App struck on iPad while installing ipa from iTunes 11.1.3? - ios

My app got strucked on iPad while i try to install ipa from iTunes.I made an ipa from xcode 5.0.2. and my ipad ios version is 5.1.1.Will this be any problem to install ipa.
My ipa is installing more than 50% and from there its not moving further.

How are you installing your app from iTunes? There are many other ways to do it:
With Apple Configurator
From Xcode itself
In the newer version of iOS, I believe that you are able to remove apps that are stuck like this, but in iOS 5, I will try to restart the device and then just tap and hold until it wiggles then remove it manually. Then try to use Xcode or Apple Configurator.

i solved my issue by changing Architecture "Standard architectures(including 64-bit)(armv7,armv7s,armv64)" To "Standard architectures(armv7,armv7s)"
I Though problem is with my provision profile or iTunes.But my problem solved by just changing Architecures in Build Settings.

Related

Testflight installing issue

My client trying to install app using TestFlight it is showing Couldn't Load App (TestFlight couldn't connect to itunes to itunes connect. Try again later.)
I have read lots of blogs and post regarding this issue. And tried many things like :
remove build and upload build again.
remove TestFlight testers and add them again.
un-install TestFlight and re-install again.
Restarting the iPad. And Resetting all settings on the iPad (factory defaults).
But issue was still there. Then finally I have asked to my client, What is iOS version in his iPad? Actually he was use 11.2.6. Then I have told him to update iOS in iPad to 11.3 because I have set 11.3 in project's Deployment Target.
And finally issue have been resolved.
I hope this will help to others.

ERROR ITMS-90167: "No .app bundles found in the package" [duplicate]

