I have more than 20 cells in my custom table view, in execution time 6 cells will be visible. Now i select the 4 th cell means, that 4th cell have to come in first position and 5th cell in 2nd position and so on. how to do this process, i tried like this.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
MACalendarCustomCell *cell = (MACalendarCustomCell*) [tableView dequeueReusableCellWithIdentifier:[MACalendarCustomCell reuseIdentifier]];
if(cell == nil)
{
[[NSBundle mainBundle] loadNibNamed:#"MACalendarCustomCell" owner:self options:nil];
cell = customCell;
customCell = nil;
}
cell.lbl_CalendarTitle.text = [arr_CalendarTitle objectAtIndex:indexPath.row];
cell.lbl_CalendarSubTitle.text = [arr_CalendarSubTitle objectAtIndex:indexPath.row];
cell.lbl_calendarEventTime.text = [arr_CalendarEventTime objectAtIndex:indexPath.row];
cell.lbl_calendarDate.text = [arr_CalendarDate objectAtIndex:indexPath.row];
cell.lbl_CalendarMonth.text = [arr_CalendarMonth objectAtIndex:indexPath.row];
cell.lbl_CalendarYear.text = [arr_CalendarYear objectAtIndex:indexPath.row];
cell.img_BackGround.image = [UIImage imageNamed:#"calendar_Cell_Up.png"];
//here click event is occurred.
cell.btn_CollapseExpand.tag = indexPath.row;
[cell.btn_CollapseExpand addTarget:self action:#selector(method_Expand:) forControlEvents:UIControlEventTouchUpInside];
return cell;
}
ButtonPressed event calls
- (void)method_Expand:(UIButton*)sender
{
UITableViewCell *cell = (UITableViewCell *)sender.superview;
NSIndexPath *indexpath = [tbl_CalendarList indexPathForCell:cell];
[tbl_CalendarList moveRowAtIndexPath:[NSIndexPath indexPathForItem:indexpath.row inSection:indexpath.section] toIndexPath:[NSIndexPath indexPathForItem:0 inSection:indexpath.section]];
int_SelectedIndex = sender.tag;
NSLog(#"Selected Button : %ld",(long)int_SelectedIndex);
if ( int_TempSelectedIndex != int_SelectedIndex)
{
int_TempSelectedIndex = int_SelectedIndex;
}
else
{
int_TempSelectedIndex = -1;
}
[tbl_CalendarList reloadData];
}
Resizing the cell
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.row == int_TempSelectedIndex )
{
cellSize = 300;
isRowSelected[indexPath.row] = YES;
}
else
{
cellSize = 100;
isRowSelected[indexPath.row] = NO;
}
return cellSize;
}
Now i got Like this in simulator.
when i pressed it comes like this.
This selected cell should come to first position.
You can scroll your table view to that cell and you can specify that you want to scroll it on top when you select the cell:
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
Hope this is what you are after.
In the method_Expand method after fetching the selected row you have to remove the object at the selected index and insert the removed object at 0 index.
Also you want to move the move next item to the second position
For that you have to increment the selected index and check if that index is with in the array bounds then remove that item and add it to the index 1;
- (void)method_Expand:(UIButton*)sender
UITableViewCell *cell = (UITableViewCell *)sender.superview;
NSIndexPath *indexpath = [tbl_CalendarList indexPathForCell:cell];
int nextIndex=indexpath.row+1;
// first remove the object
NSString *str=[arr_CalendarTitle objectAtIndex];
[arr_CalendarTitle removeObjectAtIndex:indexpath.row];
[arr_CalendarTitle insertObject:str atIndex:0];
//do the same to arr_CalendarEventTime,arr_CalendarDate,arr_CalendarMont etc
if([arr_CalendarTitle count]-1<nextIndex)// check if nextIndex within bounds to avoid crash
{
// remove next object and addit to the index 1 to all array
}
[tbl_CalendarList reloadData];
}
As i wrote in the comments:
Upon selection, move selected arr_CalendarTitle entry to the top of array and call reloadData() on tableView. Table view displays data as is sorted in arr_CalendarTitle.
moveRowAtIndexPath is not enough, must resort the array too.
