Limit video buffer to X seconds in YouTube iframe player - ios

I have a YouTube IFrame player in a UIWebView. When the video is paused, the player keeps caching the video until its end. I'd like to limit the buffered part to no more than X seconds after the pausing/playing time point. How can I do that?
I haven't found any caching control in the IFrame API.
In the official iOS YouTube app, the caching seems to be limited to around 30s after the pausing/playing time.

There is no control over buffering through iFrame API. Buffering is usually determined with respect to viewer's own platform, device and connection and dynamically adjusted on the fly rather being controlled statically.
If that's the case for YouTube app or for the best of the user, that should be coming to the embed as well. You don't need to worry or try to control it.

Related

Youtube Iframe Player API Developer Policy Inquiries

I would like to ask about developer policies of Youtube Iframe Player API(https://developers.google.com/youtube/iframe_api_reference).
Our team is currently developing an iOS app including Youtube embedded player.
We would like to check if our use cases below violate the rules for embedded youtube player.
Would it be okay if we use invisible player which we set opacity zero for purpose of getting thumbnail images in video?
Thumnails are taken by invisible player in the way as seeking to specific time and capture view at the time.
The thumnails are solely used for progress bar which consist of sequential images as green box in the below image and each image indicates each parts of video and there is no other purposes.
Images are made and used only in client local environment and not saved in our database.
Additionaly, can we provide the thumbnail extracted in the above method which background is removed?
Would it be possible that we hide below title bar which shows when player paused by adjusting CSS style, view frame size ?
Is there the other way to hide title bar ?
it seems that there are other mobile app services in Korea also using embeded player without titlebar like ‘Cake’ ( https://apps.apple.com/kr/app/cake-케이크-영어회화/id1350420987 )
We are developing feature ‘Metronome’ using BPM(beat per minute). for this, we need to use Audio PCM data in Video. regarding this we are currently examining three cases.
is it allowed to extract audio file from video to get PCM data?
is it allowed to access to device’s audio buffer to get PCM data?
is it allowed to record audio with mobile device to make audio file ?
Is it possible to provide a Metronome function that repeatedly plays a specific sound simultaneously with the audio of the Youtube video?
Would it be okay if we invert embeded player left and right? we plan to provide a mirror mode for user so that they practice dance conveniently.
Is it possible to provide a function that play repeatedly the specific time range (ex. from 00:05 to 00:10)?
Is it possible to provide a function that does not play immediately when the play button is pressed, but counts down for a certain period of time, such as 3 seconds, to play?

How do I change the YouTube player on my web site

How do I change the YouTube player on my web site. Like http://vidsshare.com/
Use the IFrame API for the embed video. The IFrame player API lets you embed a YouTube video player on your website and control the player using JavaScript.
Using the API's JavaScript functions, you can queue videos for playback; play, pause, or stop those videos; adjust the player volume; or retrieve information about the video being played. You can also add event listeners that will execute in response to certain player events, such as a player state change or a video playback quality change
Just check the link above to know more about it.
For more information, check this YouTube Player Demo. This demo demonstrates the YouTube Player API's functions. Embedded players must have a viewport that is at least 200px by 200px. If the player displays controls, it must be large enough to fully display the controls without shrinking the viewport below the minimum size.

Cannot replay YouTube video on mobile twice when rel=0

The rel parameter in YouTube API dictates whether or not related videos are shown at the end. When rel=0 the video reverts back to the thumbnail with a play button.
However on mobile (tested on iPhone / iPad / Fire Tablet) when the video goes back to the thumbnail it cannot be played a second time. It just does nothing.
I reported the issue to Google but nothing yet after a few days.
I had to resort to destroying the video and recreating it but this makes for a kind of nasty flickering.
My experience with YouTube issues is they never seem to end up fixing anything related to iOS - so I was wondering if there was any other kind of trick to prevent this.
Test page
The trouble with refreshing a webpage at a specific interval is that you dont know exactly when the video ends so you need to develop a method which the video player sends a signal when the video ends, which would then start the script to refresh the page. Otherwise you end up restarting it in the middle of the video. so personally, I would not even mess with refreshing the page. For Audio players it works ok because audio is smaller and streams more quicker. Video dont.... they always stop to buffer.
So YouTube API uses "Events" and "Listeners", so in particular, you need to design around the Event: "onStateChange".
When onStateChange = "ended" (zero) the video has ended, so then you reload the video player with the same video and set it to its Ready State again.
In theory its very easy you basically need to setup and control the entire video player through javascript. And the API gives examples on that.
http://code.google.com/apis/youtube/js_api_reference.html
http://grizzlyweb.com/webmaster/javascripts/refresh.asp
http://code.google.com/apis/youtube/forum/
Have a look at loop and playlist parameters as well. You can set playlist parameter to video ID and same video can be replayed using this.
So, it will be something like:
http://www.youtube.com/embed/{VIDEO_ID}?wmode=opaque&loop=1&version=3&playlist={VIDEO_ID}
Hope this helps!
Appears to have been fixed by YouTube.
I can now play the video multiple times (on multiple devices) without it getting stuck. Was too busy wondering why my question was getting so little attention that I forgot to check again to see if it was fixed ;-)

How can we overcome the missing muted/volume property on HTML5 video on UiWebView/iOS Safari?

As many hybrid app developers know, Apple has decided to disallow setting the volume property of HTML5 video elements in JavaScript. This also amounts to the the muted property. The concept of muted videos which autoplay when scrolled into view and with the option of unmuting on tap is growing increasingly popular (pioneered by Vine, Facebook, etc.). I'm trying to find a way around this limitation in design. From what I've been able to read on the subject, there's not any hack or solution that solves this design requirement of mine.
Here's my thoughts so far:
I could split the audio from the video into a separate stream and sync current time with the video and call play() when the user is tapping. However, iOS Safari/UiWebView does not support simultaneous audio/video streams. Thus, this is simply not an option.
I could encode two videos, one with sound and one without. I could then swap the src on tap. However, this requires reloading the entire stream and also nearly doubles the amount of data required. The latency is noticeable. Thus, this won't be a viable solution.
I could embed a native AVPlayer class element in the webview. However, this would be an overlay and not be manageable from within the webview. Custom controls and UI interaction from within the dom would not be possible. Thus, this is not an option.
I could simply disable the output of the app and dynamically switch it on whenever the user taps a video element. However, to my knowledge this is not possible. I could show the native software volume slider, but that would defeat the purpose of this whole thing.
Do you have any suggestions or ways around this limitation?
I managed to find an acceptable solution. I split the videos into three files. One without audio, one without video and then one with both video and audio for desktop browsers/Android.
It seems like running simultaneous streams CAN work as long as they doesn't conflict with each other, which basically means a separate audiotrack and a video with no audio Channels play just fine in unison.

How to play a youtube video list in ios natively

I need to play youtube video lists in an iphone app. I did a quick research but still could not find the answer. Most of the answers out there are about playing a single youtube video in iOS by embedding a youtube url in a HTML page and load it in a UIWebview. But it doesn't seem to be the way for playing a list. But I guess it's possible because there are apps that can do that.
Update: I managed to play a list in a UIWebView with iframe method, but it not what i set out to do. I need to play the video not in a full screen mode. Is there anyway to do so?
Thanks
Using UIWebView's internal MPMoviePlayerController, it may be possible to load the videos one by one by storing their URLs in an array and incrementing the array's object position when the finish event is sent internally by the iFrame's javascript. iFrame methods are documented here, and a way to inject a webview with javascript is shown here.
As for non-inline video playing (only fullscreen), set allowsInlineMediaPlayback to NO on the UIWebView.

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