How can I find images link in RSS Feed - ios

I am creating app which is based on RSS Feed. I am trying to parse image link. But I don't get the link. The code is as follows-
-(void) grabRSSFeed:(NSString *)blogAddress
{
// Autorelease pool for secondary threads
// NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Initialize the blogEntries MutableArray that we declared in the header
feedEntries = [[NSMutableArray alloc] init];
// Convert the supplied URL string into a usable URL object
NSURL *url = [NSURL URLWithString:blogAddress];
if(url==nil)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"RSS Feed" message:#"Please enter a valid RSS feed URL."
delegate:self cancelButtonTitle:nil otherButtonTitles:#"OK", nil];
[alert show];
}
else
{
// Create a new rssParser object based on the TouchXML "CXMLDocument" class, this is the
// object that actually grabs and processes the RSS data
NSError *error;
CXMLDocument *rssParser = [[CXMLDocument alloc] initWithContentsOfURL:url options:0 error:&error];
if(rssParser==nil)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"RSS Feed" message:#"Please enter a valid RSS feed URL."
delegate:self cancelButtonTitle:nil otherButtonTitles:#"OK", nil];
[alert show];
}
else
{
// Create a new Array object to be used with the looping of the results from the rssParser
NSArray *resultNodes = NULL;
// Set the resultNodes Array to contain an object for every instance of an node in our RSS feed
resultNodes = [rssParser nodesForXPath:#"//item" error:nil];
// Loop through the resultNodes to access each items actual data
for (CXMLElement *resultElement in resultNodes) {
// Create a temporary MutableDictionary to store the items fields in, which will eventually end up in blogEntries
NSMutableDictionary *feedItem = [[NSMutableDictionary alloc] init];
// Create a counter variable as type "int"
int counter;
// Loop through the children of the current node
for(counter = 0; counter < [resultElement childCount]; counter++)
{
// Add each field to the blogItem Dictionary with the node name as key and node value as the value
if([[resultElement childAtIndex:counter] stringValue]!=nil)
[feedItem setObject:[[resultElement childAtIndex:counter] stringValue] forKey:[[resultElement childAtIndex:counter] name]];
}
// Add the blogItem to the global blogEntries Array so that the view can access it.
[feedEntries addObject:feedItem];
}
NSLog(#"Feeds = %#",feedEntries);
[feedEntries writeToFile:[[self applicationDocumentsDirectory] stringByAppendingPathComponent:#"Feeds.plist"] atomically:YES];
// [self performSelectorOnMainThread:#selector(reloadTableData:) withObject:nil waitUntilDone:NO];
}
}
}
How can I get image link about particular news?

Related

Data Not inserted In Sqlite objective c

I want to insert some values in a table of database.but it is showing (NULL) on insertion
I am using This code
http://pastie.org/10929618
I have used this Link for Reference
http://www.tutorialspoint.com/ios/ios_sqlite_database.htm
//Insert Method
-(void)SaveAction{
BOOL success = NO;
NSString *alertString = #"Data Insertion failed";
success = [[DBManager getSharedInstance]saveData:#"100" username:#"byname" type:#"one2one" user_to:#"144" user_from:#"145" timestamp:#"42015"];
if (success == NO) {
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:
alertString message:nil
delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
}
You are missing the column value.
// you are passing the value use below method but dnt have "message1" column value
success = [[DBManager getSharedInstance]saveData:#"100" username:#"byname" type:#"one2one" user_to:#"144" user_from:#"145" timestamp:#"42015"];
// compare the below query
NSString *insertSQL = [NSString stringWithFormat:#"insert into chatDetail (chat_id,username, type, message1,user_to,user_from,timestamp) values (\"%ld\",\"%#\", \"%#\", \"%#\",\"%#\",\"%#\")",(long)[chat_id integerValue], username, type, user_to,user_from,timestamp];

