iOS scrollview adaption for landscape - ios

I am using the following scrollview from a tutorial series. It works fine in portrait mode but the frame does not handle the switch to landscape mode. Is there a fast way to fix this? Thanks in advance.
- (void)viewDidLoad
{
[super viewDidLoad];
pageControlBeingUsed = NO;
NSString *plistFile = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:#"%#", self.displayRegion] ofType:#"plist"];
self.SituationData = [NSArray arrayWithContentsOfFile:plistFile];
self.singleSituation = [SituationData objectAtIndex:selectedIndexPath];
self.SituationScrollView = [[UIScrollView alloc]initWithFrame:CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height)]; //distinguishing between iphone 4 and 5 screen
self.SituationScrollView.delegate = self;
self.SituationScrollView.showsHorizontalScrollIndicator = NO;
self.SituationScrollView.pagingEnabled = YES;
self.SituationScrollView.backgroundColor = [UIColor clearColor];
//adding to the view
[self.view addSubview:self.SituationScrollView];
//getting the base indicator
int baseNum = self.selectedIndexPath ;
self.plistFile = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:#"%#", self.displayRegion] ofType:#"plist"];
self.auswahl = [NSArray arrayWithContentsOfFile:self.plistFile];
self.SituationScrollView.contentSize = CGSizeMake(self.SituationScrollView.frame.size.width *[self.auswahl count], self.SituationScrollView.frame.size.height);
for (NSInteger i=1; i <= [[self auswahl] count]; i++){
UIImage *situationImage = [UIImage imageNamed:[NSString stringWithFormat:#"main%#", [[self.auswahl objectAtIndex:i - 1] objectForKey:#"nat_num"]]];
UIImageView *situationView = [[UIImageView alloc] initWithImage:situationImage];
UILabel *situationTitle = [[UILabel alloc] init];
situationTitle.text = [NSString stringWithFormat:#"%#", [[self.auswahl objectAtIndex: i - 1] objectForKey:#"species"]];
[situationTitle setTextColor:[UIColor blackColor]];
[situationTitle setBackgroundColor:[UIColor clearColor]];
UITextView *description = [[UITextView alloc] init];
description.text = [NSString stringWithFormat:#"%#", [[self.auswahl objectAtIndex: i - 1] objectForKey:#"description"]];
[description setTextColor:[UIColor blackColor]];
[description setBackgroundColor:[UIColor clearColor]];
[description setUserInteractionEnabled:NO];
situationView.frame = CGRectMake((320 * (i-1)) + SIT_IMG_X, 66, 94, 87);
situationTitle.frame = CGRectMake((320 * (i-1)) + TOP_DATA_X, 250, 240, 14);
description.frame = CGRectMake((320 * (i-1)) + DESC_X, DESC_Y, DETAIL_WIDTH, 100);
[self.SituationScrollView addSubview:situationView];
[self.SituationScrollView addSubview:situationTitle];
[self.SituationScrollView addSubview:description];
}

use a global BOOL variable
BOOl isLandscape =NO;
while writing frames
situationView.frame = CGRectMake(isLandscape?0:0, isLandscape?0:0, isLandscape?320:480 , isLandscape?480:320);
in orientation method write again
if(orientation == Landscape)
{
isLandscape=YES;
}
else
{
isLandscape=NO;
}
situationView.frame = CGRectMake(isLandscape?0:0, isLandscape?0:0, isLandscape?320:480 , isLandscape?480:320);
Check it as a sample it will work depending on it you can use

A little googlefu revealed this SO thread in which Mike states loading the UIScrollView in the viewWillAppear method instead of the viewDidLoad method, then the UIScrollView should appear as desired.

