Call viewdidload from appDelegate - ios

I want to call the viewDidLoad in my view controller from my appDelegate. How do I do so?
- (void)applicationDidBecomeActive:(UIApplication *)application
{
TCAViewController *uiTCA = [[TCAViewController alloc] init];
if(uiTCA.failed == 1){
//Here I want to call viewDidLoad
// I thought something like this would work but I get an error
// [self uiTCA.viewDidLoad];
}
}

You don't call viewDidLoad, the system calls it when all the outlets have been set on the view controller.
Create a method - (void)doSomething; in your TCAViewController class and call that in your AppDelegate.
[uiTVA doSomething];

Related

How does a receiver receive a call in Sinch?

I'm looking through the code, specifically the Main View Controller that initiates calls with the call button. Both users must be on this View Controller after inputting their names to be found in a database.
But I'm confused as to how the callee is notified of a call and how it segues into a Calling View Controller that shows that they can answer or hangup.
I know that prepareForSegue sets the call to be whoever called, but I'm still confused with the remaining few lines after that.
So note the last two delegate methods: the first delegate method performs a segue, which makes sense. But what about the second one because I'm confused as to how it segues into call view controller that lets the callee answer or decline.
MainViewController.m
#import "MainViewController.h"
#import "CallViewController.h"
#import <Sinch/Sinch.h>
#interface MainViewController () <SINCallClientDelegate>
#end
#implementation MainViewController
- (id<SINClient>)client {
return [(AppDelegate *)[[UIApplication sharedApplication] delegate] client];
}
- (void)awakeFromNib {
self.client.callClient.delegate = self;
}
- (IBAction)call:(id)sender {
if ([self.destination.text length] > 0 && [self.client isStarted]) {
id<SINCall> call = [self.client.callClient callUserWithId:self.destination.text];
[self performSegueWithIdentifier:#"callView" sender:call];
}
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
CallViewController *callViewController = [segue destinationViewController];
callViewController.call = sender;
}
#pragma mark - SINCallClientDelegate
// Outgoing Call?
- (void)client:(id<SINCallClient>)client didReceiveIncomingCall:(id<SINCall>)call {
[self performSegueWithIdentifier:#"callView" sender:call];
}
// Incoming Call?
- (SINLocalNotification *)client:(id<SINClient>)client localNotificationForIncomingCall:(id<SINCall>)call {
SINLocalNotification *notification = [[SINLocalNotification alloc] init];
notification.alertAction = #"Answer";
notification.alertBody = [NSString stringWithFormat:#"Incoming call from %#", [call remoteUserId]];
return notification;
}
(void)client:(id)client didReceiveIncomingCall:(id)call {
[self performSegueWithIdentifier:#"callView" sender:call];
}
is called when the app is in the foreground and an incoming call is in prgress, it will push the viewcontroller with teh call and since its direction is incoming you will be presented with an answer decline button,
(SINLocalNotification *)client:(id)client localNotificationForIncomingCall:(id)call {
SINLocalNotification *notification = [[SINLocalNotification alloc] init];
notification.alertAction = #"Answer";
notification.alertBody = [NSString stringWithFormat:#"Incoming call from %#", [call remoteUserId]];
return notification;
}
is called when the app is the background and you have enabled push
But what about the second one because I'm confused as to how it segues into call view controller that lets the callee answer or decline
The header explains to you what happens:
The return value will be used by SINCallClient to schedule ... a UILocalNotification. That UILocalNotification, when triggered and taken action upon by the user, is supposed to be used in conjunction with
-[SINClient relayLocalNotification:].

How to do some stuff in viewDidAppear only once?

