iOS / Objective-C Meta Class and Category - ios

I understand a class is actually an object / typedef of struct (objc_class*).
Each class has a "backing" meta class, which in turns has a isa pointer pointing to the meta class of NSObject.
And NSObjectbasically has a isa pointer pointing back to itself.
And we could get a hold of the meta class via this line:
objc_getMetaClass("<CLASS_NAME>");
I hope my understanding of meta class is not off here so far (please correct me if it is).
My questions are:
1.)
When would we need to deal with meta class? Could you please cite an
example / a scenario in code when we might need to?
2.)
Background:
I was thinking freely about third party libraries and how they are structured.
Usually they provide you with a class method and return you a class and all other methods are private / "hidden". And most of the time, while they can be subclassed but since we do not know the init method, it would be of no use to subclass.
And suddenly I began thinking about Objective-C Category and thus leading me to think of Objective-C meta class.
And this leads to my question #2:
Is it possible to break this structure by making use of Objective-C
Category and / or with the use of meta class (by grabbing a hold of
it and insert a class method straight there in the meta class)? Or
even look up the name of their instance methods that are private?
My intention here is not to "break" anything, I am just very curious as to how "unbreakable" these third party libraries are structured and if their structures cannot be "broken" via the use of Category and Meta Class.
#Leo Natan:
1.)
What is method_*()?
2.)
For the love of Objective-C Runtime:
Could you cite an example implementation-swizzling an instance method, let say,
(I am not sure if this method is a good example, for we could override it in the first place)
NSArray's -count instance method (let’s make it so that it returns always count 100, for example)
3.)
So in theory all classes (including all third party libraries) can be break (broken)? Other words, there is no way to create a „call-only-this-class-method-or-you-cannot-use-me“ API / library?
Thanks a lot.

The meta class is useful when wishing to view, add or modify class methods and class-level information.
For example,
IMP myIMP = imp_implementationWithBlock(^(id _self, NSString *string) {
NSLog(#"Hello %#", string);
});
Class cls = objc_getMetaClass("NSString");
class_addMethod(cls, #selector(test:), myIMP, "v#:#");
[NSString test:#"lala"];
To get instance methods, you use class_copyMethodList() on the class returned by class method on an object or NSClassFromString(). You will get an array of all the instance methods defined by the class (but not of its superclass!). You can then use the various method_*() methods to retrieve information and possibly even modify these methods (like implementation swizzling).
You can call class_copyMethodList() on the meta class to get all the class methods defined.
To address your "Leo" questions,
1.
Please read the Objective C Runtime Reference. You can find a section of method_ functions dealing with Method structs.
2.
See tutorial on implementation swizzling.
3.
Using Objective C, everything is available to the runtime. It goes without saying, that with great power comes great responsibility. The Objective C runtime is very powerful. These swizzles are very dangerous and usually not recommended.

Related

how are protocol methods in iOS automatically invoked?

