I am currently trying to bind a Android ImageView to a Byte array that I have setup as my ViewModel.
private Byte[] _currentActivityImage;
public Byte[] CurrentActivityImage
{
get { return _currentActivityImage; }
set { _currentActivityImage = value; RaisePropertyChanged(() => CurrentActivityImage); }
}
I am doing it this way as I am downloading the image as part of the large data download and storing that image data into the database so it's tired directly to a specific record in the table.
I haven't been able to find any information on specifically how to bind the Android ImageView (Or the MvxImageView) to a Byte array or a raw bitmap image.
I saw in one of the posts that Stuart mentioned that capability exists (or maybe I read it wrong.), but was not able to find the correct bindings to use.
(Note: if need be, I can change the property to use Bitmap, but figured that the Byte array might be more cross-platform compatible.)
The picture choose sample shows one way to do this - https://github.com/MvvmCross/MvvmCross-Tutorials/tree/master/PictureTaking
The N+1 N=12,etc CollectABull sample shows another - going via a file https://github.com/MvvmCross/NPlus1DaysOfMvvmCross/tree/master/N-12-CollectABull/
Related
I need to store image file to SQLite database using SQLite.
I used this method,
var image = await ImagePicker.pickImage(source: imageSource);
List<int> bytes = await image.readAsBytes();
https://stackoverflow.com/a/55258035/11065582
QUESTION 1
- what is the type when create table?(CREATE TABLE registerTable(image ?,)
QUESTION 2
- how to convert to again File?
If you have a List<int> that represents a list of 8-bit bytes and want to write it to a file, you can simply use File.writeAsBytes. (It's the inverse of File.readAsBytes, which you're already using.)
await File(desiredDestinationPath).writeAsBytes(bytes);
All that said, why do you need to write to a File? If you already have the image data and want to show it, you can create a MemoryImage (or use Image.memory if you need an Image widget).
I'm have domain class with property that represents files uploaded on my GSP. I've defined that file as byte array (byte [] file). When some specific action happens I'm sending mail with attachments from. This is part of my SendMail service:
int i = 1;
[requestInstance.picture1, requestInstance.picture2, requestInstance.picture3].each(){
if(it.length != 0){
DataSource image = new ByteArrayDataSource(it, "image/jpeg");
helper.addAttachment("image" + i + ".jpg", image);
i++;
}
}
This works fine with image files. But now I want to be able to work with all file types and I'm wondering how to implement this. Also, I want to save real file name in database. All help is welcomed.
You can see where the file name and MIME type are specified in your code. It should be straightforward to save and restore that information from your database along with the attachment data.
If you're trying to figure out from the byte array of data what the MIME type is and what a good filename would be, that's a harder problem. Try this.
I've never used actionscript before, and but I've just had to dive into it in order to get a map working.
I'm using the following code to add a map marker, replacing a previous one if one exists:
public var tracer:Array = new Array();
public var tracerLng:Number = 0;
for ( var i : Number=1 ; i<64000 ; i++)
{
//Check if there is already a marker, if so get rid of it
if(tracerLng > 0) {
map.removeOverlay(tracer[0]);
tracer[0] = null;
tracer.pop();
}
// Set up a marker
var trackMrk:Marker = new Marker(
new LatLng(_lat, _lng),
new MarkerOptions({
strokeStyle: new StrokeStyle({color: 0x987654}),
fillStyle: new FillStyle({color: 0x223344, alpha: 0.8}),
radius: 12,
hasShadow: true
})
);
//Add the marker to the array and show it on the map
tracerLng = tracer.push(trackMrk);
map.addOverlay(tracer[0]);
}
My first problem is that running this code (The 64000 repeats are for testing, the final application won't need to be run quite THAT many times). Either way, memory usage increases by about 4kB/s - how do I avoid that happening?
Secondly - could anyone advise me on how to make that program more graceful?
Thanks in advance for advice
This isn't a memory leak, it's probably the result of created events - enter frames, mouse events, custom events etc. Provided that your memory doesn't keep going up and up forever, it's nothing to be worried about - it'll get garbage collected in due course.
Some points on your code:
The tracer Array doesn't seem to do anything - you only seem to be holding one thing in there at a time, so an array makes no sense. If you need an Array, use Vector instead. It's smaller and faster. More so if you create one with a specific length.
Don't create a new Marker unless you need one. Reuse old objects. Learn about object pooling: http://help.adobe.com/en_US/as3/mobile/WS948100b6829bd5a6-19cd3c2412513c24bce-8000.html or http://lostinactionscript.com/2008/10/30/object-pooling-in-as3/
The LatLng and MarkerOptions (including the stroke and fill objects) don't seem to change (I'm assuming the LatLng object lets you set a new position). If that's the case, don't create new ones when you don't need to. If you need to create new ones, StrokeStyle and FillStyle seem good candidates for a "create once, use everywhere" policy.
Create a destroy() function or similar in your Marker class and explicitly call it when you need to delete one (just before setting it to null or popping it from the array). In the destroy() function, null out any parameters to non-base classes (int, Number, String etc). Garbage collection runs using a reference counting method and a mark and sweep method. Ideally, you want to run everything using reference counting as it's collected quicker and stops any stalls in your program.