I want to check the pasteboard and show an alert if it contains specific values when the view appears. I can place the code into viewDidLoad to ensure it's only invoked once, but the problem is that the alert view shows too quickly. I know I can set a timer to defer the alert's appearance, but it's not a good work-around I think.
I checked the question iOS 7 - Difference between viewDidLoad and viewDidAppear and found that there is one step for checking whether the view exists. So I wonder if there's any api for doing this?
Update: The "only once" means the lifetime of the view controller instance.
There is a standard, built-in method you can use for this.
Objective-C:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
if ([self isBeingPresented] || [self isMovingToParentViewController]) {
// Perform an action that will only be done once
}
}
Swift 3:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if self.isBeingPresented || self.isMovingToParentViewController {
// Perform an action that will only be done once
}
}
The call to isBeingPresented is true when a view controller is first being shown as a result of being shown modally. isMovingToParentViewController is true when a view controller is first being pushed onto the navigation stack. One of the two will be true the first time the view controller appears.
No need to deal with BOOL ivars or any other trick to track the first call.
rmaddy's answers is really good but it does not solve the problem when the view controller is the root view controller of a navigation controller and all other containers that do not pass these flags to its child view controller.
So such situations i find best to use a flag and consume it later on.
#interface SomeViewController()
{
BOOL isfirstAppeareanceExecutionDone;
}
#end
#implementation SomeViewController
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
if(isfirstAppeareanceExecutionDone == NO) {
// Do your stuff
isfirstAppeareanceExecutionDone = YES;
}
}
#end
If I understand your question correctly, you can simply set a BOOL variable to recognize that viewDidAppear has already been called, ex:
- (void)viewDidAppear {
if (!self.viewHasBeenSet) { // <-- BOOL default value equals NO
// Perform whatever code you'd like to perform
// the first time viewDidAppear is called
self.viewHasBeenSet = YES;
}
}
This solution will call viewDidAppear only once throughout the life cycle of the app even if you create the multiple object of the view controller this won't be called after one time. Please refer to the rmaddy's answer above
You can either perform selector in viewDidLoad or you can use dispatch_once_t in you viewDidAppear. If you find a better solution then please do share with me. This is how I do the stuff.
- (void)viewDidLoad {
[super viewDidLoad];
[self performSelector:#selector(myMethod) withObject:nil afterDelay:2.0];
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
static dispatch_once_t once;
dispatch_once(&once, ^{
//your stuff
[self myMethod];
});
}
By reading other comments (and based on #rmaddy 's answer), I know this is not what OP asked for, but for those who come here because of title of the question:
extension UIViewController {
var isPresentingForFirstTime: Bool {
return isBeingPresented() || isMovingToParentViewController()
}
}
UPDATE
You should use this method in viewDidAppear and viewWillAppear. (thanks to #rmaddy)
UPDATE 2
This method only works with modally presented view controllers and pushed view controllers. it's not working with a childViewController. using didMoveToParentViewController would be better with childViewControllers.
You shouldn't have issues in nested view controllers with this check
extension UIViewController {
var isPresentingForFirstTime: Bool {
if let parent = parent {
return parent.isPresentingForFirstTime
}
return isBeingPresented || isMovingFromParent
}
}
Try to set a BOOL value, when the situation happens call it.
#interface AViewController : UIViewController
#property(nonatomic) BOOL doSomeStuff;
#end
#implementation AViewController
- (void) viewWillAppear:(BOOL)animated
{
if(doSomeStuff)
{
[self doSomeStuff];
doSomeStuff = NO;
}
}
in somewhere you init AViewController instance:
AddEventViewController *ad = [AddEventViewController new];
ad.doSomeStuff = YES;
Not sure why you do this in ViewDidAppear? But if you want doSomeStuff is private and soSomeStuff was called only once, here is another solution by notification:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(doSomeStuff) name:#"do_some_stuff" object:nil];
- (void) doSomeStuff
{}
Then post when somewhere:
[[NSNotificationCenter defaultCenter] postNotificationName:#"do_some_stuff" object:nil];
swift 5
I've tried isBeingPresented() or isMovingToParent.
But It doesn't work.
So I tried below code. and It's work for me!
override func viewDidAppear(_ animated: Bool) {
if (self.isViewLoaded) {
// run only once
}
}
You can use this function in ViewDidLoad method
performSelector:withObject:afterDelay:
it will call that function after delay. so you don't have to use any custom timer object.
and For once you can use
dispatch_once DCD block.Just performSelector in the dispatch_once block it will call performSelector only once when ViewDidLoad is called
Hope it helps