Fetching and comparing CFBundleVersion from plist

I'm trying to compare CFBundleVersion key of 2 Apps inside com.apple.mobile.installation.plist which include the info of every installed application on iPhone
NSString *appBundleID =#"net.someapp.app";
NSString *appBundleID2=#"net.someapp.app2";
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:
#"/var/mobile/Library/Caches/com.apple.mobile.installation.plist"];
NSDictionary *User = [dict valueForKey:#"User"];
//get first app version
NSDictionary *bundleID = [User valueForKey:appBundleID];
NSString *appVersion = [bundleID valueForKey:#"CFBundleVersion"];
//get second app version
NSDictionary *bundleID2 = [User valueForKey:appBundleID2];
NSString *appVer2 = [bundleID2 valueForKey:#"CFBundleVersion"];
[dict release];
if ([appVersion isEqualToString:appVer2]) {
NSString *str1=[NSString stringWithFormat:#"Original Version: %#",appVersion];
NSString *str2=[NSString stringWithFormat:#"2nd Version: %#",appVer2];
NSString *msg=[NSString stringWithFormat:#"%#\n%#",str1,str2];
UIAlertView* alertView = [[UIAlertView alloc]
initWithTitle:#"Same Versions!" message:msg delegate:nil
cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[alertView show];
}
else {
NSString *str1=[NSString stringWithFormat:#"Original Version: %#",appVersion];
NSString *str2=[NSString stringWithFormat:#"2nd Version: %#",appVer2];
NSString *msg=[NSString stringWithFormat:#"%#\n%#",str1,str2];
UIAlertView* alertView = [[UIAlertView alloc]
initWithTitle:#"Different Versions!" message:msg delegate:nil
cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[alertView show];
}
The version of both apps is currently set to 2.11.8
I am getting the following wrong result:
If i set the NSString manually:
NSString *appVersion =#"2.11.8";
NSString *appVer2 =#"2.11.8";
i get the correct desired result:
I also tried other ways to compare the strings but the result was always the same, so i guess the problem is with fetching the values of the keys?
Any help is appreciated
I am so used to ARC that I am not 100% sure about the MRC rules anymore. But I assume
that you either have to retain the values appVersion and appVer2 from the dictionary,
or alternatively, postpone the [dict release] until after the values are no longer needed.
Since you don't own the values fetched from the dictionary, they become invalid if the
dictionary is released.
(This would not be a problem if you compile with ARC!)
Remark: The designated method to get a value from a dictionary is objectForKey:.
valueForKey: works also in many cases, but can be different. It should only be used
for Key-Value Coding magic.

