Drawing video frames (images) - ios - ios

I'm working on a project and one of the features is to play a video from a rtmp path. I'm trying to find the best way to draw the frames. Right now I'm using a UIImageView and works, but It's not very elegant nor efficient. OpenGL might do the trick but I've never used it before. Do you have some ideas what should I use? If you agree with OpenGL can you give me a code snippet that I could use for drawing the frames?
Thank you.

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I am writing an iOS app which is about live object detection. And I need to resize (scale)the video input and use the Metal framework afterwards. But I didn't find any Api provided by apple to do such thing.
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I need to display a sequence procedurally generated images as video sequence preferably with built-in controls (controls would be nice to have, but no requirement) and I'm just looking for a bit of guidance of which API to use. There seem to be a number of options but I'm not sure which one is the best suited to my needs. GPUImage, Core Video, Core Animation, OpenGL ES or something else?
Targetting just iOS 6 and up would be no problem if that helps.
Update: I'd prefer something that would allow me to display the video frames directly rather than writing them to a temporary movie.
Checkout the animationImages property of UIImageView. This may do what you are looking for. Basically you would store all of your images into this array so it can handle the animation for you. UIImageView Reference

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You should use sprite sheet and animate the frames using cocos2d.
Here are the tutorials by Ray Wenderlich
Here is the official coco2d video tutorial and sample
Plenty of tutorials out there. Your question is probably going to be flagged and closed in the near future. Try googling your questions first next time.

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Thanks in advance.
Have you looked at using MonoGame?
The SpriteBatch class works well for us. It is OpenTK/OpenGL underneath, so you could repurpose it for your needs if you don't want to use full MonoGame.
It depends on what are the demands that you have for your sprites.
If your requirements fall in the scope of what CoreAnimation can do, you can just your image into a UIView and use CoreAnimation to animate the view.
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Thanks in advance!
There are two tutorials I can recommend for doing this, depending on what exactly you are trying to achieve.
Generating Textures using CCRenderTexture - here
Generating Textures using OpenGL - here

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