Is Bolts framework[Parse+Facebook] need to use parse webservice? - ios

I already post question How to use Bolts Framework[Facebook+Parse] but Now I've question, Must I use parse webservice if I want to use Bolts-framework?
They provide sample code like below which related(saveAsync:) to Parse webservice. But I've seen in this line "Using these libraries does not require using any Parse services. Nor do they require having a Parse or Facebook developer account" in Boltss' github
[[object saveAsync:obj] continueWithBlock:^id(BFTask *task) {
if (task.isCancelled) {
// the save was cancelled.
} else if (task.error) {
// the save failed.
} else {
// the object was saved successfully.
SaveResult *saveResult = task.result;
}
return nil;
}];
Now I get confusion, Is bolts framework need to use parse webservice?
Note: Don't ask where do you want to use Bolts-framework. see my first line of this question.

Surely it doesn't need Parse webservice. I've the same difficulty in implementing my own task and I'm studying this framework. Take a look at BoltsTest code: you can find some useful code.
I'm trying some experiments in a sample project (https://github.com/giaesp/BoltsFrameworkSample). Basically you need to define your own method returning a BFTask. Here a simple excerpt.
- (BFTask*) parseHTML:(NSURL*)url searchString:(NSString*)searchString {
BFTaskCompletionSource * tcs = [BFTaskCompletionSource taskCompletionSource];
NSURLRequest * request = [NSURLRequest requestWithURL:url
cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
timeoutInterval:30];
NSURLResponse * response;
NSError * error;
NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error];
if (!error) {
NSString * receivedData = [NSString stringWithUTF8String:[returnData bytes]];
NSUInteger occurrences = [self countOccurencesOfString:#"iOS" inputString:receivedData];
[tcs setResult:[NSNumber numberWithInt:occurrences]];
}
else {
[tcs setError:error];
}
return tcs.task;
}
Then you can use your method as the docs explains and check the task status.
[[self parseHTML:[NSURL URLWithString:#"http://www.stackoverflow.com"]] continueWithBlock:^id(BFTask *task) {
if (task.isCancelled) {
// the task was cancelled
} else if (task.error) {
// the task failed
} else {
// the task completes
}
return nil;
}];

I know it's been a while since this question was asked but as mani wanted to know if you could use Bolts framework with AFNetworking as well i want to add a quick example that shows usage.
It's written in swift and really just plain and simple.
func taskWithPath(path: String) -> BFTask {
let task = BFTaskCompletionSource()
AFHTTPRequestOperationManager().GET(path, parameters: nil, success: { (operation, response) in
task.setResult(response)
}) { (operation, error) -> Void in
task.setError(error)
}
return task.task
}
Hope this helps :)

The idea with Bolts is to encapsulate any operation using a BFTask. You don't necessarily have to wrap the operation in a method, but it's a good way to imagine how you should structure your code:
- (BFTask*) asynchronousImageProcessOperation;
- (BFTask*) asynchronousNetworkOperation;
...and all of these would follow a similar pattern:
- (BFTask*) asynchronousNetworkOperation {
BFTaskCompletionSource *source = [BFTaskCompletionSource taskCompletionSource];
// ... here's the code that does some asynchronous operation on another thread/queue
[someAsyncTask completeWithBlock:^(id response, NSError *error) {
error ? [source setError:error] : [source setResult:response];
}
return task;
}
The beauty of it is that you can them string these tasks together in some way. For example, if you needed to process an image and then upload it, you could do:
[[object methodReturnImageProcessingTask] continueWithBlock:^(BFTask *task) {
[[anotherObject imageUploadTaskForImage:task.result] continueWithBlock:^(BFTask *task) {
self.label.text = #"Processing and image complete";
}]
}]
Of course you could also encapsulate that two-stage task in its own task:
- (BFTask*) processAndUploadImage:(UIImage* image);
Typing from memory here. It's the sequencing and grouping that's really powerful. Great framework.

