iOS sql read/write memory - ios

I have a project needs to use the sqlite in it.
And I also create a singleton object to manage my sql
But I just found out that when I read data in sql,the memory just keep growing,and it seems never release.
the following code is how I read data in my singleton object
- (NSArray*)loadRecordPathData{
#synchronized(self)
{
if(sqlite3_open([FILEPATH UTF8String], &database) == SQLITE_OK)
{
NSMutableArray *pathNames = [[NSMutableArray alloc] init];
NSString *query = #"SELECT * FROM pathData";
sqlite3_stmt *statement;
if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil)
== SQLITE_OK) {
while (sqlite3_step(statement) == SQLITE_ROW) {
BBRecordPathData *recordPathData = [BBRecordPathData new];
int readed = (int) sqlite3_column_int(statement, 0);
int isFavorite = (int) sqlite3_column_int(statement, 1);
char *pathDescroption = (char *) sqlite3_column_text(statement, 2);
char *pathStopTime = (char *) sqlite3_column_text(statement, 3);
char *pathStartTime = (char *) sqlite3_column_text(statement, 4);
int pathChallange = (int) sqlite3_column_int(statement, 5);
char *pathName = (char *) sqlite3_column_text(statement, 6);
NSString *path_StartTime = (pathStartTime) ?[[NSString alloc] initWithUTF8String:pathStartTime] : nil;
NSString *path_StopTime = (pathStopTime) ? [[NSString alloc] initWithUTF8String:pathStopTime] : nil;
NSString *path_Name = (pathName) ? [[NSString alloc] initWithUTF8String:pathName]:nil;
NSString *path_description = (pathDescroption) ? [[NSString alloc] initWithUTF8String:pathDescroption]: nil;
recordPathData.recordPathName = path_Name;
recordPathData.recordPathStartTime = path_StartTime;
recordPathData.recordPathStopTime = path_StopTime;
recordPathData.recordPathDescription = path_description;
recordPathData.challange = pathChallange;
recordPathData.isFavorite = isFavorite;
recordPathData.readed = readed;
//get contain locations
recordPathData.cotainLocations = [self getLocationsPointFromStartTimeTag:recordPathData.recordPathStartTime]; //<----from another table
if (recordPathData.cotainLocations.count == 0 || recordPathData.cotainLocations.count < 4) {
recordPathData.distance = #"0.000KM";
}else{
NSString *unite = #"M";
float distanceInMeter = 0.0;
for (int i = 3; i < recordPathData.cotainLocations.count; i++) {
if (i <= recordPathData.cotainLocations.count - 2){
CLLocation *startPoint = recordPathData.cotainLocations[i];
CLLocation *endPoint = recordPathData.cotainLocations[i + 1];
distanceInMeter += [startPoint distanceFromLocation:endPoint];
}else{
recordPathData.distance = #"0.000KM";
}
}
if (distanceInMeter > 1000.0) {
unite = #"KM";
distanceInMeter /= 1000.0;
recordPathData.distance = [NSString stringWithFormat:#"%.2f%#",distanceInMeter,unite];
}else{
recordPathData.distance = [NSString stringWithFormat:#"%i%#",(int)distanceInMeter,unite];
}
}
[pathNames addObject:recordPathData];
}
sqlite3_finalize(statement);
sqlite3_close(database);
}
return pathNames;
}
return nil;
}
}
any suggestion or advice will be a great help , thanks!

If you're using SQLite from Objective C, you should use a wrapper, such as FMDatabase. It will handle the memory management for you and ensure you don't leak.

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