Where to disable NSTimer - ios

I have an app with several ViewControllers. One ViewController has a NSTimer object. Now I have several problems:
Where do I disable the timer when the app goes inactive/background? I read that signing the ViewController for the according notifications is the supposed way to do it, but what if the goes inactive while another ViewController is up?
Easiest solution is to disable timer in the appdelegate?
I want to disable the timer and enable it again when the app has focus again. Whats the best way to do it? Do i have to save the date when the app goes in background and check with the Timers firedate when it gets focus again?
Thx in advance

NSTimer may not be the right solution to this problem. You have already identified a number of issues, but what if the user closes the app?
Look at using UILocalNotification instead. When the notification fires, if your app is closed then the system will display the notification message. If the app is open, your app delegate will get a callback (application:didReceiveLocalNotification:) that you can use to update your UI appropriately.

Simply you just create your NSTimer instance variable in app delegate and access into your controller and when your application call - (void)applicationWillResignActive:(UIApplication *)application just invalidate your timer and save the current NSDate object into your NSUserdefault

Set a flag in NSUserDefaults to mark if the timer is active or not.
Then in the method applicationDidEnterBackground: invalidate the timer.
And in the method applicationWillEnterForeground: start the timer again.
It worked for me.
Hope this helps.

The documentation states that disabling timers should be done in
- (void)applicationWillResignActive:(UIApplication *)application
You should use this method to pause ongoing tasks, disable timers,
and throttle down OpenGL ES frame rates.
Invalidating timers should be done in
- (void)applicationWillTerminate:(UIApplication *)application
You should use this method to perform any final clean-up tasks for
your app, such as freeing shared resources, saving user data, and
invalidating timers.
Restarting the timer should be done in
- (void)applicationDidBecomeActive:(UIApplication *)application
For example, you could use it to restart timers or throttle up OpenGL
ES frame rates.

Related

Background Execution in Xcode

I am asking if I can repeat a method in Xcode after home button pressed. Let's say every 30 minutes.
I have no idea to do it if it is possible.
I think your question is related to background execution by saying after home button pressed. First you need to address how to call the function in the background.
Here is what I recommend for you to follow:
First:
I recommend you to take a look at the apple official document.
https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html
Second:
There is a good tutorial:
http://pinkstone.co.uk/how-to-execute-a-method-on-a-background-thread-in-ios/
Third:
Here is what you are asking:
http://chrisrisner.com/31-Days-of-iOS--Day-23%E2%80%93Using-Background-Threads
Fourth:
If you want to explore the advanced material:
http://mobiforge.com/design-development/using-background-fetch-ios
use NSTimer
[NSTimer scheduledTimerWithTimeInterval:"your time"
target:self
selector:#selector(your method:)
userInfo:nil
repeats:YES];
There are Methods (like "viewDidLoad") that gets called for these cases. Here are some:
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
you can place the NSTimer in one of these and anything else you want to do when the home button is pressed. Hope this helps.
Source: Detect when home button is pressed iOS

NSTimer when screen is locked

How do I keep the NSTimer persisting after the screen is locked in iOS 8? Every time I lock the screen it stops. I have tried putting it in an NSRunLoop to no luck.
iOS always suspends NSTimers when the app is backgrounded. You can request some extra background time by using UIApplication beginBackgroundTaskWithExpirationHandler: but be warned that it won't keep your timer going forever. Your best bet is to remember what time you are backgrounded in applicationWillResignActive and then check the current time when you are re-activated in applicationDidBecomeActive or applicationWillEnterForeground. Then you can calculate how much time passed when your app was inactive and do whatever is appropriate.
See the UIApplication docs here https://developer.apple.com/library/ios/documentation/uikit/reference/UIApplication_Class/Reference/Reference.html, particularly the section on "Managing Background Execution".

How to make iPhone application go to pause menu when home button is clicked?

