I released an update for my App and it was approved. It was approve despite the fact that it included a serious localization bug where most users are getting the wrong language. Is there any way to quickly revert back to the previous version, suspend current downloads of the current version, or anything else that might help aid this issue?
I did read the following thread from a couple years ago:
Can I revert to my previous version app in iTunes Connect?
I was hoping maybe there is a more painless solution to this now.
Btw, I did thoroughly test the version before it was added as a new version. So, I'm still not entirely sure what's wrong or how to fix it.
It is not possible to revert the app version. You can upload the previous version as new version again to fix this.
One thing you can do is : "Expediting an App Review"
Please check the following link.
https://developer.apple.com/appstore/contact/?topic=expedite
Thanks
Here's a snippet from iTunes Connect Help page :
Question: The new version of my app on the App Store has a bug. Can I use a previous version to replace it?
No. You cannot revert to a previous version on the App Store. You must submit a new version.
Source : iTunes Connect FAQ
Obviously the alternative would be to submit a new build but ask for expedited app review.
But that means that either your app is event-related or you have a critical bug that you need fixed as soon as possible.
I believe that you can prepare for problems by creating a fallback version with a higher version number and submitting it for approval with manual publishing. That should cause it to be quiescent in your store until you choose to fall back, and you publish it.
I am not certain whether you can then submit improved versions with a lower version number than your fallback version.
I had to do this recently. I was able to adjust a previous version archive. I started by copying the archive and opening the copy, then editing the info.plist files, adjusting/incrementing both the version and build numbers at both the archive and app package levels. Then uploaded to iTunes, which recognized it as a new version.
Preface: I agree with the other posts here that you can't perform a rollback through the iTunes Connect itself. Even if you could, you'd suffer the lag time it takes for users to update to the rolled-back-version. But that doesn't mean we can't still rollback apps.
Retroactively, you cannot rollback an app. Proactively, however, you can instrument your app to enable future rollbacks after a build has been released and installed.
High-level steps:
Build each version of your application as a framework
For each release build, include both the current and old framework versions
On app boot, decided which framework to load and execute (include sane defaults)
When you want to rollback, update the cached values across all user devices and wait for the next app open.
This strategy uses similar mechanics to feature flags which are commonly used to enable/disable features without re-releasing. However, in this case, you're "feature-flagging" your entire app version.
Is feature flagging between embedded libraries against App Store Guidelines?
No. Embedding two versions of your app into one release is not against App Store review guidelines:
4.7 HTML5 Games, Bots, etc.
Apps may contain or run code that is not embedded in the binary (e.g.
HTML5-based games, bots, etc.), as long as code distribution isn’t the
main purpose of the app, the code is not offered in a store or
store-like interface, and provided that the software (1) is free or
purchased using in-app purchase; (2) only uses capabilities available
in a standard WebKit view (e.g. it must open and run natively in
Safari without modifications or additional software); your app must
use WebKit and JavaScript Core to run third-party software and should
not attempt to extend or expose native platform APIs to third-party
software;
Similar to feature flags, all code that you plan to run is included in the binary that you submit for review. What's more, as long as you are rolling back to releases that Apple already reviewed and approved, you're not breaking the spirit of the guidelines.
Does this hurt performance?
I've profiled this approach against many of the popular and heavy open-source iOS apps including Wikipedia, Signal, Firefox, etc. You can be smart about deduping assets and shared libraries, resulting in a sandwiched-app-bundle size of about 1.2x the original size (really just depending on how much code you changed). You also incur about a 50ms startup cost when choosing which version of the app to boot.
IMO, both time and size increases are worthwhile in return for the ability to selectively rollback users experiencing issues while you take time implementing a fix.
Do real apps do this?
Major apps feature-flag between dylibs all the time when launching new features and optimizing performance. I have also heard of major tech companies using this app-level pattern for their largest releases. I have a personal app in the App Store using this pattern, and I have helped other developers do the same.
How can someone do this for their app
If you are comfortable going deep on the Xcode build system, you can follow the steps outlined above and with some fiddling, start feature flagging your app version on boot. Note that you'll also need some form of caching and a server endpoint to update the on-device flag.
The implementation described above is also exactly how screenplay.dev implements iOS rollbacks. The tool:
Adds two build targets to your Xcode project, one for building the framework version, and one for bundling the final release build.
Serves as a repository for your old app build versions.
Provides a web UI for toggling live versions.
Related
Im developing an SDK and its deployment target is set to 9.0. Im using some API's that are deprecated in iOS 10 and above and others that are deprecated at iOS 13 and above.
My question is what will happen to an app that is consuming my SDK and its deployment target is set to iOS 14? will my SDK be affected? will my methods get properly invoked? will it crash the hosting app? is the behaviour under these circumstances is unclear? or maybe all will run perfectly?
Any light on this would be appreciated, thanks.
