I have Xcode 5 DP and am trying to run iPad applications. However it only shows "iOS Device" under the scheme and not a simulator. If I go to General --> Devices and change it from iPad to Universal I can only run the iPhone simulator but not the iPad one. There are no updates available for Xcode. Under Build Settings, I've tried changing the Code Signing Identity to Don't Sign but that didn't do anything. Also, I've changed the deployment target from iOS 7.0 to a lower version with no results. Any ideas? Thanks in advance!
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When I develop my project in Xcode 5.0.2 and "Build and Run" it, it launches the iPad simulator always when I selected iPhone Simulator ? What is going on? How do I get it to run the iPhone simulator?
Follow the image sequence and watch the result..
Set the launch target
check the launched simulator details...
These step May Help you for resolving this issue.
First Make Sure Are you sure it is iPad Simulator or the Retina iPhone Simulator ?. If want to confirm please make sure with this line.
For iPhone (3.5 -inch) Simulator:
For iPhone (4.0 -inch) Simulator:
For iPad Simulator:
Make sure your project's Build Settings has iPhone/iPad selected for the Targeted Device Family setting under the Deployment section. (As if you try to run iPad project on iPhone will show you this Error - > The run destination iPhone Retina (4-inch) is not valid for Running the scheme 'Test'.)
if None work for you then please try to Quit both Xcode and Simulator. or you may need to reinstall you Developer Tools Again.
Ever since i upgraded to xcode5, the iOS simulator only displays as an iPad even though the project is targeted for iPhone. The Run button also shows it's set to iPhone and I've tried switching between the different iPhone types in simulator. But no matter what, my iPhone project opens as an iPad simulation. Anybody encounter this problem or know how to fix it?
I believe I've downloaded all the relevant libraries and tools from apple as well. I'll double check that now but I'm pretty sure I have all the accessory downloads up to date.
Edit
I found the answer! Due to the changes with resolution of the retina display, the simulator was loading without the bezel. Turns out the best way to solve this problem without a large screen or retina display is to deploy target in navigator=>General menu=> to iOS 6.1 and make sure iOS simulator=>Hardware=>Devices=>is set to iOS 6.1 as well.
Have you tried changing the simulator device? Go to iOS Simulaotr.app -> hardware -> devices?
Download the extra components/simulators..
If you find your iOS simulator is showing a large iPad like display since upgrading, it's because of the change in resolution for the retina display. In order to view the simulator as a regular looking iPhone follow these steps:
Deploy your project target for iOS 6.1 or earlier. In the navigator menu (far left), top folder (your project folder), click it. Make sure "General" is selected in the menu in the centre of the screen. In 'deployment Info' set it to iOS 6.1 and 'devices' to iPhone.
Open iOS simulator: Click 'XCODE' in the top left of the screen => Open Developer Tools => iOS Simulator.
In iOS simulator, go to => Hardware => Devices => select iPhone => iOS 6.1. Make sure not to select any of the hardware devices that are listed as retina displays, thats the major key.
Finally, make sure the deployment next to the run button is also showing 'iPhone iOS 6.1' AND NOT 'iPhone Retina...'
And enjoy seeing the iPhone simulator properly again! :)
My app is crashing on iOS 5, but I have no idea what's causing this. All my devices are updated to iOS 6 (I cannot downgrade) and the issue is on iPad 1 which cannot be updated to iOS 6.
I am wondering if there's a way I can use the simulator with iOS 5 to test/debug this? Is this possible?
Thanks
Yes you probably can (it's possible that the problem only appears on a device, not in the simulator).
To download the iOS 5 simulator (iPhone & iPad), go to the settings in Xcode, in the "Downloads" section, and install iOS 5.0 and/or iOS 5.1 simulators. Then select the appropriate simulator on the upper left corner of the main window of Xcode before running your app. Also make sure the deployment target of your app is set to iOS 5.0 (first item on the list of the left panel in the main window, select your target and in the "Summary" tab, set your deployment target).
I'm developing an application and I seem to have set something so it only runs in iPhone Simulator and not in iPad simulator (when I try to change the device in the Simulator from iPhone to iPad it simply opens it again in iPhone Simulator mode; in the iPad Sim the app doesn't show in the applications list).
How do I add the iPad run capability to my app?
Make sure you've set
iPhone/iPad
in your project's build settings (Deployment: "Targeted Device Family").
Select your target (i.e. not the target menu, but the target inside the menu.)
Click on the Project menu & choose "Upgrade Current Target for iPad."
In the dialog box that comes up, you're given two choices. Select "One Universal Application."
And that should be it. Previously, you had to roll back the deployment target for iOS to 3.2 since that was the latest version running on iPad. You would do this by right-clicking on the target, selecting getInfo from the popup menu, and looking through the Build Tab of the popup window for the deployment target. That should no longer be necessary as iPad now runs on iOS 4.3. But, if you have not updated your Xcode, the iPad simulator may still run only on version 3.2 or earlier.
Hope this works for you.
I created an application and it runs OK when I use the iPhone Simulator. When I try to run it on the iPad Simulator it doesn't work.
Several things that may assist anyone who tries to assist with this issue:
In the iPhone Simulator I tried to change the Hardware settings - selecting Device---iPad and also changing the Version (3.2 and 4.0). did not do any difference.
When it runs with the Device---iPad selection it simply opens it with iPhone Simulator
When I open the iPad Simulator without Build and Run from XCode I don't see my app in the applications list on the simulator view.
Should I define something in XCode or in the simulator (like saying "this application should also run in iPad")?
May the problem be related to versions issue? Any other ideas?
The simulator will open to which ever device the project target is set to. Therefore, if you set it to iPhone it will always open in the iPhone simulator. Similarly if you set it to iPad it will only open in the iPad simulator. If you set it to be Universal, then it will support both.
It has nothing to do with which hardware type you select in the simulator. You have to change the target Devices.