Why can't I assign a UIView to self.view? - ios

This might be a stupid question, but I'll shoot.
I made a little test project to test out a concept I had for a sliding view controller type of thing. I naively assumed I could create a UIView (let's call it peekView) with an outlet in a controller, and call something like [slidingControllerSlideFrom:self.view] from any visible view controller, the implementation of such being:
- (void)slidingControllerSlideFrom(UIView*)controllersMainView
{
// push side controller to top of navigation stack
self.peekView = controllersMainView;
// sliding animation
}
But there is no effect. No crash, no warning, no change of view in the pushed controller.
Of course, the pushed controller crashes when trying to add self's view as a subview, but assigning it to a predefined UIView just results in nothing.
So, why? And if a mere 'why' is not enough of a question- what happens when I try to assign one controller's view another controller's subview, and what was the reason for designing UIKit where you cannot set views from self.view?

To do that you have two options:
1 - If the controller in the peekView is always the same one in a given scene, use a "Container View". Those are explained here. Basically, they allow you to add a view in your scene that is managed by another controller.
2 - If the controller in the peekView depends on different conditions, you will have to create something similar to a custom tabbarcontroller. That means that you instantiate the controller that you need, add it's view as a subview of peekView (not assign the controller's view to the peekView itself) and then use didmovetoparentviewcontroller to notify the child controller. This question might help.
UPDATE:
Just saw your comment, so let me answer what you actually asked: The peekview property is actually just a reference to the real UIView you placed in the screen. When you do this:
self.peekView = controllersMainView;
You are changing the reference, but no the view object itself. That's why you are not seeing any changes. There are ways of adding a new view to the controller from code, but it is much simpler to simply use addSubview to add your controllers view to a UIView that is already in the controller.

Check out the discussion here: subView Slide up from bottom of the screen
and here: SubView slide in animation, iphone
Hopefully that gives you a bit of framework on how to approach this task!

Related

View as SubView VS ChildViewController

Can any one explain when should we add a UIViewController as ChildViewController?
What is the benefits of adding it as ChildViewController instead of subView?
Please help me to understand the purpose of ChildViewController.
When you add a view controller as child view controller, the parent view controller will hold a strong pointer to the child view controller so it doesn't get released instantly. This does not automatically add child's view to parent's view. So you will have to call them both.
I only used it when I needed to create multiple view controllers to be inserted in another view controller and didn't need to directly access it.
its all about UI and code management if you are using subview to achieve what you want to implement inside your app you need to code for your view inside same viewcontrollers class but something interesting i found by creating childviewcontrollers.
empowered to work on a seprate viewcontroller will invoked along with its parent viewcontroller along with its seprate class.
infinite controllers that will be updated tapping a button.
Creation of childViewControllers can be achived by implementing containerView.
or you must have a look of this link hope its helpful to understand.

Is it bad practice to put UIViewControllers in other UIViewControllers?

I know there is the common practice in iOS development of having one UIViewController presented on the screen whose view is loaded from a XIB which will contain all the UIView subclasses in it.
While I was working on a pretty complex widget for an app, I decided to make the widget subclass a UIViewController instead of a UIView. This was because I thought a UIViewController was essentially a UIView with some helper methods around it. Then I could create a XIB for it (I know UIViews can have their own XIBs too), load the views it contains, place ITS view in the presented parent VC's view, and lay it out.
This works fine so far, but I'm wondering if this is bad practice and if I should just subclass a UIView instead and give it a normal NSObject controller. I am seeing some problems with this and I was wondering if anybody could address concerns I have with this approach?
EDIT NOTE: The widget VC does NOT relate to the VC view it is in and is reusable on ANY screen. So the answer is not subclassing the widget VC with the parent VC. The widget is INSIDE the parent VC, but it is NOT a parent VC.
EDIT NOTE 2: I am NOT using Storyboard. Only Autolayout, XIBs, and ARC.
Why can't we have VC's in VC's?
1) Can VC's be simply dropped into ANOTHER VC's XIB and be loaded easily as a subview?
2) I read here: When to use a UIView vs. a UIViewController on the iPhone?
The top answer explains how the VC controls rotation of the screen and laying out the subviews again, so if you add another VC, then the system will automatically think that THAT is the main VC and will attempt to rotate it instead, causing problems. Is this true? Or is he just talking about if you somehow got into a state where 2 VC's were "presented"? I wasn't sure if his answer applied to VC views that were SUBVIEWS of other VC views.
3) In general is this good practice? It certainly seemed more reasonable as it made loading the subview VC's view much easier.
Thanks!
It's absolutely fine. The answer to your problem is ContainerView.
Container View defines a region within a view controller's view subgraph that can include a child view controller. Create an embed segue from the container view to the child view controller in the storyboard.
You almost got it right. Yes, it's good to make a view controller for what you needed. But you shouldn't just add it's view to the parent view, you should also add the view controller as a child view controller of the first view.
You can add many views controllers as child view controllers of a view controller.
You can learn more about this here.

