Making Screenshot produces computer to slow down (stuck at the moment) - delphi

Please check this code:
procedure ScreenShotBMP(DestBitmap : TBitmap; AActiveWindow: Boolean = True) ;
var
DC: HDC;
begin
if AActiveWindow then
DC := GetDC(GetForegroundWindow)
else
DC := GetDC(GetDesktopWindow);
try
DestBitmap.Width := GetDeviceCaps(DC, HORZRES);
DestBitmap.Height := GetDeviceCaps(DC, VERTRES);
BitBlt(DestBitmap.Canvas.Handle, 0, 0, DestBitmap.Width, DestBitmap.Height, DC, 0, 0, SRCCOPY);
finally
if AActiveWindow then
ReleaseDC(GetForegroundWindow, DC)
else
ReleaseDC(GetDesktopWindow, DC);
end;
end;
It generates screenshot properly, of Desktop or Active screen but computer stuck a little big during that operation.
I need app to make screenshots on regular time frames (less then one sec), but running this slows down computer.
It's not CPU consuming, taskmanager doesn't show any abnormal activity, simple entire system is stuck. No matter if I run this code inside main thread or another thread.
Is there any other method to create screenshot that won't slow down machine?
Thanks.

I can't reproduce your problem, based on a quick test on XE5 VCL Win32 application, running on Win7 64-bit, 1280x1024 resolution, on an Intel Core i7 860 #2.80GHz (according to CPU-Z), 4GB DDR3 RAM, using the following test code:
function CaptureWindow(const WindowHandle: HWnd): TBitmap;
var
DC: HDC;
wRect: TRect;
Width, Height: Integer;
begin
DC := GetWindowDC(WindowHandle);
Result := TBitmap.Create;
try
GetWindowRect(WindowHandle, wRect);
Width := wRect.Right - wRect.Left;
Height := wRect.Bottom - wRect.Top;
Result.Width := Width;
Result.Height := Height;
Result.Modified := True;
BitBlt(Result.Canvas.Handle, 0, 0, Width, Height, DC, 0, 0, SRCCOPY);
finally
ReleaseDC(WindowHandle, DC);
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
Bmp: TBitmap;
SW: TStopwatch;
W, H: Integer;
begin
SW := TStopwatch.StartNew;
Bmp := CaptureWindow(GetDesktopWindow);
try
Image1.Picture.Assign(Bmp);
W := Bmp.Width;
H := Bmp.Height;
finally
Bmp.Free;
end;
SW.Stop;
Self.Caption := Format('W: %d H: %d %d:%d %d',
[W,
H,
SW.Elapsed.Minutes,
SW.Elapsed.Seconds,
SW.Elapsed.Milliseconds]);
end;
The caption displays: W: 1280 H: 1024 0:0 42, which is an elapsed time of 42 milliseconds for creating the bitmap, capturing the screen and BitBlting it, assigning it to a TImage for display, and freeing the bitmap (not to mention two calls to the high resolution timer within the stopwatch code and the calculations for the elapsed time).
Note: The CaptureWindow code is adapted from something someone posted here a while back. The Aero-aware parts of it didn't seem necessary, as testing showed it worked fine both with and without Aero enabled on Windows 7. (I'm guessing it was something needed under Vista originally.)

1) Which value PixelFormat property of DestBitmap has? For fast BitBlt color format of source and destination must be the same. In your case PixelFormat must has pfDevice value.
2) Why do you use GetDeviceCaps instead of GetWindowRect in case of GetForegroundWindow? You use larger dimension -> BitBlt tries copy more bytes -> BitBlt works slower.
3) Foreground window may be changed between GetForegroundWindow and ReleaseDC(GetForegroundWindow, DC) -> it is better to keep window handle in the separate variable.