So, before reloadData() call (in button click method), do this:
id object = [[[arr_CalendarTitle objectAtIndex:int_SelectedIndex] retain] autorelease];
[arr_CalendarTitle removeObjectAtIndex:int_SelectedIndex];
[arr_CalendarTitle insertObject:object atIndex:0];
For ARC you can use :
__autoreleasing id object = [arr_CalendarTitle objectAtIndex:int_SelectedIndex];
[arr_CalendarTitle removeObjectAtIndex:int_SelectedIndex];
[arr_CalendarTitle insertObject:object atIndex:0];
Since you have more than one array that holds data (only noticed that now) you must do this for every array thats holds data for tableView cells.
Use below method to scroll your tableview.
[tableview setContentOffset:CGPointMake(0, button.tag*tableview.rowHeight) animated:YES];
This method will make tableview scroll to specified point.
Change value of Y in CGPointMake according to your code.
Related
I have a tableview which can be expanded on selecting the cell and collapses on selecting again. When you select, the cell should expand and display a label and when you select again it collapses and hides the label . The expanding and collapsing works fine, but if i scroll the tableview after expanding a cell it behaves weird. Once it goes out of the view and comes back , the cell will have the expanded cell's height but the label which is supposed to be shown in expanded cell is hidden.If i select the cell again it collapses and displays the label. I use ,
- (CGFloat)tableView:(UITableView *)t heightForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [self tableView:t cellForRowAtIndexPath:indexPath];
if([self cellIsSelected:indexPath])
return cell.frame.size.height+35;
return cell.frame.size.height;
}
- (BOOL)cellIsSelected:(NSIndexPath *)indexPath {
// Return whether the cell at the specified index path is selected or not
NSNumber *selectedIndex = [self.selectedIndexes objectForKey:indexPath];
return selectedIndex == nil ? FALSE : [selectedIndex boolValue];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// Deselect cell
NSLog(#"Select cell:%#",indexPath);
[self.tableView deselectRowAtIndexPath:indexPath animated:TRUE];
if([self pickTaskForIndexPath:indexPath].productSpecialMessage){
BOOL isSelected = ![self cellIsSelected:indexPath];
NSNumber *selectedIndex = [NSNumber numberWithBool:isSelected];
[self.selectedIndexes setObject:selectedIndex forKey:indexPath];
PickTaskTableviewCell *cell= [self.tableView cellForRowAtIndexPath:indexPath];
cell.message.hidden=false;
cell.messageLabel.text=[self pickTaskForIndexPath:indexPath].productSpecialMessage;
cell.messageLabel.lineBreakMode=NSLineBreakByTruncatingTail;
cell.messageLabel.numberOfLines=3;
if(cell.messageLabel.hidden==true){
cell.messageLabel.hidden = false;
} else {
cell.messageLabel.hidden = true;
}
NSLog(#"message:%#",cell.messageLabel.text);
[cell layoutIfNeeded];
}
self.tableView.rowHeight=UITableViewAutomaticDimension;
[self.tableView beginUpdates];
[self.tableView endUpdates];
}
indexPath is added to the selectedIndexes on didSelectRowAtIndexPath
Please help me
Cells should be configured only within cellForRowAtIndexPath. When a state change occurs that makes a cell need to look different, just reload that cell.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
PickTaskTableviewCell *cell = (PickTaskTableviewCell *)[tableView dequeueReusableCellWithIdentifier:#"cell"];
// everything else you do to configure the cell goes here, then ...
// check the logic here, we want one condition that tells us whether to show the labels
if([[self cellIsSelected:indexPath] && self pickTaskForIndexPath:indexPath].productSpecialMessage){
// don't need these here
//NSNumber *selectedIndex = [NSNumber numberWithBool:isSelected];
// [self.selectedIndexes setObject:selectedIndex forKey:indexPath];
// PickTaskTableviewCell *cell= [self.tableView cellForRowAtIndexPath:indexPath];
cell.message.hidden=false;
cell.messageLabel.text=[self pickTaskForIndexPath:indexPath].productSpecialMessage;
cell.messageLabel.lineBreakMode=NSLineBreakByTruncatingTail;
cell.messageLabel.numberOfLines=3;
cell.messageLabel.hidden=NO;
} else {
cell.message.hidden=YES;
cell.messageLabel.hidden=YES;
}
NSLog(#"message:%#",cell.messageLabel.text);
// don't need this here
// [cell layoutIfNeeded];
return cell;
}
Selection (and presumably deselection) cause the need to update the cell, so...