ios - Action from UITableView to a UIViewController

I have MainController which is the (UIViewController) main view in the app, and MenuController which is a UITableView.
In the MainController.h
- (void) menu1:(NSInteger ) row;
In the MainController.m
- (void) menu1:(NSInteger ) row{
switch(row){
case 0:
//DO SOMETHING.......
break;
default:
break;
}
}
I want "menu1" to make action when I click a cell in the MenuController.
I made this: (in MenuController.m)
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if(indexPath.section == 0){
[menu1:indexPath.row]; //<=== What should I do to make it work ?
}
}
You can access the method using your UINavigationController.
So in your MainController.h, add this:
- (void) menu1:(NSInteger)row;
Now in your MenuController.m:
#import "MainController.h";
and change didSelectRowAtIndexPathto:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if(indexPath.section == 0){
MainController *mC = [self.navigationController.viewControllers objectAtIndex:0]; // Change the objectAtIndex number to the number of your MainController in the navigationController view hierarchy
[mC menu1:indexPath.row];
}
}
Your menu1 method is an instance method on the MainController, so you'll want to send the message to an instance of that class. Like so:
MainController *mainVC = [[MainController alloc] init];
[mainVC menu1:indexPath.row];
Or, if you were to define your menu1 method as a class method, you could just send the message to the MainController without initializing. Use plusses instead of minuses when defining your menu1 method, then call like this:
[MainController menu1:indexPath.row];
However, this probably isn't the best way for you to pass data back and forth between View Controllers. You'll likely want to at the very least set a property on your MenuController, and then send the message to that (of course, setting the property wherever it makes sense).
[self.mainController menu1:indexPath.row];
But another really good method for calling a method on another View Controller is the delegate pattern, but I'll leave that up to you to research on your own.
https://developer.apple.com/library/ios/documentation/General/Conceptual/DevPedia-CocoaCore/Delegation.html
in your MenuController.h
You get back to your previous view like this.
[[self navigationController] popToViewController:yourController animated:YES];
or
[self.navigationController popToRootViewControllerAnimated:animated];
and use UINotificationCenter or Delegate pattern.
If you have no idea about them UINoitifcation is easier but Delegate pattern is better in this situation. I ll explain how to use UINotificationCenter.
Throw notification from your menuController like this.
[[NSNotificationCenter defaultCenter]
postNotificationName:#"yourNotificationName"
object:nil ];
This code is for catch notification write it down to your viewappear method.
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(yourMethodAboutWhatYouWantToDoAfterCatchNotification:)
name:#"yourNotificationName"
object:nil ];
Do what you want to do after catch it
- (void) yourMethodAboutWhatYouWantToDoAfterCatchNotification:(NSNotification *) notification
{
// do your job.
}
And in viewDidDisappear remove it. Or you can catch it multiple times after time.
[[NSNotificationCenter defaultCenter] removeObserver:self name:#"yourNOtificationName" object:nil];
There are two ways to achieve this.
Implement a protocol, whose implementation should be there in MainController.m
In that implementation, you should call the method which you have in MainController.m.
Set the table views delegate to MainController instead of setting it as self (MenuController)
This will help to implement the delegate methods directly in the MainController.m, from which the menu1 method can be called.
Provided code below for the first way:
Create a protocol file, which will help to make a callback, and create a method.
//
// utilProtocol.h
// tempProject
//
#protocol utilProtocol <NSObject>
#optional
-(void)captureCellSelectForRow:(int)rowNumber;
#end
Now Import this file inside in MenuController.
#import "utilProtocol.h" // Inside MenuController
And create a variable for the protocol.
#property(readwrite,assign)id<utilProtocol>utilDelegate;
In MainController.h, Import the utilProtocol.h and have its delegate into it.
Don't forget to add utilProtocol
#import <UIKit/UIKit.h>
#import "utilProtocol.h"
#interface ViewController : UIViewController <utilProtocol>
#end
Now Implement the method in MainController.m
-(void)captureCellSelectForRow:(int)rowNumber
{
[menu1:rowNumber];
}
Also set the delegate for it when the tableVIew's object is created in MainController.m
[tableViewObject setUtilDelegate:self];
Now when ever didSelectRowAtIndexPath is called in MenuController, just call the method using protocol.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if(indexPath.section == 0){
[utilDelegate captureCellSelectedForRow:indexPath.row];
}
}
Using this, the method inside MainController can be called.