Related

Double buffering in delphi not enough

I am trying to build an avionic attitude indicator with Delphi XE2.
I am using tRotateimage for the horizon
http://www.delphiarea.com/products/delphi-components/rotateimage/
This is behind a regular image which has transparent section in the middle.
Being able to rotate the image for roll and move the tRotateimage.top for pitch works well but I am getting a lot of flickering event with double buffered turned on my form. It flickers when I rotate the image or when I move it up via .top
Is there something else I can do to eliminate this flickering?
if tryStrToFloat(GetHashtag('#ROLL',',',Memo1.Lines.Text),MyDouble) then
Begin
rtAttitudeNeedle.Angle := 0- MyDouble;
rtAttitude.Angle :=0- MyDouble;
end;
if tryStrToFloat(GetHashtag('#PITCH',',',Memo1.Lines.Text),MyDouble) then
Begin
rtAttitude.Top := Round(iAttitudeTop + MyDouble);
end;
Double buffering a form is not always the magic trick to solve all your flicker problems.
you need to understand why you are having that flicker in the first place.
if you use the canvas object directly a lot in the paint routine, then you are doing nothing.
Most the time to solve this problem and reduce the flicker, you need to draw on a memory bitmap then at last CopyRect that to your canvas object.
Something like this for your component (Replace the Paint procedure with this code)
procedure TRotateImage.Paint;
var
SavedDC: Integer;
PaintBmp: TBitmap;
begin
PaintBmp := TBitmap.Create;
try
PaintBmp.SetSize(Width, Height);
if not RotatedBitmap.Empty then
begin
if RotatedBitmap.Transparent then
begin
PaintBmp.Canvas.StretchDraw(ImageRect, RotatedBitmap);
end
else
begin
SavedDC := SaveDC(PaintBmp.Canvas.Handle);
try
SelectClipRgn(PaintBmp.Canvas.Handle, ImageRgn);
IntersectClipRect(PaintBmp.Canvas.Handle, 0, 0, Width, Height);
PaintBmp.Canvas.StretchDraw(ImageRect, RotatedBitmap);
finally
RestoreDC(PaintBmp.Canvas.Handle, SavedDC);
end;
end;
end;
if csDesigning in ComponentState then
begin
PaintBmp.Canvas.Pen.Style := psDash;
PaintBmp.Canvas.Brush.Style := bsClear;
PaintBmp.Canvas.Rectangle(0, 0, Width, Height);
end;
Canvas.CopyRect(ClientRect, PaintBmp.Canvas, PaintBmp.Canvas.ClipRect);
finally
PaintBmp.Free;
end;
end;
if this does not solve the problem entirely then you could take a look at this flicker free set of components and try to adapt the rotating code you have on one of his components or inherit from it (I'm not the author and he is the one claiming flicker free functionality).
the FreeEsVclComponents GitHub repository
Edit: after debugging I found a lot of problems with that control, so I decided to go with my recommendation to you.
I created the following control for you
All what I did is that inheriting from TEsImage and doing some changes to the way it work. From the old control I used the routine below to do the rotation transformation.
function CreateRotatedBitmap(Bitmap: TBitmap; const Angle: Extended; bgColor: TColor): TBitmap;
As you can see in the gif above the rotation routine is not perfect. I suggest you look for an alternative.
I also forked the repository of FreeEsVclComponents and added the TAttitudeControl to the Es.Images unit, so you have all what you need to install the control in your system. Click here
At last I tested this on Tokyo and from the readme of the repository it should work on XE2 without problems.
Edit2: I changed the CreateRotatedBitmap with a better one (based on the GDI+), this is the result:
I already pushed the changes to Github so you can git the code from there.
I'm adding the code here as well in case Github goes down (highly unlikely :))
uses
WinApi.Windows, WinApi.GDIPApi, WinApi.GDIPObj, Vcl.Graphics, System.Types;
function RotateImage(Source: TBitmap; Angle: Extended; AllowClip: Boolean): TBitmap;
var
OutHeight, OutWidth: Integer;
Graphics: TGPGraphics;
GdiPBitmap: TGPBitmap;
begin
if AllowClip then
begin
OutHeight := Source.Height;
OutWidth := Source.Width;
end
else
begin
if (Source.Height > Source.Width) then
begin
OutHeight := Source.Height + 5;
OutWidth := Source.Height + 5;
end
else
begin
OutHeight := Source.Width + 5;
OutWidth := Source.Width + 5;
end;
end;
Result := TBitmap.Create;
Result.SetSize(OutWidth, OutHeight);
GdiPBitmap := nil;
Graphics := TGPGraphics.Create(Result.Canvas.Handle);
try
Graphics.SetSmoothingMode(SmoothingModeDefault);
Graphics.SetPixelOffsetMode(PixelOffsetModeHalf);
Graphics.SetInterpolationMode(InterpolationModeLowQuality);
Graphics.TranslateTransform(OutWidth / 2, OutHeight / 2);
Graphics.RotateTransform(Angle);
Graphics.TranslateTransform(-OutWidth / 2, -OutHeight / 2);
GdiPBitmap := TGPBitmap.Create(Source.Handle, Source.Palette);
try
Graphics.DrawImage(GdiPBitmap, 0, 0);
finally
GdiPBitmap.Free;
end;
finally
Graphics.Free;
end;
end;

