListViewController.h"
#import "AppDelegate.h"
#import "ToDoPro.h"
#interface TodayListViewController ()
#property (nonatomic, strong)NSArray* fetchedRecordsArray;
#end
#implementation TodayListViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
-(BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
return YES;
}
-(void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath
{
}
- (void)viewDidLoad
{
AppDelegate* appDelegate = [UIApplication sharedApplication].delegate;
self.fetchedRecordsArray = [appDelegate getAllToDoRecords];
[self.tableView reloadData];
[[self navigationItem] setRightBarButtonItem:[self editButtonItem]];
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [self.fetchedRecordsArray count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
ToDoPro* todopro = [self.fetchedRecordsArray objectAtIndex:indexPath.row];
cell.textLabel.text = [NSString stringWithFormat:#"%#",todopro.todotext];
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
#end
I'm going through the Apple Start Developing Guide and I have encountered an error in the demo app.
The code is as follows:
#import "XYZToDoListViewController.h"
#import "XYZToDoItem.h"
#interface XYZToDoListViewController ()
#property NSMutableArray *toDoItems;
-(void)viewDidLoad{
[super viewDidLoad];
self.toDoItems = [[NSMutableArray alloc]init];
[self loadInitialData];
}
#end
#implementation XYZToDoListViewController
-(void)loadInitialData{
XYZToDoItem *item1 = [[XYZToDoItem alloc]init];
item1.itemName = #"Buy Milk";
[self.toDoItems addObject:item1];
XYZToDoItem *item2 = [[XYZToDoItem alloc]init];
item2.itemName = #"Go Shopping";
[self.toDoItems addObject:item2];
XYZToDoItem *item3 = [[XYZToDoItem alloc]init];
item3.itemName = #"Wake Up";
[self.toDoItems addObject:item3];
}
- (IBAction)unwindToList:(UIStoryboardSegue *)segue
{
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [self.toDoItems count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ListPrototypeCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
XYZToDoItem *toDoItem = [self.toDoItems objectAtIndex:indexPath.row];
cell.textLabel.text = toDoItem.itemName;
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
}
#end
On building it comes up with an error saying it expected ; after viewDidLoad.
I have googled this to see if I can figure out why but can't seem to.
put this in your .h file
#interface className : Class that you inherit
#property NSMutableArray *toDoItems;
#end
of course, you'd need to replace className with your name for the class, and the 'Class that you inherit' with the super classes such as NSObject, UIViewController, UIView, or any other class.
and put this in your .m file
#implementation className
-(void)viewDidLoad{
[super viewDidLoad];
self.toDoItems = [[NSMutableArray alloc]init];
[self loadInitialData];
}
#end
that should help.
Hope it helps :)
It looks like you might either have the property:
#property NSMutableArray *toDoItems;
In the implementation file (.m) or the method:
-(void)viewDidLoad{
...
}
In the header file (.h).
In addition you'll need an #implementation or #interface. Maybe you should update your question with the full code from the file.
The below property should be in .h file. Because in .h file we need to declare the method so property will declare the method which should be in .h file
#property NSMutableArray *toDoItems;
And below will be in .m file because in .m file we need to define the method.
- (void)viewDidLoad
{
[super viewDidLoad];
self.toDoItems = [[NSMutableArray alloc] init];
[self loadInitialData];
}
This is the code I've got so far, basically what's supposed to happen is that once you make a selection in the UITableView, you should then get a transition that will take you onto the UIWebView although all that's happening is once you make a selection it just highlights blue.