Related

UIscrollView To scroll images horizontally and show images from the image clicked

I have four images on a viewcontroller.On the click of those images a newViewController i.e. LargeImageViewController opens. On the LargeImageViewController there is ScrollView which does horizontal scrolling. On click of every button the images on LargeImageViewController starts from image1 ,then shows image2,then image 3,then image 4.
I want that if image 2 is clicked then the images on LargeImageViewController should start image2,then image 3,then image 4.....but when it goes to previous image then it should show image 4,image3,image 2 and image1 also.
How this can be achieved??
Code that I am using are as follows:
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
// int pageCount=4;
NSArray *imgArray = [self.tripDetails valueForKey:#"Flightimageurl"];
width = [UIScreen mainScreen].bounds.size.width;
height = [UIScreen mainScreen].bounds.size.height;
_scroller = [[UIScrollView alloc]initWithFrame:
CGRectMake(0,64,width,height)];
_scroller.contentSize=CGSizeMake([imgArray count]*_scroller.bounds.size.width,_scroller.bounds.size.height);
CGRect ViewSize=_scroller.bounds;
for(int i=0;i<[imgArray count];i++)
{
UIImageView *imgView1=[[UIImageView alloc]initWithFrame:ViewSize];
NSString *ImageURL = [imgArray objectAtIndex:i];
NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:ImageURL]];
imgView1.image=[UIImage imageWithData:imageData];
[_scroller addSubview:imgView1];
[self.view addSubview:_scroller];
ViewSize =CGRectOffset(ViewSize,_scroller.bounds.size.width,0);
}
}
Kindly help with suggesting the changes.
-(void)singleTapping:(UIGestureRecognizer *)recognizer {
int imageTag = (int) recognizer.view.tag;
NSDictionary *dictCurrentWish = [arrLatestScrollData objectAtIndex:pageNumberSaved];
scrollimagePostView = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0, kSCREEN_WIDTH, kSCREEN_HEIGHT)];
scrollimagePostView.pagingEnabled=YES;
scrollimagePostView.delegate=self;
UITapGestureRecognizer *gr = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
[scrollimagePostView addGestureRecognizer:gr];
NSMutableArray *arrTotalImages = [[NSMutableArray alloc]initWithCapacity:0];
[arrTotalImages addObject:[dictCurrentWish objectForKey:#"pic1"]];
[arrTotalImages addObject:[dictCurrentWish objectForKey:#"pic2"]];
[arrTotalImages addObject:[dictCurrentWish objectForKey:#"pic3"]];
[arrTotalImages addObject:[dictCurrentWish objectForKey:#"pic4"]];
int x=0;
CGRect innerScrollFrame = scrollimagePostView.bounds;
for (int i=0; i<arrTotalImages.count; i++) {
imgViewPost=[[UIImageView alloc]initWithFrame:CGRectMake(x, 60, kSCREEN_WIDTH,kSCREEN_HEIGHT-90)];
NSString *strImage =[NSString stringWithFormat:#"%#", [arrTotalImages objectAtIndex:i]];
NSString *strURL=[strImage stringByReplacingOccurrencesOfString:#" " withString:#"%20"];
NSURL* urlAddress1 = [[NSURL alloc] initWithString:strURL];
[imgViewPost sd_setImageWithURL:urlAddress1 placeholderImage:wishPlaceHolderImage];
imgViewPost.contentMode = UIViewContentModeScaleAspectFit;
imgViewPost.tag = VIEW_FOR_ZOOM_TAG;
UIScrollView *pageScrollView = [[UIScrollView alloc]
initWithFrame:innerScrollFrame];
pageScrollView.minimumZoomScale = 1.0f;
pageScrollView.maximumZoomScale = 6.0f;
pageScrollView.zoomScale = 1.0f;
pageScrollView.contentSize = imgViewPost.bounds.size;
pageScrollView.delegate = self;
pageScrollView.showsHorizontalScrollIndicator = NO;
pageScrollView.showsVerticalScrollIndicator = NO;
[pageScrollView addSubview:imgViewPost];
[scrollimagePostView addSubview:imgViewPost];
x=x+kSCREEN_WIDTH;
if (i < 2) {
innerScrollFrame.origin.x += innerScrollFrame.size.width;
}
}
scrollimagePostView.contentSize = CGSizeMake(x, scrollimagePostView.frame.size.height );
scrollimagePostView.backgroundColor = [UIColor blackColor];
[self.view addSubview:scrollimagePostView];
[scrollimagePostView setContentOffset:CGPointMake(scrollimagePostView.frame.size.width*(imageTag-1), 0.0f) animated:NO];
btnCloseFullIMageView = [[UIButton alloc]initWithFrame:CGRectMake(kSCREEN_WIDTH-80, 25, 70, 25)];
[btnCloseFullIMageView setTitle:#"Close" forState:UIControlStateNormal];
[btnCloseFullIMageView setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
btnCloseFullIMageView.backgroundColor = [UIColor blackColor];
btnCloseFullIMageView.layer.borderColor = [UIColor whiteColor].CGColor;
btnCloseFullIMageView.layer.borderWidth = 0.5;
btnCloseFullIMageView.layer.cornerRadius = 3.0;
btnCloseFullIMageView.clipsToBounds = TRUE;
[btnCloseFullIMageView addTarget:self action:#selector(closeFullImageView:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btnCloseFullIMageView];
}