DCEF3: How to get a screenshot

How to get screenshot of browser in DCEF3?
I create browser like this without VCL. The TakePicture method will only work if
No debugger is used
If ShowWindow is used
var
info: TCefWindowInfo;
Settings: TCefBrowserSettings;
begin
FillChar(info, SizeOf(info), 0);
info.width := width;
info.height := height;
FillChar(Settings, SizeOf(TCefBrowserSettings), 0);
Settings.Size := SizeOf(TCefBrowserSettings);
GetSettings(Settings);
CefBrowserHostCreateBrowser(#info, FHandler, FDefaultUrl, #settings, nil);
end;
procedure TakePicture(const Browser: ICefBrowser; Height, Width: Integer);
var
DC: HDC;
Bmp : TBitmap;
Handle : HWND;
Rect : trect;
BarHeight : integer;
BarLeft : integer;
begin
Bmp := TBitmap.Create;
Bmp.PixelFormat := pf32bit;
Handle := Browser.Host.WindowHandle;
ShowWindow(handle, SW_RESTORE); // will work only if this is used otherwise black image!
BarLeft := GetSystemMetrics(SM_CXFRAME);
BarHeight := GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYFRAME);
GetWindowRect(Handle, Rect);
DC := GetDC(Handle);
Bmp.Width := Rect.Right - Rect.Left;
Bmp.Height := (Rect.Bottom - Rect.Top);
BitBlt(Bmp.Canvas.Handle, 0, 0, Bmp.Width, Bmp.Height, DC, -BarLeft, -BarHeight, SRCCOPY);
ReleaseDC(Handle, DC);
Bmp.SaveToFile('c:\test.bmp');
Bmp.Free;
end;
This is basically off-screen rendering. In the demos folder of DCEF3 you'll find a project 'offscreen'. The code you're looking for is in the OnPaint event of TChromiumOSR. It renders to a TBitmap32, but any bitmap could be made to work. Notice that it has been optimized to only paint the so-called "dirty" areas (those that have changed since last painting), but if you're making a screenshot, that's not what you want. In my check-out of the repository there's a line commented out showing the naive case of just painting everything:
SomeBitmap.SetSize(width, height);
Move(buffer^, SomeBitmap32.Bits^, width * height * 4);
It's my best guess that the magic number 4 represents 4 bytes (32-bits).
I warmly recommend using Graphics32 but it you have to use a regular TBitmap, I'll leave it up to you to work out how to turn the array of bits into pixels. Be warmed it will probably be a lot slower.

