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The camera app on iOS allows one to take a photo, but also has the button to the left that allows one to browse the photo album.
When using the UIImagePickerController I can only tell them to either do one or the other.
So, rather than making a custom camera view, or even a custom overlay to add these abilities, I'll ask if there isn't some sort of flag I'm missing to allow this use case.
When invoking it, you choose which one you want. There isn't a way to get exactly the same functionality as the camera app unless you, as you said, make a custom view for it. But wherever you want to invoke this, you could provide the options for either choosing a photo or taking one at that point.
You'll notice other apps that either let you take a photo or choose one from your library give you those as separate options within their UI.
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I am need create feature like in iOS "Photos" system app, when you are have a list of photos and use long press to image, this collection view with images exanded, all background is blurred and has appeared popover menu, how I can create it?
I am can detect long press on collection view and add some view behind, also I am try create blur effect but can't blur all behind particular cell.
This is image of this effect effect inside system app
Your screen shot shows a context menu interaction. Since this feature already exists at framework level, and since a collection view is ready to implement it for you, I suggest you just use it rather than trying to reinvent such a complicated thing for yourself.
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So I'm making an app and I wanna make it so that when the user selects their profile picture they select it out of images that I have already put into the app, not their own camera roll or photo album.
I am using Xcode 8, Swift 3, and Firebase to make this.
You can include the photos in the app's in the bundle and display them in a collection or table view for selection.
If you do not know how to do any or some of those things, the the program you are writing is too advanced for you. First do a couple of tutorials to familiarize yourself with the basics.
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im making a Lib for online payment, which will be plugged in merchant's apps, in my Lib have a popup view with Textfield which letting the user to input their PIN code in it
As i think the merchant can write something to get the inputted key in their app in background when my view is show, so i would like to know if thats possible and how to prevent something like that?
Prevent something like capturing keyboard event without needing of textfield delegate like in click here or click here
Thanks
You can make it difficult for the hosting app, but you will never be able to make it impossible to read the PIN. To make it difficult, you will need to create your own PIN entry with its own "keyboard" possibly similar to the PIN entry for the iOS lock screen.
I would avoid using a keyboard, as users can insert their own keyboard, and thus wouldn't use any of the standard text entry fields. It shouldn't be too hard to create a matrix of 11 buttons (0-9 and a backspace) and the code to display it.
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I created an app and got some feedback that it isn't clear what it does and how. I understand that I need to create a tutorial that is shown on initial launch.
After searching for terms like "how to create a feature tour for an iOs app", or, "Make a tutorial for an ios app" - I was getting tutorials for creating ios apps...
Simple solution would be to test for initial launch, open the tutorial slides I created, and save a flag, but maybe there is a more elegant framework that could help with features related to that (like adding popovers, callouts, screen shots etc)
Does anybody know of any?
Depending on how complex your app is it can be easily done using an instructional overlay. An overlay would some what block the background while showing with arrows and text what the user can do in specific areas.
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My UI designer favors a radio style button for Yes/No. I understand there is no such UI component in iOS and I would use two different custom images for normal/highlighted state. However, what I need to know if Apple would allow me to do it. Is there any clause in the human interface guideline against using radio style button instead of SegmentControl style? Help would appreciated, thanks
DONT! This really is something you should avoid under pretty much all circumstances. The Apple GUI team has designed a different control for such task and you should rely on the fact that they really did a great job. Keep in mind that the user is using his finger to use the UI and that a radio-button is more or less designed for a mouse cursor. The "circles" would need to be huge to be properly addressable with a finger. Apple recommends 44points square for any touchable control.
Apart from that, you will not get rejected for creating such custom control.
I think that your designer needs to read the Apple HIG. They should know this is a bad idea.