First view controller .h
#import <UIKit/UIKit.h>
#interface YoMaFifthViewController : UITableViewController
{
NSArray *data, *sites;
}
#end
First view controller .m
#import "YoMaFifthViewController.h"
#import "YoMaWebsiteViewController.h"
#interface YoMaFifthViewController ()
#end
#implementation YoMaFifthViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - view lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
data = [NSArray arrayWithObjects:#"Website", #"Developer", nil];
sites = [NSArray arrayWithObjects:
#"https://www.google.co.uk/",
#"https://www.google.co.uk/",
nil];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [data count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
// Configure the cell...
cell.textLabel.text = [data objectAtIndex:indexPath.row];
cell.detailTextLabel.text = [sites objectAtIndex:indexPath.row];
cell.imageView.image = [UIImage imageNamed:[data objectAtIndex:indexPath.row]];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle: (UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
YoMaWebsiteViewController *wvc = [[YoMaWebsiteViewController alloc] initWithNibName:#"YoMaWebsiteViewController" bundle:nil];
wvc.site = [sites objectAtIndex:indexPath.row];
[self.navigationController pushViewController:wvc animated:YES];
}
#end
Website view controller .h
#import <UIKit/UIKit.h>
#interface YoMaWebsiteViewController : UIViewController
{
IBOutlet UIWebView *webview;
}
#property (retain) NSString *site;
#end
Website view controller .m
#import "YoMaWebsiteViewController.h"
#interface YoMaWebsiteViewController ()
#end
#implementation YoMaWebsiteViewController
#synthesize site;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
NSURL *url = [NSURL URLWithString:self.site];
NSURLRequest *request = [NSURLRequest requestWithURL:url];
[webview loadRequest:request];
// Do any additional setup after loading the view from its nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
You would need an IB Action or a segue to the website view controller (for static cells). When it comes to dynamic prototypes, a segues would work. You can do the segues with a little bit of code. First, go to the storyboard and Control-drag from the First View Controller to the Website View Controller (use the icons on the bottom or use the document outline). Then, after giving the segue an identifier, use the following code:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[self performSegueWithIdentifier:#"yourSegueIdentifier" sender:[self.tableView cellForRowAtIndexPath:indexPath]];
}
Edit 2: If you're using a xib do this (no control drag):
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[self.navigationController pushViewController:viewControllerNameHere animated:YES sender:[self.tableView cellForRowAtIndexPath:indexPath]];
}
I am following this tutorial which helps a lot a beginner like me.
There are 2 screens, Players (which displays a list of players) and PlayerDetails(which displays details about a player and also allows adding a new one)
This is the code
#import <UIKit/UIKit.h>
#import "PlayerDetailsViewController.h"
#interface PlayersViewController : UITableViewController<PlayerDetailsViewControllerDelegate>
#property (nonatomic, strong) NSMutableArray *players;
#end
#import "Player.h"
#import "PlayerCell.h"
#import "PlayersViewController.h"
#class PlayerDetailsViewController;
#interface PlayersViewController ()
#end
#implementation PlayersViewController
#synthesize players;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.players count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
PlayerCell *cell = (PlayerCell *)[tableView dequeueReusableCellWithIdentifier:#"PlayerCell"];
Player *player = [self.players objectAtIndex:indexPath.row];
cell.nameLabel.text = player.name;
cell.gameLabel.text = player.game;
cell.ratingImageView.image = [self imageForRating:player.rating];
return cell;
}
- (UIImage *)imageForRating:(int)rating
{
switch (rating)
{
case 1: return [UIImage imageNamed:#"1StarSmall.png"];
case 2: return [UIImage imageNamed:#"2StarsSmall.png"];
case 3: return [UIImage imageNamed:#"3StarsSmall.png"];
case 4: return [UIImage imageNamed:#"4StarsSmall.png"];
case 5: return [UIImage imageNamed:#"5StarsSmall.png"];
}
return nil;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete)
{
[self.players removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
}
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
}
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"AddPlayer"])
{
UINavigationController *navigationController = segue.destinationViewController;