Images on horizontal scroll view according to clicked image

I have four images on a Viewcontroller A .On the click of those images Viewcontroller B having UIScrollView presents that has image view and it shows all those four imgaes....Image1 ,image 2,image 3,image 4.
I want that when image 2 is clicked then image 2 appeas as the first image on Viewcontroller B ,then image 3,then image 4...Also,when user moves left then it shows previous images including image1 too.
I have searched a lot but couldn't find solution to this problem Kindly.help
The code I have used are as follows:
- (void)viewDidLoad {
[super viewDidLoad];
width = [UIScreen mainScreen].bounds.size.width;
height = [UIScreen mainScreen].bounds.size.height;
_scroller = [[UIScrollView alloc]initWithFrame:
CGRectMake(0,64,width,height)];
_scroller.contentSize=CGSizeMake(pageCount*_scroller.bounds.size.width,_scroller.bounds.size.height);
_scroller.pagingEnabled=YES;
_scroller.showsHorizontalScrollIndicator=YES;
CGRect ViewSize=_scroller.bounds;
NSArray *imgArray = [self.tripDetails valueForKey:#"Flightimageurl"];
for(int i=0;i<[imgArray count];i++)
{
UIImageView *imgView1=[[UIImageView alloc]initWithFrame:ViewSize];
NSString *ImageURL = [imgArray objectAtIndex:i];
NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:ImageURL]];
imgView1.image=[UIImage imageWithData:imageData];
[_scroller addSubview:imgView1];
[self.view addSubview:_scroller];
ViewSize =CGRectOffset(ViewSize,_scroller.bounds.size.width,0);
}
}
Use This Code It will be helpful to you
-(void)singleTapping:(UIGestureRecognizer *)recognizer {
int imageTag = (int) recognizer.view.tag;
NSDictionary *dictCurrentWish = [arrLatestScrollData objectAtIndex:pageNumberSaved];
scrollimagePostView = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0, kSCREEN_WIDTH, kSCREEN_HEIGHT)];
scrollimagePostView.pagingEnabled=YES;
scrollimagePostView.delegate=self;
UITapGestureRecognizer *gr = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
[scrollimagePostView addGestureRecognizer:gr];
NSMutableArray *arrTotalImages = [[NSMutableArray alloc]initWithCapacity:0];
[arrTotalImages addObject:[dictCurrentWish objectForKey:#"pic1"]];
[arrTotalImages addObject:[dictCurrentWish objectForKey:#"pic2"]];
[arrTotalImages addObject:[dictCurrentWish objectForKey:#"pic3"]];
[arrTotalImages addObject:[dictCurrentWish objectForKey:#"pic4"]];
int x=0;
CGRect innerScrollFrame = scrollimagePostView.bounds;
for (int i=0; i<arrTotalImages.count; i++) {
imgViewPost=[[UIImageView alloc]initWithFrame:CGRectMake(x, 60, kSCREEN_WIDTH,kSCREEN_HEIGHT-90)];
NSString *strImage =[NSString stringWithFormat:#"%#", [arrTotalImages objectAtIndex:i]];
NSString *strURL=[strImage stringByReplacingOccurrencesOfString:#" " withString:#"%20"];
NSURL* urlAddress1 = [[NSURL alloc] initWithString:strURL];
[imgViewPost sd_setImageWithURL:urlAddress1 placeholderImage:wishPlaceHolderImage];
imgViewPost.contentMode = UIViewContentModeScaleAspectFit;
imgViewPost.tag = VIEW_FOR_ZOOM_TAG;
UIScrollView *pageScrollView = [[UIScrollView alloc]
initWithFrame:innerScrollFrame];
pageScrollView.minimumZoomScale = 1.0f;
pageScrollView.maximumZoomScale = 6.0f;
pageScrollView.zoomScale = 1.0f;
pageScrollView.contentSize = imgViewPost.bounds.size;
pageScrollView.delegate = self;
pageScrollView.showsHorizontalScrollIndicator = NO;
pageScrollView.showsVerticalScrollIndicator = NO;
[pageScrollView addSubview:imgViewPost];
[scrollimagePostView addSubview:imgViewPost];
x=x+kSCREEN_WIDTH;
if (i < 2) {
innerScrollFrame.origin.x += innerScrollFrame.size.width;
}
}
scrollimagePostView.contentSize = CGSizeMake(x, scrollimagePostView.frame.size.height );
scrollimagePostView.backgroundColor = [UIColor blackColor];
[self.view addSubview:scrollimagePostView];
[scrollimagePostView setContentOffset:CGPointMake(scrollimagePostView.frame.size.width*(imageTag-1), 0.0f) animated:NO];
btnCloseFullIMageView = [[UIButton alloc]initWithFrame:CGRectMake(kSCREEN_WIDTH-80, 25, 70, 25)];
[btnCloseFullIMageView setTitle:#"Close" forState:UIControlStateNormal];
[btnCloseFullIMageView setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
btnCloseFullIMageView.backgroundColor = [UIColor blackColor];
btnCloseFullIMageView.layer.borderColor = [UIColor whiteColor].CGColor;
btnCloseFullIMageView.layer.borderWidth = 0.5;
btnCloseFullIMageView.layer.cornerRadius = 3.0;
btnCloseFullIMageView.clipsToBounds = TRUE;
[btnCloseFullIMageView addTarget:self action:#selector(closeFullImageView:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btnCloseFullIMageView];
}