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// don't deselect it here, just reload it
// more on this later...
[self.selectedIndexes setObject:selectedIndex forKey:indexPath];
[self.tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}
// probably do the same in didDeselectRowAtIndexPath:
One last (optional) point. There's no need to maintain your own list of selected index paths, UITableView does that for you, so you could delete your selectedIndexes property and just use the table view methods, e.g....
- (BOOL)cellIsSelected:(NSIndexPath *)indexPath {
// Return whether the cell at the specified index path is selected or not
return [[self.tableView indexPathsForSelectedRows] containsObject:indexPath];
}
I have a long list of data to show in a UITableView. One cell of the table contains many things like comments, share and like. Now when user likes a post in the cell it reloadTableData and move to the first one again.For example user have scrolled down to 30 cells and then like 29th cell, it'll reload the data and goes to the top again.So how to make it stays at the same place after reloading the data? Here is my code:
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return imagesArr.count;
}
And for the implmemtation of Like button
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
HomeCell *cellObj = (HomeCell*)[tableView dequeueReusableCellWithIdentifier:#"HomeCell" ];
cellObj.likeBtn.tag=indexPath.row;
[cellObj.likeBtn addTarget:self action:#selector(loveButtonClicked:) forControlEvents:UIControlEventTouchUpInside];
return cellObj;
}
loveButtonClicked button clicked.
-(void)loveButtonClicked
{
[MBProgressHUD hideAllHUDsForView:self.view animated:YES];
NSDictionary *dict = [[NSDictionary alloc]initWithObjectsAndKeys:nil, nil];
[[RRDataAcessLayer sharedDataAccessLayerManager]sendRequestToFetchHomeData:dict];
MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
// hud.labelText = #"Loading Data";
}
Image below will give you an idea. two cells are given and when the heart icon is tapped it reloads to update the value of total love.
Saved edited index in variable
Get indexpath for that index
Scroll to table after reoladdata to that index
NSIndexPath* ip = [NSIndexPath indexPathForRow:editedRowNumber inSection:0];
[self.tableViewTimeline scrollToRowAtIndexPath:ip atScrollPosition:UITableViewScrollPositionTop animated:YES];
If your table view has one section you can pass zero if has number of section you have to pass section in which user edit cell
in like button action you can reload cell without scrolling by using both ways while best just reload selected index as suggest #Mhesh
int selectedIndex=(int) btn.tag;
int likes = [[self.arrayDataSource objectAtIndex:selectedIndex] intValue]+1;
[self.arrayDataSource replaceObjectAtIndex:selectedIndex withObject:[NSString stringWithFormat:#"%d",likes]];
NSIndexPath* ip = [NSIndexPath indexPathForRow:selectedIndex inSection:0];
/*
[self.refWeakTableView reloadData];
[self.refWeakTableView scrollToRowAtIndexPath:ip atScrollPosition:UITableViewScrollPositionNone animated:YES];
*/
[self.refWeakTableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:ip]withRowAnimation:UITableViewRowAnimationNone];
and cell for row method set like button tag
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = #"MyTableViewCell";
myTableViewCell *cell = (myTableViewCell*)[tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"myTableViewCell" owner:self options:nil];
cell = [nib objectAtIndex:0];
}
// DataSourceModel* dbObject = (DataSourceModel*)[self.arrayDataSource objectAtIndex:indexPath.row];
cell.myCellLabel.text = [NSString stringWithFormat:#"%#",self.arrayDataSource[indexPath.row]];
int indexed = (int)indexPath.row;
cell.btnLike.tag = indexed;
return cell;
}
If action is like affected to one cell then why you reload the whole table, reload the only single cell using below code
[self.tableView beginUpdates];
[self.tableView reloadRowsAtIndexPaths:[NSArray arrayWithObjects:indexPathOfYourCell, nil] withRowAnimation:UITableViewRowAnimationNone];
[self.tableView endUpdates];
You can change UITableViewRowAnimation.
