Monitor how long UITableViewCell is displayed on screen - ios

I'm trying to find the best way to save how long users of my app have looked at each UITableViewCell, for optimization and metrics purposes. I haven't found a tool (Parse, AppSee, etc) that can monitor that, so I'm doing it manually. Problem is, it's incredibly not efficient.
- (void)scrollViewDidScroll:(UIScrollView *)aScrollView
{
UITableView *tableView = self.tableView; // Or however you get your table view
NSArray *paths = [tableView indexPathsForVisibleRows];
// For getting the cells themselves
NSMutableSet *visibleCells = [[NSMutableSet alloc] init];
for (NSIndexPath *path in paths) {
NSLog(#"visible: %i", path.row);
[visibleCells addObject:[tableView cellForRowAtIndexPath:path]];
}
}
I will then start a NSTimer as soon as is't visible and stop it when it's not visible anymore.
This has number of flaws:
When the tableview is presented, the user can look at the first cell without scrolling - thus this code isn't called.
This code is called tens of time a second - there must be a better way
This code is called when the user is looking at, for example, the second cell, but the first cell is still a few pixels visible. So there should be a condition where the call has to be at least 20% visible to make the timer active.
If the user taps another tab bar while looking at cells, this code isn't aware and keeps counting.
My solution is obviously not optimal. Have a better way? Your solution is welcome

Use the table view delegate methods and the view controller display methods. Specifically:
tableView:willDisplayCell:forRowAtIndexPath:
tableView:didEndDisplayingCell:forRowAtIndexPath:
viewDidDisappear:

Related

UITableViewCell: Set UITextField delegate to nil in dealloc

I have UITableView which cells contain one UITextField in it. My UITableViewController is a delegate of all this text fields. Now, when UITableViewController gets deallocated, I want to set delegate of all that text fields to nil. The text field has a tag, so I can get it by it's tag once I have a cell.
The question is how to get all created cells? Asking UITableView for visibleCells returns only visible cells, but it can happen, that there is a row which is not visible, bit it still has my UIViewController as a delegate. So I really need to get all created cells somehow. cellForRowAtIndexPath does the same, so it wouldn't work for me either. The only way I see here is to store all text fields in array, but may be there is a better way?
Here is some code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = (UITableViewCell*)[tableView dequeueReusableCellWithIdentifier:#"reuseId"];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#"reuseId"];
UITextField *nameTextField = [[UITextField alloc] initWithFrame:nameTextFieldRect];
nameTextField.tag = TEXT_FIELD_TAG;
nameTextField.delegate = self;
[cell.contentView addSubview:nameTextField];
}
return cell;
}
-(void)dealloc
{
// todo: get all text fields and set theirs delegate to nil
}
Well, most answers suggest that I don't need to set delegate to nil, but as I'm paranoid, I suspect that the following scenario is possible:
User taps 'Back' button, so dealloc of my view controller is called. In dealloc my view controller releases it's table view, but the tableView still exists at this point, as well as all the text fields. And if somehow one of text fields would call it's delegate method at this point, the app would crash, because the delegate is not a valid object anymore.
If someone can explain why this scenario is not possible, than it would convince me that I don't need to set delegate to nil.
You do not need to do that. All of the cells will be deallocated as well, so they won't have a reference to the delegate.
By default the delegate is a weak reference, so it will not retain your object.
I am not expecting to have this answer marked as accepted, but this won't fit into a comment window.
So, rather than us trying to convince you, you could start one of the most important tool for an iOS developer, which is the profiler. And see for yourself by playing with the interface that you should get no more than the number of cells necessary to fill the screen are kept allocated, and then when you tap back, all are getting deallocated.
If they are not, they probably have a strong reference to something else, but this can easily detected with the profiler.
I also like to add that when working with cells the act of scrolling UITable, tap back enter again into table, scroll tap back (repeated at least 10 times) it's a mandatory practice to detect memory leak.
Also, I don't know the purpose of assigning a tag to the cell, I maybe wrong but with this:
nameTextField.tag = TEXT_FIELD_TAG;
consider that you have more than one cell with the same tag, therefore you cannot simply recall the desired one. I remember that the rule is the first placed on screen 'win' the TAG (or kind of).
[UPDATE]
Just a guess, I have never proved this, but to stay on the question, if your problem is to have a cell first for having the UITextView, have you tried to loop the main view and just ignore the cell:
UITextView textView = [mainView viewWithTag:TEXT_FIELD_TAG];
while(textView!=nil){ // or whatever loop or criteria you like
// deallo, nil, etc...
textView = [mainView viewWithTag: TEXT_FIELD_TAG];
}
Create a new delegate/protocol for that cell, and implement that delegate in the view controller, like PersonTableViewCellDelegate. Apart from that, your cell implements the UITextField delegate and in that code, call [self.delegate onKeyPressed] or whatever. I recommend you pass also a reference of the cell, so in the view controller you can use indexPathFromCell (or something like that) to know the position of the cell. If you are interested tell me about it and will copy some code.