First things first, deprecation is the first step in the process of ending the life of an API and Apple is warning the developers that these APIs will be removed in one of the future iOS releases. Nobody knows when except Apple. There is certainly a wisdom in that (e.g security concerns, better API design, etc).
Developing an SDK which uses deprecated APIs is generally considered a dead end. I am sure you have your own reasons, however, anyone who uses your SDK will be asking themselves whether there will be any value or will there be a maintenance overhead.
There are certain issues during the development stage that you should be aware of. If the app developer of an app who uses your SDK sets the deployment target to iOS14, most probably Xcode will flag this up as a warning. It depends on other things such as the development language that you are using, whether it is already compiled etc.
Assuming there is a good reason for you to move forward, there are several scenarios on what could happen.
In Production, the very short answer to your question is, the application will crash if the API is removed in the next OS upgrade by Apple (if the app developer doesn't take any action before it is released). However, long answer is a little bit more complicated than this.
The best case scenario is Apple doesn't remove the API for a very long time e.g UIWebView. I think it has been at least 5 years now since Apple deprecated the framework, and technical you can still build an app with the UIWebView. That means you do not have to do anything (in theory).
However, if the API is removed by the new OS update, there are several scenarios:
The device is eligible for an OS upgrade, THEN the app will most likely keep crashing when the API is called by the app/sdk.
If the device is NOT eligible for an OS upgrade (e.g stuck on iOS 10), the app will still live for a while on these devices until the owner buys a new device (whether the app developers takes action or not). That particular app version should also be available through iCloud purchases/downloads. So customers can re-download that version even if they delete it etc.
For an active app developer, the first scenario shouldn't happen. I would expect them to test the app on the next beta of the OS version and take action if there is an issue e.g ask you to provide an update, or replace your SDK with another one.
The API removal process can be a little bit more informed and Apple might force your hand, but be still gentle. Apple may make it explicit and warn developers that any new apps, or app updates which contain the API will not be accepted to App Store. This ties the app developers hands. They need to make a choice. This warning would be months in advanced and you would put this work into your backlog and plan for it.
The scenario in bullet point 2, on the other hand, may not be obvious at first, and Apple is doing a pretty good job of convincing the customers to buy the latest devices. There is a relative 2 year cycle, so you may not find many customer using older phones which are stuck on older OSs. This may be ignored depending on your significance level.
The app developers may or may not be able to keep the min target of the app. If they are so adamant then most likely their app will not be compatible with the latest devices or Apple may refuse their updates (as above). Then that means it is pretty much the end of life of the app, only used by a handful of customers.
There is also scenario where Apple may also remove the applications from App Store and iCloud download which are not maintained for a certain period of time (this has happened).
I've just published an app on Apple's store and I'm wondering about having multiple versions of the same app for testing on TestFlight. Of course dev doesn't stop when publishing... from now on I'll have to update the app store version (v1.0.0) with bug fixes (v1.0.1, v1.0.2, ...) and before doing so I'd like to check them in test flight to ensure the fix was appropriate.
My problem is that I'm already starting to develop the next version with further functionalities of the app which will become v1.1
So ideally I'd like to have my app available both for my bug fixes, for instance v1.0.2 and also my next version v1.1.0 (this will include all bug fixes made to the store version and also many new features, refactors, redesign, etc)
I know that if I build and upload to the apple store connect a build with v1.1.0 (next version) I won't be able to upload one for a built with a bug fix on the current app store version (v1.0.2) since this version would be lower than the one I uploaded (next version)
Is there a way to accomplish this? I've read this article https://savvyapps.com/blog/using-testflight-to-distribute-multiple-versions-ios-app which solution is to create extra applications in iTunes with different app ids and bind them to different certificates. But what will happen when the next release is ready to be in the store? I would have to release it and then disable the previous one? How may this affect my users? Will they have to re-install a new app rather than updating it?
I really need to start testing and checking the next release of my app in TestFlight and also support the current one with updates if something pops up. Thanks in advance!
I am able to upload multiple versions of the app to TestFlight. Each upload requires a higher version/build number, but you can switch the TestFlight test version between them as need be for testing.
Once I submit a particular build for release, however, I seem to lose the TestFlight access to the old builds.
In short, you can have many builds available in TestFlight, but once you submit the app for release, you have to start over making builds for TestFlight.
You keep talking about numbers like v1.0.1. That looks like a public-facing version string, with a major, minor, and patch number.
But that is not what TestFlight cares about. Well, it cares to some extent. But all TestFlight really cares about is that every new build you upload has a new build number. This is just an integer which you simply increment every time you submit a new build.
So you could have v1.0.1(23) on the App Store, and then on TestFlight you could upload v1.0.2(24) which starts moving forward toward version 1.0.2, but also upload v1.0.2(25) which is actually an attempt at a prospective version 1.1. TestFlight doesn't know or care what these different builds signify. They can all exist simultaneously on TestFlight. Keeping them all straight and on their individual trajectories is up to you.