Related

OCMOCK testing block

I am using the bolt framework for an Async task. How do I test the code, which is in continueWithBlock section?
BOOL wasFetchedFromCache;
[[store fetchFileAsync:manifestURL allowfetchingFromCache:YES fetchedFromCache:&wasFetchedFromCache]
continueWithBlock:^id(BFTask *task) {
NSData *fileContents = task.result;
NSError *localError;
// code to test
return nil
}];
In order to test async task, you should use XCTestExpectation which allows us to create an expectation that will be fulfilled in the future. That mean the future results returned is considered as an expectation in the test case, and the test will wait until receiving the results for asserted. Please take a look at the code below, which I write a simple async testing.
- (void)testFetchFileAsync {
XCTestExpectation *expectation = [self expectationWithDescription:#"FetchFileAsync"];
BOOL wasFetchedFromCache;
[[store fetchFileAsync:manifestURL allowfetchingFromCache:YES fetchedFromCache:&wasFetchedFromCache]
continueWithBlock:^id(BFTask *task) {
NSData *data = task.result;
NSError *localError;
XCTAssertNotNil(data, #"data should not be nil");
[expectation fulfill];
// code to test
return nil
}];
[self waitForExpectationsWithTimeout:15.0 handler:^(NSError * _Nullable error) {
if (error) {
NSLog(#"Timeout error");
}
}];
XCTAssertTrue(wasFetchedFromCache, #"should be true");
}

Unit testing completion blocks in iOS

I am trying to figure out how to write unit test for client backend code but I have not been successful so far. I am not so experience with unit testing so I read This, This, andThis
and read some similar questions to what I am asking, but I have not been completely figure out how I should be writing unit tests for the client backend.
- (void)testThatItGetsAllUsers
{
// given
XCTestExpectation *expectation = [self expectationWithDescription:#" fetch all users"];
// when
[[Backend sharedInstance] getAllUsers:^(NSArray * arr) {
XCTAssertNotNil(arr);
[expectation fulfill];
}andFailure:^(NSError * err) {
XCTAssert((err != nil), #"get all users request failed with error:\t%#", err);
}];
[self waitForExpectationsWithTimeout:5 handler:^(NSError *error) {
// request not successfull
XCTAssert((error != nil), #"get all users from server did not return any data:\t%#", error);
}];
// then
}
It would be really helpful if someone can point out what I am doing wrong and any additional knowledge is appreciated!
You need to modify waitForExpectationsWithTimeout as follow
[self waitForExpectationsWithTimeout:INT16_MAX handler:^(NSError *error) {
BOOL flag = (error == nil);
XCTAssert(flag, #"get all users from server did not return any data:\t%#", error);
}];
And also add to your andFailure block [expectation fulfill] like this:
andFailure:^(NSError * err) {
[expectation fulfill];
XCTAssert((err != nil), #"get all users request failed with error:\t%#", err);
}];
If you want to know more about async testing take a look at nshipster blog. There is a nice explanation of XCTestExpectation along with example.
By following one of John Reid videos I have wrote small project which uses Mocking and DI technics to test networking calls.

