In-app Purchase auto renewable - ios

I'm making an iPhone app that completes a PC application.
I sync my iphone application with webservice to the PC application, making it thus an extension.
I wanted to sell it for periods of time. (Example 1 month, 6 months, 1 year).
For such applications the Apple allows use in-app purshase auto-renewable?
If yes, can someone indicate me a good tuturial of how to implement this in-app?
I already implemented consomable and non-consumable in-app previously.
I've read this tutorial among others:
http://www.raywenderlich.com/21081/introduction-to-in-app-purchases-in-ios-6-tutorial
http://www.raywenderlich.com/23266/in-app-purchases-in-ios-6-tutorial-consumables-and-receipt-validation
But still could not find any on in-app auto-renewable.
A code example also serves
if this type of in-app which does not serve advise?

I'm not sure if it will answer, but auto-renewable in-app purchase are allowed only if your app provide new content each time (or often) the user pays. (like provide new magazine, video...)
If your purpose is to do a premium subscription which give access to so premium functions (so no logic of periodical new content), Apple will reject your app.
You will find much more explanations on the subject here: The limited world of auto-renewable subscriptions

Related

Is there a way to avoid In-App (30%) fee for any purchases in iOS?

I have an app which has some purchase option. However, I don't want to make it through the app itself. For that, I already have a website for the purchase.
So can I create a redirection page from my app to the respective webpage?
Will my app get rejected?
or is there a better solution?
It depends on what you are selling, if you are offering "Physical Goods and Services Outside of the App" you cannot use IAP and must use something else as described in the App Store Review Guidelines
3.1.5 (a) Physical Goods and Services Outside of the App: If your app enables people to purchase goods or services that will be consumed outside of the app, you must use purchase methods other than in-app purchase to collect those payments, such as Apple Pay or traditional credit card entry.
If not then you must use IAP and will be charged a 30% fee. However, if you are offering subscriptions this rate will drop down to 15% for users who have been subscribed for over 1 year. Check out Offering Subscriptions for more info if you are interested.
There isn’t any,
According to Apple’s official guidelines
If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.
You must use in-app purchases and Apple’s official API’s, if it’s not a physical item
Otherwise your app will be rejected
if you want to sell tokens/credits/gold coins/gems or whatever as consumables in a game they also must be through In App Purchase. Meanwhile for Physical elements that we brought from any e commence app that must should go through your requirement.
hope this work
for more info refer this link blog post describing it
Firstly, let me answer your question based on my experience(bad :( ) with Apple
So can I create a redirection page from my app to the respective webpage? - NO
Will my app get rejected? - YES
or is there a better solution? - Depend on types of app.
The In-App guidelines are recently updated with few more changes so it's depends on what kind of feature you are subscribing. For example:
3.1.4 Hardware-Specific Content: In limited circumstances, such as when features are dependent upon specific hardware to function, the
app may unlock that functionality without using in-app purchase (e.g.
an astronomy app that adds features when synced with a telescope).
To be honest, DON'T trust these exceptions and build your app based on this. In our case, app works exclusively based on a connected physical device device. After rejection from Apple, we appealed with this exception but we didn't hear from Apple for more than a month..!
Using subscription through website
Many thinks that they can get away In-app purchase by offering subscription through website and removing t from app. But Apple will still reject your app and confirmed with Apple team. If you are thinking about Spotify and Netflix cases, there is a category of apps it's only permitted called "Reader app". Please refer 3.1.3(a) of Apple guidelines.

When is appropriate to use Auto-Renewable Subscriptions - iOS

I am developing he application which delivers audio clips as channel basis media over http streaming.
I am planing to use Auto-Renewable Subscriptions in the app and they are renewing on monhly basis as we are updating the contents(Audio clips) of the channel frequently.
I was going through the Apple policy for auto renwing subscription which is,
Definition
Auto-renewable subscriptions allow users to purchase dynamic content, such as magazine subscriptions, for a set duration of time. Subscriptions renew automatically unless the user opts out of the renewal. If the content you want offer doesn’t fit what’s outlined in the App Review Guidelines, consider offering the content through a non-renewing subscription.
Auto-renewable subscriptions can include an incentive to customers who share their contact information with you.
Review Guideline
11.15. Apps may only use auto-renewing subscriptions for periodicals (newspapers, magazines), business Apps (enterprise, productivity, professional creative, cloud storage), and media Apps (video, audio, voice), or the App will be rejected
Its very confusing which method to use in my app (Auto-Renewing or Non-Renewing)
hense there are different types of thoughts/information shared on the internet.
So, my question is which method is appropriate to my app?
Can my product will get approval or not if I stick to use Auto-Renewable Subscriptions?
Further, if theres any complete tutorial/sample app for auto-renewable subscriptions please share with me.
Thanks
You can use the Auto-Renewable Subscriptions if you are going to change the content on certain time period basis.
But if this thing is going to be stopped in future then this way will not work for you. Any time Apple reject your application if he get complaints from any user.
To avoid this I will suggest to go with the Non-Renewing Subscription in that you are the one who is going to manage everything by your own. Apple will only provide facility to do transaction only. Rest of the things like management of time period will be on your hands only. In this case your application will not be rejected by Apple anytime in future as well.
Refer this link for sample code which manages everything..