Im trying to understand the high level implementation of protocols without delegates in Apple frameworks. When a subClass conforms to and implements a protocol method, how is that method called? Lets consider the NSCoder protocol methods (encodeWithCoder: and initWithCoder:) for instance.
Without delegates, could you provide any uses cases for protocols (other than achieving polymorphism? I see that some methods could be abstracted away from base classes and grouped into an interfaces but without any implementation (as mixins for instance), what is the significant use?
First, protocol methods are not special in any way. They, like every other Objective-C method, gets called by a message sent to an object. There's nothing special about that part of things. Protocols are basically just a hint to the compiler, though you can query whether an object conforms to one at runtime and make decisions based on that.
You can verify this by implementing a protocol method (or the entire protocol) without declaring that fact in a classes' interface, and call the function on an instance of that object after casting it to be id<YourProtocol>, and it will work.
You can (and sometimes should) call NSCoding methods yourself -- you may decide that you want to persist objects to the disk, and that this is the best way to do it.
NSCoding is actually a great example of why protocols are still useful even though they do not provide any implementation -- the implementation of initWithCoder: and encodeWithCoder: will be different for every class that implements them -- there is no sense in providing an implementation.
Building on that, consider the datasource property of a UICollectionView; as there is no multiple inheritance in Objective-C, it would be undesirable for the datasource to be a class itself, as that would prevent you from using a UIViewController as the data source, and force you to make a whole new class for that express purpose.
Protocols can also be used to implement multiple inheritance in a type safe way without redeclaring the interface of the giver in the inheritor. If the entire interface of the class being inherited from is a protocol, then the inheritor can simply conform to that protocol as well.
Objective-C does provide mixins in the form of Categories, which can implement protocols on existing classes.
For a full throated defense of protocols (in Swift), see the Protocol-Oriented Programming WWWDC 2015 talk.
Taking the example of the NSCoding Protocol, the two required methods in the protocol, basically implement the steps an object should perform to encode itself to be archived. It also implements the initWithCoder to recreate the object from the archive.
Lets say you create a custom object, only your object knows which properties it needs to archive.
When you call a method to archive your custom object, the method call ultimately flow to your encodeWithCoder or initWithCoder to take action specific to your class.
***** Updated ****
Looking at this with an example :
Lets say our data structure looks like this
someArray = [String,CustomObject,aDictionary]
When we want to archive someArray, we call the archiveRootObject method on it. Now inorder for someArray to archive itself, it needs all its contained items to inturn archive themselves. The Array simply instructs the sub items to archiver themselves calling the encodeWithCoder method on them.
By adopting and conforming to the NSCoding protocol, you are just confirming to the root array that Yes, I know how to archive and unarchive myself.
Hope this helps.

Why do we needed category when we can use a subclass? and Why we needed blocks when we can use functions?

These two questions are quite common when we search it but yet I need to get a satisfying answer about both.When ever we search a difference between say subclass and a category we actually get definition of both not the difference.I went to an interview to a very good MNC working on iOS and I was encountered with these two questions and I gave almost all the answers I have read here but the interviewer was not satisfied.He stuck to his questions and was that-
Why do we needed category when we can use a subclass?
Why we needed blocks when we can use functions?
So please explain me what specific qualities blocks and category add in objective C that their counter part can't do.
First...
Just reading the documentation "Subclassing Notes" for NSString shows why creating categories is sometimes better than subclassing.
If you wanted to add a function -(void)reverseString (for instance) to NSString then subclassing it is going to be a massive pain in comparison to categories.
Second...
Blocks are useful for capturing scope and context. They can also be passed around. So you can pass a block into an asynchronous call which then may be passed elsewhere. TBH you don't care where the block is passed or where it is finally called from. The scope captured at the time of creating the block is captured too.
Yes, you can use methods too. But they both have different uses.
Your questions are a bit odd. It's like asking...
Why do hammers exist when we can just use wrenches?
You can't use subclassing when someone else is creating the objects. For instance, NSString is returned from hundreds of system APIs, and you can't change them to return MyImprovedString.
Functions split up the logic; blocks allow you to write it closer together. Like:
[thing doSomethingAndWhenFinishedDo: ^{ some_other_thing; }];
the same code written with functions would put the second part of the logic several lines away in the file. If you have a few nested scopes in your logic then blocks can really clean it up.
Why do we needed category when we can use a subclass?
Categories let you expand the API of existing classes without changing their type. Subclassing does the same thing but introduces a new type. Additionally subclassing lets you add state.
Why we needed blocks when we can use functions?
Block objects are a C-level syntactic and runtime feature. They are similar to standard C functions, but in addition to executable code they may also contain variable bindings to automatic (stack) or managed (heap) memory. A block can therefore maintain a set of state (data) that it can use to impact behavior when executed.
You can use blocks to compose function expressions that can be passed to API, optionally stored, and used by multiple threads. Blocks are particularly useful as a callback because the block carries both the code to be executed on callback and the data needed during that execution
Category : It is used if we want to add any method on a given class whose source is not known. This is basically used when we want to alter the behaviour of any Class.
For example : If we want to add a method on NSString to reverse a string we can go for categories.
Subclassing : If we want to modify state as well as behaviour of any class or override any methods to alter the behaviour of the parent class then we go for subclassing.
For example : We subclass UIView to alter its state and behaviour in our iOS code.
Reference :
When to use categories and when to use subclassing?
What is the difference between inheritance and Categories in Objective-C
We need new method but we don't need new class so we need category.
We need function but we don't need named function so we need block.