Execute function to call performSegueWithIdentifier from another class

I've spent a few hours on this trying to work it out myself but I give up!
I have a master-detail arrangement where the user input screen needs to call a function on another class to post to a web service. Upon completion of the asynchronous call, the class will then call a specified function. In this case, I'm just testing and all I want to do is go back to the main screen after the user input is accepted by the web service.
When the uses taps a button on the input screen (SetLocationViewController), the asynchronous operation is called in the class APIPostClass. After it is complete, I want SetLocationViewController to segue back to MasterViewController.
In APIPostClass.m in (called after the asynchronous op finishes)
-(void)callWhenDone {
NSLog(#"callWhenDone loaded.");
SetLocationViewController *SLVClassInstance = [[SetLocationViewController alloc] init];
[SLVClassInstance doSegue];
}
In SetLocationViewController.m
-(void) doSegue {
NSLog(#"doSegue loaded");
[self performSegueWithIdentifier:#"SetLocationViewControllerManualUnwind" sender:self];
}
Calling doSegue from an action on SetLocationViewController.m does work so I know my segue is ok but the above doesn't work. I get the error reason: 'Receiver () has no segue with identifier 'SetLocationViewControllerManualUnwind''
I'm guessing the reason is because of the alloc init way of initialising of the VC, but I don't know any better. Thus, how can I call a function on another class as if it was being called by it's own class?
Create a delegate it would be much more reliable and fast than Notifications.
#protocol APIPostDelegate <NSObject>
#required
-(void)OnRequestSucess;
#end
In your APIPost add new property for delegate
#interface APIPost : NSObject
#property (weak) id<APIPostDelegate> delegate;
In SetLocationViewController implement APIPostDelegate
SetLocationViewController.h
SetLocationViewController :NSObject<APIPostDelegate>
SetLocationViewController.m
-(void)OnRequestSucess
{
[self doSegue];
}
before you make call to method on APIPost, assign self to delegate property.
APIPost *apipost=[[APIPost alloc]init];
apipost.delegate=self;
[apipost <your api method>];
APIPost.m
[self.delegate OnRequestSucess];
Hope this helps.
There are a few methods to make it happens:-
Use Delegate
Use NSNotification.
The way described by Artur above (For SplitViewController Only - iPad)
You should use delegate whenever it is possible but it might not be too straight forward. NSNotification is more straight forward but it is not a good practice and not a good programming style.
I will only share the NSNotification method as it is easier to implement.
In SetLocationViewController.m
-(void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(doSegue) name:#"calldoSegue" object:nil];
}
-(void)viewWillDisappear:(BOOL)animated{
[super viewWillDisappear:animated];
[[NSNotificationCenter defaultCenter]removeObserver:self name:#"calldoSegue" object:nil];
}
-(void) doSegue {
NSLog(#"doSegue loaded");
[self performSegueWithIdentifier:#"SetLocationViewControllerManualUnwind" sender:self];
}
In APIPostClass.m
-(void)callWhenDone {
NSLog(#"callWhenDone loaded.");
[[NSNotificationCenter defaultCenter]postNotificationName:#"calldoSegue" object:nil];
}
The above code should work but again, this is not a good practice. You should try to learn the Delegate method.
The answer is here: Performing segue from another class
In my APIPostClass.h, I setup the view controller:
#interface APIPostClass : NSObject {
SetLocationViewController *setLocationViewController;
}
#property(nonatomic, strong) SetLocationViewController *setLocationViewController;
#end
In my APIPostClass.m, I synthesize it:
#synthesize setLocationViewController;
then, instead of this (as in my question):
-(void)callWhenDone {
NSLog(#"callWhenDone loaded.");
SetLocationViewController *SLVClassInstance = [[SetLocationViewController alloc] init];
[SLVClassInstance doSegue];
}
I have:
-(void)callWhenDone {
NSLog(#"callWhenDone loaded");
[self.setLocationViewController doSegue];
}
Over in SetLocationViewController.m, the segue method remains unchanged:
-(void) doSegue {
NSLog(#"doSegue loaded");
[self performSegueWithIdentifier:#"SetLocationViewControllerManualUnwind" sender:self];
}
But when I call my API, I need to "attach" (forgive my terminology) the view controller to it. This is what I had:
- (IBAction)btnTestAPICall:(id)sender {
NSLog(#"User tapped API button");
APIPostClass *APIPostClassInstance = [[APIPostClass alloc] init];
[APIPostClassInstance APICall: ... ....
}
But this is what works after bringing all of the above:
- (IBAction)btnTestAPICall:(id)sender {
NSLog(#"User tapped API button");
APIPostClass *APIPostClassInstance= [[APIPostClass alloc] init];
UIViewController *currentVC=self;
APIPostClassInstance.setLocationViewController = currentVC;
[APIPostClassInstance APICall: ... ...
I hope this will help someone else!