objective c ios 7 get data from rest api

i want to get all articles from the shopware api(http://wiki.shopware.de/Shopware-API_cat_919.html)
but the i dont get the data into an NSDictionary
url i call: http://myshop.com/api/articles
here is the source i got
NSURL *url = [NSURL URLWithString:weburl];
NSURLRequest *request = [NSURLRequest requestWithURL:url];
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response,
NSData *data, NSError *connectionError) {
if (data.length > 0 && connectionError == nil) {
NSDictionary *rest_data = [NSJSONSerialization JSONObjectWithData:data
options:0
error:NULL];
_newsDataForTable = [NSMutableArray array];
NSDictionary *news;
for (id key in rest_data[#"postalcodes"]) {
news = [rest_data[#"postalcodes"] objectForKey:key];
}
int iterator = 0;
for (id key in news) {
[_newsDataForTable insertObject:key[#"title"] atIndex:iterator];
iterator++;
}
[_newsTable reloadData];
[_newsTable numberOfRowsInSection:[_newsDataForTable count]];
[_newsTable reloadRowsAtIndexPaths:0 withRowAnimation:UITableViewRowAnimationLeft];
}
}];
}
There are a couple of things in your approach that could use improvement.
First, this is performing networking on the main queue. That is a no-no, wether the networking is synchronous or not. Creating a new NSOperationQueue for your connections and passing that instead of [NSOperationQueue mainQueue] is a huge improvement.
Second, the error handling is incorrect. In general the correct error handling pattern for Objective-C is to check wether a call resulted in the expected result before using the error. In this case, it's the NSURLResponse that should be checked, not the data. NSURLConnection may be able to connect to the remove service just fine but get no data back - and for many HTTP requests this is expected, correct behavior. If there is a problem connecting, the NSURLResponse will be nil. Check wether the response is nil, if it is then handle the error.
You're also not checking the HTTP response status code or MIME type. The server could respond with a 500, indicating a server error, or could mistakenly send you HTML (which would give the JSON parser fits).
A verbose example that does the above correctly is here. :
[NSURLConnection sendAsynchronousRequest:request queue:[self connectionQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *connectionError) {
if (response != nil){
if ([[self acceptableStatusCodes] containsIndex:[(NSHTTPURLResponse *)response statusCode] ]){
// The server responded with an HTTP status code that indicates success
if ([[self acceptableMIMETypes] containsObject:[[response MIMEType] lowerCaseString] ]){
// The server responded with a MIME type we can understand.
if ([data length] > 0){
NSError *jsonError = nil;
id jsonObject = nil;
// The server provided data in the response, which means we can attempt to parse it
// Note that we are not specifying NSJSONReadingMutableContainers or NSJSONReadingMutableLeaves, as this would result in
// an object that is not safe to use across threads.
jsonObject = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingAllowFragments error:&jsonError];
if (jsonObject != nil){
// The JSON parser successfully parsed the data, and returned an object. There is nothing to tell us what kind of object was returned.
// We need to make sure it responds to the selectors we will be using - ideally, we'd pass this object to a method that takes an
// id parameter, not NSDictionary, and inside that method it would check wether the id object responds to the specific selectors
// it is going to use on it.
if ([jsonObject respondsToSelector:#selector(dictionaryWithDictionary:)]){
[self doStuffWithDictionary:jsonObject];
}
} else {
// The JSON parser was unable to understand the data we provided, and the error should indicate why.
[self presentError:jsonError];
}
} else {
// The server responded with data that was zero length. How you deal with this is up to your application's needs.
// You may create your own instance of NSError that describes the problem and pass it to your error handling, etc.
}
} else {
// The server response was a MIME type we could not understand. How you handle this is up to you.
}
} else {
// The server response indicates something went wrong: a 401 Not Found, etc.
// It's up to your application to decide what to do about HTTP statuses that indicate failure.
// You may create your own instance of NSError that describes the problem and pass it to your error handling, etc.
}
} else {
// Only inspect the error parameter if the response is nil.
// The error indicates why the URL loading system could not connect to the server.
// It is only valid to use this error if the server could not connect - which is indicated by a nil response
[self presentError:connectionError];
}
}];
// Returns the HTTP status codes we find acceptable.
- (NSIndexSet *) acceptableStatusCodes {
return [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(200, 99)];
}
// Returns the mime types we can accept and understand.
- (NSSet *) acceptableMimeTypes {
NSSet *result = nil;
result = [NSSet setWithObjects:#"application/json", #"application/json; charset=utf-8", nil];
return result;
}
// Generic error handling method.
- (void) presentError:(NSError *)error {
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
}];
}
Yup, that's a lot of code, and it should be broken into smaller methods - but it illustrates the logic that should be implemented.
The NSError you are getting now
In your comments you indicate that you are getting an NSError with the domain NSURLErrorDomain and code -1002. If you look at NSURLErrors.h, you will see that NSURL errors map to CFURL errors. If you look at CFNetworkErrors.h, you can see that error code -1002 is kCFURLErrorUnsupportedURL. The URL loading system thinks the URL you are using is not a supported type. This is most likely because the scheme of your URL is incorrect, or how you are attempting to pass credentials as part of the URL is incorrect. Elsewhere in your comments you indicate you are passing credentials as follows:
username:apikey:someurl.com/foo/
Which should be more like:
https://username:apikey#someurl.com/foo/
But only if the service you are accessing is using a supported HTTP authentication type (i.e. Basic authentication). Either way, correctly composing the URL will fix the error you are currently seeing.

How do i put requests with parameters into an NSArray and call in a loop later?

