UITableView Thinks it is Taller than it is when use as inputView - ios

For a custom widget, I want to display a list of items in the modal slide-up way that you get from setting a view as the inputView on a widget (that is, it replaces the keyboard for that widget).
I can do this with no issue, but when I set a UITableView as the inputView, it seems to think it is taller than it is. I can scroll all the way past the bottom so that the last item is not even displayed. When there are fewer items than fill the area it adds blank rows way past the bottom of the visible area as well.
Is there something about the inputView area that causes stuff to not know how tall its container is? Is there a workaround?

So, instead of using a UITableViewController, we wrapped it (in the storyboard) in a normal UIViewController with a table view in it, and that seems to be working fine.

Related

UITableViewController with static cells: invisible cells when keyboard shows

I am using a UITableViewController with static cells, as a user details form. Everything works, until I tap in one of the cells's text field, the keyboard (or custom inputView) shows up, and you scroll the table down. Cells are then not shown, instead a blank space is shown. Scrolling up and back down then correctly shows them.
If I scroll the tableview down until the "geboortedatum" field shows up,
and press on that textfield, a custom inputView with a date picker shows up:
Now, if I scroll the tableview down, the next rows show up blank:
Two rows are supposed to show up there, like this:
It's not related to the inputView with the date picker, the same happens when the plain old keyboard shows up and you scroll the table down.
I have not overridden any of the tableview delegate or datasource methods apart from showing custom headers (but the problem is the same when I remove that), and am not using UITableViewCell subclasses, just static cells in a storyboard. It seems like an iOS bug to me, but is there any way to work around this?
I think I found the cause and the solution. The problem is that these last 2 cells don't actually fit in the storyboard design:
They are there of course, just not visible by default. If I change the storyboard to freeform with a custom height to make it all fit, like this:
Then the problem doesn't show up anymore. The cells are not hidden anymore on scroll, as before. Very strange.

Create Shazam Type UI ios Swift

I am trying to recreate a UIView I have seen in multiple apps, mainly Shazam. The top half of the screen has some interactive buttons, and the bottom half looks like a tableView with custom cells. When the bottom half is panned/swiped up, the tableView scrolls over the top half with velocity, much like a scroll view.
I have been researching this and experimenting for a couple days now. I have gotten close, but not quite there.
My last approach was a view that had a tableView inside it. When the view was panned, the view would move to wherever the finger moved it to, but then would not have any velocity afterwards. Also when the tableView was panned/swiped down, it wouldn't move the whole view down.
Before that I tried a scrollView that took up the whole length of the screen. That gave the desired effect, but the button wasn’t tappable, and you could scroll the view in the button area, which is undesired.
Does it utilize ScrollViews or is it using a tableView that acts much like a ScrollView somehow.
Here is the Shazam UI/UX I am looking to recreate:
The top portion has interactive buttons, and doesn’t scroll. The bottom half shows content and when scrolled, covers up the top portion.
Below is what I have tried so far: This one is the panning view, which sort of works, but doesn’t have velocity and the tableView doesn’t scroll the view back down.
Any thoughts on a direction I can take from here is greatly appreciated. I am using Swift.
Cheers
This sort of thing is perhaps best done with a collection view and a custom layout — you can have some items for which you set layout attributes absolute to the view, and others relative to the scroll content offset.
There's a great (if wandering) discussion of this and other techniques in the Advanced User Interfaces with Collection Views talk from WWDC 2014.
This is actually simple than it seems at first. Here's how you can achieve this:
Create a UIViewController (not a UITableViewController).
Add some buttons to the top area of the screen.
Add a table view spanning the entire view controller's view. Make sure the table view is on top of the buttons added in the previous step.
Configure the top cell of the table view to be transparent (by setting its background color to Clear). Set the background color on the table view to Clear as well. This way it won't obscure the elements at the top of the screen, unless the table is scrolled up.
Because your table view is now transparent, you'll need to explicitly set the background color on the table cells other than the top one.
Profit!

Empty cells in InAppSettingsKit settings window

I need to show settings screen within my app, so I use InAppSettingsKit to implement this. I use storyboards in my app, so I created a UITableViewController with IASKAppSettingsViewController super class. In this class I didn't implement any other special methods except settingsViewControllerDidEnd:. The problem is I need to hide empty cells in my table view (I have only two parameters in settings, so the whole remaining screen is full of empty cells). It means that the remaining part of the screen should be just empty, without empty cells, and with grey background (as in Settings.app).
I can make UIView with empty frame as footer view of UITableView, but it's not the best solution - background color of footer remains to be white as in normal table view. What's the best way to limit number of cells?
I set the Style property for my UITableView to Grouped in Interface Builder, and it resolved my problem.

