iphone apps screen getting clipped on ipad mind - ios

I am using ipad mini with ios 7 for development. I tried to run an iphone only app on it, but screen is getting clipped from sides. I was expecting windowing effect, but this was unexpected.
Please point me if i am missing something or if it is not possible to correctly run iPhone only app ipad mini

In your App code, should modify the split viewcontroller instead of viewcontroller in .xib file. you get answer and can run on ipad

Related

Xcode 8.1 iPad simulator draws screen twice

I'm trying to bring my App current to iOS 10.1, using Xcode 8.1. My App is targeted to both iPhone and iPad. All the simulators for the iPhones work o.k. However all the iPad simulators draw a screen that is bad, and after a second, the good screen appears.
The bad screen looks like:
After about a second the actual screen appears. It looks like:
This did not happen in earlier versions of Xcode, and I sure would appreciate some suggestions on why Xcode 8.1 is doing this.
Charles
The problem is that you are still using a launch screen image file. Those no longer work. The initial screen nowadays is your LaunchScreen.xib or LaunchScreen.storyboard. You need to have one and configure it so that it matches your actual initial interface.

iOS app not displaying correctly iPad

I am working on an App which should be able to run on iPhones and iPads.
I have been able to run it on iPhones and it is displaying perfectly. But when I run it on an iPad the App itself is very zoomed in. I am not sure what main issue.
This is how it displays on iPad:
And this is how it comes up on an iPhone:
Any idea how to fix it or what the issue is?
Your app isn't made to run on the iPad. When displayed on the iPad, it just stretches the display of the iPhone version (you can see that by the 1x button on the lower right corner of the screen). You need to setup your XCode project as a Universal App (instead of it being just for iPhone) and then you'll be able to take advantage of the entire iPad screen and design the display especially for it.
You can set the app as Universal on your project properties in XCode:

Running iPhone application on iPad shows a black bar on top of the app

I have see a black bar on top of the iPad app , actually app is designed for iPhone and running in iPad, Not able to reproduce in iPhone and this happens very rare.
Please Help on how to fix this issue
did you create the .xib file for ipad or storyboard? if so the also change your device in the deployment info section from iphone to universal.
You need to create universal application for both iPhone or iPad, currently your application target only iPhone Device.

iOS Splash Screen not showing up on device - strange issue

I am making a test sprite kit game, and when I run it on the device, the splash screen doesn't show up although it does work on the simulator.
Here are some screenshots:
Normally I set the target to iOS 7.1 and later, so I use a .xib file and LaunchImage file in xcassets.
I have put 2 correctly sized splash screens in the iPhone portrait iOS 7&8 section, and have selected "Portrait" under iOS 7 and later. The link from the settings file is definitely going to the correct file.
When I run it on the simulator (presumably all devices are iOS 8), the .xib file is used and it displays that splash screen.
When I run it on my iPhone 4, it displays a black screen. In my other apps, it would choose the image from xcassets and display it, but this is not the case.
Does anyone know how I could solve this problem?
Edit
Basically, I have put 4 images into xcassets for a splash screen. I have selected iPhone portrait for iOS 7 and iOS 8.
In the settings pane I deleted the launch screen file reference, so the only reference is to the xcassets launch image (It points to the correct place). I have also deleted the LaunchScreen.xib file.
But when I run the app on the device and the simulator, no splash screen shows up.
I faced similar issue and fixed by Restarting the Mac and iPhone
Uninstalling the app from Simulator/ iPhone helped to fix this issue.
I was having the same problem, and I finally figured out a solution. I want my launch screen to show up on ALL devices capable of running iOS 7 or later, when running my landscape-only Sprite Kit game. Most devices that run iOS 7 can be upgraded to iOS 8 or greater, except for the iPhone 4 (which is stuck with iOS 7.1), and the launch screen wasn't appearing on my iPhone 4 test device. Then I stumbled across Apple Tech Note TN2244. As described in the Tech Note, once you edit the info.plist to enable landscape orientation for iOS 7.0+ iPhone launch images, the correct launch image will appear. As a side note, if you disable the launch image asset catalogs as suggested, the XCode Swift compiler gives you warning messages -- but you don't really need to disable launch image asset catalogs, and if you configure them properly the warnings will disappear and landscape launch images will now work just fine on all devices, including iPhone 4.
Your app's launch image is displayed as soon as your launch your app. Hence the name. It is removed when the appDelegate appDidFinishLaunching: method runs. If you are app has very little to load, your image might get displayed and removed before you have time to see it.
If you want to manually set a longer display time for your launch image, you can add this code to the appDidFinishLaunching: in the appDelegate.m file:
sleep(4);
4 being the number of seconds.

Why the inputView of an iPhone app is so wrong on an iPad Air?

Last night I was playing with a friend's new iPad Air in the bar. I downloaded my own app onto his new iPad Air and found a very weird bug.
My calculator app for iPhone looks typically like this:
The keypad is an inputView of UITextField.
However, when the app runs on the iPad Air, no matter at 1x or 2x mode, it is like:
Some of the keys are randomly positioned. I ran the app on my Mini (1st gen) before without such issue. Do you have an idea what cause the keys relocation?
The bug only shows up when the calculator is started during the iPad is at landscape mode. Fixed by removing excess suppoorted landscape modes from the Info.plist:

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