ios application crashes randomly

I have an NSMutableArray (timeZoneTree) that is loaded using this line
timeZoneTree = [[Timezone getTimeZoneTree] retain];
The definition of Timezone is
#interface Timezone : NSObject
{
NSString *name;
int rawOffset;
}
and the getTimeZoneTree method is the following:
+ (NSMutableArray*) getTimeZoneTree
{
if (offsetGroups == nil)
{
// initialize a new mutable array
offsetGroups = [[[NSMutableArray alloc] init] autorelease];
// build the path to the timezones file
NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"TimeZones.dat"];
// get the data of the file
NSData *data = [[NSData alloc] initWithContentsOfFile:path];
BufferReader *reader = [[BufferReader alloc] initWithBuffer:(const char*)[data bytes] length:[data length]];
OffsetGroup *curOffsetGroup;
RegionGroup *curRegionGroup;
int offsetGroupCount = [reader readInt32];
// go through all raw offset groups
for(int curOffsetGroupIndex=0; curOffsetGroupIndex<offsetGroupCount; ++curOffsetGroupIndex)
{
int rawOffset = [reader readInt32];
// initialize a new offset group
curOffsetGroup = [[OffsetGroup alloc] init];
curOffsetGroup.rawOffset = rawOffset;
// and add it to the offset groups
[offsetGroups addObject:curOffsetGroup];
int regionGroupCount = [reader readInt32];
// go through all region group of the war offset group
for(int curRegionGroupIndex=0; curRegionGroupIndex<regionGroupCount; ++curRegionGroupIndex)
{
int regionNameLength = [reader readInt8];
char *regionNameUTF8 = malloc(regionNameLength + 1);
[reader readBytes:regionNameUTF8 withLength:regionNameLength];
regionNameUTF8[regionNameLength] = '\0';
// initialize a new region group
curRegionGroup = [[RegionGroup alloc] init];
curRegionGroup.name = [NSString stringWithCString:regionNameUTF8 encoding:NSUTF8StringEncoding];
// and add it to the region groups of the offset group
[curOffsetGroup.regionGroups addObject:curRegionGroup];
int timeZoneCount = [reader readInt32];
// go through all time zones
for(int curTimeZoneIndex=0; curTimeZoneIndex<timeZoneCount; ++curTimeZoneIndex)
{
int timeZoneNameLength = [reader readInt8];
char *timeZoneNameUTF8 = malloc(timeZoneNameLength+1);
[reader readBytes:timeZoneNameUTF8 withLength:timeZoneNameLength];
timeZoneNameUTF8[timeZoneNameLength] = '\0';
// create a new time zone name
NSString *timeZoneName = [NSString stringWithCString:timeZoneNameUTF8 encoding:NSUTF8StringEncoding];
// if the name is not nil
if (timeZoneName != nil)
// then add it to the region group
[curRegionGroup.timeZones addObject:timeZoneName];
free(timeZoneNameUTF8);
}
[curRegionGroup release];
free(regionNameUTF8);
}
[curOffsetGroup release];
}
[reader release];
[data release];
}
return offsetGroups;
}
What is the problem? Why the code crashed sometimes on this line? I am building with ROOTSDK 7.0
I'd say it was the use of autorelease in what appears to be an global variable:
offsetGroups = [[[NSMutableArray alloc] init] autorelease];
// ^^^^^^^^^^^
This means as soon as the thread hits an autorelease pool drain (in the run loop, probably) the array is released.
Remove the use of autorelease, and if you do this you need to remove the retain on the first line of code.

make retain count in ARC

I am using an external library in my project which is being build in an ARC environment. As per the library the socket object gets deallocated only when the retain count=0. As far as I know its not liable to use retain count in ARC but I am forced to remove all the reference of the socket object which is not possible in my project. How can I resolve this issue? A gist of code issue is below:
-(void)callConnect{
for(int i = 0; i<[userArray count];i++){
[self connect:(NSString*)[userArray objectAtIndex:i]];
}
}
-(void)connect:(NSString *)username{
RTMPCLient *socket = [[RTMPClient alloc] init];
BroadCastClient *stream = [[BroadCastClient alloc] initWithClient:socket];
NSMutableDictionary *stream = [NSMutableDictionary dictionaryWithObject:stream forKey:username];
}
-(void)disconnect{
for(int i = 0; i<[userArray count];i++){
[stream objectForKey:[NSString stringWithFormat:#"%#",[userArray objectAtIndex:i]]] = nil; //error on this line
BroadCastClient *tempStream = [stream objectForKey:[userArray objectAtIndex:i]];
tempStream = nil;
}
}
I am trying to make the stream object nil which gives an error. Cannot save it another variable as it increases the references of socket object.By making the tempStream nil doesn't affect the original instance created.
I want to remove the reference of socket object from stream in the disconnect method. How can I do so?
ARC will put the invisible release message in your code (in connect), but the array will have strong reference on them, so they will stay in memory. All you have to do in disconnect remove all the objects from your collection ([stream removeAllObjects] and [userArray removeAllObjects]) and the collection will release them.
UPDATE:
By following your code I see the following:
In this code you are creating an instance of BroadCastClient and adding it to NSDictionnary (stream), but NSDictionary has no reference to it, so it will be deallocated after the method call
-(void)callConnect{
for(int i = 0; i<[userArray count];i++){
[self connect:(NSString*)[userArray objectAtIndex:i]];
}
}
-(void)connect:(NSString *)username{
RTMPCLient *socket = [[RTMPClient alloc] init];
BroadCastClient *stream = [[BroadCastClient alloc] initWithClient:socket];
NSMutableDictionary *stream = [NSMutableDictionary dictionaryWithObject:stream forKey:username];
}
Now here the disconnect stream dictionary (I don't know what is this object, because in your code I don't see any creating or adding to it) the object BroadCastClient is retained by the dictionary, so just removing this object from the dictionary will free it from memory (assuming you have no other strong reference to it)
-(void)disconnect{
for(int i = 0; i<[userArray count];i++){
[stream objectForKey:[NSString stringWithFormat:#"%#",[userArray objectAtIndex:i]]] = nil; //error on this line
BroadCastClient *tempStream = [stream objectForKey:[userArray objectAtIndex:i]];
tempStream = nil;
}
}
I would recommend some refactoring for your code, but before that please have some time to read this guid: https://developer.apple.com/library/mac/documentation/cocoa/conceptual/memorymgmt/Articles/mmPractical.html
IN ARC, you have to just make the objects to nil to maintain RC. So you can do it in the following way.
-(void)disconnect{
socket = nil;
stream = nil;
stream = nil;
}
-(void)connect:(NSString *)username{
if (socket != nil )
socket = nil;
RTMPCLient *socket = [[RTMPClient alloc] init];
if (stream != nil )
stream = nil;
BroadCastClient *stream = [[BroadCastClient alloc] initWithClient:socket];
NSMutableDictionary *stream = [NSMutableDictionary dictionaryWithObject:stream forKey:username]; // Make it using alloc...then you must use nil only
}
It looks like stream is an instance variable of type NSMutableDictionary *. So if you want to remove the references in your stream dictionary, you could do it like this:
- (void)disconnect {
for (int i = 0; i<[userArray count]; i++) {
[stream removeObjectForKey:[userArray objectAtIndex:i]];
}
}
// Alternative version using Fast Enumeration:
- (void)disconnect {
for (id key in userArray) {
[stream removeObjectForKey:key];
}
}
But if all you want to do is remove all references from stream, simply do:
- (void)disconnect {
[stream removeAllObjects];
}