iOS app Free for 1 month after that monthly Payable Subscriptions

I am planing to publish an iOS app. App should be Free for first 1 month from installation in the Device. Once the 1 month period is over , user has to subscribe to use the application every month by paying some X amount.
1) Will apple allows such applications ?
2) If allows, how to achieve this kind of Payments ?
3) How to prevent user to access the app after 1 month. (Calculation of the Days)?
4) Should i reinstall the app after subscription ?
IAP is supposed to be used to provide additional content and features to an already functional app.
If you render your app useless or without functionality after a month, it will probably be rejected, or banned after approved. I believe you can't have an app that will simply say "Your trial expired.".
In my opinion, you would need to think of a functionality that you can provide to all users, regardless of they paying for it or not, and have the premium or the extra functionality purchased as a In-App Purchase.
Apple does not allow free trials in the app store. If you try to do this, your app will get rejected. Still, there is one category of app where Apple does allow a free trial: apps with auto-renewing subscriptions. These were originally intended for (and only allowed with) Newsstand apps where the subscription is for getting new content such as magazine editions etc.
Apple recently allowed the use of auto-renewing subscriptions in non-Newsstand apps but it's still a very grey area as to what exactly Apple will allow with these. Usually the subscription will have to provide some kind of periodic new content in your app. I agree with those who recommend against using them.

Subscription in IOS

I have a confusion regarding subscription in the app. I want to upload my app to the app store with some price tier. I want user to pay every month some subscription fee to use complete functionality of the app. I have seen apps that are available as free with subscription but my app will be paid with subscription.
Will Apple reject my app?
I have already asked this question on Apple developer forum. Here is the link:
https://discussions.apple.com/thread/5134928
Looking at the App Store Review Guidelines, the only rule I see that could affect you is:
11.15 Apps may only use auto renewing subscriptions for periodicals (newspapers, magazines), business Apps (enterprise, productivity,
professional creative, cloud storage) and media Apps (video, audio,
voice), or the App will be rejected.
I guess you have to determine if you app fits in one of these categories. I always say that Apple can do whatever they want, so the only 100% way to know if you'll be rejected is to submit it. The review process is much faster than it used to be, so it shouldn't set you back more than a week.
Other subscription-related rules
11.6 Content subscriptions using IAP must last a minimum of 7 days and be available to the user from all of their iOS devices
That's a straightforward rule.
11.12 Apps offering subscriptions must do so using IAP, Apple will share the same 70/30 revenue split with developers for these
purchases, as set forth in the Developer Program License Agreement.
If you want someone to subscribe within the app, you have to give Apple their cut by using IAP. Otherwise, you need your own website for sign-up, à la Netflix.
11.13 Apps that link to external mechanisms for purchases or subscriptions to be used in the App, such as a “buy” button that goes
to a web site to purchase a digital book, will be rejected
When you set up your own website for sign-ups, you can't even link to it. People have to know about it before using your app.

Are we forced to used in-app purchase for international calling services?

We sell minutes to call other countries, and we want to allow users to make payments within the app. These minutes have a cost to us from wholesalers. Using in-app purchase will dramatically increase the cost to the user if Apple takes a 30% cut.
1 - "You must deliver a digital good or service within your application. Do not use In-App Purchase to sell real-world goods and services." (Source)
I'm not sure if this applies to me or not. Can anyone shine some light on this?
Only Apple can give you a definitive answer, but the way I would interpret the paragraph quoted below, you have to use IAP for purchasing credits, and you also have to be able to use those credits directly within the app (i.e. make phone calls):
Apps that use IAP to purchase credits or other currencies must consume those credits within the application
Section 11.2 of the App Store Review Guidelines says this:
Apps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, or services in an App will be rejected
If the minutes you are selling are consumed by an iOS app (any app, not just the app in which the user buys the minutes), then this rule applies to you.
If you are selling minutes that are added to a calling card that the user physically possesses, then you might be able to bypass Apple's IAP, but you'll have to either submit your app or talk to someone on the review team to be sure.
What you're selling is a digital service - connectivity. Your IAP product is similar to credits in most games in available on the store.
The real-world goods and services they prohibit are things like you'd carry out of a store in a shopping bag, or having somebody carry that shopping bag. They don't allow the sale of tangible things, only electronic. Goods for sale should be transferrable between two different devices.
I don't think you can avoid in-app-purchase for what you're trying to deliver from inside the app.
I think your case is much like Skype iOS app. You will need to go through in-app purchase for your app as the credit will be used to make calls via app to other countries.

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