Before I start writing about the error, I'm running on macOS Sierra and using Xcode 7.3.1.
So I'm creating an Archive from my App, I validate the App and it passes validation, but when uploading to App Store, I get the error "ERROR ITMS - 90167 No. app bundles found in the package".
I've checked all my documentation and I have everything.
I have all my provisioning profiles.
I have Release as "iOS Distribution".
This error just started appearing after I installed macOS Sierra.
Anyone has an idea of why I'm getting this error?
After chatting with folks at WWDC in both the Xcode lab and the App Store lab, they were able to dig up information that this is a known issue in the current Sierra seed that is fixed in the next release. You can either revert, or wait. Not the most satisfying answer, I admit.
Problem:
Issue with the current macOS Sierra build.
Workaround
Build with Xcode 7.3.1 then upload using Xcode 8 [Beta]. (Thanks to #JollyRoger)
Currently, this workaround ONLY works for TestFlight and NOT for App Store submissions.
No need for fix [UPDATE]
So it seems that this bug has lasted for the whole beta period and it might not be worth for Apple to fix it anymore as the final version of iOS 10.0 is releasing in a few days and the final macOS Sierra is releasing a few days after that.
If you are still getting this issue with the final build of macOS Sierra, make sure you are using Xcode 8.x and not anything earlier than that.
Possible errors:
ERROR ITMS-90635
ERROR ITMS-90635: "Invalid Mach-O Format. The Mach-O in bundle
"....framework" isn’t consistent with the Mach-O in the main bundle.
The main bundle Mach-O contains armv7(machine code) and arm64(machine
code), while the nested bundle Mach-O contains armv7(bitcode) and
arm64(bitcode). Verify that all of the targets for a platform have a
consistent value for the ENABLE_BITCODE build setting."
Fix: Uncheck the Include Bitcode option before uploading.
INFO ITMS-90111
INFO ITMS-90111: "Beta Toolchain. This app has been built using beta toolchains. Apps built with beta toolchains are acceptable for TestFlight submission. Note that you will not be able to submit these builds for sale on the App Store."
Note: This will allow you to upload the build and use it for TestFlight but when trying to submit to the store you will be faced with this error message:
New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, OS X, and tvOS SDK. Don't submit apps built with beta software including beta OS X builds.
If you are uploading from Xcode7(less than Xcode8) and macOS Sierra(V10.12), So this issue "ERROR ITMS-90167: "No .app bundles found in the package"" will come and will not allow to upload build to AppStore.
So use "Application Loader V3.6" or "Xcode8" to upload the build.
Try This, it worked like a charm for me,
We also facing same issues at time of updated macOS Sierra.
At time of upload build by using Xcode7.3.1 we get an error message
"ERROR ITMS-90167:"No.app bundles found in the package"
To Solve Error And Upload IPA file On App Store Follow Below Steps
We export build by using Xcode7.3.1.
-For upload build we use Application Loader V3.6 of Xcode8.
Xcode -> Open Developer Tools -> Application Loader
Follow Below Steps
1) Open Application Loader
2) Choose Build(IPA)
3)Uploading IPA file To app store
4)Successfully Submit Build(IPA)To App store
Your App will uploaded on Appstore,
Hope this is help for some one.
I would first like to thank #xemacobra for his solution, it worked for me until I needed to submit an application for Review.
If you need to submit an application for the App Store, and the build says You may not submit builds using beta software... here is the solution:
The problem is Xcode is sending the build information along with the version of you Mac OS. To fix that, you just need to change your Mac OS build to an older, acceptable, version.
Restart your Mac and hold Command + R on boot up
Open Terminal
Run csrutil disable
Restart your Mac.
In Finder, go to /System/Library/CoreServices/SystemVersion.plist
Open the file so that you may edit the SystemVersion.plist
Find <key>ProductBuildVersion</key> and locate the string attached to this key. For example, mine was 16A254g.
Change this string to a version of Mac OS that is currently supported for public release. At the time of this solution this one will fine: 15G31
Restart Xcode. Re-Archive your application. Re-Submit the application.
I did not try submitting the application through Xcode 7.3.1, but I do know this still works if you submit the .ipa through Xcode 8 beta 3.
Once you have submitted your build, revert the SystemVersion.plist to the original string, and repeat steps 1-4 replacing csrutil disable with csrutil enable.
I have also experienced the same. This is the simple way to solve your problem. Archive your app using Xcode 7.3.1 and export the ipa file of your app into a directory by selecting the option Save for iOS App Store deployment.
After that open Xcode 8.0 and open Application Loader from Xcode -> Developer Tools. Sign in to your team, and upload the ipa file using Xcode 8.0.
I have uploaded two apps to iTunesConnect, it will work for sure.
I was having this issue with Xcode 8 GM and trying to submit an app for release though Application Loader.
You have to use the version of Application Loader that comes with Xcode 8, which should be 3.6
I still have Xcode 7 installed, and was using Application Loader 3.5
Update
My apps submit okay now and go into processing, then soon after disappear completely. I think this might be a separate issue though.
Update 2
You still can't use Sierra to submit your apps. At least not until they release the GM.
Update 3
This issue is still occurring with this particular project. All other new ones (sticker apps) that I have created since public launch have been submitted to iTunes Connect with no issues.
I worked on this project during the betas, so it's possible something has been corrupted along the way and is causing issues. Might require starting a new project in Xcode 8.