Delphi Image Print

I have an array of TImages each one containing thumbnail of a Image file in a specified directory and their Hint property set to their Image Filename for printing purpose.
all files are located on a remote server in a shared directory (Example: \192.168.1.50\imgscan\12-14-54\ *.jpg).
also each Image has a corresponding TCheckBox that users can check to mark images for printing.
I use the following code for printing (variable images_index holds the number of images in the selected directory)...
procedure PrintSelectedImages;
var
i: integer;
R1, R2: TRect;
Picture: TPicture;
Bitmap: TBitmap;
Total, done: integer;
begin
Total := 0;
done := 0;
for i := 0 to images_index - 1 do
if Checks[i].Checked then
INC(Total);
if Total = 0 then
begin
MessageDlg('No Images Selected!', mtInformation, [mbOK], 0);
Exit;
end;
Printer.BeginDoc;
if PrintDialog1.Execute then
begin
for i := 0 to images_index - 1 do
begin
if Checks[i].Checked then
begin
try
Picture := TPicture.Create;
Picture.LoadFromFile(images[i].Hint);
Bitmap := TBitmap.Create;
try
Bitmap.Width := Picture.Width;
Bitmap.Height := Picture.Height;
Bitmap.Canvas.Draw(0, 0, Picture.Graphic);
R1 := Rect(0, 0, Bitmap.Width, Bitmap.Height);
R2 := Rect(0, 0, Printer.PageWidth, Printer.PageHeight);
Printer.Canvas.CopyRect(R2, Bitmap.Canvas, R1);
INC(done);
finally
Bitmap.Free;
end;
finally
Picture.Free;
end;
if done < Total then
Printer.NewPage;
end; // if
end; // i
end; // if
Printer.EndDoc;
end;
Now...
On Microsoft XPS Document Writer I have no problems and all the pages are printed fine, but on real printers most of the time white papers come out and sometimes only some of the selected images are printed (for example 4 of 10 selected files).
What is the problem with my code? i googled a lot and found nothing!
Thanks.
The Canvas CopyRect function uses StretchBLT. We have had better results using the DIBits functions SetDIBitsToDevice or StretchDIBits. Here is our draw code. We have a DrawParams struct that is passed in with the details on how this image should be drawn.
The code below is using a TBitmap32 from graphics32. We use that because of some other drawing and resize routines we find useful. But the same code will work with a normal TBitmap.
{ TDrawParamsRecord }
TDrawParamsRecord = record
private
function GetHeight(): integer;
function GetWidth(): integer;
public
PictureZoom: integer;
Stretch: boolean;
Center: boolean;
KeepAspectRatio: boolean;
OutputRect: TRect;
ResizeMode: TResizeMode;
property Height: integer read GetHeight;
property Width: integer read GetWidth;
function Equal(OtherParams: TDrawParamsRecord): boolean;
end;
{
TCFImage.OutputToCanvas
---------------------------------------------------------------------------
When writing to the canvas we could have a Screen canvas, a metafile canvas
used to create a PDF file, or a printer canvas. Because of this we want to
make sure we are using the DIBits functions. Many printer drivers can't use
the StretchBLT function because of color space changes. Everyone should
support StretchDIBits.
When resizing the image we sometimes will resize it internally to match the
output size and other times we will let StretchDIBits handle the conversion.
}
procedure TCFImage.OutputToCanvas(Canvas: TCanvas; Image: TBitmap32; DrawParams: TDrawParamsRecord);
var
// StretchDIBits has BmpInfo passed in as a Var parameter so we can't
// use the read only property.
BmpInfo: TBitmapInfo;
begin
BmpInfo := Image.BitmapInfo;
// If th output matches the current image size then we can just move the bits,
// no reason for "Stretch"
if (DrawParams.Height = Image.Height) and (DrawParams.Width = Image.Width) then
begin
SetDIBitsToDevice(Canvas.Handle,
DrawParams.OutputRect.Left, DrawParams.OutputRect.Top,
DrawParams.Width, DrawParams.Height,
0, 0, 0, Image.Height, Image.Bits, BmpInfo, DIB_RGB_COLORS);
end
else
begin
StretchDIBits(Canvas.Handle,
DrawParams.OutputRect.Left, DrawParams.OutputRect.Top,
DrawParams.Width, DrawParams.Height,
0, 0, Image.Width, Image.Height,
Image.Bits, BmpInfo, DIB_RGB_COLORS, SRCCOPY);
end;
end;

Replacing StretchDIBits with GDI+ (while drawing an Image to Printer's canvas)

