NSArray retainCount [duplicate] - ios

I would like to know in what situation did you use -retainCount so far, and eventually the problems that can happen using it.
Thanks.

You should never use -retainCount, because it never tells you anything useful. The implementation of the Foundation and AppKit/UIKit frameworks is opaque; you don't know what's being retained, why it's being retained, who's retaining it, when it was retained, and so on.
For example:
You'd think that [NSNumber numberWithInt:1] would have a retainCount of 1. It doesn't. It's 2.
You'd think that #"Foo" would have a retainCount of 1. It doesn't. It's 1152921504606846975.
You'd think that [NSString stringWithString:#"Foo"] would have a retainCount of 1. It doesn't. Again, it's 1152921504606846975.
Basically, since anything can retain an object (and therefore alter its retainCount), and since you don't have the source to most of the code that runs an application, an object's retainCount is meaningless.
If you're trying to track down why an object isn't getting deallocated, use the Leaks tool in Instruments. If you're trying to track down why an object was deallocated too soon, use the Zombies tool in Instruments.
But don't use -retainCount. It's a truly worthless method.
edit
Please everyone go to http://bugreport.apple.com and request that -retainCount be deprecated. The more people that ask for it, the better.
edit #2
As an update,[NSNumber numberWithInt:1] now has a retainCount of 9223372036854775807. If your code was expecting it to be 2, your code has now broken.

NEVER!
Seriously. Just don't do it.
Just follow the Memory Management Guidelines and only release what you alloc, new or copy (or anything you called retain upon originally).
#bbum said it best here on SO, and in even more detail on his blog.

Autoreleased objects are one case where checking -retainCount is uninformative and potentially misleading. The retain count tells you nothing about how many times -autorelease has been called on an object and therefore how many time it will be released when the current autorelease pool drains.

I do find retainCounts very useful when checked using 'Instruments'.
Using the 'allocations' tool, make sure 'Record reference counts' is turned on and you can go into any object and see its retainCount history.
By pairing allocs and releases you can get a good picture of what is going on and often solve those difficult cases where something is not being released.
This has never let me down - including finding bugs in early beta releases of iOS.

Take a look at the Apple documentation on NSObject, it pretty much covers your question:
NSObject retainCount
In short, retainCount is probably useless to you unless you've implemented your own reference counting system (and I can almost guarantee you won't have).
In Apple's own words, retainCount is "typically of no value in debugging memory management issues".

Of course you should never use the retainCount method in your code, since the meaning of its value depends on how many autoreleases have been applied to the object and that is something you cannot predict. However it is very useful for debugging -- especially when you are hunting down memory leaks in code that calls methods of Appkit objects outside of the main event loop -- and it should not be deprecated.
In your effort to make your point you seriously overstated the inscrutable nature of the value. It is true that it is not always a reference count. There are some special values that are used for flags, for example to indicate that an object should never be deallocated. A number like 1152921504606846975 looks very mysterious until you write it in hex and get 0xfffffffffffffff. And 9223372036854775807 is 0x7fffffffffffffff in hex. And it really is not so surprising that someone would choose to use values like these as flags, given that it would take almost 3000 years to get a retainCount as high as the larger number, assuming you incremented the retainCount 100,000,000 times per second.

What problems can you get from using it? All it does is return the retain count of the object. I have never called it and can't think of any reason that I would. I have overridden it in singletons to make sure they aren't deallocated though.

You should not be worrying about memory leaking until your app is up and running and doing something useful.
Once it is, fire up Instruments and use the app and see if memory leaks really happen. In most cases you created an object yourself (thus you own it) and forgot to release it after you were done.
Don't try and optimize your code as you are writing it, your guesses as to what may leak memory or take too long are often wrong when you actually use the app normally.
Do try and write correct code e.g. if you create an object using alloc and such, then make sure you release it properly.

Never use the -retainCount in your code. However if you use, you will never see it returns zero. Think about why. :-)

You should never use it in your code, but it could definitely help when debugging

The examples used in Dave's post are NSNumber and NSStrings...so, if you use some other classes, such as UIViews, I'm sure you will get the correct answer(The retain count depends on the implementation, and it's predictable).

Related

Are memory retain cycles impossible in a single-ViewController-app? (Swift / IOS)

I remember from watching CS193P from Stanford University on YouTube (yes, I'm a smart bunz)... that there's this thing called a memory leak or "retain cycle" -- something really bad -- that can happen when you do things like this:
referencing self. within a completion block
referencing self. within a timer callback
referencing self. within a SyncQueue.sync() method
referencing self. within a DispatchQueue.main.async() method
The solution generally seems to be to use the "weak self" reference instead.
I have 104 of these asynchronous self. references in my ViewController which is why I am a little worried.
HOWEVER... this app is a single-page app... and ALL these self. references are pointing to this main ViewController (or one of its permanent sub-views) which is always there, never dismissed, and never "popped from the stack."
My app seems to work fine... and I don't see the total memory usage going haywire or anything... So does that mean I can leave my (ViewController) code as-is in this regard?
Thanks for help!
Here are two situations where you may regret not fixing your code:
If the device runs low on memory when your app is in the background, there are aspects of your view controller and its views that can be deleted. See this (admittedly old, but still interesting) article. This could easily affect your app more significantly in a future iOS version, or maybe even now depending on what your code is doing.
Jump 6 months ahead, where you or someone else on your team is borrowing some of your code for another app. You (or they) will likely get burned. Best to just fix the code now. The fixes shouldn't cause a major refactor, but if you find one that does, you could always insert a big warning comment at that line instead.