I explain memory management in AS3 a bit more here: http://divillysausages.com/blog/tracking_memory_leaks_in_as3
Also included is a class that helps you track down memory leaks if there are any
Can someone post an example of how to use the camera, capture the image, preview the image in an image view, compress the image in jpg and upload the bytes to a remote server? The closest I have been able to find is below. We have the camera, and image capture but we need to know how to preview, compress/resize jpg to 640/480px and around 120kb size then upload bytes to a remote server. Thanks to all of you for your help.
http://android-coding.blogspot.com/2010/12/intent-of-mediastoreactionimagecapture.html
Looking at your code there are some things i notice to be wrong:
-[ for the camera functionality ]-
Don't create a file yourself. This is not necessary. Use the ContentResolver.Insert function to give you back a file URI that will contain the picture, just like done here and also take over the isMounted if you want to check if there is external memory present.
You are checking if there's data and then checking if there is a thumbnail. If there's no thumbnail you'll get the full image. That doesn't make sense unless you want to make a thumb of the full version if the thumb is not given back?? Don't you just want to grab the full version or both but not this OR that?
You are retrieving a string value variable to get the URI to the full image? Just save the uri you get from the code in my first point as a property (let's say "myPhotoURI" in the activity class. In the OnActivityResult function that handles your camera intent result just recall that URI and use it as following (Yes, you're seeing it right; i'm not even using the data intent for this just the remembered uri):
Bitmap imageFromCam = MediaStore.Images.Media.GetBitmap(this.ContentResolver, Android.Net.Uri.Parse(myPhotoURI));
To grab an image from the gallery just use the SelectImageFromStorage() function from this question's answer and retrieve the URI of the chosen image in the OnActivityResult check just use:
Android.Net.Uri selectedImageUri = data.ToURI();
That's what worked like a charm for me.
-[sending the data to a webservice ]-
Assuming you're using a WCF or webservice that'll want to receive the image data as a byte array; the approved answer to this question gives a nice example of how to convert your image to an byte array (which is what a WCF webservice wants, anyway)
I think that these directions will get you going.
here is the closest example to date... this brings back Null data when the extra output is used. Still trying to get access to the full image/photo and not a thumbnail.
private void saveFullImage() {
Intent intent = new Intent(Android.Provider.MediaStore.ActionImageCapture);
string file = System.IO.Path.Combine(Android.OS.Environment.DirectoryDcim.ToString(), "test.jpg");
var outputFileUri = Android.Net.Uri.Parse(file);
intent.PutExtra(Android.Provider.MediaStore.ExtraOutput, outputFileUri);
StartActivityForResult(intent, TAKE_PICTURE);
}
protected override void OnActivityResult(int requestCode, Result resultCode, Intent data)
{
base.OnActivityResult(requestCode, resultCode, data);
if (requestCode == TAKE_PICTURE)
{
Uri imageUri = null;
// Check if the result includes a thumbnail Bitmap
if (data != null)
{
if (data.HasExtra("data"))
{
var thumbnail = data.GetParcelableArrayExtra("data");
// TODO Do something with the thumbnail
}
}
else
{
var outputFileUri = data.GetParcelableArrayExtra("outputFileuri");
// TODO Do something with the full image stored
// in outputFileUri
}
}
}
I am a new to db4o. I have a big problem with persistance of a graph of objects. I am trying to migrate from old persistance component to new, using db4o.
Before I peristed all objects its graph looked like below (Take a look at Zrodlo.Metadane.abstrakt string field with focused value) [its view from eclipse debuger] with a code:
ObjectContainer db=Db4o.openFile(DB_FILE);
try {
db.store(encja);
db.commit();
} finally{
db.close();
}
After that, I tried to read it with a code:
ObjectContainer db=Db4o.openFile((DB_FILE));
try{
Query q = db.query();
q.constrain(EncjaDanych.class);
ObjectSet<Object> objectSet = q.execute();
logger.debug("objectSet.size" + objectSet.size());
EncjaDanych encja = (EncjaDanych) objectSet.get(0);
logger.debug("ENCJA" + encja.toString());
return encja;
}finally{
db.close();
}
and I got it (picture below) - string field "abstrakt" is null now !!!
I take a look at it using ObjectManager (picture below) and abstrakt field has not-null value there!!! The same value, that on the 1st picture.
Please help me :) It is my second day with db4o. Thanks in advance!
I am attaching some code with structure of persisted class:
public class EncjaDanych{
Map mapaIdRepo = new HashMap();
public Map mapaNazwaRepo = new HashMap(); }
!!!!!!!!UPDATED:
When I tried to read only Metadane object (there was only one such a object), it is all right - it's string field abstrakt could be read correctly.
try{
Query q = db.query();
q.constrain(Metadane.class);
ObjectSet<Object> objectSet = q.execute();
logger.error("objectSet.size" + objectSet.size());
Metadane meta = (Metadane) objectSet.get(0);
logger.debu("Metadane" + meta.toString());
return meta;
}finally{
db.close();
}
This is a common db4o FAQ, an issue with what db4o calls "activation". db4o won't instantiate the entire graph you stored when you load an object from an ObjectContainer. By default, objects are instantiated to depth 5. You can change the default configuration to a higher value, but that is not recommended since it will slow down object loading in principle because the depth will be used everywhere you load an object with a query.
Two approaches are possible to solve your issue:
(1) You can activate an object to a desired depth by hand when you need a specific depth.
db.activate(encja, 10) // 10 is arbitrary
(2) You can work with Transparent Activation. There are multiple chapters on how to use Transparent Activation (TA) in the db4o tutorial and in the reference documentation.
You're not setting a filter in your query so you're reading the first object. Are you sure you didn't have a previous object in the database?