Best practice for including vender assets in Rails 4 Application - ruby-on-rails

I can't find a good resource for explaining how to include a more complicated 3rd party package that includes js, css, and other types of assets within the same plugin. For example, the plupload plugin has a lot of different assets spread out in multiple folders. I have put it in the vendor/assets/plupload/ folder and then require the tree in my manifest file, but then it refers to other other files with a relative pathname that works in development, but the path changes in production. I can then change the references to use asset_path, but then I am modifying the vendor code which just seems wrong.
I know there is a gem out there for the plupload library, I am just using it as a case study to try and understand the best practice for including a more complicated 3rd party library than what the Rails Guides show.
Thanks!

You can place the contents related to any plugin or library in a single folder public folder. This will make all your assets available and there should not be any issue.

Related

Rails assets app/assets and vendor/assets

I have read following in an article
All of your custom Javascript, stylesheets, and images should go in
the app/assets/.
All third-party code that you are using (e.g. jQuery,
backbone.js, etc.) should be placed in the vendor/assets/ directory
But I did not find in the article - Why it is recommended so, any reasons?
There is no restriction that you cant put third party jQuery/CSS in the app/assets folder.
But its recommended to put the third party assets in the vendor file. It will be easily manageable for the large applications and will save a lots of time in the long run.
Well I presume you are clear with app/assets/ folder.
In vendor/assets you put all third-party code that you are using.
So after you put that code in assets you need to require them in application.css and application.js.
This is doing on this way because rails by default look in vendor/assets/ and it is easier to manage third-party code.

Grunt and Rails

I'm working on using a Grunt workflow to manage my assets in my Rails app rather than Sprockets.
So far, I have my apps JS and CSS both being concatenated and minified into public/assets/javascripts/application.js and public/assets/stylesheets/application.css respectively.
And also have my Bower components JS and CSS being concatenated and minified into public/assets/javascripts/vendor.js and public/assets/stylesheets/vendor.css respectively.
Fonts and Images from Bower components are then copied into public/assets/(images|fonts).
This is all well and good but now I need the references to fonts/images within those files to be updated to reflect their new location.
I have looked at cssmin and yes it rewrites file references but I cannot get the file path to change depending upon the type of file being referenced.
Any ideas on how I can do this?
Also, I ahve been reading about Grunt plugins which can read your view files and use those to minify and concatenate files and update the and tags in the views for you.
Surely I can't do that in a Rails app? Is there a way I can deal with this in Rails?
This other StackOverflow post may be of help:
Integrate Grunt into Rails asset pipeline
The accepted answer recommends using the Half Pipe gem.
The second answer linked to a blog post about a Do-It Yourself solution: Goodbye, Sprockets! A Grunt-based Rails Asset Pipeline.
I haven't used either solution, but they are worth a try.

Rails: What's the advantage/disadvantage of putting scripts and stylesheets directly in public folder?

So that I could take advantage of all the already well developed front-end tools like requirejs, bower and grunt... It's just that so many of them somehow get crippled going with rails.
Primary advantages:
It is easier to load third party scripts this way. It is always possible and sometimes easy to put these through the asset pipeline, but it is also often tedious and you lose bower.
Scripts in public will not be digested, so they can be loaded by non-rails pages easily. For example, you use a javascript file on your site, and also need to load it on another, e.g., PHP site, or need to allow other people to load your script for an embedded API, etc... then you'll need to serve from public.
Primary disadvantages:
Because you're not using the asset pipeline you lose:
Asset combining and compression. Asset pipeline CSS and Javascript will be loaded in a single HTTP request each, and the content can be minified. This makes first page load on your site faster, especially if you have lots of client code or a site that needs to be super snappy for occasional visitors.
Digesting. The asset pipeline protects you 100% from cache vagaries and potentially having different users seeing your site with different version of your assets. Once you deploy, every visitor will get the new assets.
Relatively automatic etagging. Once those visitors get the new assets, their clients will generally cache them for a long time. Rails can afford to let assets cache essentially forever because digesting ensures you're not punished for this later.
So there are pros and const both ways and neither is right or wrong.
It's just that so many of them somehow get crippled going with rails
Pipeline
The reason is you're not meant to use the likes of Grunt etc with Rails. Rails' asset pipeline is only meant to contain the files which can be precompiled & used directly in your application:
The asset pipeline provides a framework to concatenate and minify or
compress JavaScript and CSS assets. It also adds the ability to write
these assets in other languages and pre-processors such as
CoffeeScript, Sass and ERB.
This will typically mean compiled third party JS/CSS files, and your own application JS/CSS files. I don't see how something like Grunt would provide any benefit to this? All it does it create a way for you to manage dependencies, versioning & source of particular assets?
--
Public
Using the files in your public folder isn't such a big deal. One of the most prominent things it does do is to exclude those particular files from the file digest processs, allowing you to use the likes of endpoints (scripts) which can be accessed by other services (outside the scope of routes.rb)
A good example of this is when we created an analytics system, and put the analytics.js into the public folder, so all the widgets could access it. This allowed other sites to access this file, regardless of the state of the asset pre-compilation.
One caveat to this would be you could perhaps have some way to store a "pseudo" file in the public folder, with it routing dynamically (with ERB) to the precompiled equivalent, but I've got no experience with this
--
Pipeline
The benefits of keeping your assets inside the asset pipeline, as stated by gwcoffey, are:
They will be compiled as you design (I.E primarily into application.js, but also into any other files you define too)
You don't need to worry about versioning (every precompile is basically a way to better the version without worrying about grunt etc)
You can include as many dependencies as you want - meaning you're able to create a totally modular set of assets which can be used throughout your app; rather than single scripts which will have their own dependency base
Recommendation
Unless you maintain third-party scripts which need dependencies to run, I would not recommend using Grunt for Rails. If you develop your own JQuery / Javascript scripts, by all means run them through Grunt etc; but for use in your app, I'd steer clear
Hope that helps!