I am making an iPhone application that is fairly simple. All I need to do is set the bool "paused" to true to pause the game. How can I make my application do that when the home button is hit?
Thanks guys, that was exactly what I wanted. Since it is in the appDelegate, though, I can't access the boolean "paused" to change it. How can I make it global so that I can access it from the appDelegate?
The Appdelegate.m of your app provides functions you can use to track if the Application will be entering the background;
User pressed the button;
- (void)applicationWillResignActive:(UIApplication *)application
Application is in the background;
- (void)applicationDidEnterBackground:(UIApplication *)application
Within any of these functions you could set the BOOL to True/YES. -> See the comments provided by Apple within the functions for their exact usage.
When the application becomes active again, the appdelegate will (again) fire a function;
- (void)applicationDidBecomeActive:(UIApplication *)application
In your AppDelegate there are two method which is called when the button is called
You can pause the game here:
- (void)applicationDidEnterBackground:(UIApplication *)application
{
//Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
}
or here:
- (void)applicationWillResignActive:(UIApplication *)application{
//Sent when the application is about to move from active to inactive state.
}
In your app delegate, implement applicationWillResignActive:. Set paused = YES; there.
Reset it in applicationDidBecomeActive:.
- (void)applicationWillResignActive:(UIApplication *)application
implement your pause method and it will be called when your app is going to become inactive.

AVPlayer and addPeriodicTimeObserverForInterval does not work when app goes to background

Question 1.
I am seeing following behavior on iphone 4 and iOS 5.0.1
register using addPeriodicTimeObserverForInterval to receive updates every 250 ms and update UI.
works well till the app goes to background. For eg. hit the home button or lock the screen,
When app comes back to foreground the player starts playback again but the updates dont fire again. If user hits the play pause button again on the UI updates start firing again.
This can be seen in the demo app from apple as well.
Question 2
Can we not mix C based Audio Session APIs with AV foundation classes? For eg. I have my C based listener registered when AudioInterruptions. But when I use AVPlayer with kAudioSessionCategory_PlayAndRecord they dont get called. When app goes to background AVPlayer pauses without the C based listener getting called.
Is this expected or can I do something? Please note that once I have disposed the AVPlayer instance and my app goes to background again wiht kAudioSessionCategory_PlayAndRecord
set as category the listener function gets invoked.
For your first problem, most likely you are not releasing the addPeriodicTimeObserverForInterval as suggested. Try putting something like this in your AppDelegate:
- (void)applicationDidEnterBackground:(UIApplication *)application
{
[_audioManager.audioPlayer removeTimeObserver:_audioManager.timeObserver];
_audioManager.isUIActive = NO;
}
and the appropriate method to restart the periodic time observer:
- (void)applicationDidBecomeActive:(UIApplication *)application
{
[_audioManager setUpTransportUI];
_audioManager.isUIActive = YES;
}
where setUpTransportUI recreates your time observer.

applicationWillEnterForeground vs. applicationDidBecomeActive, applicationWillResignActive vs. applicationDidEnterBackground