Game center submission not working

I have an app and am trying to submit scores to game center. this is my code:
- (IBAction) submitScore{
NSString *show = [[NSString alloc] initWithFormat:#"Note: Scores may take some time to update"];
self.note.text = show;
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Submitted"
message:#"Your score has been submitted to the Gamecenter leaderboard"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[alert show];
array = [NSMutableArray arrayWithContentsOfFile:Path];
NSString *s = [[NSNumber numberWithInteger:[array count]] stringValue];
NSString *denom = [NSString stringWithFormat: #"%d", 15];;
double resultInNum;
double sdouble = [s doubleValue];
double denomdouble = [denom doubleValue];
resultInNum = sdouble/denomdouble * 100;
if(resultInNum > 0)
{
self.currentLeaderBoard = kLeaderboardID;
[self.gameCenterManager reportScore: resultInNum forCategory: self.currentLeaderBoard];
Submit.enabled = NO;
}
array = [NSMutableArray arrayWithContentsOfFile:Path];
[array writeToFile:Path atomically:YES];
NSLog(#"Count: %i", [array count]);
}
however when i try to do it it does not submit to the leader board. there are no errors that i am receiving in the debugger, and it used to work until i added more than one leader board. whats wrong here?
Score value must be an int64_t.
And I don't get why you are using NSStrings instead of directly assigning values?
Just make sure that you do the correct code for submitting the score. This is a way that I really like. Even though you will get warnings because they don't want you to use it in iOS 7, it still works. Just let me know if it doesn't work.
(IBAction)submitscoretogamecenter{
GKLocalPlayer *localplayer = [GKLocalPlayer localPlayer];
[localplayer authenticateWithCompletionHandler:^(NSError *error) {
}];
//This is the same category id you set in your itunes connect GameCenter LeaderBoard
GKScore *myScoreValue = [[[GKScore alloc] initWithCategory:#"insertCategory"] autorelease];
myScoreValue.value = scoreInt;
[myScoreValue reportScoreWithCompletionHandler:^(NSError *error){
//insert what happens after it's posted
}];
[self checkAchievements];
}

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