UITableViewController weird behavior after popping a view controller

My UITableView has a bunch of reusable cells, and when I tap on one of them, it takes me to another view controller (via push segue) showing the details of that cell (let's say it's an item, so it would show details about an item - name, price, image, etc...). When I pop that view controller (by tapping on the back button), the UITableView has a strange behavior:
a) if it's scrolled all the way to the bottom, it will scroll automatically tad up (around 50 points), leaving the last cell barely visible, so I have to scroll back down again. My cell all have 60 points for height.
b) the scrollbar always shows and then disappears, indicating that something is moving that UITableView (although if not scrolled to the bottom, the content will not move automatically).
This happens in multiple UITableView's I have in my app. I am not forcing a reload of the table view in viewWillAppear, so I don't understand what is happening. My content is static after loading from the server (unless the user changes it, and then the reload is executed). But simply showing details of an item and popping that VC doesn't change anything in the table view.
Edit: Okay, I've figured what the problem is: I'm hiding a UIToolbar when pushing that segue. If I keep it always visible (which I don't want), it still shows the scrollbars animating when popping in my table view but doesn't scroll the table view if on the last few rows.
Add the following to viewDidLoad.
self.automaticallyAdjustsScrollViewInsets = NO;
This solved my problem of table view moving down after navigating back to view controller.
I managed to fix the first issue. It seems like the tableview is not taking into account the 44 points of the UIToolbar.
Save the tableview offset in prepareForSegue: (save it in a CGPoint property)
self.tableViewScrollOffset = self.tableView.contentOffset;
Then, in viewWillAppear:, check if it has been modified. If so, restore it.
if(self.tableView.contentOffset.y != self.tableViewScrollOffset.y) {
[self.tableView setContentOffset:self.tableViewScrollOffset];
self.tableViewScrollOffset = CGPointZero;
}
This behavior is indeed a bug in iOS 8.x.
All answers given so far can not really solve the issue. The issue is, that iOS forgets (or doesn't) consider the previously calculated cell sizes, when a table is being redrawn for instance when the view is being pushed.
One approach to solve this can be found here: UITableView layout messing up on push segue and return. (iOS 8, Xcode beta 5, Swift) (so this question is even a duplicate to this one).
However, the solution provided there is overkill and there are certain situations why this caching will fail (for instance a UIContentSizeCategoryDidChangeNotification is not regarded)
But there is a quite simpler solution even though it is odd:
If you are using a manual performSequeWithIdentifier in didSelectRowAtIndexPath, just add a [self.tableView reloadData] just before.
If you are using a IB seque from the cell, just add [self.tableView reloadData] in your prepareForSeque code.
The reason, why this solves the issue is, that this will force iOS to re-estimate the visible cells and so it no longer scrolls the content to another location. Fortunately, tableView reloadData doesn't cost too much overhead here as only the visible cells will be re-estimated.
Just a hunch, have you got a rogue scrollToRowAtIndexPath:atScrollPosition:animated hanging around?
I was also facing this issue. I managed to find it out. The reason in my case is tableview header height was calculating based text and text height was negative due to which tableview was shifting down even though the contentinset and scrollinset are zero.
This was only occurring for first time. Next time it is calculating correct. One weired thing i found is that when Class A (having tableview) have pushed another Class B from init. When keyboard from Class B is opened viewDidLoad of Class A is called. and before Class B is unloaded from navigation controller. Tableview is reloaded for Class A.
Setting the automaticallyAdjustsScrollViewInsets as suggested above did not work neither did caching and setting the tableViewScrollOffset work.
Hence came up with an workaround which worked like a charm for me.
The workaround was to add an Dummy UIView which has height of 1px and width of 320px and place it between the "Top Layout Guide" and the UITableView. This view's background could be set to clear so that it is invisible.
Now using Autolayouts, fix the Dummy View's top to the Top. Now set the tableview's top constraint with respect to Dummy View. Found that this resolved the issue of the tableview's misplacement.
Screenshot of the Dummy View along with the autolayout constraints have been provided for easy reference. The Dummy View has been set to a larger height and red background colour for illustration purpose only.

UITableView will not resize after UITextField becomes first responder

I have two Scenes in my Storyboard that are nearly identical. Both are UITableViewControllers. Both have header and footer views. The header views have a UISearchBar and the footer views have a UIView that contains a UITextField. Each have only one prototype cell. One is prototyped as a "Basic" cell and the other is prototyped as "Right Detail" cell.
Here's the problem. When I click the UITextField in the footer view on the first scene, the table resizes automatically so that the bottom of the table is at the top of the keyboard. This allows me to scroll the table up so the footer view shows and the user is able to see what they're typing. The other scene will not automatically resize the UITableView so the UITableView cannot scroll the footer view to where it can be seen and the UITextField is hidden under the keyboard. I can't even manually scroll the table far enough since the footer is always at the bottom of the UITableView.
A little added info. The scene that works has many rows of data while the one that doesn't work only has a couple. I tried adding a number of rows until the table had enough to enable scrolling and it doesn't fix the problem.
I have checked everything I can think of and I can't see anything that would allow one of the views to let the UITableView to automatically resize to work with the keyboard and the other not. I must have overlooked something but I can't seem to find it.
Any help will be greatly appreciated!
Rob
I thought this problem was caused by copy-and-pasting from one view to another, but I had the same problem once I'd (in theory) fixed it.
The answer for me turned out to be simple: I hadn't called [super viewWillAppear:animated] in my UITableViewController subclass' viewWillAppear: implementation. Make sure you've got a call to the superclass' method and hopefully the problem will go away.
I am guessing the frame of the tableview is not being resized to the smaller size in the second case.
Print out the frame and content sizes in both the cases once its loaded, that should help you see if there is an issue.

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