I want to call a unspecified number of URL requests which must be fired one after other. As the server can´t handle multiple requests with identical user-ID at the same time (only the last request is processed) i have to send my requests in an interval with about 1 seconds of gap. I did that within a dispatch_after block and increasing delays. But this is neither really secure nor elegant.
I´ve been just reading all day about GCD and want to try to change my code to send URL requests in a chain. My server connection class is build upon a NSURLConnection with asynchronuous request. That means it wouldn´t work with dispatch_async as the method call returns immediately back and the next request in the dispatch queue is called (which is probably immediately). But i have to wait for the response of the server until i may send the next request. My server connection class sends back via a delegate, but with dispatch_async it is never sending any deletate callbacks. Anyhow it wouldn´t work this way.
Probably it is better to put all requests into a NSArray and then call a method which will send requests from the array to the connection class and the delegate callback will pop the item from the array and sending the next request till all requests are done. Unfortunately i absolutely have no idea how i could store the requests and parameters in an array. Currently my call looks like that:
- (void)sendSettings
{
//NSLog(#"begins: %s", __FUNCTION__);
dataProtocol = [[BackgroundSoundConnection alloc] init];
[dataProtocol setDelegate:self];
//double delayInSeconds;
//dispatch_time_t popTime;
//delayInSeconds = 0.1f;
if (self.switch1.on)
{
if (![self.pinnedSettings.nextCall.globalId isEqualToString:self.sound.globalId]) {
[dataProtocol requestDataFromServer:[NSString stringWithFormat:#"setBackgroundSoundNextCall/%#", self.sound.globalId] httpMethod:#"PUT" sound:self.sound stickerType:#"nextCall" personMSISDN:nil];
}
} else {
if ([self.pinnedSettings.nextCall.globalId isEqualToString:self.sound.globalId]) {
[dataProtocol requestDataFromServer:[NSString stringWithFormat:#"disableBackgroundSoundNextcall"] httpMethod:#"PUT" sound:nil stickerType:nil personMSISDN:nil];
}
}
if (self.switch2.on)
{
if (![self.pinnedSettings.incomingCalls.globalId isEqualToString:self.sound.globalId]) {
[dataProtocol requestDataFromServer:[NSString stringWithFormat:#"setBackgroundSoundIncoming/%#", self.sound.globalId] httpMethod:#"PUT" sound:self.sound stickerType:#"incomingCalls" personMSISDN:nil];
}
} else {
if ([self.pinnedSettings.incomingCalls.globalId isEqualToString:self.sound.globalId]) {
[dataProtocol requestDataFromServer:[NSString stringWithFormat:#"disableBackgroundSoundIncoming"] httpMethod:#"PUT" sound:nil stickerType:nil personMSISDN:nil];
}
}
if (self.switch3.on)
{
if (![self.pinnedSettings.outgoingCalls.globalId isEqualToString:self.sound.globalId]) {
[dataProtocol requestDataFromServer:[NSString stringWithFormat:#"setBackgroundSoundOutgoing/%#", self.sound.globalId] httpMethod:#"PUT" sound:self.sound stickerType:#"outgoingCalls" personMSISDN:nil];
}
} else {
if ([self.pinnedSettings.outgoingCalls.globalId isEqualToString:self.sound.globalId]) {
[dataProtocol requestDataFromServer:[NSString stringWithFormat:#"disableBackgroundSoundOutgoing"] httpMethod:#"PUT" sound:nil stickerType:nil personMSISDN:nil];
}
}