When to remove subview from UITableViewCell?

I have a UITableView with searchBar and searchDisplayController. What I wanted to do was to show a button when no results were found. So user could search server's database. I have a NSMutableArrayto store searchResults. So my delegate method looks like this:
- (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope
{
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"titulo contains [cd] %#", searchText];
NSArray *filtroUsuario = [self.objects filteredArrayUsingPredicate:predicate];
self.searchResults = [[NSMutableArray alloc] initWithArray:filtroUsuario];
if (self.searchResults.count < 1) {
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(0, 0, 320, 50);
btn.showsTouchWhenHighlighted = YES;
[btn setTitle:#"Procurar no Banco de Dados" forState:UIControlStateNormal];
btn.tag = 1;
[self.searchResults addObject:btn];
self.adicionar = YES;
}
}
Basically, when there are no results, I create and add a buttonto my results array. Then, in cellForRowAtIndexPath, I have the following:
if (tableView == self.searchDisplayController.searchResultsTableView) {
if (self.adicionar == YES) {
cell.textLabel.text = #"";
[cell.contentView addSubview:self.searchResults[indexPath.row]];
self.adicionar = NO;
}
This shows the buttonexactly the way I want, and when cancelButtonis pressed, or the buttonin question, I just remove it from searchResultsin case user searches again. [self.searchResults removeAllObjects].
The problem was that, since I'm reusing cells, the subview was still there when user searched again. I had a few options to deal with this, I could create a property for the cell and remove subview when buttonwas pressed. But I opted to include the line [[cell.contentView viewWithTag:1] removeFromSuperview];at the beginning of cellForRowAtIndexPath, so when it's called again, it deletes the subViewsbefore continue.
Everything works perfectly now. My question is if this is the best approach or if there's something more simple. Since my app is a complex app, I'm very concerned about memory and performance, besides, I would really like to learn the coolest techniques available.
Any thoughts?
take a look at -prepareForReuse on the UITableViewCell. Probably the best fit for the exact situation you describe. (sketched example below)
#interface CustomCellName : UITableViewCell
#property (strong, nonatomic) UIButton *someButton;
#end
#implementation
- (void)prepareForReuse
{
_someButton.hidden = YES;
//etc...
}
#end
Tags are also perfectly fine, although many people find that approach to be unsatisfying. (*citation needed)
An alternate approach is to subclass UITableViewCell with a UIButton as a property which you can tweak from the tableView by -cellForRowAtIndexPath.
Best is a flexible term - best in what regard...
What you have works, but it isn't a good allocation of responsibility. It would be better to create a custom cell subclass and have it provide an API where a custom button can be added. The cell subclass would handle cleanup of the button in prepareForReuse.
From a memory and performance point of view there is little difference. But using a cell subclass is more correct.
For performance, it's better not to create and destroy button instances. So, it would be better for your cell subclass to create a button but keep it hidden until it's needed, then show it. Now, prepareForReuse would simply hide the button. Generally this would use a little more memory on average - it's a trade off...
First thing, mixing controls with your app data is not a good practice. You can make it work as you already have, but in long term trie to separate UI from application data. Table view should do all the work of presenting data and controls that manipulate your data so it is probably better idea to add string "No Data" to your result array and then handle it in cellForRowAtIndexPath. Create a button on your cell and just hide/show it when you need it. Don't worry about memory consumption, the cells are reusable so you will have very small number of buttons (hidden ones).
Second thing if you really wont to create only one button then tag it, for example, when you decide you need it create it and tag it with say 1000. Then later when you reload and don't want to show it, just ask your cell if it has a view with tag == 1000 and remove it from superview. But again it is an overkill and your memory integrity wont be endangered if you create one button for every visible cell.