I'd recommend to cache the current selection in didSelectedCellAtIndexPath in your Controller and if you reload the whole table you could scroll to this last cached indexPath with the tableView's methods for scrolling. :)
You should not reload all table data, but only the rows you want. You can do this by calling this method on tableView reloadRowsAtIndexPaths(_:withRowAnimation:)
It will reload only desired cells with a desired animation without scrolling to top of table view
I have a UITableView as a subview of a View. In the ViewController when the table is being populated I'm highlighting one of the rows and keeping a record of the indexPath for that row. I'm doing this in the cellforRowAtIndexPath method.
-(UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
favouriteCellView *cell = [tableView dequeueReusableCellWithIdentifier:#"reuseID"];
QBCOCustomObject *favouriteObject = [_favouriteResults objectAtIndex:indexPath.row];
if (favouriteObject.userID == self.user.ID) {
UIView *bgColor = [[UIView alloc] init];
bgColor.backgroundColor = [UIColor colorWithRed:173.0f/255.0f green:146.0f/255.0f blue:237.0f/255.0f alpha:.5];
self.highlightedRowIndex = indexPath;
[cell setSelectedBackgroundView:bgColor];
[tableView selectRowAtIndexPath:indexPath animated:NO scrollPosition:UITableViewScrollPositionMiddle];
}
return cell;
}
Then in the viewDidAppear Method I want the table to scroll to the highlighted cell.
-(void)viewDidAppear:(BOOL)animated{
[self.tableView scrollToRowAtIndexPath:self.highlightedRowIndex atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
However I've double checked that the method is being hit with a breakpoint, but unfortunately the highlighted row is not being scrolled to the top of the table as I'd expected. AM I misunderstanding the scrollToRowAtIndexPath method? Or have I left something out of the above code.
If the row is not on screen, it will not yet be loaded by the table view. This means your cellForRowAtIndexPath for that cell will not yet be called. You'll want to choose this index in a way that does not depend on the view loading. Try this before you call scrollToRowAtIndexPath:
NSInteger row = 0;
for (QBCOCustomObject *object in _favouriteResults) {
if (object.userID == self.user.ID) break;
row++;
}
self.highlightedRowIndex = [NSIndexPath indexPathForRow:row inSection:0];
I have a UITableView with cards. Every time I want to add a new card after pushing the draw button I want it to be moved from the center of the view to the location in the table it should be placed with some basic animation. I have managed to get the destination of the new drawn card with this code:
cellRectInTableDrawnCard = [[self playerCardsTable] rectForRowAtIndexPath:drawnCardIndexPath];
cellInSuperviewDrawnCard = [[self playerCardsTable] convertRect:cellRectInTableDrawnCard toView:[[self playerCardsTable] superview]];
However, to determine the cellRectInTableDrawnCard I need to reload the playerCardsTable with reloadData but this shows the drawn card already. It is just a fraction of a second because I place the new card in the table with an animation which fires just after the reloadData. Doing a reload after the animation is not an option, because I don't have the drawnCardIndexPath then.
Is there a way I can get the rect without reloading the tableview? Or else, is there a way I can hide the new cell after reloadData and show it after the animation is done?
Thanks!
You probably want to insert the row and populate it individually and not do a complete table reload.
The code snippet shows a button that uses insertRowsAtIndexPaths:indexPathArray to add a new row which gives you the cell rect to do you animation stuff.
When you're done with animation just use reloadRowsAtIndexPaths to populate the cell value (show you're card I'd guess).
Use a bool to decide in cellForRowAtIndexPath when you should display the new card (basically after you call reloadRowsAtIndexPaths).