for (int i = 0; i < [personArray count]; i++)
{
if (![personArray[i] connectedToServer])
{
NSLog(#"sound: %#", [personArray[i] soundId]);
NSLog(#"msisdn: %#", [personArray[i] personMSISDN]);
[dataProtocol requestDataFromServer:[NSString stringWithFormat:#"setBackgroundSoundContext/%#/%#", [personArray[i] soundId], [personArray[i] personMSISDN]] httpMethod:#"PUT" sound:self.sound stickerType:#"contextCalls" personMSISDN:[personArray[i] personMSISDN]];
}
}
[self animateViewAway:self.view];
}
A part of the request parameters is already in an array. I could use this array and push the other request parameters into it and then sending the first parameter. And after server responded send the next request triggered by the callback from the delegate. Probably this would work.
But i´m just wondering if there isn´t andy way to que the requests a dispatch queue. But how could i que the delegates as well? Or what do i have to do that the queue will wait until the server responds? I´d like to avoid rewriting my server connection class from asynchronous to synchronous URLConnection which would probably make the difference.
Can anybody point me to a solution with asynchronous URLConnection and dispatch_async?
I haven´t seen the possibilites of NSOperation and NSOperationQueue yet. In the podcast of Jeff Kelley i´ve heard that the advantage of GCD over NSOperation is the dependencies feature. http://iphreaksshow.com/042-iphreaks-show-concurrency-with-jeff-kelley/
Or did i mix up everything? What would you recommend?
A complete NSURLRequest represents a complete request by containing a path, query params or body, headers, etc. You can build several of these to represent your several server requests.
NSURLConnection provides an asynch send (sendAsynchronousRequest:queue:completionHandler:). A naive way to sequence a series of requests, is to nest the requests in completion blocks as follows...
[NSURLConnection sendAsynchronousRequest:request0 queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if (!error) {
[NSURLConnection sendAsynchronousRequest:request1 queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if (!error) {
// and so on... yikes, we'll have code in column 1000 pretty soon
But it should be clear that this is a weak idea. You can get the same effect for sequencing an arbitrary number of requests with pretty compact code as follows:
- (void)doManyRequests:(NSArray *)requests withResults:(NSMutableArray *)results completion:(void (^)(void))completion {
if (!requests.count) {
return completion();
}
NSURLRequest *nextRequest = requests[0];
NSArray *remainingRequests = [requests subarrayWithRange:NSMakeRange(1, requests.count-1)];
[NSURLConnection sendAsynchronousRequest:nextRequest queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
[results addObject:data];
[self doManyRequests:remainingRequests withResults:results completion:completion];
}];
}
Now, as you suggested, prepare several requests and place them in an array:
NSURLRequest *request0 = // however you build this for a given user id
NSURLRequest *request1 = // etc.
NSURLRequest *request2 = // etc.
NSArray *requests = #[request0, request1, request2];
NSMutableArray *results = [NSMutableArray array];
[self doManyRequests:requests withResults:results completion:^{
NSLog(#"this will be an array of NSData objects %#", results);
}];