Understanding the Rails 3 Directory Structure

I've found several sites online that explain the DIR structure of a Rails app, but I'm still not clear on a few, mainly:
/vendor
/lib
/public
What should go where? I want to know the best practice. For example, I have jQuery plugins, should those be located in /vendor? /public? /lib? I've read all 3 from different sites online.
Thanks
Vendor is third party code / libraries, so, yes, a good place for jQuery plugins.
Public is for static assets, stuff that gets no benefit from being in the asset pipeline.
Lib is generally used to contain your code that is not specific to the app. i.e. stuff you use in multiple apps. There is a trend to put domain logic in lib e.g. domain classes not based on ActiveModel. Gary Bernhardt (https://www.destroyallsoftware.com/) is a proponent of this.
Typically the contents of /public are directly served by the web server (nginx, apache etc.) without intervention from rails, so traditionally all of your static assets (images, stylesheets, javascripts etc.) went in here. You can still put your javascript in there but it's a bit old fashioned.
Rails 3.1 introduced the asset pipeline which changed all of this. Assets in app/assets, lib/assets and vendor/assets all get servers up by the asset pipeline. Normally your application specific assets would go in app/assets and 3rd party libraries (such as a query plugin) would go in vendor/assets. If you were developing your own set of jquery plugins you might put them in lib/assets. Assets will 'work' no matter where you put them though - it's just a question of organisation.
Gems can also have their own asset folders, for example the jquery-rails gem bundles jquery and allows your app to serve up jquery without actually copying it into your app. I find this even neater than putting things in vendor/assets.

Ways to organise CSS in Rails project

I would like to know what are the best ways to organise CSS code in Rails project?
I'm interested in how you do it and why.
If you would like to break up your css into multiple files during development you can add cache => true to stylesheet_link_tag and rails will automatically concatenate them into a single file in production. This also works for javascript_include_tag.
http://guides.rubyonrails.org/layouts_and_rendering.html#linking-to-javascript-files-with-javascript_include_tag
Generally, you should not have the client download a massive amount of CSS snippets, but pack them into a single file on the server to avoid rendering latencies. So you have the tradeoff of having functionality divided up into multiple files put wanting to send only one file to the client.
You could use SASS to have each piece of code inside a single include file and just include all of them together. This gives you the added advantage of mixins (kind of like macros) and variables among other awesome things.
Another possibility would be to use plain CSS and use something like Jammit to pack the stuff up to send to the client.
Regarding actual setups, I tend to have one file resetting the styles to a known default, a file for the basic layout (columns, default spaces, ...), and one file each for each area of concern for your specific design (headers, buttons, ...)
James and Holger's answers are very good.
Besides organizing CSS in my projects, I also had to change colour schemes a couple of times..
Trying to do consistent changes throughout many CSS files can be pretty painful (results may vary).
I ended up extending the Rails start-up procedure a little, to include a custom module "site_settings.rb"
through which I can define variable for colors and other CSS attributes, which I can then use throughout my CSS input files.
Whenever Rails starts up, and one of the input files has changed, it auto-generates the CSS files.
http://unixgods.org/~tilo/Ruby/Using_Variables_in_CSS_Files_with_Ruby_on_Rails.html
Since Rails 3.1 is out and sprockets replaced Jammit, here an excerpt form the Rails guides concerning the asset organization:
Asset Organization
Assets can be placed inside an application in one of three locations: app/assets, lib/assets or vendor/assets.
app/assets is for assets that are owned by the application, such as custom images, JavaScript files or stylesheets.
lib/assets is for your own libraries’ code that doesn’t really fit into the scope of the application or those libraries which are shared across applications.
vendor/assets is for assets that are owned by outside entities, such as code for JavaScript plugins.

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