UICollectionView: activating, scrolling to, and assigning first responder to distant cell

I've got a text field inside of a UICollectionViewCell that can receive first-responder status. The cell currently isn't visible on-screen, and I want to scroll to the cell based off of a button hit from a UISegmentedControl. There's two segments to this control… and a hit to the second segment should scroll to the first cell in the 2nd section of the UICollectionView. After this happens, the cell should get selected programatically, and then the text field inside of that cell is supposed to get first responder status and bring up the keyboard.
What's happening now (inside my action method from a value change from the segmented control) is that a call to -[UICollectionView selectItemAtIndexPath:animated:scrollPosition:] isn't scrolling to it at all (and I'm using UICollectionViewScrollPositionTop; may as well be "…None"). If I thumb down the list manually, the cell is indeed selected (it gets a darker background color in that state), but the text field certainly doesn't have first responder status.
To fix the scroll problem, I've been able to ascertain the position of the cell in the list, and scroll to the cell's content offset (I've also used scrollRectToVisible here). Then I manually select it (as well as telling the delegate to fire its appropriate method as well, where the cell's text field gains first responder status).
- (void)directionSegmentedControlChanged:(UISegmentedControl *)sender {
NSIndexPath *path = [NSIndexPath indexPathForItem:0 inSection:sender.selectedSegmentIndex];
UICollectionViewLayoutAttributes *attributes = [self.collectionView layoutAttributesForItemAtIndexPath:path];
[self.collectionView setContentOffset:attributes.frame.origin animated:YES];
[self.collectionView selectItemAtIndexPath:path animated:NO scrollPosition:UICollectionViewScrollPositionNone];
[self.collectionView.delegate collectionView:self.collectionView didSelectItemAtIndexPath:path];
}
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath {
BDKCollectionViewCell *cell = (BDKCollectionViewCell *)[collectionView cellForItemAtIndexPath:indexPath];
[cell.textField becomeFirstResponder];
}
The problem here is that the cell as it's seen in -[collectionView:didSelectItemAtIndexPath:] is nil, because it's not in the visible cell set of the collection view when the method gets fired.
What's the best way to solve this? I've tried tossing my scrolling code inside of a [UIView animateWithDuration:animations:completion:] block, and assigned first responder upon completion there, but manually animating the collection view in this manner neglects to load any of the cells that should be scrolled past. Any ideas?
Update: many thanks to #Esker, who suggested I simply perform the "focus selection" action after a delay using Grand Central Dispatch. My solution ended up looking like this.
- (void)directionSegmentedControlChanged:(UISegmentedControl *)sender {
NSIndexPath *path = [NSIndexPath indexPathForItem:0 inSection:sender.selectedSegmentIndex];
UICollectionViewLayoutAttributes *attributes = [self.collectionView layoutAttributesForItemAtIndexPath:path];
[self.collectionView setContentOffset:attributes.frame.origin animated:YES];
dispatch_time_t startAfter = dispatch_time(DISPATCH_TIME_NOW, 0.28 * NSEC_PER_SEC);
dispatch_after(startAfter, dispatch_get_main_queue(), ^{
[self.collectionView selectItemAtIndexPath:path animated:NO scrollPosition:UICollectionViewScrollPositionNone];
[self collectionView:self.collectionView didSelectItemAtIndexPath:path];
});
}
I had a similar challenge with a UITableView: scrolling to a cell that was not yet visible, and assigning first responder to a UITextField within the target cell once it was visible. Here's a simplified description of how I handle this. I imagine this approach could work with a UICollectionView, but I don't have much experience with collection views.
If the desired cell/text field is currently visible, immediately send it becomeFirstResponder, and scroll to the cell if desired.
Otherwise, set a property in your view controller or a similar class that indicates that a text field needs focus, and which one needs focus
Tell the table view/collection view to scroll to the desired index path
In collectionView:cellForItemAtIndexPath:, you could try to check that property to see if a text field at the given indexPath needs to get focus, and if so, send it becomeFirstResponder immediately, but I found this won't work if the cell is scrolling into view, presumably because at this point, when you're configuring the new cell, it's not yet actually in the view hierarchy. So I added a check, if becomeFirstResponder returns NO at this point, I try again after a delay:
dispatch_after(someDelay, dispatch_get_main_queue(), ^(void){
[self getFocus:textField];
});
The getFocus method will both send becomeFirstResponder to the text field and clear that property that tracks which text field needs focus.
My actual implementation is somewhat specialized for the view model associated with my table view, and encapsulated in a couple of classes and using some KVO, but I wanted to avoid that and focus on the minimum required logic in the description above.

