Supporting multiple iOS versions - ios

I'm using a library called ECSlidingViewController in my app. However this lib has two different versions, one for iOS 7 and one for older versions.
Since the different versions use the same method signatures but are defined in different files, checking the current version using UIDevice is not really an option, as that doesn't allow me to import the correct version. From what I understand iOS apps are not compiled per version but rather as a Universal binary.
So how do I solve this? Someone must have had this problem before.

I ended up duplicating the classes that use ECSlidingViewController and calling the correct version of the library.

Related

Module compiled with Swift 5.1 cannot be imported by the Swift 5.1.3 compiler

Check several publications with the same compilation error, and it really seems annoying that some libraries do not have support for current versions, well Apple also updates the Xcode many times along with the Swift version. Then after reviewing many publications and research, I discovered this post where they indicate:
Swift 5 provides binary compatibility for applications: a guarantee
that, in the future, an application created with one version of the
Swift compiler will be able to communicate with a library built with
another version. This applies even when using the version
compatibility mode from previous languages ​​(-swift-version 4.2).
In other cases, they indicate using carthage update --platform iOS --no-use-binaries but I am using cocoapod so I cannot use that solution and finally indicate enabling Build Libraries For Distribution, but nothing really worked for me until now and I can't help thinking that maybe tomorrow they will launch swift 5.1.4 and the support they make for swift 5.1.3 is unusable.
I really hope you can help me with the solution to the problem I present with the compilation error and if anyone knows about the post ABI STABILITY

Can I use old frameworks when migrating to Swift 3?

I'm currently migrating my project to Swift3 as I know that there is one bug I have under iOS 10 that needs to be fixed.
So I installed iOS 10 on one of my devices.
Now I can't run my app on the device, getting the 'Could not find developer disk image' error.
So I downloaded the latest Xcode8-beta.
Now my code can't be compiled - I first have to convert it to the newest syntax.
So while fixing all the non auto-converted syntax issues, I'm getting errors for frameworks I'm importing, too:
"Module file was created by an older version of the compiler"
Which - to my understanding - means that this framework needs to be recompiled with the current version of XCode.
This would mean that I would have to cross my fingers that all the frameworks I use are up-to-date, or otherwise, fix those, too?
Is it not possible at all to use 'deprecated' frameworks?
Is this Apple being super strict to get rid of any Swift1/2 code as possible?
This would mean that I would have to cross my fingers that all the frameworks I use are up-to-date, or otherwise, fix those, too?
Is it not possible at all to use 'deprecated' frameworks?
Is this Apple being super strict to get rid of any Swift1/2 code as possible?
Yup. Swift 3 is it.
I feel bad for those that had to convert their C code to swift 2, and now swift 3 is coming xD
Hopefully they will make the transition easier with the final release version, and that shortly after that all of the major frameworks will have been updated (for you to recompile).
You need to recompile the frameworks. Even frameworks managed with dependency managers like Carthage (which recompile on each update command) are still having problems with XCode 8 Betas / Swift 3: https://github.com/Carthage/Carthage/issues/1440

How does iOS7 understands Swift Code? Is there any Swift support by OS?

Here is my short assumption on that currently looking more on it.
Application with Swift code bundles Swift specific standard libs with Swift, Apple has changed how standard libraries are shipped. With Objective-C, all of the standard libraries, system frameworks, and the runtime itself, were shipped with the OS. But With Swift, Apple trying to ship a specific version of the standard library with your app.
Please share your thought on that.
Found Interesting - Compatibility Blog
According to that - In fact, you can target back to OS X Mavericks or iOS 7 with that same app. This is possible because Xcode embeds a small Swift runtime library within your app’s bundle. Because the library is embedded, your app uses a consistent version of Swift that runs on past, present, and future OS releases.
Any other discussion warm welcome!

adding libz.1.2.3.dylib vs libz.1.1.3.dylib or libz.1.2.5.dylib

I am following this tutorial
The tutorial states to add libz.1.2.3.dylib. library, but because I have downloaded newer or older library (I don't know exactly if my library is newer or older that the library in the tutorial, but 99% it is newer). So, when I tried to add the libz.1.2.3.dylib. library, I didn't find it. However, when I typed libz I found these choices:
which one should I choose please?
In using dynamic libraries the one you normally use is libX.major_version.dylib in this case libz.1.2.dylib. This is a link to a library libX.major_version.minor_version.dylib which here is libz.1.2.5.dylib
The rationale for this is that the major version is changed only when the API is changed, the minor version is updated when any change is made. Thus your program should work when it uses any of the same major version and so you want the latest version.
In this case the tutorial had an older install and so its libz.1.2.dylib. should have pointed to libz.1.2.3.dylib.
For you you should use libz.1.2.5.dylib which should be like the tutorials version but with bug fixes and possibly extra functions that don't matter here as the tutorial won't call the new functions.
Normally libX.1.x.dylib would be older than libX.2.y.dylib but the writers might produce bug fixes to the old API whilst also working on the new API
Following on from the rational I gave libz.dylib should be a link to the highest number library but I would not use it as you are writing to a particular API so I would use a version specific (In this case if missing a link the I would not trust what libz.dylib points to)

NSCollectionView on iOS

I'm developing an iPad app and I'd like to use something like the NSCollectionView on it. There are SEVERAL 3rd party libs that do that. The problem is that none of them seem to support iOS 4.x. I really need to support this version of iOS. Does anyone knows a NSCollectionView-ish control for iOS that supports iOS 4.0?
Thanks!
I used AQGridView (https://github.com/AlanQuatermain/AQGridView) last year in an app whose deployment target was 3.1.3 (not 3.2 as mentioned by Scott in another answer -- that's the SDK version it requires, not the deployment target) so you should be able to use it for your project.
Here's a couple of other options I am evaluating for upcoming projects:
https://github.com/gmoledina/GMGridView
https://github.com/zorn/BCCollectionView
I'm not sure what their requirements are, I've just bookmarked them for checking out. GMGridView looks nice, I like its support for full-screen paging.
This one requires ARC and so you can't use it in 4.0:
https://github.com/kolinkrewinkel/KKGridView
But it does look nice. Overall, right now, I think AQGridView is the best fit for you.
AQGridView Supports 3.2 or greater.

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