My application is developed in Delphi 6. This is a resource intesive application due to background processing and large volume of data (It consumes around 60MB - 120MB of physical memory). One of the functionality of this application is to create barcode images and print them. If user keeps on generating the Barcodes, then at least One out of Ten Barcode has missing lines in it.
I was able to resolve this issue using TExcellenImagePrinter component. But, it diminished the performance a lot. This resolution was rejected by my client and hence, now I am trying to replace the WinAPI StretchDIBits call with GDI+.
The original source code is as following:
procedure PrintBitmap(ARect:TRect; Bitmap:TBitmap);
var
Info: PBitmapInfo;
InfoSize: dword{Integer};
Image: Pointer;
ImageSize: dword{ integer};
iWidth,iHeight :integer;
iReturn : integer ;
begin
GetDIBSizes(Bitmap.handle,InfoSize,ImageSize);
if (LoadDIBFromTBitmap(Bitmap,Pointer(Info),Image,iWidth,iHeight)) then
begin
SetStretchBltMode(Printer.Canvas.handle,STRETCH_HALFTONE);
SetBrushOrgEx(Printer.Canvas.handle, 0, 0, NIL);
iReturn := StretchDIBits(Printer.Canvas.Handle, ARect.Left, ARect.Top,
ARect.Right - ARect.Left, ARect.Bottom - ARect.Top,
0, 0, Info^.bmiHeader.biWidth,
Info^.bmiHeader.biHeight, Image, Info^,DIB_RGB_COLORS, SRCCOPY);
end;
FreeMemEx(Info);
FreeMemEx(Image);
end;
I got the GDI+ header from the (http://www.progdigy.com/?page_id=7) as suggested by Joe in embarcadero forums (https://forums.embarcadero.com/thread.jspa?messageID=471501#471501).
I have modified my source code as following :
Created an object of TGPGraphics class and assigned the printer's handle to it.
gp := TGPGraphics.Create(Printer.Canvas.Handle);
Created an onject of TGPBitmap class and assigned the barcode image to it.
bmp := TGPBitmap.Create(Info^,Image);
Info is TBitmapInfo and Image is an pointer.
Assigned the Printer's dimension to the an instance rect of TGPRect record
Called the DrawImage function :
gp.DrawImage(bmp,rect);
But, after making these changes, empty image is shown in the printer's output.
Can you point out if I have missed something or my implementation is wrong.
Can you provide any pointers regarding this?
I have found the following code demonstrating creation of compatible bitmap (DBB) from a dib.
That should work for you. Probably it could be written better but all in all it just works ... at least for me..
procedure PRPrintBitmapOnCanvas(Canvas: TMetafileCanvas; Bitmap: TBitmap; posLeft, posTop: Integer);
var
lpbmih: TBitmapInfoHeader;
lpbmi: TBitmapInfo;
aBitmap: HBITMAP;
aDC: LongWord;
begin
Fillchar(lpbmih, SizeOf(lpbmih), 0);
lpbmih.biSize := SizeOf(lpbmih);
lpbmih.biWidth := bitmap.width;
lpbmih.biHeight := bitmap.height;
lpbmih.biPlanes := 1;
lpbmih.biBitCount := 32;
lpbmih.biCompression := BI_RGB;
Fillchar(lpbmi, SizeOf(lpbmi), 0);
lpbmi.bmiHeader.biSize := SizeOf(lpbmi.bmiHeader);
lpbmi.bmiHeader.biPlanes := 1;
lpbmi.bmiHeader.biBitCount := 32;
lpbmi.bmiHeader.biCompression := BI_RGB;
aBitmap := CreateDIBitmap(Canvas.Handle, lpbmih, 0, nil, lpbmi, DIB_RGB_COLORS);
if aBitmap = 0 then RaiseLastOSError;
try
aDC := CreateCompatibleDC(Canvas.Handle);
SelectObject(aDC, aBitmap);
BitBlt(aDC, 0, 0, bitmap.Width, bitmap.Height, bitmap.Canvas.Handle, 0, 0, SRCCOPY);
BitBlt(canvas.handle, posLeft, posTop, bitmap.Width, bitmap.Height, aDC, 0, 0, SRCCOPY);
DeleteDC(aDC);
finally
DeleteObject(aBitmap)
end;
end;

Processing Barcode image with Delphi 6 using StretchDIBits - Missing Bar lines in the output