UITableView reloading data objective c

I am having a table view with custom cells. Each custom cell is having scroll view in which images are added in series. Images are of quite large size. Other than images, some other datas are also present in each cell. I am saving the images to db before reloading table view.The issue is as the tableview reloaddata is calling continuously and my scroll view inside the cell is not working properly. What is the efficient method for reloading table view without affecting the scroll inside.Images should also load in a proper manner.
this is how i m calling those methods:
-(void)viewWillAppear:(BOOL)animated{
[self performSelectorInBackground:#selector(getPacksdetails) withObject:nil];}
-(void) getPacksdetails
{
//NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
ForcePackRequest *request = [[ForcePackRequest alloc] init];
User *userObj = (User *)[request getActiveUser];
NSString *emailString =[NSString stringWithFormat:#"%#", userObj.Email ];
BOOL isPackList= [request getPurchasedPacksOfUser:emailString toArray:packsListArray excerciseArray:excercisesArray recommendedGearsArray:recommendedGears];
// NSMutableArray *namesArray=[[NSMutableArray alloc]init];
for(int packscounter=0;packscounter<[packsListArray count];packscounter++){
if([[[packsListArray objectAtIndex:packscounter]objectForKey:#"name"] isEqualToString: passedPackName]){
//nslog(#"passedPackName%#",passedPackName);
////nslog(#"%#",data.exName);
reservedIndexPath=nil;
reservedIndexPath= [NSIndexPath indexPathForRow:0 inSection:packscounter];
//nslog(#"%#",reservedIndexPath);;
break;
}
// reservedIndexPath=[NSIndexPath indexPathWithIndex:i];
}
if(isPackList)
[self performSelectorInBackground:#selector(loadExerthumbThread:) withObject:nil];
}
- (void) loadExerthumbThread:(id)sender{
//if (FP_DEBUG) //nslog(#"%#",excercisesArray);
for(int i=0;i<[excercisesArray count];i++){
NSMutableArray *exforAsection=[[NSMutableArray alloc]init];
// exerciseArrayForeachSection=[excercisesArray objectAtIndex:i];
exforAsection=[excercisesArray objectAtIndex:i];
for (int intConter = 0; intConter <[exforAsection count]; intConter++)
{
Exercise *data = [exforAsection objectAtIndex:intConter];
// NSString *imageName = [[data.exImage ] intValue];
int intExerId = [data.exImage intValue];
NSString *imagestr = [NSString stringWithFormat:#"hires_%d",intExerId];
FileManager *objFileManager = [[FileManager alloc] init];
NSData *imageData = nil;
if ([objFileManager isFileExistsInDocDir:imagestr])
{
imageData = [objFileManager getFileFormDocDirWithName:imagestr];
}
else
{
NSString *imageUrlString = [NSString stringWithFormat:#"http://www.forcetherex.com/force_uploads/exercise/exercise_hires/%#.png",data.exId];
NSData *data = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:imageUrlString]];
if (data != nil)
{
if ([data length] > 100)
imageData = [data copy];
}
if (imageData != nil){
[objFileManager writeFileToAppDirectoryWithFileName:imagestr andFileData:imageData];
//Mark as dont back up
NSURL *fileUrl = [NSURL fileURLWithPath:imagestr];
[self addSkipBackupAttributeToItemAtURL:fileUrl];
fileUrl=nil;
data = nil;
}
}
if (imageData != nil)
data.exThumbImage = imageData;
objFileManager = nil;
}
[self reloadTableView];
}
and my cellforrow atindexpath code is:
{
NSString *CellIdentifier = [NSString stringWithFormat:#"%d_%d",indexPath.section,indexPath.row];
