All my UIView frames have height and width of 0 - ios

I have a storyboard with a view, but all my UIViews (actually UIViewTable and UIScrollView) appear to have a frame.width and frame.height of 0.
I can clearly see them in the simulator.
- (void) viewDidAppear:(BOOL)animated{
// check frame size of tableView
NSLog(#"Frame width = %f, height = %f", self.tableView.frame.size.width, self.tableView.frame.size.height);
// check contentSize of tableView
NSLog(#"contentSize width = %f, height = %f", self.tableView.contentSize.width, self.tableView.contentSize.height);
// check frame size of scrollView
NSLog(#"scrollView size - width = %f, height = %f", self.scrollView.frame.size.width, self.scrollView.frame.size.height);
[super viewDidAppear:animated];
}
All these logs show 0 for the height and the width.

Related

iOS UIScrollView pinch zoom adds white space

I'm implementing pinch to zoom of an image using UIImageView inside a UIScrollView. The scroll view doesn't take full screen size. I made the background of the scrollview green. I then pinch-zoomed in the image.
The problem is that when I scroll the zoomed image it's not centered correctly in the scroll view and has some space to the right and bottom. If I try to scroll to the top or left the scroll view doesn't allow to scroll to the end of the image by similar amount of space. The amount of space seems to be related on how I move my fingers when doing the pinch gesture.
Here is a screenshot:
Here is my code:
// On viewWillAppear:
- (void)loadMyImage
{
self.myImage.contentMode = UIViewContentModeScaleAspectFit;
self.myImage.image = self.originalImage; // an UIImage loaded from gallery
self.myImage.bounds = CGRectMake(0, 0, self.originalImage.size.width, self.originalImage.size.height);
self.scrollView.bounds = CGRectMake(0,0,320,200);
self.scrollView.frame = CGRectMake(0,0,320,200);
self.scrollView.minimumZoomScale=1.0f;
self.scrollView.maximumZoomScale=2.0f;
self.scrollView.delegate = self;
self.myImage.userInteractionEnabled = YES;
}
// Scroll view zooming events:
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{return self.myImage;}
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale
{
CGSize boundsSize = self.scrollView.bounds.size;
CGRect contentsFrame = self.myImage.frame;
if (contentsFrame.size.width < boundsSize.width) {
contentsFrame.origin.x = (boundsSize.width - contentsFrame.size.width) / 2.0f;
} else {
contentsFrame.origin.x = 0.0f;
}
if (contentsFrame.size.height < boundsSize.height) {
contentsFrame.origin.y = (boundsSize.height - contentsFrame.size.height) / 2.0f;
} else {
contentsFrame.origin.y = 0.0f;
}
self.myImage.center = CGPointMake(
contentsFrame.origin.x + contentsFrame.size.width / 2.0f,
contentsFrame.origin.y + contentsFrame.size.height / 2.0f);
CGPoint offset = CGPointMake(
self.myImage.center.x - self.scrollView.bounds.size.width / 2.0f,
self.myImage.center.y - self.scrollView.bounds.size.height / 2.0f);
[UIView animateWithDuration:.25 animations:^{
[self.scrollView setContentOffset:offset];
}];
NSLog(#"Final state of frame: %g x %g (%g , %g) and center (%g , %g)",
self.myImage.frame.size.width, self.myImage.frame.size.height,
self.myImage.frame.origin.x, self.myImage.frame.origin.y,
self.myImage.center.x, self.myImage.center.y);
NSLog(#"offset: (%g , %g)",
self.scrollView.contentOffset.x, self.scrollView.contentOffset.y);
NSLog(#"Inset left %g , right %g , top %g , bottom %g",
self.scrollView.contentInset.left,
self.scrollView.contentInset.right,
self.scrollView.contentInset.top,
self.scrollView.contentInset.bottom);
NSLog(#"==================================");
}
And here is my output:
Initial state of bounds: 320 x 200
of frame: 320 x 200 (0 , 0) and center (160 , 100)
offset: (0 , 0)
==================================
Final state of frame: 640 x 400 (0 , 0) and center (320 , 200)
offset: (160 , 100)
Inset left 0 , right 0 , top 0 , bottom 0
==================================
I tried setting automaticallyAdjustsScrollViewInsets to NO, but my view controller doesn't respond to the selector. And besides, the insets report 0-s.
Any solution or work-around would be great. Any idea or possible explanation for this behavior would also be appreciated.
I suggest you to use the following library in Github:
https://github.com/akhiljayaram/PJImageZoomView
Don't forget to add
self.automaticallyAdjustsScrollViewInsets = NO;
in your viewcontroller.
Hope this helps! :)