sendAsynchronousRequest makes UI freezes

downloadImages is a button and whenever I press on it, a spinner should start rolling, an async request should ping Google (to make sure there is a connection) and after a response is received, I start to synchronically downloading images.
Somehow the spinner won't go and it seems as if the request is sync and not async.
- (IBAction)downloadImages:(id)sender {
NSString *ping=#"http://www.google.com/";
GlobalVars *globals = [GlobalVars sharedInstance];
[self startSpinner:#"Please Wait."];
NSURL *url = [[NSURL alloc] initWithString:ping];
NSURLRequest *request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:5.0];
[NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
if (data) {
for(int i=globals.farmerList.count-1; i>=0;i--)
{
//Definitions
NSString * documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
//Get Image From URL
NSString *urlString = [NSString stringWithFormat:#"https://myurl.com/%#",[[globals.farmerList objectAtIndex:i] objectForKey:#"Image"]];
UIImage * imageFromURL = [self getImageFromURL:urlString];
//Save Image to Directory
[self saveImage:imageFromURL withFileName:[[globals.farmerList objectAtIndex:i] objectForKey:#"Image"] ofType:#"jpg" inDirectory:documentsDirectoryPath];
}
[self stopSpinner];
}
}];
}
The spinner code:
//show loading activity.
- (void)startSpinner:(NSString *)message {
// Purchasing Spinner.
if (!connectingAlerts) {
connectingAlerts = [[UIAlertView alloc] initWithTitle:NSLocalizedString(message,#"")
message:nil
delegate:self
cancelButtonTitle:nil
otherButtonTitles:nil];
connectingAlerts.tag = (NSUInteger)300;
[connectingAlerts show];
UIActivityIndicatorView *connectingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
connectingIndicator.frame = CGRectMake(139.0f-18.0f,50.0f,37.0f,37.0f);
[connectingAlerts addSubview:connectingIndicator];
[connectingIndicator startAnimating];
}
}
//hide loading activity.
- (void)stopSpinner {
if (connectingAlerts) {
[connectingAlerts dismissWithClickedButtonIndex:0 animated:YES];
connectingAlerts = nil;
}
// [self performSelector:#selector(showBadNews:) withObject:error afterDelay:0.1];
}
As asked: the getImageFromURL code
-(UIImage *) getImageFromURL:(NSString *)fileURL {
UIImage * result;
NSData * data = [NSData dataWithContentsOfURL:[NSURL URLWithString:fileURL]];
result = [UIImage imageWithData:data];
return result;
}
-(void) saveImage:(UIImage *)image withFileName:(NSString *)imageName ofType:(NSString *)extension inDirectory:(NSString *)directoryPath {
if ([[extension lowercaseString] isEqualToString:#"png"]) {
[UIImagePNGRepresentation(image) writeToFile:[directoryPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.%#", imageName, #"png"]] options:NSAtomicWrite error:nil];
} else if ([[extension lowercaseString] isEqualToString:#"jpg"] || [[extension lowercaseString] isEqualToString:#"jpeg"]) {
[UIImageJPEGRepresentation(image, 1.0) writeToFile:[directoryPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.%#", imageName, #"jpg"]] options:NSAtomicWrite error:nil];
} else {
NSLog(#"Image Save Failed\nExtension: (%#) is not recognized, use (PNG/JPG)", extension);
}
}
That's because you're creating an asynchronous operation and then telling it to execute on the main thread by using [NSOperationQueue mainQueue];.
Instead, create a new instance of NSOpeartionQueue and pass that as the parameter.
NSOperationQueue *myQueue = [[NSOperationQueue alloc] init];
This is an asynchronous problem. Asynchronism is infectious. That means, if any small part of the problem is asynchronous, the whole problem becomes asynchronous.
That is, your button action would invoke an asynchronous method like this (and itself becomes "asynchronous" as well):
- (IBAction)downloadImages:(id)sender
{
self.downloadImagesButton.enabled = NO;
[self asyncLoadAndSaveImagesWithURLs:self.urls completion:^(id result, NSError* error){
if (error != nil) {
NSLog(#"Error: %#", error);
}
dispatch_async(dispatch_get_main_queue(), ^{
self.downloadImagesButton.enabled = YES;
};
}];
}
So, your asynchronous problem can be described as this:
Given a list of URLs, asynchronously load each URL and asynchronously save them to disk. When all URLs are loaded and saved, asynchronously notify the call-site by calling a completion handler passing it an array of results (for each download and save operation).
This is your asynchronous method:
typedef void (^completion_t)(id result, NSError* error);
- (void) asyncLoadAndSaveImagesWithURLs:(NSArray*)urls
completion:(completion_t) completionHandler;
Asynchronous problems can be solved properly only by finding a suitable asynchronous pattern. This involves to asynchronize every part of the problem.
Lets start with your getImageFromURL method. Loading a remote resource is inherently asynchronous, so your wrapper method ultimately will be asynchronous as well:
typedef void (^completion_t)(id result, NSError* error);
- (void) loadImageWithURL:(NSURL*)url completion:(completion_t)completionHandler;
I leave it undefined how that method will be eventually implemented. You may use NSURLConnection's asynchronous convenient class method, a third party helper tool or your own HTTPRequestOperation class. It doesn't matter but it MUST be asynchronous for achieving a sane approach.
Purposefully, you can and should make your saveImage method asynchronous as well. The reason for making this asynchronous is, that this method possibly will get invoked concurrently, and we should *serialize* disk bound (I/O bound) tasks. This improves utilization of system resources and also makes your approach a friendly system citizen.