Get text from UITextField on a TableViewCell

I have a UITableViewController with prototype cells containing UITextFields. To configure these custome cells, I've created a UITableViewCell subclass. I've conected the textField to the cell subclass via an outlet (nonatomic, weak).
On this subclass I've created a protocol for which the UITableViewController is its delegate so that everytime something changes in these textFields, the TableViewController knows about it. Basically I wanted this to save the values on the NSUserDefaults
Besides, in order to dynamically obtain values from these textFields, I can do something like this:
((TextFieldCell*)[self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:2 inSection:0]]).textField.text
It works ok most of the times. However when the textField is outside of the view because it has scrolled, the vaulue I get from textField.text is (null). As soon as it gets in the view again, everything goes back to normal.
I tried to change the outlet from weak to strong but to no avail.
I guess I could define some private NSStrings on the class, and fill them out when the delegate protocol gets called. The thing is that I wanted to get my code as generic as possible, keeping the need for private variables as low as possible, mostly to simplify the cell generation code.
Is there any other way to get the values of the textFields when they are outside of the view?
Thanks in advance!
But you know that UITableView only keeps Cells for the visible rect?
When a cell leaves the screen, and a new cell is needed for another cell moving into the visible area, the old cell is reused for the new content.
So there is not one cell for each row of your table view.
And if your table contains a lot data, there are far more rows than cells.
As Thyraz said, the UITableView only keeps cells for the visible rect -- and a reasonable buffer to allow for scrolling. Thats why 'reuse identifiers' are so very important, they indicate which cells can be used for which tables (critical when you have more than one table to worry about). Unfortunately, that doesn't answer your question by itself.
The responsibility for storing the contents of those textViews isn't on the UITableView's shoulders. It's your job to provide that data through the data source delegate protocols, and therefore you should be querying the data source for that information.
Edit: Which means that yes, you should be storing this data somewhere else, usually in the form of properties on the view controller class that contains the table view. I'd recommend the use of NSArray for the purpose, but you can also do it through dicts or even, at the last resort (and this is more a in theory you can do this, but it's an incredibly bad idea kind of thing), a series of properties. Personally, I almost always use NSArrays because they're structured in a manner appropriate to the problem, but you could theoretically do it other ways. (I've used a dict based structure exactly once, and that was a situation where my data was nested inside itself in a recursive structure)
UITableViewController doesn't keep cells around once off the screen. You can use the following pattern to get a previously used one as a memory management optimization, but you MUST assume that cells need to have the values reset on them every time they come onto the screen (even if dequeued) because there is no guarantee what the values will be.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier1 = #"Cell1";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
if( cell == nil ) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier1] autorelease];
cell2.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell2.editingAccessoryType = UITableViewCellAccessoryNone;
}
switch( indexPath.section ) {
case first_Section:
if( row == 0 ) {
cell1.textLabel.text = #"Some Text";
cell1.accessoryView = [self myCustomViewControl];
cell = cell1;
}
... etc
}
}

Why is my UILabel in a UIView in a UITableCellView not updating after a correct database call, (it seems cell reuse related)?