//static NSString *CellIdentifier = #"CustomCellFor_Dashboard";
_customCell = (CustomCellFor_Dashboard *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (_customCell == nil) {
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:#"CustomCellFor_Dashboard" owner:self options:nil];
for (id currentObject in topLevelObjects){
if ([currentObject isKindOfClass:[UITableViewCell class]]){
_customCell = (CustomCellFor_Dashboard *) currentObject;
_customCell.delegate=self;
break;
}
}
}
_customCell.exNameDictArray=[[packsListArray objectAtIndex:indexPath.section]objectForKey:#"exerciseList"];
_customCell.indexPath=indexPath;
NSLog(#"%d",sng.showingPath.section);
if(indexPath.section ==sng.showingPath.section)
_customCell.exnameTable.hidden=FALSE;
sectionInt=indexPath.section;
exerciseArrayForeachSection=[[NSMutableArray alloc]init];
//[exerciseArrayForeachSection removeAllObjects];
exerciseArrayForeachSection=[excercisesArray objectAtIndex:indexPath.section];
//next btn
UIButton *accessoryView = [[UIButton alloc] initWithFrame: _customCell.nextBtn.frame];
accessoryView.tag = indexPath.section;
[accessoryView setImage:[imageasArr objectAtIndex:0]forState:UIControlStateNormal];
[accessoryView addTarget:self action:#selector(nextButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[_customCell addSubview:accessoryView];
//_customCell.accessoryView = accessoryView;
//prev btn
UIButton *prevBtn = [[UIButton alloc] initWithFrame: _customCell.prevBtn.frame];
prevBtn.tag = indexPath.section;
[prevBtn setImage:[imageasArr objectAtIndex:2]forState:UIControlStateNormal];
[prevBtn addTarget:self action:#selector(previousButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[_customCell addSubview:prevBtn];
_customCell.selectionStyle = UITableViewCellSelectionStyleNone;
[_customCell addSubview:_customCell.buttonView];
_customCell.nameLabel.text=[[packsListArray objectAtIndex:indexPath.section]objectForKey:#"name"];
_customCell.exCountLbl.text=[NSString stringWithFormat:#"%#", [[packsListArray objectAtIndex:indexPath.section]objectForKey:#"exercises"]];
_customCell.scroll.delegate = self;
// [_customCell.scroll setBackgroundColor:[UIColor blackColor]];
[_customCell.scroll setCanCancelContentTouches:NO];
_customCell.scroll.indicatorStyle = UIScrollViewIndicatorStyleWhite;
_customCell.scroll.clipsToBounds = YES;
[_customCell.scroll setContentOffset:CGPointMake(0, 20)];
if([exerciseArrayForeachSection count]>0){
_customCell. scroll.frame = CGRectMake(0,40, 320, _customCell.scroll.frame.size.height-10);
_customCell. scroll.contentSize = CGSizeMake(320*[exerciseArrayForeachSection count],_customCell .scroll.frame.size.height);
int cx = 30;
for(int i=0;i<[exerciseArrayForeachSection count];i++){
Exercise *data = [exerciseArrayForeachSection objectAtIndex:i];
UIView *detailView=[[UIView alloc]initWithFrame:_customCell.excerciseDetailsView.frame];
UILabel *titleLbl=[[UILabel alloc]initWithFrame:_customCell.exTitleLabel.frame];
titleLbl.font=[UIFont systemFontOfSize:12];
UIImageView *exerciseImg=[[UIImageView alloc]initWithFrame: _customCell.exThumbImageView.frame];
UIButton *playBtn=[[UIButton alloc]initWithFrame:_customCell.exThumbButton.frame];
playBtn.showsTouchWhenHighlighted=YES;
[playBtn setImage:[imageasArr objectAtIndex:1]forState:UIControlStateNormal];
// playBtn.frame =_customCell.exThumbButton.frame;
playBtn.tag=i;
[playBtn addTarget:self action:#selector(videoPlayActn:) forControlEvents:UIControlEventTouchUpInside];
