iOS apps and Google Geocoding API - ios

I'd like to make use of the Google Geocoding Json api (http://maps.google.com/maps/api/geocode/json?address=%#&sensor=false) in my iOS app, but I donĀ“t find if the use of this URL has any restrictions and/or this may be rejected when submitted to App Store.
Thanks in advance

There are some restrictions, read the documentation in particular the Usage Limits and Maps API Terms of Service License Restrictions.
This would not be a problem for the app store. Apple does not restrict what geocode service you can use.

First thing I noticed is you are using Non-secure URL to access google geocode API, which will give no data from Google side.
Second thing, Apple has rollout some guideline during WWDC 2016 to use always secure URL if you want to access it withing from APP please check out the link so there are chances about maybe they found you are using non-secure link to communicate with web service, and your application will be rejected from Apple.
We are using Google GeoCode and reverse Geocode API within Unity using C# HTTPWebRequest class with the Secure link. our app pass out through Apple Review

Related

Use Google Places nearbySearch function in iOS

In Web API, use the nearbySearch function will return the results nearby the specific coordinate.
But I cannot find a similar function in iOS SDK.
I think the worst way is using REST API likes
https://maps.googleapis.com/maps/api/place/nearbysearch/json?location=22.979468,112.544345&radius=100&key=API_KEY by Alamofire
But I have another problem, I don't know how to restrict my API key for iOS REST API only.
I tried to set it for iOS Application but it does not work.
Please give me some idea, thank you very much!
You cannot apply iOS app restriction on web service API key. The only supported restrictions for web services are IP address restrictions. This supposes that you are executing web service requests from your backend server and restrict an API key with IP address of your backend server.
In case of mobile iOS app that means you should create an intermediate server to execute web services and pass responses back to your app in order to protect an API key that you use with web service.
There is a feature request in the Google issue tracker to add nearby search as a part of Places API for iOS:
https://issuetracker.google.com/issues/35830334
Feel free to star this feature request to add your vote and subscribe to further notifications from Google.
Hope this resolves your doubt.

Does google maps need api key for IOS application (and why)

I saw in this link
http://codewithchris.com/iphone-app-connect-to-mysql-database/#connectiphonetomysql
Mr. Chris uses a google map without a key.[I've tried it and it's working]
but, when i enter google developer
Here: https://developers.google.com/maps/ios/
they say [get a key].
(why should i do it? i got confused)
if it's required to run it in my app, how can Chris did it?
pre-Thanks ^^.
Yes Google map needs API key, without API key your request will be failed.
WHY: Every app is unique with its bundle ID, API key provided by google is used to identify the app uniquely.
There are so many paid services are offered by google to used in our app, App id used to manage your account based on request to API made/ package selected by you.
It also helps you to analyse use of google API through your app, which may may help you plan out your furthuer updates/usage to your App.

Does the Google Analytics SDK use SSL?

Does the SDK for Google Analytics uses SSL, and thus would need an encryption approval letter for use in an iPhone app?
In case their is any confusion, Apple does require an export compliance letter for SSL
It appears to be a NO. How did I arrive at this conclusion? first I found that for Google Analytics to use SSL, it has to send all data to the https: version of google's server. See: https://www.sslshopper.com/article-enable-ssl-for-google-analytics.html . Then I found a blog post where someone monitored google analytics' connection(s) through iOS, and it wasn't using https:.
See: Monitor Google Analytics requests on an iPhone Application and http://jordan.broughs.net/archives/2012/07/monitoring-google-analytics-for-ios.

Google Places API: iOS key: Request Denied [duplicate]