I have my enterprise application (intranet web application) released long back. I also have an iPhone app on AppStore to provide some essential web application functionalities on mobile.
This iPhone app runs against the webapis exposed by this web application and is strongly dependent on it.
I have recently released a new version of my web application which is substantially different from the previous version (technically) and is a major release.
Although it caters to the same business functionality.
When I say a major release I mean the entities, signalR version etc are totally incompatible with the previous one.
Now I have to release a mobile app similar to the one I already have on AppStore but running against the new webapis exposed by the new version of webapplication.
I have to keep on supporting Clients using both of the versions of my enterprise application and cannot have a single iPhone app catering to both due to the strong incompatibility between the two versions of the webapplication.
But going through the Apple Developer site I found below
App Store Review Guidelines
2.20 Developers "spamming" the App Store with many versions of similar apps will be removed from the iOS Developer Program
I am really confused in releasing the new app which is similar to the previous one but
Differs substantially in code base
Has a different App Icon, AppName and AppID offcourse.
Is not intended for spamming but for business continuity.
Please help me as I am clueless on this.
Note: I have already gone through all the related posts on publishing similar iOS Apps but somehow didn't receive any inputs on this specific case.
While it would be preferable from an OOP point of view - if the UI and UX of both apps are the same - to allow the app's user (or the app itself) to select the correct data provider w.r.t. your web application's version, e.g. have interchangeable implementations that yield the same results depending on the backend, your approach might not be considered 'spamming' the store.
That guideline is intended to hold back developers just changing assets and names of apps (mostly games) and release basically the same codebase 100 times, maximizing efficiency and getting promoted as 'new app' regulary.
Seeing as you already made the conceptually bad decission to develop two different apps, submit both (or seeing as the old one might already be in the store, the new one) and see what review says; there's no harm in trying.
When submitting an update to an app to the app store (via iTunes Connect?), is the update necessarily a whole binary? Can an update come in the form of a patch? If a second version of an app shares a lot of assets and logic from the previous version, does all that logic/resources get reinstalled wholly regardless?
There are no patches. It's installed as an entire read-only bundle. The old bundle is replaced with the new bundle.
Application data is retained (ie. documents folder, NSUserDefaults).
As everyone said before me Apple does not supply a way to hot-patch native apps, moreover it has a clear restriction - "No remote code injection".
The only thing I can add is that hybrid apps which use a javascript platform allow you to remotely replace the JS file, so you can actually change functionality remotely.(without having to release a new version) other solutions I have seen are in the gray area and allow you to run Lua Script remotely to change app functionality.
We # Rollout.io have a different approach, we allow you to hot-patch production apps without code injection on native applications, you can read more on how the tech works here
Rollout is meant to help mobile developers solve production quality issues, hot-patching production apps, debugging production env, adding/removing analytics, etc.
Disclosure: I'm from the Rollout.io team.
iOS 6 now supports delta app updates. This is awesome, and makes Real Racing 3 (a 1.1GB app) update in about 30 seconds instead of 20 minutes!
https://developer.apple.com/library/ios/#qa/qa1779/_index.html
Q: How can I reduce the downloaded size of my app update for users
that already have the previous version installed?
A: Starting with iOS 6, the app store will automatically produce an
update package for all new versions of apps submitted to the store.
This package is optimized for updating an app from one version to
another, and contains files that have changed between the prior
version of an app and the new version of the app, excluding files that
have not changed.
When used optimally, an update package is significantly smaller to
download than the full package of the app and the update will install
more quickly. Also, in many cases, this mechanism allows updates to
large apps to be downloadable over cellular networks where app
downloads are subject to a size limit.
In addition to new content, the update package contains instructions
on how to transform the prior version of the app into the new version
of the app. New files will be added, modified files will be replaced
with their updated counterpart, and deleted files will be removed as
part of this transformation. As far as the developer and user are
concerned, this process is entirely transparent and the resulting
updated app will be indistinguishable from a full download of the
corresponding updated version of their app.
Further instructions for developers available at the link above.
My application is in the Apple App Store but when downloaded it crashes after the splash screen.
I thought the week long approval process was to ensure the quality of the app.
Version 1.0 of my app does run but I hear there is no way to roll it back. For now I have changed the availability date to the future so that people do not download it. When will it be taken out of the search results?
Thanks.
The approval process is not for QA testing. (Of course, they will reject an app if it crashes while testing they are other for things, such as violation of various SDK rules, HIG guidelines, etc.) A developer has to test and QA your apps themselves on the OS versions and the iOS device types for which they submit the app as appropriate for, and under stress conditions as well. A developer also needs to make very certain that the build they submit is identical (except for certificate signing) to the builds they have tested. (It is a common mistake to have different Build Settings or source files selected between the Release and Distribution builds.)
Check to see if a bad preference setting is the culprit.
Or if it worked only for you, then it may be the lack of a preference setting. You may have created a good preference before the bug was introduced.
Was taken out of search results by the end of the day.