Xcode IOS - How to get the scene/view that is currently being viewed in appdelegate

Okay I am kind of new to IOS development, but I am writing an application where I am using a timer class to time out the user if they idle too long on any particular scene in my storyboard and it bumps the user back to the original scene/view. I have a single story board that is made up of several scenes/views(not sure what the correct word here is), and each scene has its own view controller.
I accomplish the timeout via the appdelegate class. See code below.
So I have the code working and it works great, but I am trying to make it so that it will ignore the timer if we are on the main scene.
I have googled this, read copious amounts of documentation, and have tried many things but so far I haven't been able to figure out how to get the currently viewed scene in the applicationDidTimeout method.
If I can get the name of the currently viewed scene/view, then I can choose to ignore the timer or not.
Does anyone know how to do this?
Thank you for your time.
#import "StoryboardAppDelegate.h"
#import "TIMERUIApplication.h"
#implementation StoryboardAppDelegate
#synthesize window = _window;
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// applicaiton has timed out
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(applicationDidTimeout:) name:kApplicationDidTimeoutNotification object:nil];
return YES;
}
-(void)applicationDidTimeout:(NSNotification *) notif
{
NSLog (#"time exceeded!!");
UIViewController *controller = [[UIStoryboard storyboardWithName:#"Main" bundle:NULL] instantiateViewControllerWithIdentifier:#"StoryboardViewController"];
UINavigationController * navigation = [[UINavigationController alloc]initWithRootViewController:controller];
[self.window setRootViewController:navigation];
navigation.delegate = self;
navigation.navigationBarHidden = YES;
if (controller) {
#try {
[navigation pushViewController:controller animated:NO];
} #catch (NSException * ex) {
//“Pushing the same view controller instance more than once is not supported”
//NSInvalidArgumentException
NSLog(#"Exception: [%#]:%#",[ex class], ex );
NSLog(#"ex.name:'%#'", ex.name);
NSLog(#"ex.reason:'%#'", ex.reason);
//Full error includes class pointer address so only care if it starts with this error
NSRange range = [ex.reason rangeOfString:#"Pushing the same view controller instance more than once is not supported"];
if ([ex.name isEqualToString:#"NSInvalidArgumentException"] &&
range.location != NSNotFound) {
//view controller already exists in the stack - just pop back to it
[navigation popToViewController:controller animated:NO];
} else {
NSLog(#"ERROR:UNHANDLED EXCEPTION TYPE:%#", ex);
}
} #finally {
//NSLog(#"finally");
}
} else {
NSLog(#"ERROR:pushViewController: viewController is nil");
}
[(TIMERUIApplication *)[UIApplication sharedApplication] resetIdleTimer];
}
#end
I'm assuming you've written the logic for the timer somewhere. Can you just invalidate the timer when you've popped back to the rootViewController?
Also instead of pushing a viewController onto the navigationViewController and handling the errors, you should check to see if the controller you're pushing is already in the stack like so:
if (![navigation.viewControllers containsObject:viewController] {
// push onto the stack
}
You could also check to see how many levels are currently in the navigationController by checking the count of the viewControllers array like so:
if ([navigation.viewControllers count] == 0) {
// I know we're on the main screen because no additional viewControllers have been added to the stack.
}
If you are not using modal controllers anywhere then the simplest solution would be
UINavigationController* nav = (UINavigationController*)self.window.rootViewController; // You could just save the nav as part of your app delegate
if (nav.viewControllers.count > 1){
[nav popToRootViewControllerAnimated:YES];
}
This is different then your current code because your main page will not be deleted and recreated every time the timer goes off
Okay I figured out how to do this. I was making this way too complicated.
To solve this I simply made a property and method in the app delegate class where I could set a scene name.
Then in each view controller header file I import the header file for the app delegate class and define a reference to it. Then in the load event for each view I simply set the scene name in the app delegate class using this line of code.
[myAppDelegate setSceneName:self.title];
Easy peasy!

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