Best way to find retain cycle?

I have a nasty retain cycle in my iOS app. I'm looking at it in instruments and can see all of the retains/releases, but it's hard to track down exactly which retain is the one still holding on.
Does anyone have advice for finding exactly which retain is holding onto the reference?
Edit: Picture of the retain/releases:
You could check out if instruments detects the leak, like so:
From the looks of it, though, that timer near the end of the list doesn't get released.
Could you update your post with the code in setVideoState ?
Edit:
What I usually do is try and match up the retain/releases (instruments should actually do that for you, i think it was some filter in the menu to the left), while focusing on my code, because the frameworks usually have their things together. In your case, as you go down that list you see that the timer has +1 but never get released after that.

Check retain count in dealloc method

Recently I was facing an issue where I was navigating from a screen A to screen B. when I was coming back from screen B to screen A, the Live Bytes in the application were not returning to the initial value. After further investigation I found out that I was retaining some global objects in some methods which were called more than once. So I had to fix the calling mechanism of the method.
I fixed the issue, but I was thinking about one alternate solution. What if I simply used a for loop in dealloc which runs depending on the value of retain count. I think it is not advisable to use such approach, but what is the exact problem in this approach if I am sure that the objects are not accessed from anywhere outside the file.
Thanks in advance.
What if I simply used a for loop in dealloc which runs depending on the value of retain count.
I wouldn't be surprised if Xcode detects code like that and energizes the aluminum case of your MacBook Pro with several amps.
I think it is not advisable to use such approach, but what is the
exact problem in this approach if I am sure that the objects are not
accessed from anywhere outside the file.
You're right -- not advisable. There are at least two problems:
It completely breaks the memory management paradigm of Objective-C. You really can't be sure that no other object has retained one of your objects. Just one example: you don't know in your -dealloc method whether any of the objects to which your ivars refer might have been autoreleased.
It's the wrong fix. Doing what you propose doesn't fix bugs in your code, it only covers them up. Your objects should correctly manage the objects that they use, and not worry about what other objects may or may not have retained. If you follow that simple formula, you don't have to worry about whether objects are accessed from "outside the file" or not -- everything just works.
Not only should you not use -retainCount to run the number of retains down to 0, you shouldn't look at -retainCount at all.
Retain count is not for you to count on. There are some internal implementations which increase/decrease the retain count without you know it so using it is not advisable.
You should use the xcode instruments for finding memory leaks which will lead you to places in your code where objects are retained and not released.
or you can just enable ARC and let it manage the memory for you.

What is the best-practice to assign allocated objects to retain properties?

Dear fellow iOS developers,
I'm still developing without ARC (switching coming soon) and after an interesting discussion with a iOS beginner, I've presented my way to initialize a retain property (let's call it property), that I inherited from Apple docs at their pre-ARC era:
NSObject *tmpProperty = [[NSObject alloc] init];
self.property = tmpProperty;
[tmpProperty release];
I see a great benefit with this: it makes memory management clear.
There's also a great drawback: it takes 3 lines, for something very basic. So we assumed: why not the following solution?
self.property = [[[NSObject alloc] init] autorelease];
It's less clear about memory management but much more compact (and it propably make the ARC-migration easier to achieve).
What are (were?) you using yourself? Do you think one of these is a clearly better solution than the other?
Using autorelease is never a great option, as you have no control over the lifetime of the object you are initializing, so it may be the case that
In a ViewController you have initialized some object e.g. property, and you are swtiching to some other views, and if you want to come back to the older ViewController and access the object, it might be released by the iOS, and your app might crash.
I think switching to ARC at the earliest would be your best option. I think ARC should be used by every developer, almost all the devices are being provided by the iOS5 update, so there might be least chances of supporting older devices.
Hope this solves your doubt
I am using the first where ever I can, because it uses less memory. In the second case the object you have allocated is released when the run loop finishes. This can be important when you have this code in a for loop or in a table view cell. In some circumstances this can make the difference between 'memory warning' and 'everything is fine'.
By the way: Switch to ARC.
A little of both. I don't think it something that a convention should say "One or the other".
The one-liner works well when you need just one line. Ownership requires no additional reading.
When you need further initialization (e.g. before you set self.property) or in some cases want to minimize possibility of an object being added to an autorelease pool or its destruction more predictable, then you may favor the second.
However, I wouldn't fret about it much if you're about to move over to ARC -- a lot will change then and you may wind up going through extra work for no gain following the migration.

Finding which object has a reference to another object in iOS and ARC

I'm working in xcode and iOS, and I have an object that is not being deleted because some other object still has a reference to it, but I can't figure out who. Using Instruments, I see that it has a ref count of 1, but as far as I can tell from looking at my code, it should be zero.
I've run Instruments and it doesn't see it as a leak.
If there a way in Instruments (or in the debugger) to find out who still has the reference?
Maybe you should try and replace some strong references to weak, and see if it still holds?
I guess we cannot help you very much in that case. Probably you have to follow the object through its intended lifecycle.
What you could try, is a category for NSObject, where you log every retain and release. You can also put breakpoints into these methods, so you see in the stacktrace (so from where it was retained/released).

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