Here is the asynchronized version:
typedef void (^completion_t)(id result, NSError* error);
-(void) saveImage:(UIImage *)image fileName:(NSString *)fileName ofType:(NSString *)extension
inDirectory:(NSString *)directoryPath
completion:(completion_t)completionHandler;
In order to serialize disk access, we can use a dedicated queue disk_queue where we assume it has been properly initialized as a serial queue by self:
-(void) saveImage:(UIImage *)image fileName:(NSString *)fileName ofType:(NSString *)extension
inDirectory:(NSString *)directoryPath
completion:(completion_t)completionHandler
{
dispatch_async(self.disk_queue, ^{
// save the image
...
if (completionHandler) {
completionHandler(result, nil);
}
});
}
Now, we can define an asynchronous wrapper which loads and saves the image:
typedef void (^completion_t)(id result, NSError* error);
- (void) loadAndSaveImageWithURL:(NSURL*)url completion:(completion_t)completionHandler
{
[self loadImageWithURL:url completion:^(id image, NSError*error) {
if (image) {
[self saveImage:image fileName:fileName ofType:type inDirectory:directory completion:^(id result, NSError* error){
if (result) {
if (completionHandler) {
completionHandler(result, nil);
}
}
else {
DebugLog(#"Error: %#", error);
if (completionHandler) {
completionHandler(nil, error);
}
}
}];
}
else {
if (completionHandler) {
completionHandler(nil, error);
}
}
}];
}
This loadAndSaveImageWithURL method actually performs a "continuation" of two asynchronous tasks:
First, asynchronously load the image.
THEN, if that was successful, asynchronously save the image.
It's important to notice that these two asynchronous tasks are sequentially processed.
Up until here, this all should be quite comprehensive and be straight forward. The tricky part follows now where we try to invoke a number of asynchronous tasks in an asynchronous manner.
Asynchronous Loop
Suppose, we have a list of URLs. Each URL shall be loaded asynchronously, and when all URLs are loaded we want the call-site to be notified.
The traditional for loop is not that appropriate for accomplishing this. But imagine we would have a Category for a NSArray with a method like this:
Category for NSArray
- (void) forEachApplyTask:(task_t)transform completion:(completion_t)completionHandler;
This basically reads: for each object in the array, apply the asynchronous task transform and when all objects have been "transformed" return a list of the transformed objects.
Note: this method is asynchronous!
With the appropriate "transform" function, we can "translate" this to your specific problem:
For each URL in the array, apply the asynchronous task loadAndSaveImageWithURL and when all URLS have been loaded and saved return a list of the results.
The actual implementation of the forEachApplyTask:completion: may appear a bit tricky and for brevity I don't want to post the complete source here. A viable approach requires about 40 lines of code.
I'll provide an example implementation later (on Gist), but lets explain how this method can be used:
The task_t is a "block" which takes one input parameter (the URL) and returns a result.
Since everything must be treated asynchronously, this block is asynchronous as well, and the eventual result will be provided via a completion block:
typedef void (^completion_t)(id result, NSError* error);
typedef void (^task_t)(id input, completion_t completionHandler);
The completion handler may be defined as follows:
If the tasks succeeds, parameter error equals nil. Otherwise, parameter error is an NSError object. That is, a valid result may also be nil.
We can quite easily wrap our method loadAndSaveImageWithURL:completion: and create a block:
task_t task = ^(id input, completion_t completionHandler) {
[self loadAndSaveImageWithURL:input completion:completionHandler];
};
Given an array of URLs:
self.urls = ...;
your button action can be implemented as follows:
- (IBAction)downloadImages:(id)sender
{
self.downloadImagesButton.enabled = NO;
task_t task = ^(id input, completion_t completionHandler) {
[self loadAndSaveImageWithURL:input completion:completionHandler];
};
[self.urls forEachApplyTask:task ^(id results, NSError*error){
self.downloadImagesButton.enabled = YES;
if (error == nil) {
... // do something
}
else {
// handle error
}
}];
}
Again, notice that method forEachApplyTask:completion: is an asynchronous method, which returns immediately. The call-site will be notified via the completion handler.
The downloadImages method is asynchronous as well, there is no completion handler though. This method disables the button when it starts and enables it again when the asynchronous operation has been completed.
The implementation of this forEachApplyTask method can be found here: (https://gist.github.com/couchdeveloper/6155227).
From your code what I can understand is its not due to assyncronous call to load url. but the following code may heavy.
For assynchronous image loading try https://github.com/rs/SDWebImage
//Get Image From URL
NSString *urlString = [NSString stringWithFormat:#"https://myurl.com/%#",[[globals.farmerList objectAtIndex:i] objectForKey:#"Image"]];
UIImage * imageFromURL = [self getImageFromURL:urlString];
//Save Image to Directory
[self saveImage:imageFromURL withFileName:[[globals.farmerList objectAtIndex:i] objectForKey:#"Image"] ofType:#"jpg" inDirectory:documentsDirectoryPath];
Happy coding :)

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