I have a UITableview cell that gets a tally from a core data database. The tallyTable is in a view controller inside a UITab view. I have an NSLog statement that prints out the tally value whenever it gets updated. Another tab has a list to change the source (different day) for the tallies. I am using iOS5 with ARC targeting iOS 4.2.
Here's the problem. When I load the application, the correct tallies for whatever the last selected day show up in the table tab. If I then go to the day tab and change the day and return to the tally tab there is no change in the display. However, the viewWillAppear on the tally tab runs and as the table cycles through cellForIndexPath, my NSLog statement prints out all the correct new values. If I then scroll the top label off the screen and back the label updates to the new value.
I've tried setNeedsLayout and setNeedsDisplay on the UILabel, the UITableViewCell, the UITableView and the view controller loading the table. I tried changing the CellReuse identifier so that it would never reuse a cell.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
CollectionItemTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[CollectionItemTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
NSUInteger row = [indexPath row];
cell.textLabel.text = [[self.collectionKeys objectAtIndex:row] valueForKey:#"collectionTitle"];
NSInteger test1 = indexPath.row + 150;
NSLog(#"tag = %i", test1);
cell.tallyButton.tag = test1;
NSNumber * questionID = [[self.collectionKeys objectAtIndex:row] valueForKey:#"answerID"];
cell.tallyLabel.text = [NSString stringWithFormat:#"%i",[self updatePointTotal:questionID]];
NSLog(#"Collection text should be = %#", [NSString stringWithFormat:#"%i",[self updatePointTotal:questionID]]);
[cell setNeedsLayout];
return cell;
}
I've read over a half dozen other similar questions. Got about three hours invested so far in trying to solve this.
EDIT: I thought I fixed it by using the navigation controller to repush the top level view controller on to the view again. I'll admit now this feels like a classically kludgy hack in every way. When the view is PUSHED everything updates and it is seamless. However, in order to have a fixed footer to make selection settings for the table buttons, I used a UIView with two subviews, a UITableView on top and a simple UIView with four buttons below.
The captions on the buttons need to change with the data source. Now when the view controller is pushed onto the view it obscures my fixed footer view. So, I inserted the fixed footer into the UITableview and everything appeared fine until I scrolled the UITableView and the footer scrolled up with it. The table is basically a tally sheet with buttons next to each item and in the footer is four buttons to note the color of the tallied item. Say the next item was a green lego, you would tap "green" in the footer and the button next to "lego" in the table. When I push the view controller with the two subviews the UITableview labels do not update. Thus the tableview needs to be pushed itself (as far as I can tell).
ANSWER: see comment below but ultimately I needed to reload both the visible UITableView data and the delegate UITableView controller data behind it.
I'll give it a shot. First, are you using ARC? If not, you need to add autorelease when you alloc/init a new cell. Otherwise, it's fine as is.
If I'm understanding your question correctly:
The tableView displays the correct data at app launch
You switch away from the tab with the tableView and change the tableView dataSource
You switch back to the tab with the tableView and you see (via NSLog) that the table cells are reloaded with the correct data yet the old data is still visible in the cells
If you scroll a cell off the display and back forcing it to refresh it contains the correct data
Some thoughts:
the tableView will not reload itself automatically when it's view appears. You need to call [tableView reloadData] whenever the dataSource changes. This is independent of whether the tableView is currently displayed or not. My guess is this alone will solve your problem.
You don't need to call setNeedsLayout on the cell unless you want the cell to relayout its subviews based on the data. You also don't need setNeedsDisplay.
I'm assuming there aren't other complicating factors (such as multiple tableViews displaying the same data) that could confuse things.
If you use prepare for reuse method, remember to over the original method with [super prepareForReuse];
Another method if the above way does not work is re setup cell as describe here.
I use the same method i applied for some of my collection view : we should remove/reset your subview where you create/add it to cell 's content. That mean we need set up data each cell completely for each row.
I move the code reset data value from prepare reuse to where i set value and I worked simply !
In my CustomCell.m :
- (void)configCellWith:(id)item At:(NSUInteger)row {
if (_scrollView) {
[[_scrollView subviews]
makeObjectsPerformSelector:#selector(removeFromSuperview)];
_scrollView = nil;
[_scrollView removeFromSuperview];
}
else {
CGFloat y = labelHeight+15;
float scrollHeight = _imgArray.count*200;
_scrollView=[[UIScrollView alloc]initWithFrame:CGRectMake(10, y,SCREEN_WIDTH-20, scrollHeight)];
_scrollView.scrollEnabled=YES;
_scrollView.userInteractionEnabled=YES;
_scrollView.layer.masksToBounds = YES;
[self.contentView addSubview:_scrollView]; } }
Remember to change your data source appropriately too.

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