[titleLbl setText:data.exName];
if ([data.exThumbImage length] > 0)
[exerciseImg setImage:[UIImage imageWithData:data.exThumbImage]];
[detailView addSubview:titleLbl];
[exerciseImg addSubview: playBtn];
[detailView addSubview:exerciseImg];
// _customCell.exThumbButton= playBtn;
[exerciseImg bringSubviewToFront:playBtn];
exerciseImg.userInteractionEnabled=TRUE;
[detailView bringSubviewToFront:playBtn];
//if (FP_DEBUG) //nslog(#"%f",_customCell.scroll.frame.origin.x);
detailView.frame=CGRectMake(cx, 30, 320, _customCell.scroll.contentSize.height);
//_customCell.exThumbImageView=exerciseImg;
[_customCell.scroll addSubview:detailView];
detailView=nil;
exerciseImg=nil;
titleLbl=nil;
_customCell.scroll.contentSize = CGSizeMake( cx,_customCell.scroll.contentSize.height);
cx = cx+_customCell.scroll.frame.size.width;
//if (FP_DEBUG) //nslog(#"%i",cx);
}
}
// [_customCell.scroll setContentOffset:CGPointMake(0, 20)];
//if (FP_DEBUG) //nslog(#"%f",_customCell.scroll.contentOffset.x);
[_customCell.howyoulfeelBtn addTarget:self action:#selector(buttonclicked:) forControlEvents:UIControlEventTouchUpInside];
[_customCell.expertAdviceBtn addTarget:self action:#selector(expertbuttonclicked:) forControlEvents:UIControlEventTouchUpInside];
[_customCell.recoverTrackerBtn addTarget:self action:#selector(recoverytrackerBtnclicked:) forControlEvents:UIControlEventTouchUpInside];
[_customCell.recommendedGearsBtn addTarget:self action:#selector(recommendedGearsBtnClicked:) forControlEvents:UIControlEventTouchUpInside];
////nslog(#"ewfewr************ewr");
if(indexPath.section== expandViewclickedSection&&_isexpanded==TRUE){
_customCell.scroll.frame = CGRectMake(-160, 22, self.view.frame.size.width, self.view.frame.size.height);
_customCell.shareView.hidden=FALSE;
// _customCell.nextBtn.hidden=TRUE;
accessoryView.hidden=TRUE;
//_isexpanded=TRUE;
}
else if(indexPath.section== expandViewCollapsedSection&&_isexpanded==FALSE) {
_customCell.scroll.frame = CGRectMake(-0, 22, self.view.frame.size.width, self.view.frame.size.height);
_customCell.shareView.hidden=TRUE;
// _isexpanded=FALSE;
}
if(_isExListingTablePresented==TRUE&&indexPath.section==exlistTableAddedSection){
_customCell.exListingTable.hidden=FALSE;
}
else if(_isExListingTablePresented==FALSE&&indexPath.section==_exlistTableremovedSection){
_customCell.exListingTable.hidden=TRUE;
}
return _customCell;
}
First of all shift all the code related to the DB/IO calls to another controller and make async calls to that and return the result by means to delegate methods (or anything else you deem fit). That would improve the overall performance of your code, and the scroll view would work fine.
In case that does not make things perfect, place the DB/IO calls inside a new thread, that'll ensure that your scroll view (and your app overall) performs fine.
You should update UI in the main thread.
[self performSelectorOnMainThread:reloadTableView withObject:nil waitUntilDone:NO];
You shouldn't reload table in such high Frequency, this will slow down your app if there are too much contents in the cells. Try reload table after all data updated. Of source, data updating should run in background threads.
I see you set the cell indentifier with row and section number, so you can do some tricks with it. Like comparing the image urls to decide whether setImage (this will cost lots of performance) or not.