Which is the proper delegate to implement when an application is waking up from being in the background and you want it to prep it to be active?
applicationWillEnterForeground vs applicationDidBecomeActive -- What's the difference?
Which is the proper delegate to implement for when an application is going to sleep and you want to prep it to cleanup and save data?
applicationWillResignActive vs. applicationDidEnterBackground -- What's the difference?
Also, I've noticed that applicationWillResignActive gets called when an incoming SMS or call comes in but the user chooses to click Ok and continue. I don't want my app to take any action in these cases. I just want it to keep running without any intermediate cleanup since the user didn't exit the app. So, I would think it makes more sense to do cleanup work just in applicationDidEnterBackground.
I would appreciate your input on best practices to follow on choosing which delegates to implement for waking up and going to sleep as well as considering events like being interrupted by SMS/calls.
Thanks
When waking up i.e. relaunching an app (either through springboard, app switching or URL) applicationWillEnterForeground: is called. It is only executed once when the app becomes ready for use, after being put into the background, while applicationDidBecomeActive: may be called multiple times after launch. This makes applicationWillEnterForeground: ideal for setup that needs to occur just once after relaunch.
applicationWillEnterForeground: is called:
when app is relaunched
before applicationDidBecomeActive:
applicationDidBecomeActive: is called:
when app is first launched after application:didFinishLaunchingWithOptions:
after applicationWillEnterForeground: if there's no URL to handle.
after application:handleOpenURL: is called.
after applicationWillResignActive: if user ignores interruption like a phone call or SMS.
applicationWillResignActive: is called:
when there is an interruption like a phone call.
if user takes call applicationDidEnterBackground: is called.
if user ignores call applicationDidBecomeActive: is called.
when the home button is pressed or user switches apps.
docs say you should
pause ongoing tasks
disable timers
pause a game
reduce OpenGL frame rates
applicationDidEnterBackground: is called:
after applicationWillResignActive:
docs say you should:
release shared resources
save user data
invalidate timers
save app state so you can restore it if app is terminated.
disable UI updates
you have 5 seconds to do what you need to and return the method
if you don't return within ~5 seconds the app is terminated.
you can ask for more time with beginBackgroundTaskWithExpirationHandler:
The official documentation.
Managing Your App's Life Cycle is helpful to your questions. For quick concept, you can see Figures in that document.
You can also read the comment from the code generated by the XCode Wizard. Listed as follows:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
/*
Sent when the application is about to move from active to inactive state.
This can occur for certain types of temporary interruptions (such as an
incoming phone call or SMS message) or when the user quits the application
and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down
OpenGL ES frame rates. Games should use this method to pause the game.
*/
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
/*
Use this method to release shared resources, save user data, invalidate
timers, and store enough application state information to restore your
application to its current state in case it is terminated later.
If your application supports background execution, this method is called
instead of applicationWillTerminate: when the user quits.
*/
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
/*
Called as part of the transition from the background to the active state;
here you can undo many of the changes made on entering the background.
*/
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
/*
Restart any tasks that were paused (or not yet started) while the
application was inactive. If the application was previously in the
background, optionally refresh the user interface.
*/
}
- (void)applicationWillTerminate:(UIApplication *)application
{
/*
Called when the application is about to terminate.
Save data if appropriate.
See also applicationDidEnterBackground:.
*/
}
For more detailed explanations, please refer to official document for UIApplicationDelegate
I was still a bit confused with Dano's answer so I did a little test to get the flow of events in certain scenarios for my reference, but it might be useful to you too. This is for apps that DO NOT use UIApplicationExitsOnSuspend in their info.plist. This was conducted on an iOS 8 simulator + confirmed with iOS 7 device. Please excuse Xamarin's event handler names. They are very similar.
Initial and all subsequent launches from a not-running state:
FinishedLaunching
OnActivated
Interruption (phone call, top slide-down, bottom slide-up):
Home button double-press listing inactive apps, then reselecting our app:
OnResignActivation
OnActivated
Home button double-press listing inactive apps, selecting another app, then relaunching our app:
Home button single press, then relaunch:
Lock (on/off button), then unlock:
OnResignActivation
DidEnterBackground
WillEnterForeground
OnActivated
Home button double-press, and terminate our app: (subsequent relaunch is first case)
OnResignActivation
DidEnterBackground
DidEnterBackground (iOS 7 only?)
Yes, DidEnterBackground is called twice on iOS7 device. Both times UIApplication state is Background. However, iOS 8 simulator does not. This needs testing on iOS 8 device. I will update my answer when I get my hand on it, or someone else could confirm.
applicationWillEnterForeground is called:
when app is relaunched(comes from background to foreground)
This method is not invoked when app starts for the first time i.e when applicationDidFinishLaunch is called but only when comes from background
applicationDidBecomeActive
applicationDidBecomeActive is called
when app is first launched after didFinishLaunching
after applicationWillEnterForeground if there’s no URL to handle.
after application:handleOpenURL: is called.
after applicationWillResignActive if user ignores interruption like a phone call or SMS.
after disappearing of alertView anywhere from the application
applicationWillResignActive is called when system is asking for permissions. (in iOS 10). Just in case someone hit into the same trouble as me...
In iOS 8+ there is a subtle but important difference for taking phone call.
In iOS 7 if user takes phone call both applicationWillResignActive: and applicationDidEnterBackground: are called. But in iOS 8+ only applicationWillResignActive: is called.
For iOS 13+ the following methods will be executed:
- (void)sceneWillEnterForeground:(UIScene *)scene
- (void)sceneDidBecomeActive:(UIScene *)scene

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