There's a thread on the developer forums addressing this issue. https://forums.developer.apple.com/thread/62703
Solution
Turns out the fix for us was to add the "NSCameraUsageDescription" key
to the info.plist with a description of what the camera does in the
app.
Not sure if that solution will help in all cases though.
I submit an app built using LibGDX and had the same issue after upgrading to Sierra. I solved it by:
Upgrading Xcode (8.x), as explained above
Use the latest version of appLoader (3.6). To do that, use the AppLoader available within Xcode. I was using a standalone version of the appLoader: that's incorrect. Open Xcode and go to Xcode->Open Developer Tool->Application Loader
Unable to process application at this time due to the following error: No .app bundles found in the package. This issues appear when your pc's space is less. So clear you trash or some useless document from you pc. Then let's try again! It's work for me!
I recently upgraded to macOS Sierra and also received this error message. After uploading through the application loader failed.I downloaded Xcode 8 (kept my 7.3.1 copy). Closed Xcode 7.3.1. Opened Xcode 8-> Organizer-> proceeded to validate and upload my build. It worked. Hope this helps someone in a similar situation.
Maybe it's about your disk space check your disk space.
Try open App Loader from Xcode8.
Xcode > Open Developer Tools > Application Loader
Then you can upload app to TestFlight without the error.
These are all fabulous answers above... follow Nicholas's 9 step process above and also Tobeiosdev if you don't have write access to the SystemVersion.plist file.
However be very careful about how you read the step by step guide. DO NOT do as I did and restart your device after editing that plist file, as you will render most applications on your mac useless, including Terminal & TextEdit (which are required to edit it back). Reopen terminal inside Sierra (or the beta OS you are running) not inside the command line.
I unfortunately found out the hard way and then could not edit the plist file again in the command line. So I then had to reboot several times before finding the solution which was to go into single user mode (Command-S on restart), all of which scared me senseless that I had ruined the build of my mac. Eventually got everything running again but was somewhat delayed too by having to reinstall Xcode 8... leading to a sleepless night as my first ever submission to the AppStore.
All in all, the above is a perfect solution that works all around, IF you follow the directions correctly. Lesson learnt!
I accidentally opened an old version of the Application Loader Version 3.5 (921) and got the error ITMS-90167 no app bundles found. Be sure you open the Application Loader over the menu of Xcode (Xcode->Open Developer Tool). Version 3.6 (1020) works like a charm! :)
I solved this problem as follows, find your archive in the Organizer, and then:
Show in finder
Show package contents
In the „Wasabi.xcarchive“ file, find the
„Products“-„Applications“-„Wasabi.app“(Wasabi is your app’s name),
„Show package contents“ again
Finally, you can see there has a file named“Info.plist“, open it
Edit the value with a key named „BuildMachineOSBuild“, I just change
it to „15F34″(it’s „El Capitan 10.11.5“ ’s version)
According to #Fan Zhang answer follow these steps and you can upload this archive use Xcode or Application Loader, whatever you want!
When you archived your app, find your archive in the Organizer, and then:
-->"Show in finder";
-->"Show package contents";
-->In the "xx.xcarchive" file, find the "Products"->"Applications"->"xx.app"(xx is your app's name), "Show package contents" again;
-->Finally, you can see there has a file named"Info.plist", open it;
Edit the value with a key named "BuildMachineOSBuild", I just change it to "15F34"(it's "EI Capitan 10.11.5" 's version);
With me, my application writing by Swift 2.2. And must use Xcode 7.3.1 to archive and upload to Apple testflight but got the same error(I run on macOS Sierra-10.12). The follow solution fix it for me, hope another who face the same problem can find somethings helpful:
1> Use Xcode 7.3.1 to archive
2> Export to file .ipa
3> Quit Xcode 7.3.1 then open Xcode 8, and then open Application Loader, use Application Loader to upload file .ipa to itunes connect.
In case this helps, I had the same error code "ERROR ITMS - 90167 No. app bundles found in the package" using mac OS 10.14.4 with Xcode 10.2.
(As a note, I was able to successfully submit builds some weeks ago with the same configuration, but this seems to be something in the iTunes Connect side)
Had to update to mac os 10.14.6 and Xcode 10.3 to successfully submit my build.
I faced the same problem .
what worked for me was ->
go to target-> signing & capabilities -> signing certificate -> I had to revoke one certificate. Always revoke the Certificate by the name of admin's iMac .
It is created by default while making your certification and profiles.
**Picture is attached for the reference.
PS:- always make sure the bundle id is same on App store connect and Xcode before archiving.
The privacy settings are changed for iOS 10, more on this could be read here
I had previous described issues, which had to be solved as described, but after successful upload application wasn't visible on iTunes connect.
I had to add Privacy - Bluetooth Peripheral Usage Description key in a plist in order to solve the last one.
Other missing keys will make the same problem.
I was getting this error with Xcode 7.2.1 and Application Loader 3.4 on macOS 10.12.1.
But for some reason, it worked if I used the command-line "altool" to do the upload instead:
'/Applications/Xcode-7.2.1.app/Contents/Applications/Application Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/A/Support/altool' \
--upload-app -f your-app.ipa \
-u your-apple-id -p your-apple-id-password \
--output-format xml
I had to provide missing application name in order to fix this problem.
Go inside your Appstore and download the new version of Transporter.
this worked for me