iOS / Objective-C: Correct Way of Obtaining Meta Class Object

Which from the following is the correct way of obtaining the meta class?
Class myMetaClass = objc_getMetaClass("NSString");
Or:
Class myMetaClass = object_getClass([NSString class]);
Are they both any different?
As mentioned in another post that is linked by the first answerer here:
Please tell me why objc_getMetaClass(); would break in certain cases in detail.
The proper way to use those in different scenarios.
Both functions are correct, but objc_getMetaClass("NSString") only works if NSString is registered with the objective C runtime. Which it almost always is if you want to get its metaclass.
But if you're creating a class using Class myClass = objc_allocateClassPair(superClass,"my_own_class",0) the situation is slightly different.
my_own_class isn't registered yet, so if you need to access the metaclass (in order to add class methods), you must use object_getClass(myClass).
objc_getMetaClass("my_own_class") would return nil.
The difference is, that the second function returns the object for the named class and the second first the object for the metaclass of the named class... :)
Both of them call the class handler callback if the class is not registered to check a second time. When you call the metaclass function you WILL get a return result.
...(However, every class definition must have a valid metaclass
definition, and so the metaclass definition is always returned,
whether it’s valid or not.)
from: Objective-C Runtime Reference
I think your real question is: What is the difference between a class and a metaclass ?
Please have a look at this excellent explanation:
What is meta-class in objective-c

How to create a class which is sub class of two classes

I have class called ViewController. How to make this class is a sub-class of "metaiosdkViewController" and "JWslideViewController". Help me with syntax.
i have written like this
#interface ViewController : MetaioSDKViewController,JWslideViewController
but this giving me error
objective-c doesn't support multiple inheritance,but if you want to add some extra behaviour you can achieve it through delegates..
yes objective-c doesnt support multiple inheritance but you can give one parent so
#interface ViewController : MetaioSDKViewController
and
#interface MetaioSDKViewController : JWslideViewController
this is just an idea I know you can implement well as per your need
What is it that you want to achieve with multiple inheritance?
Do you want to override methods from each of these super classes?
Note that objective c provides 2 mechanisms for extensibility:
1) Implementing a Protocol and make your object the delegate:
#interface ViewController : <MetaioSDKViewController,JWslideViewController>
This enforces ViewController to implement certain methods as defined in contract by 2 delegates, and at some point in processing, they get called. If you don't implement them, they may simply not be called but you may not get desired functionality.
Example: UITableViewDataSource protocol that defines many methods that UITableViewController subclass implements. cellForRowAtindexPath is very famous example of a delegate method that your own table view subclass must implement to draw your own custom cells.
Note that this is not the type of extensibility that subclasses provide in general sense. Your class does not extend any functionality here. Rather it becomes what it says - a delegate - someone who is assigned to do some task. Like you do:
yourTableView.delegate = self; //tell self to be the delegate of yourTableview
Library code does it's stuff and in some point in processing it calls [delegate someMethod]. If your own class implements it, it calls it, otherwise delegate will be nil, and it may just be NO-OP and you don't get desired functionality. Again, this is implementation-dependent. Maybe the protocol defines that the method is compulsory, in which case your class MUST implement this method in order to compile.
2) Implement a category:
This is sort of a shortcut way to extend library classes. They act like an extra stub which, when your code runs, attaches itself to the already existing memory layout of the library objects and provides extra functionality.
You can define a category on any of the in-built classes as well. In fact that is the primary objective it is used for. For example, here is an NSString category which provides HTML conversion. There are hundreds of categories implemented as open source and they provide enormous benefits where library code falls short. Discussing their suitability in entirety is however out of scope for this discussion.
One thing to note however is: You do not override anything using a category. Rather you are supplying something in extra. For example if you want some custom drawing across all your app views, you can define a category on UIView in your project and then all your views could simply include the category header file. You don't even have to inherit from this category, you simply inherit from the base type.
e.g. in the NSString category example above, you do not have to define your NSString to be of type NSString+HTML. Instead you just include the responsible NSString+HTML.h file wherever you want those extra methods like stringByConvertingHTMLToPlainText and so on. The changes remain limited to your project - to the files where you include this category.
Categories do not provide for extra data members - and that is something that only inheritance can provide. Yet, multiple inheritance among viewcontrollers is something you should definitely reconsider hundred times - you will see that what you are looking for is not multiple inheritance.