UIScrollview doesn't scroll iOS

I'm creating several scroll views in one view that scroll horizontally. The following code works fine:
-(void)updateSection {
builder = [NSMutableArray array];
float xPosition = 0;
float xposbut = 100;
scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 100, self.frame.size.width, self.frame.size.height - 69)];
scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
scrollView.delegate = self;
[self addSubview:scrollView];
for (int i = 1; i < itemArticleArray.count; i++) {
ItemView *item = [ItemView loadNibs];
item.frame = CGRectMake(xposbut, 10, item.frame.size.width, item.frame.size.height);
xPosition += scrollView.frame.size.width + 2;
xposbut += 500;
UIView *seperatorView = [[UIView alloc] initWithFrame:CGRectMake(xposbut - 50, 4, 2, scrollView.frame.size.height - 8)];
[scrollView addSubview:seperatorView];
xPosition += scrollView.frame.size.width + 4;
[scrollView addSubview: item];
[builder addObject:item];
}
[scrollView setContentSize:CGSizeMake(xposbut, scrollView.frame.size.height)];
[self addSubview:scrollView];
}
However, when I change the 8th line of code to the following:
scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 400, self.frame.size.width, self.frame.size.height - 69)];
It cause the layout to look fine, but the scroll views do then not scroll at all. Any ideas?
you set the contentSize.height to the scrollView.frame.size.height and so the scrollView cant scroll. you have to set the contentSize to the total height of you scrollView, including the not visible area. The frame is only the area on screen.
UIScrollview will scroll when content size is bigger then frame size. In your code you set content size equal to frame size that's why your scrollview is not scrolling.
Set the content size for the scroll view. The content size should be greater than frame.size, then only the scroll view will scroll. And also enable scrolling.
Use the code
scrollView.scrollEnabled=YES;
scrollView.contentSize=CGSizeMake(CGFloat width, CGFloat height);
Height should be greater than scrollView.frame.size.height and add contents inside scrollview beyond the scrolview's frame.
You must give the scroll some space to work so check this out:
Create the scroll in the storyboard
Create an outlet for the scroll
And the in the .m file you must paste these lines
The code:
(void)viewDidLoad {
[super viewDidLoad];
yourScroll.scrollEnabled=YES;
yourScroll.contentSize=CGSizeMake(self.view.frame.size.width, self.view.frame.size.height*2);
}
/*
* yourScroll.contentSize=CGSizeMake(your desired scroll width, your desired scroll height);
* The values must be bigger than the viewController size
*/

UITableView doesn't display based on its height in iOS 7

I have an expandable UITableView, which can expand/collapse when users press a button.
The way is that I change its content when the button is pressed, and assign the contentSize.height to the height of the tableview. It works properly in iOS 6.
However, in iOS 7, no matter what value I set to the height of the tableview, it displays like the height is never changed and the new content is cut off. The height seems to stick to the origin height in the storyboard. But if I print the height of the tableview, it's right the value I set.
Here is how I change its height:
//Do some change to the content...
[tableview reloadData];
NSLog(#"height: %f, contentHeight: %f", tableview.frame.size.height, tableview.contentSize.height);// print height: 60, contentHeight: 160
CGRect frame = tableview.frame;
frame.size.height = tableview.contentSize.height;
tableview.frame = frame;
NSLog(#"height: %f, contentHeight: %f", tableview.frame.size.height, tableview.contentSize.height);// print height: 160, contentHeight: 160
Any ideas?
p.s. The tableview is in a UIScrollView. (if it matters.)
I think your problem is the scrollview.
try something like this:
CGRect screen = [[UIScreen mainScreen] bounds];
CGSize scrollViewContentSize = CGSizeMake(screen.size.width, screen.size.height);
[self.scrollView addSubview:tableview];
scrollViewContentSize.height += tableview.frame.size.height;
[self.scrollView setContentSize:scrollViewContentSize];
[self.view addSubview:self.scrollView];

Resize UIScrollView with setcontentsize

I am trying to resize UIScrollView inside a UICOllectionViewCell but it doesn't resize it.
-(int)resizeScrollView:(int)height{
NSLog(#"Before Scroll height %f",self.scrollView.frame.size.height);
float currentHeight=self.scrollView.frame.size.height+height+200;
NSLog(#"height %f",currentHeight);
CGSize size=CGSizeMake(self.scrollView.frame.size.width ,
currentHeight + 10 );
[self.scrollView setContentSize:size];
self.scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
NSLog(#"After Scroll height %f",self.scrollView.frame.size.height);
return currentHeight;
}
Setting the contentSize adjusts the amount of logical space that the scroll view scrolls over. You need to set the frame or the bounds to adjust the size of the scrollview in its parent view.
CGRect scrollFrame = self.scrollView.frame;
scrollFrame.size.height += height + 210;
self.scrollView.frame = scrollFrame;

contentOffset Changes when Setting UITextView Frame in textViewDidChange

I am trying to set the height of a UITextView dynamically in textViewDidChange. I get the frame to adjust to the proper height, but when the height is greater than a threshold that I have set, then the textView should just scroll with a new line. However, the contentOffset gets messed up and it doesn't scroll down to fully include the new line.
- (void)viewDidLoad
{
[super viewDidLoad];
_textView.frame = CGRectMake(60, 100, 200, _textView.contentSize.height);
_textView.scrollEnabled = NO;
}
- (void)textViewDidChange:(UITextView *)textView
{
NSLog(#"Offset: %f", _textView.contentOffset.y);
CGFloat height = _textView.contentSize.height;
_textView.scrollEnabled = NO;
if (_textView.contentSize.height >= 120) {
height = 120;
_textView.scrollEnabled = YES;
_textView.contentOffset = CGPointMake(0, _textView.contentSize.height - _textView.frame.size.height);
}
CGRect frame = _textView.frame;
frame.size.height = height;
_textView.frame = frame;
}
I suppose an easier way of explaining what is happening is this. On a completely blank view controller add a UITextView in Storyboard. Then add only these three lines into textViewDidChange:
CGRect frame = _textView.frame;
frame.size.height = _textView.contentSize.height;
_textView.frame = frame;
Every other time the textView's height increases, the text is not vertically centered. If you scroll it around though and then let go it will return to the correct position. The frame is always the correct size. It is the contentOffset that is not quite right.
I wonder if you could post some code as to what you're actually doing?
I've just tried this on 5.0 and this works.
-(void) textViewDidChange:(UITextView *)textView {
int maxHeight = 30;
CGFloat height = [textView.text sizeWithFont:textView.font constrainedToSize:CGSizeMake(textView.frame.size.width, 99999) lineBreakMode:NSLineBreakByWordWrapping].height;
CGRect rect = textView.frame;
rect.size.height = MIN(height, maxHeight);
[textView setFrame:rect];
}

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