Change image of a scrollview or replace the array of images

I have a problem with changing images in the scrollview, the scrollview problem is that depending on the action that makes me have to change the image that contains other, as I do not change the picture or the array of images, I need help, thanks
- (void)viewDidLoad
{
[super viewDidLoad];
NSMutableArray *imgNames = [[NSMutableArray alloc] initWithObjects:#"cooper.png", #"cabrio.png",#"country.png", nil];
NSMutableArray *imgArray = [[NSMutableArray alloc] init];
UIImageView *tempImageView;
for(NSString *name in imgNames) {
tempImageView = [[UIImageView alloc] init];
tempImageView.contentMode = UIViewContentModeScaleAspectFit;
tempImageView.image = [UIImage imageNamed:name];
[imgArray addObject:tempImageView];
}
CGSize pageSize = scrollView.frame.size;
NSUInteger page = 0;
for(UIView *view in imgArray) {
[scrollView addSubview:view];
view.frame = CGRectMake(pageSize.width * page++ + 10, 0, pageSize.width - 20, pageSize.height);
}
scrollView.contentSize = CGSizeMake(pageSize.width * [imgArray count], pageSize.height);
}
- (IBAction)btnAction:(id)sender {
NSMutableArray *imgNames = [[NSMutableArray alloc] initWithObjects:#"hello.png", #"bye.png",#"trues.png", nil];
NSMutableArray *imgArray = [[NSMutableArray alloc] init];
UIImageView *tempImageView;
for(NSString *name in imgNames) {
tempImageView = [[UIImageView alloc] init];
tempImageView.contentMode = UIViewContentModeScaleAspectFit;
tempImageView.image = [UIImage imageNamed:name];
[imgArray addObject:tempImageView];
}
CGSize pageSize = scrollView.frame.size;
NSUInteger page = 0;
for(UIView *view in imgArray) {
[scrollView addSubview:view];
view.frame = CGRectMake(pageSize.width * page++ + 10, 0, pageSize.width - 20, pageSize.height);
}
scrollView.contentSize = CGSizeMake(pageSize.width * [imgArray count], pageSize.height);
}
}
You can directly set the image alone if UIImageView is already allocated in viewDidLoad like,
for(UIImageView *view in imgArray) {
view.image = [UIImage imageNamed:[imgNames objectAtIndex:[imgArray indexOfObject:view]]]
}