PlayerDetailsViewController *playerDetailsViewController = [[navigationController viewControllers] objectAtIndex:0];
playerDetailsViewController.delegate=self;
}
}
-(void) playerDetailsViewControllerDidCancel:(PlayerDetailsViewController *)controller
{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)playerDetailsViewController: PlayerDetailsViewController *)controller didAddPlayer:(Player *)player
{
[self.players addObject:player];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:[self.players count] - 1 inSection:0];
[self.tableView insertRowsAtIndexPaths: [NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[self dismissViewControllerAnimated:YES completion:nil];
}
#end
#import <UIKit/UIKit.h>
#import "Player.h"
#class PlayerDetailsViewController;
#protocol PlayerDetailsViewControllerDelegate<NSObject>
-(void)playerDetailsViewControllerDidCancel:(PlayerDetailsViewController*) controller;
-(void)playerDetailsViewController:(PlayerDetailsViewController *)controller didAddPlayer:(Player *)player;
#end
#interface PlayerDetailsViewController : UITableViewController
#property (strong, nonatomic) IBOutlet UITextField *nameTextField;
#property (strong, nonatomic) IBOutlet UILabel *detailLabel;
- (IBAction)cancel:(id)sender;
- (IBAction)done:(id)sender;
#property(weak, nonatomic) id<PlayerDetailsViewControllerDelegate> delegate;
#end
#import "PlayerDetailsViewController.h"
#class Player;
#interface PlayerDetailsViewController ()
#end
#implementation PlayerDetailsViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if(indexPath.section==0)
{
[self.nameTextField becomeFirstResponder];
}
}
- (IBAction)cancel:(id)sender
{
[self.delegate playerDetailsViewControllerDidCancel:self];
}
- (IBAction)done:(id)sender
{
Player *player = [[Player alloc] init];
player.name = self.nameTextField.text;
player.game = #"Chess";
player.rating = 1;
[self.delegate playerDetailsViewController:self didAddPlayer:player];
}
#end
Issue:
In PlayersViewController.m, on the following method:
-(void)playerDetailsViewController:PlayerDetailsViewController *)controller didAddPlayer:(Player *)player
I get the following error messages
Expected method body
Use of undeclared identifier player
What am i doing wrong?
You're missing an opening parenthesis:
-(void)playerDetailsViewController: PlayerDetailsViewController *)controller ...
should be:
-(void)playerDetailsViewController:(PlayerDetailsViewController *)controller ...
I am trying to embed custom designed TableView Cells (in interface builder). For starters I am trying to add a few text fields in its own section. I am able to show the custom designed tableview however I am doing something incorrect as it looks all messed up. Also not super clear on how to add additional sections. Can someone guide me to right direction? I tried following: http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/TableView_iPhone/TableViewCells/TableViewCells.html#//apple_ref/doc/uid/TP40007451-CH7-SW20
But got a little lost.
Here is what it looks like:
This is my setup in interface builder:
This is my code:
header file:
#import <UIKit/UIKit.h>
#interface SearchTableViewController : UITableViewController
{
}
#property (nonatomic, retain) IBOutlet UITableViewCell *priceRanceCell;
#end
implementation:
#import "SearchTableViewController.h"
#interface SearchTableViewController ()
#end
#implementation SearchTableViewController
#synthesize priceRanceCell=_priceRanceCell;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
self.title = NSLocalizedString(#"Some Search", #"Some Search");
self.tabBarItem.image = [UIImage imageNamed:#"search"];
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
#warning Incomplete method implementation.
// Return the number of rows in the section.
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"SearchViewCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure the cell...
NSInteger section = [indexPath section];
switch (section) {
case 0: // First cell in section 1
return self.priceRanceCell;
break;
default:
// Do something else here if a cell other than 1,2,3 or 4 is requested
return cell;
break;
}
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
}
#end
You need to implement heightForRowAtIndexPath:. Also, note that when you are dequeueReusableCellWithIdentifier:, the result maybe be nil, in which case you need to create a cell. You should modify your logic so you don't even try if its section 0.
In interface builder, click the custom cell you made, memorise the height; then click on the table view you are going to use, enter the row height from your memory.