Confusion over running methods on Class Method instances of objects

So I'm getting myself into a confusion over where my data's going and where it's stored in my application. It's not a specific question so hopefully someone can provide a generalised answer.
I need to pass some data around between a few UIViewController instances, and I'm currently doing that with a singleton object called my dataManager. This class has one method, a class method, called + (LCDataManager *) sharedDataManager, and that method basically checks if whether the sharedDataManager already exists, if so, return it, if not, create it and set up its variables. This means that I can refer to that class anywhere I like, access and modify its variables anywhere I like, from across multiple classes.
First question: is this the correct / best / most appropriate means of passing data around like this? I'm hoping it obeys MVC, it feels like it does, and I hope I'm right.
Second question: what if I want to put an instance method in that class, and call it from within the class method? Let's say my sharedDataManager needs to call a method to grab some objects one of its variables (an array), and put them in another array, then send that back out again. I can't do that, can I? What's the way around that? If I make an instance of that class (rather than using the shared instance), I lose the ability to use that instance across multiple viewControllers.
I'm hideously confused, and it seems like it's not the problem I'm making it. Appreciate any guidance, and preferably not that "Read the Apple documentation" stuff – they write as if you already know what you're doing, and frankly I don't yet.
First question: is this the correct / best / most appropriate means of passing data around like this? I'm hoping it obeys MVC, it feels like it does, and I hope I'm right.
Your design is perfectly MVC compliant.
Second question: what if I want to put an instance method in that class, and call it from within the class method?
you can surely define an instance method and call it like this:
[[MyModelClass sharedModel] myInstanceMethod];
indeed, [MyModelClass sharedModel] will give you an instance of MyModelClass (which should be guaranted to be unique being it a singleton).
If you want to call the instance method from the sharedModel class method, you could also do that, because sharedModel owns a reference to your singleton, so it can send messages to it.
is this the correct / best / most appropriate means of passing data around like this?
There's nothing wrong with only having a single instance of LCDataManager, but using the Singleton pattern has potential problems. An alternative is to just initialize one LCDataManger and to pass it around to wherever it's needed.
what if I want to put an instance method in that class, and call it from within the class method?
The accessor + (LCDataManager *) sharedDataManager should only return the instance. I guess what you want is something like
+ (LCDataManager *)preparedDataManager {
LCDataManager *shared = [self sharedDataManager];
[shared doSomeInstanceMagic];
return shared;
}
- (void)doSomeInstanceMagic {
// magic!
// grab some objects one of its variables (an array),
// and put them in another array
}
Matthijs Hollemans has an excellent three-part tutorial on his blog about the correct way to make your view controllers talk to each other:
Part 1
Part 2
Part 3
there is no problem with this development architecture, and it is the must used (I think) in the iOS development. In the book IOS Programming: The Big Nerd Ranch Guide they call it Model View Controller Store.
Regarding your second question, yes, you can declare instance methods and call then from your sharedDataManager. What is not usual is creating other instances of a singleton class, but it is possible.

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