Loading images on scrollview using lazy loading

I am working on an app in which I need to load nearly 211 images in a scrollview.
What I was doing was I was converting the images in binary format (NSData) and saving them in core data. Then retrieving them and populating them on the scrollview.
it does work, but sometimes it does throw "Memory warning".
I learned that lazy loading is a way to achieve this. But, I am not totally aware of how it is done.
Like, loading 3 or 5 images ahead/back of the image visible currently on the scrollview.
Can any bode help me with a simple example, which would help me understand from scratch ? and would point me in the right direction.
Thank you for your time.
Well, it is not needed to store images into core data. Just take all image URLs into NSMutableArray and try to use following code as per your requirement.Hope this helps you.
Try this code -
friendsScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 470, 320, 100)];
friendsScrollView.contentSize = CGSizeMake([meetUPFrndNameArray count] * 95,50);
friendsScrollView.backgroundColor = [UIColor clearColor];
friendsScrollView.delegate = self;
[self.view addSubview:friendsScrollView];
int imageX = 25,imageY = 20;
int backImageX = 10, backImageY = 10;
int flag = 0;
for (int i = 0; i < [meetUPFrndPhotoArray count]; i++) {
flag ++;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *documentsDirectory = paths[0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:meetUPFrndPhotoArray[flag-1]];
UIImage *img1 = [UIImage imageWithContentsOfFile:savedImagePath];
if (!img1 || [UIImagePNGRepresentation(img1) length] <=0)
{
id path = meetUPFrndPhotoArray[flag-1];
path = [path stringByReplacingOccurrencesOfString:#" " withString:#"%20"];
NSURL *url = [NSURL URLWithString:path];
NSMutableArray *arr = [[NSMutableArray alloc] initWithObjects:url, [NSString stringWithFormat:#"%d", flag], nil];
[self performSelectorInBackground:#selector(loadImageInBackground:) withObject:arr];
UIImageView *frndBackgroundImage = [[UIImageView alloc] initWithFrame:CGRectMake(backImageX, backImageY, 80, 80)];
frndBackgroundImage.image = [UIImage imageNamed:#"friend_image_background.png"];
frndBackgroundImage.backgroundColor = [UIColor clearColor];
frndBackgroundImage.layer.borderWidth = 2.0;
frndBackgroundImage.layer.masksToBounds = YES;
frndBackgroundImage.layer.shadowOffset = CGSizeMake(0, 1);
frndBackgroundImage.layer.shadowOpacity = 1;
frndBackgroundImage.layer.shadowRadius = 1.2;
frndBackgroundImage.layer.cornerRadius = 5.0;
frndBackgroundImage.layer.borderColor = [[UIColor clearColor] CGColor];
[friendsScrollView addSubview:frndBackgroundImage];
UIImageView *friendImage = [[UIImageView alloc] initWithFrame:CGRectMake(imageX, imageY, 50, 50)];
friendImage.tag = flag;
friendImage.image = [UIImage imageNamed:#"ic_user.png"];
[friendsScrollView addSubview:friendImage];
}
else
{
UIImageView *frndBackgroundImage = [[UIImageView alloc] initWithFrame:CGRectMake(backImageX, backImageY, 80, 80)];
frndBackgroundImage.image = [UIImage imageNamed:#"friend_image_background.png"];
frndBackgroundImage.backgroundColor = [UIColor clearColor];
frndBackgroundImage.layer.borderWidth = 2.0;
frndBackgroundImage.layer.masksToBounds = YES;
frndBackgroundImage.layer.shadowOffset = CGSizeMake(0, 1);
frndBackgroundImage.layer.shadowOpacity = 1;
frndBackgroundImage.layer.shadowRadius = 1.2;
frndBackgroundImage.layer.cornerRadius = 5.0;
frndBackgroundImage.layer.borderColor = [[UIColor clearColor] CGColor];
[friendsScrollView addSubview:frndBackgroundImage];
UIImageView *friendImage = [[UIImageView alloc] initWithFrame:CGRectMake(imageX, imageY, 50, 50)];
friendImage.tag = flag-1;
friendImage.image = img1;
[friendsScrollView addSubview:friendImage];
}
backImageX = backImageX + 80 + 10;
backImageY = 10;
imageX = imageX + 50 + 25 + 15;
imageY = 20;
}
Here meetUPFrndPhotoArray contains image URLs.
And
For Downloading images in Background -
- (void) loadImageInBackground:(NSArray *)urlAndTagReference{
NSData *imgData = [NSData dataWithContentsOfURL:urlAndTagReference[0]];
UIImage *img = [[UIImage alloc] initWithData:imgData];
NSMutableArray *arr = [[NSMutableArray alloc] initWithObjects:img, urlAndTagReference[1], nil];
[self performSelectorOnMainThread:#selector(assignImageToImageView:) withObject:arr waitUntilDone:YES];
}
For Assigning downloaded image to perticular imageView -
- (void) assignImageToImageView:(NSArray *)imgAndTagReference{
for (UIImageView *checkView in [friendsScrollView subviews] ){
if ([imgAndTagReference count] != 0) {
if ([checkView tag] == [imgAndTagReference[1] intValue]){
[checkView setImage:imgAndTagReference[0]];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *documentsDirectory = paths[0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:meetUPFrndPhotoArray[[imgAndTagReference[1] intValue]-1]];
UIImage* imageToSave = [checkView image];
NSData *imageData = UIImagePNGRepresentation(imageToSave);
[imageData writeToFile:savedImagePath atomically:NO];
}
}
}
}
Let me know if this helps you.Thanks in advance.All the best.
Make use of delegate functions, content size and content inset properties of the scrollview
Checkout this library It's a generic UIScrollView that reuses it's subviews like UITableView does (there is a dataSource object which is used to configure scroll view subviews)

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