- (IBAction)butAddCardToHandAction:(id)sender {
// Add a blank record to the array
NSString *strCard = #"New Card";
_showCard = NO;
[_arrayHandCards addObject:strCard];
// create the index path where you want to add the card
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:(_arrayHandCards.count - 1) inSection:0];
NSArray *indexPathArray = [NSArray arrayWithObjects:indexPath,nil];
// Update the table
[self.tableView beginUpdates];
[self.tableView insertRowsAtIndexPaths:indexPathArray withRowAnimation:UITableViewRowAnimationNone];
[self.tableView endUpdates];
// Ok - you got a blank record in the table, get the cell rect.
CGRect cellRectInTableDrawnCard = [[self tableView] rectForRowAtIndexPath:indexPath];
NSLog(#"My new rect has y position : %f",cellRectInTableDrawnCard.origin.y);
//Do the animation you need to do and when finished populate the selected cell
_showCard = YES;
[self.tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationNone];
}
Code to control whats displayed in cell:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Set up the cell and use boolean to decide what to show
NSString *strToDisplayInCell;
if (!_showCard)
{
strToDisplayInCell = #"";
}
else
{
NSString *strToDisplayInCell = [_arrayHandCards objectAtIndex:indexPath.row];
cell.textLabel.font = [UIFont fontWithName:#"Helvetica" size:15];
cell.textLabel.text = strToDisplayInCell;
}
return cell;
}
I have a UIViewController with a UITableView which has multiple accessory checkmark implemented into it. My problem is, when I click some cells in the tableview it gets checked but there will be some other cell also checked below. I can view it when I scroll down the tableview. I would only want the cell to be checked whichever the user is clicking and not the extra cells. Please let me know how can I do it. Thanks.
Here is the code:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [someData count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:#"Cell"];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
cell.textLabel.text=[self.someData objectAtIndex:indexPath.row];
cell.textLabel.font=[UIFont fontWithName:#"Times New Roman" size:11];
cell.textLabel.lineBreakMode = NSLineBreakByWordWrapping;
[cell.textLabel setNumberOfLines:2];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath];
if ([selectedCell accessoryType] == UITableViewCellAccessoryNone) {
[selectedCell setAccessoryType:UITableViewCellAccessoryCheckmark];
NSArray *arrayOfIndexPathsTableOne = [self.tableView indexPathsForSelectedRows];
for (int i = 0; i < [arrayOfIndexPathsTableOne count]; i++) {
NSIndexPath *indexPathImInterestedIn = [arrayOfIndexPathsTableOne objectAtIndex:i];
UITableViewCell *currentCell = [self.tableView cellForRowAtIndexPath:indexPathImInterestedIn];
[saveData addObject:[NSString stringWithFormat:#"%#", currentCell.textLabel.text]];
}
} else {
[selectedCell setAccessoryType:UITableViewCellAccessoryNone];
NSArray *arrayOfIndexPathsTableOne = [self.tableView indexPathsForSelectedRows];
for(int i = 0; i < [arrayOfIndexPathsTableOne count]; i++) {
NSIndexPath *indexPathImInterestedIn = [arrayOfIndexPathsTableOne objectAtIndex:i];
UITableViewCell *currentCell = [self.tableView cellForRowAtIndexPath:indexPathImInterestedIn];
[saveData removeObject:[NSString stringWithFormat:#"%#", currentCell.textLabel.text]];
}
}
[tableView deselectRowAtIndexPath:indexPath animated:NO];
}
This is a cell reuse problem.
To fix, ensure that each time you return a cell from cellForRowAtIndexPath: you always set the selection (checkmark) status. That means explicitly setting it true and false as appropriate.
There are only 2 things you need:
Disable multiple selection on your UITableView.
Implement setSelected:(BOOL)selected in your UITableViewCells and make it select/deselect the cell's sub-views (your checkmarks) accordingly.
When you select table you show check box on it but when you scroll and the cell desapeare and it goes to reusable pool after you scroll back the cell is taken from this pool and it doesn't remember the 'state'.
The solution is create NSMutableArray and in didSelectCellAtIndexPath: method add or remove the indexPath for that cell to the array and in cellForRowAtIndexPath: check this array and show/hide checkmark base on that table.
dont write this line in cell for row at index path
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:#"Cell"];
it must be in loadview or viewdidload