Image morphing by integrating OpenCV2.framework in iOS - ios

I am new to iOS and I am planning to work on my first app in which I have to morph one image into another smoothly. I have downloaded OpenCv2.framework and I am planning to integrate into my code. I have gone through some links showing the mathematical calculations required in this but I couldn't get it. Can anyone please suggest me some way or some sample tutorial demonstrating that how can we integrate and use OpenCv2.framework to morph one image into another in ios? Thanks.

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How to render a 'Glass Jar' image in IOS app using SwiftUI?

Newbie question. Please delete if this is not right forum. I am helping my 11 years old son enhance his simple text based IOS App. He wants to add a Glass Jar to his App. The goal is to use it to add ideas written on virtual post-it, into the Glass Jar. He wants to do the visual implementation. I have listed the steps we are looking for guidance.
Requesting help with the following questions.
Is it better to use an image of a glass jar or create it as custom graphics? An example image is attached.
If custom graphics, any pointers?
If an image, how to add the effect that ideas are accumulating in the jar.

SpriteKit, how to import animations from Adobe After Effects

I'm currently developing a 2d mobile game for ios using SpriteKit as framework.
I made all animations with adobe after effects and now I have to import them into the app.
Instead of using sequence of texture as recommended by Apple and other tutorial, I read that there is an add-on for after effects named Bodymovin. It exports less frame and a .json file.
Then in Xcode I installed a pod named Lottie to make it works.
Well this is ok for UIViewController.
Someone know if there is a working way to export animations from after effects and make it work simply in SpriteKit?
Thank you
Its called Lottie animations, where you create your vector animations in After effects and download them as JSONs and import it in the iOS app and start using. But there are some serious restrictions to the method such as text effects won't work..
Have a look at the below - https://lottiefiles.com
There is another similar tool that generates core animation code named as Squall. This is a bit advanced than the Lottie. But this method also has its restrictions.
Here is the link for this tool - http://www.marcuseckert.com/squall/
In present situation, other than these two, you may be out of luck in bringing your animations from adobe after effects to sprite kit in iOS.

ios material design cosmic mind tab bar implementation

Currently I am using material design in ios project.
I am not able to achieve these tabs (Beauty,Yoga,Recipes) attached screen shot. Is this can be achieved by using this library or I have to make my own.
Thanks for Any help.
The CardTableView sample is where you can find the complete project demonstrating how to make the desired look using PageTabBarController.

Can we use sketch UI elements directly into Xcode?

I am new to sketch 3. I have a hand on experience with Xcode and iOS development.
My question is wether we can directly use sketch elements in xcode or sketch is only used for prototyping the UI?
For example, If I design Label with a text field in sketch then can I used it as UI Label and UITextField in Xcode?
In my experience as a designer that also develops in Xcode any solutions that claim to go directly from Sketch into Xcode either become vapourware after some time or don't provide a very good solution. I assume it's because Auto Layout is quite complicated and fragile.
It's best to just learn iOS development using Storyboards or possibly SwiftUI for layout. There are some elements that you can get from Sketch into Xcode such as colors, typography and iconography.
Here's a list of apps that can help you with that:
Zeplin: Handoff designs and styleguides with accurate specs, assets, code snippets automatically. https://zeplin.io
InVision: Prepare designs for development. https://www.invisionapp.com/feature/inspect
Avocado: Open designs without design tools. Export images without preparing layers. Click on layers to get code.
https://avocode.com/hand-off-and-inspect
Flawless: A tool to compare the expected design and the real app right inside iOS Simulator (useful for designers who use Xcode or
mobile developers). https://flawlessapp.io
Sketch to Xcode: The fastest way to get colors from Sketch to Xcode. https://sketchtoxcode.com
Disclaimer: I'm the maker of this app.
There is not a way to integrate the sketch elements in xcode, you can use a sketch plug-in you can buy:
https://www.paintcodeapp.com/sketch
I had the same problem, the design was already prepared in the Sketch and wanted to get the code from it easily. My friends and I've working on a solution for converting design into UI codes, last 2 years.
We've developed Monday Hero platform to improve the development phase and actually save time for repetitive code. https://www.mondayhero.io
In Monday Hero, you can upload design and get responsive code with Storyboard, Xib or only code options. You can also select the elements on the design, group them as you wish for your code library and download it easily in like 15 minutes :) It was a dream of me to get the UI code that easily, I hope it can be also useful to you.

Resizable selection area on realtime video

I want to develop an iOS App which will be grab an specific text from a paper using resizable selection area on Real Time video.Click here to see the link of an app which have similar feature. Can you please tell me the which API or Code should i implement in order to add similar features in iOS Platform. I will highly appreciate valuable resource links or project links or Code Sample.

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