Building apps that will run under ios7 from xcode 4.2 ios 5

Extremely new to the xcode / ios world, so I apologise in advance .....
My dev machine is an old mac-mini running Snow Leopard and xcode 4.2
I have built an executeable that I want to put on my ipad, which is running at ios7.
In xcode, I did all the provisioning stuff and I see the following message :
The version of iOS on "Daves iPad" does not match any of the versions
of iOS supported for development with this installation of the iOS
SDK. Please restore the device to a version of the OS listed below,
or update to the latest version of the iOS SDK
I'm not sure I can ( or want ) to do either of these things. As far as I know xcode5 won't run on my machine, and I don't really want to downgrade my iPad to ios 5
Am I missing the point? Should I expect to be able to run ios5 executeables under ios7? If I should, how do I get them on to the ipad?
Yes, you can run iOS 5 executables on iOS 7, but you can't run a debug session on an iOS 7 device from anything older than Xcode 4.6.3.
I think the best you're going to be able to do is to build the app, package it into an IPA, then install it on your device and run it from iTunes.
You can create .ipa file from xcode, here is the link. But before that you should have installed provision profile for app distribution. Your testing devices should be listed there in iOS Provisioning Profiles (Distribution) on Apple Developer Member center -> Certificates, Identifiers & Profiles.

getting error “Xcode cannot find the software image to install this version” on deployment after updating ios and xcode

I keep getting the error:
“Xcode cannot find the software image to install this version” on deployment?
I upgaded my iPhone to version 6.1.3 and also recently updated xcode to the lastest as well. Before doing this, I could deploy my apps to my phone, but now my apps won't deploy to my device.
Do I have to go and make another provisioning profile and all that stuff again? (I did it all a couple of months ago and got everything working when I was still on iOS 5).
Thx,
You need to upgrade the version of your Xcode to 4.6 in order to use your iOS 6.1.3 device for testing & deployment purposes.
The latest version of Xcode is 4.6.1. You can update it using Appstore App.
I had this issue. Eventually I found refreshing my provisioning profiles (in Organiser, select devices, in Library select Provisioning Profiles (top left) and click on refresh (bottom right). Then my devices accurately reflected my provisioning profiles and everything worked.
The message "xcode cannot find the software image to install this version" seen in the organiser window... This is just a notification rather than a problematic error.
Source: https://stackoverflow.com/a/8537034/736384
So, if it is a update problem, Rajan's answer should solve it, if not:
That message has nothing to do with the problem that you can not compile. When you want to compile, didn't Xcode show any message error?
Anyway you could try restarting Xcode (quit iTunes first if it's running).

Enterprise Wireless Distribution doesn't work iOS 5.1.1

I've been searching all over and cannot seem to find an answer to this. I'm hoping someone here can help. I'm somewhat new to iOS app development so please bear with me if my terminology is off.
I'm working on an in-house Enterprise iPad app for the company I work for. We have an Enterprise Developer account and we've created all the necessary Certificates and Provisioning Profiles for Distribution (Distribution Certificate, Distribution Provisioning Profile). We are aiming to use the Wireless Distribution Method on one of our websites. I've created the necessary files (.ipa & manifest .plist) and uploaded and linked to the manifest file according to Apple's instructions.
When I test the wireless distribution method using iPads running iOS 6 it works flawlessly. When I try testing on an iPad running iOS 5.1.1 I get "Unable to Download Application" with options "Done" or "Retry". Clicking "Retry" doesn't seem to help.
The app's build settings in xCode are set to
Base SDK: Latest iOS (iOS 6.0)
iOS Deployment Target: 4.3
I've tried Apple's troubleshooting suggestions for Wireless Distribution. I am able to successfully install the app on the 5.1.1 device using Apple Configurator so I know the app actually works on the device.
From what I've seen, many other people have had issues with iOS 5.1.1 but I couldn't locate a clear answer on how to fix this wireless distribution issue. We still have some of the original iPads being used in our company that are unable to upgrade to 6.0 and we want to be able to support them if possible.
Is this just an issue with iOS 5.1.1 that was never resolved?
Is there another setting in xCode that I might be missing?
Do I need to change something else on our server (we've already added the appropriate MIME types as per Apple instructions)?
Any help/suggestions are greatly appreciated!
I had a rather obvious issue - I had named my icon file Icon.png but had listed it in the manifest as icon.png. This worked fine in iOS 6, but not in 5.1.1. Sometimes it's the easiest solutions.
The documentation requests an icon that is 57x57, but I upped it to 72x72, since it is an iPad only app. That may help as well.
I encounter the same problem for distribute InHouse app to iPhone iOS 5.1.
It is solved after adding Large Image Url to the .plist.
I had this issue as well. If you shut down the iOS device and restart it, the app will be there ... just a workaround that helped us here. But I´ll try to fix it withe the icon issues in the other posts

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