Why do I need to call addSubview if i'm immediately following it with addChildViewController [duplicate]

This question already has answers here:
What does addChildViewController actually do?
(4 answers)
Closed 7 years ago.
I'm pretty new to Objective-C and iOS.
I've noticed a familiar pattern in several apps, and I don't understand why it's necessary...
[someParentView addSubview:aChildViewController.view]
[self addChildViewController:aChildViewController]
From what I've read, you're not supposed to mess with a view controllers view directly, but rather just add the child view controller and the parent view controller will decide how and when to consult the childViewController's view.
In other words, when you've added a child viewcontroller to a parent viewcontroller, well obviously the parent viewcontroller has access to the child viewcontroller's view, hence calling addSubview seems not only redundant, but from what I've read, not recommended.
EDIT: Per a question below about more detail of what I'm doing...
I have a main storyboard view that covers the whole screen, and then I'm adding a view that takes only the left half of a vertical oriented screen. Users can tap on either the half view I added, or the remaining exposed half on the underlying full screen main storyboard view
Your main concern as I see is calling addSubview seems redundant?
I would say no it is not redundant, coz addChildViewController just Adds the given view controller as a child but it will not load/add the view.
This makes it essential to call addSubview
addSubview Add the child controller’s view as a subview.
For more info see:
Creating Custom Content View Controllers
Implementing a Custom Container View Controller
Refer the page, it will help you
http://www.objc.io/issue-1/containment-view-controller.html

MVC with view built in code

I've been trying to interpret the lessons from CS193P, and have a few questions.
I'm building views in code, the way I do it is I have a UIView subclass where I put all the views in place in the init method. This class is initialized by the ViewController.
The question is then, what is the right approach from here - say i want to animate a button I placed at 0,0 to 100,100. I'd like to animate it from the ViewController, but i don't like the fact that i set the 0,0 position in the UIView class (in the initializer) and now i am setting a new position in the ViewController. I'd prefer there would be just one place knowing about the actual (x,y) positions of my views.
How am i supposed to go about this?
Move the positions in the initializer to the ViewController
Put a method in my UIView "-(void)AnimateToSecondPosition" where the actual "second position" is then up to the view?
Just let it go. It seems like this would be the right approach if i had placed the button in interface builder - i consider interface builder to be the view then...
Or maybe even a fourth option?
Please help me understand it better and not just give me the right answer ;)
I'd like to be able to compare my approach in some way to how you would do it using interface builder, so each of my views are public and accessable from the controller - this way i believe i could easily start using interface builder instead if i wanted, without changing the controller code, just hooking up the outlets.
I'm guessing the case would be the same for disabling, hiding and doing other things with the views.
Thanks in advance.
If you want to create a new View programmatically you should generally instantiate it in your View Controller using its designated initialiser:
UIView *testView = [[UIView alloc]initWithFrame:myFrame];
If you create a custom view it's totally fine and correct to put some configuration code in the init method, but it's your ViewController that should be in charge of deciding what to do with this view - it is his job! Using the MVC the View and the Model should never communicate directly (as you definitely learned in the first lesson of CS193P).
Therefore the same apply to the animations. You should animate the Views within your ViewController and not implement the animation in the View itself.
Therefore in my opinion you "second position" should be setup by the VC - if this has to be done when something happens to the view (e.g. someone pressing a UIButton) you should set a target/action to your VC and handle this within your VC.
ADDED:
Regarding building UIViews in the Interface Builder I don't know what you mean by "and let them go". Interface builder will create the views and add them to the specific superviews at runtime - as you can see in the example below you control the view hierarchy graphically on the left. For instance in this case there is a UIView (which I coloured green for clarity) and two buttons. One is a subview of the main view while the other is a subview of the green UIView.
Once your ViewController is loaded the view hierarchy is automatically loaded to self.view - in fact if you run the following code in your VC when it is loaded you will see the list of self.views subviews in your console.
for (UIView *view in self.view.subviews){
NSLog("%#", [view description]);
}
If you know already that you need to change some attributes of a specific UIView you setup via Interface Builder (e.g. we know we want to change programmatically the color of the green UIView in the example above) you should create an outlet which allows you to have a reference to that view in your code. You do it by crtl-drag from the storyboard to your ViewController code - see the example below.
When you have done that you can refer in code to this as any other property, with the difference that it has been created by Interface Builder.
Hope this helps.
You can add an -setButtonFrameToSecondPosition to the view subclass, which simply updates the frame of the button, and then call that from the view controller via one of the +[UIView animate:...] methods.

iOS container view controller - Why does transitionFromViewController need the fromViewController?

When using custom container view controller, I don't quite understand why the presenting view controller needs to specify the from, because being the container class, it should already know what's in the view hierarchy, no?
transitionFromViewController:toViewController:duration:options:animations:completion:
Container view controllers sometimes need to put the views of the contained controllers into specific subviews of their own view. (For example, a SplitViewController reimplementation might have left and right positioning views holding the master and detail controller views respectively.) Providing the fromViewController tells UIViewController where in the view hierarchy the new controller's view should be inserted, and also which specific view should be removed after the animation.
(contrary to another answer, the frames of the views aren't set for you at all. You do that, before the call, and in the animation block. The "Creating Custom Container View Controllers" system guide in the docs has a pretty good example.)
As it happens, actually using transitionFromViewController:... appears to be optional. You can manage your view hierarchy manually, with or without animations, and it works fine. I'm still forming my opinions, but I think I prefer to do it manually, to more easily handle cases where one of the VCs is nil.
This is done this way to allow you to have a view controller that has views with viewControllers in it. The from defines the originating view controller and gives the system the ability to position the animations appropriately.
Imaging you had a view with 4 views in it like tiles. the main view controller can consecutively call this on its "child" view controllers and with the from -> to specification, it won't make the assumption that the caller is the from viewController.

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