I'm trying to make an Autocomplete field which should fetch cities as the user types, by using the Google Places API as described in this tutorial:
https://developers.google.com/places/training/autocomplete-android
You've probably found this question around many times before as I did, but none of the answers helped me. Here are the things you should know:
The URL is
https://maps.googleapis.com/maps/api/place/autocomplete/json?sensor=false&key=myKey&components=country:ro&input=whatTheUserTypes
Please don't reply by saying you replaced the API key with your own and it worked - the API key which goes there must be Android specific and won't work from a browser.
So did I make the Android API key using the SHA1 fingerprint obtained from the keystore I signed the app with.
I turned on Maps and Places APIs from the console.
The quota isn't exceeded.
All those and it still gives me REQUEST_DENIED
What I didn't mention is that I have O2Auth activated - does that change anything? Shouldn't it be as simple as putting the API key in the app?
Thanks!
Although this has been answered, I think the community could do better.
I was tearing my hair out about this, it just didn't make sense to me.. I was making an iOS/Android App, so I made an iOS/Android Key...
Wrong.
With Google's Places API, your bundle identifier isn't even considered.
What you really want to do is this:
(I'm using the new User Interface)
1. Log into https://cloud.google.com/console#/project
Select your Project Name, then go into API's & Auth > APIs
Make sure you have Places API Turned on. This is the only thing that needs to be turned on for Places-API to work.
2. Go into Credentials
Click CREATE NEW KEY under Public API Access
3. Select BROWSER KEY
4. Click Create, Nothing Else
Leave the HTTP Refer box empty.
5. Use the Key Generated here
This key will allow ANY user from any device access to the API via your Developer login.
You can try it out here: (Be sure to replace YOUR_KEY_HERE with your generated Key)
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=Food%20Sh&sensor=false&radius=500&location=0,0&key=YOUR_KEY_HERE
6. Enjoy
Now you can use that URL above in your Android/iOS device.
The Google Places API does not currently support Android or iOS keys generated from the Google APIs Console. Only Server and Browser keys are currently supported.
If you would like to request this support, please file a Places API - Feature Request.
https://developers.google.com/places/training/autocomplete-android
Storing your API key
Although the above code demonstrates how to communicate directly
between an Android app and the Places Autocomplete service, you should
not store your Places API key with your app.
You should therefore build a web application that stores your API key
and proxies the Places API services. In order to secure communication
between your Android app and the proxy web service, you should require
user authentication to your proxy web service. Your Android app can
securely store user credentials and pass them to your web service, or
the user can log into your web app via an Android WebView.
For the latter approach, your web app should create and return a user
authentication token to your Android app, and your Android app should
subsequently pass this token to your proxy web service.
Go to google cloud platform console>Credentials click on edit by selected your YOUR_API_KEY>Application restrictions > select none option>save thats it.
If you select the android apps option from Application restrictions then google deny the place API with exception REQUEST_DENIED.
In Google dev console, you should be able to find both "Places API" and "Places API for Android"
Make sure to use "Places API for Android"
For some reason, "Places API for Android" is hidden in the API list, but can be accessed using search.
I had the same issue , I fix it by leaving
Accept requests from these HTTP referrers (web sites) (Optional)
in browser key Empty
I am still new, so I cannot comment, but to shed some light on Moe's answer, I resolved some similar Google Maps API issues regarding URL queries (for directions, using Volley) with the following steps:
Get Android API Key (including Google Maps Directions API in my case).
Get "Server" API Key (which seems to be created by using a key restriction of "HTTP referrers" these days - really, it's just used to issue URL queries through HTTP).
Store the Android API key as a meta-data tag in the application tag in AndroidManifest.xml with android:name="com.google.android.maps.v2.API_KEY" and android:value as your key. This is used for direct interaction with the Maps API (minus URL queries).
Use the server API key whenever issuing URL queries.
I am not sure if this also applies to URL queries for the Places API, if you only need the server API key, or if there is a better solution, but this worked for me.
I imagine that it works with just the first key - the one not restricted to Android.
Inside Google Cloud Console type Places and Activate it. Create an API Key and insert it onto your Android Studio App as you would do normally. That`s it.
I had the same problem. For me the key was to enable billing on project. I am still using "Applications for Android" restrictions. After setting up the payment method, Places Api started working.
Prior to using the Places SDK for Android, do the following:
Follow the Get an API Key guide to get, add, and restrict an API key.
Enable billing on each of your projects.
Enable the Places API for each of your projects.
See it there.
Be sure also to check out the billing plans for the Google Places API as it is not free!

Google Places API in iOS application

Let me share my findings before asking the question.
Google Places API documentation says:
"Note: To use the Google Places API you must first request a Maps API
client ID and cryptographic key which you must use to sign your
request URLs. For information on signing URL requests, please see the
URL Authentication documentation within the Web Service APIs home
page."
The Google Places API is still in developer preview.
http://code.google.com/apis/maps/documentation/places/
We need a Client ID (required) and a Signature (required) to use
the Google Places API.
http://code.google.com/apis/maps/documentation/webservices/index.html#URLSigning
And, to get the Signature, we need a Google Adsense account to get
Adsense publisher id (required).
http://gmaps-ws-console.appspot.com/
You can find the requirements to use the Google Places API here.
http://code.google.com/apis/maps/documentation/places/index.html#Requirements
The Signup page for Google Maps API suggest that, "Your service
must be freely accessible to end users. To use Google mapping
technology in other types of applications, please use Google Maps API
Premier. See this FAQ for more information."
http://code.google.com/intl/it-IT/apis/maps/signup.html
Now, here's what i want to know.
I'm planning on using Google Places API in my iOS application. I don't
want to use Adsense. Can i still access the Google Places API for
free? How?
If i can't access the Google Places API for free, what are the costs
associated with using this service, and the available payment models?
I wasn't able to find any particular resources for this information.
Here's a specific scenario. What if my iOS application is free. The
free version uses Google Places API. But... my iOS application has
some additional features which are exposed using In-app Purchase (paid
features). The paid features do not use Google Places API. Is this
acceptable?
We opened up the Google Places API to all developers this week at Google I/O and simplified the Terms and authentication:
http://googlegeodevelopers.blogspot.com/2011/05/places-everybody-show-is-about-to-begin.html
You no longer need to sign your requests, but instead just use a key obtained using the Google APIs console. An AdSense ID is no longer required, but you will need to go though a credit card based identity check in order to upgrade from 1,000 to 100,000 request per day.
You can use the Places API in mobile apps that are free or sold online through a mobile app store such as the Apple App Store or Android Market. For fee desktop apps however will require a Maps API Premier license which will be offered once the Places API graduates from Google Code Labs.
For information on getting started, see the docs:
http://code.google.com/apis/maps/documentation/places/
HTH,
Thor

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