My application is developed in Delphi 6. This is a resource intesive application due to background processing and large volume of data (It consumes around 60MB - 120MB of physical memory). One of the functionality of this application is to create barcode images after doing certain procesing.
If user keeps on generating the Barcodes, then at least One out of Ten Barcode has missing lines in it.
We have following steps in generating the output:
Create a Barcode image (TImage) in the memory. The height of the image is 10 pixels. We use pf24bit pixel format.
Resizing the image in the memory according to printer's canvas and passing it to the printer's canvas.
The code for Step # 2 is as following :
procedure PrintBitmap(ARect:TRect; Bitmap:TBitmap);
var
Info: PBitmapInfo;
InfoSize: dword{Integer};
Image: Pointer;
ImageSize: dword{ integer};
iReturn : integer ;
iWidth,iHeight :integer;
begin
try
with Bitmap do
begin
iReturn := 1;
GetDIBSizes( Handle, InfoSize, ImageSize );
GetMem( Info, InfoSize );
try
getMem( Image, ImageSize );
try
GetDIB(Handle, Palette, Info^, Image^);
try
with Info^.bmiHeader do
begin
SetStretchBltMode(Printer.Canvas.handle,HALFTONE);
iReturn := **StretchDIBits**(Printer.Canvas.Handle, ARect.Left, ARect.Top,
ARect.Right - ARect.Left, ARect.Bottom - ARect.Top,
0, 0, biWidth, biHeight, Image, Info^, DIB_RGB_COLORS, SRCCOPY);
end;
except on E:Exception do
begin
gobjLog.pWritetoLog(0,'RptWrks2','PrintBitmap','Exception in StretchDIBits with message '+e.Message);
end;
end
finally
FreeMem(Image, ImageSize);
end;
finally
FreeMem(Info, InfoSize);
end;
end
except on E:Exception do
begin
gobjLog.pWritetoLog(0,'RptWrks2','PrintBitmap','Exception in PrintBitMap with message '+e.Message);
end;
end;
We checked that the issue lies in the Step # 2 , as the barcode image is generated without any issue. (We commented out Step # 2 and took the output as BMP files to confirm this).
Also, we tried following workarounds :
We used TExcellentImagePrinter component to perform the resizing operation. But, issue was not resolved.
We included SETPROCESSWORKINGSETSIZE WinAPI call to reduce/refresh the current memry used by the application.
We included Sleep(3000) in the code so that the Windows is able to allocate the memory for the image. Including Sleep however reduced the frequency of occurrence of this error.
Can you please provide any suggestions?
I use this function for printing barcodes with great success. It assumes that the bitmap is 100% scaled barcode (each x-pixel is a barcode stripe), the height does not matter, it may be only 1px.
The clue is to print the barcode with fillrect and not as a bitmap:
The function just "reads" the barcode and draws it with fillrect to some canvas. If the resulting scale (xFactor = aToRect width to barcode width) is either an integer number or a big enough real number (for printers no problem) the printed barcode can be read without any problems. It also works great with PDF Printers.
You just have to generate a 100% scaled barcode to bitmap (as you already do; height may be 1px; color of the barcode must be clBlack) and pass it in the aFromBMP parameter. aToCanvas will then be your printer canvas. aToRect is the destination rect in printer canvas. aColor is the color of the destination barcode (may be everything).
procedure PrintBarCodeFromBitmap(const aFromBMP: TBitmap;
const aToCanvas: TCanvas; const aToRect: TRect;
const aColor: TColor = clBlack);
var I, xStartRect: Integer;
xFactor: Double;
xColor: TColor;
xLastBrush: TBrush;
begin
xLastBrush := TBrush.Create;
try
xLastBrush.Assign(aToCanvas.Brush);
aToCanvas.Brush.Color := aColor;
aToCanvas.Brush.Style := bsSolid;
xFactor := (aToRect.Right-aToRect.Left)/aFromBMP.Width;
xStartRect := -1;
for I := 0 to aFromBMP.Width do begin
if I < aFromBMP.Width then
xColor := aFromBMP.Canvas.Pixels[I, 0]
else
xColor := clWhite;
if (xStartRect < 0) and (xColor = clBlack) then begin
xStartRect := I;
end else if (xStartRect >= 0) and (xColor <> clBlack) then begin
aToCanvas.FillRect(
Rect(
Round(aToRect.Left+xStartRect*xFactor),
aToRect.Top,
Round(aToRect.Left+I*xFactor),
aToRect.Bottom));
xStartRect := -1;
end;
end;
finally
aToCanvas.Brush.Assign(xLastBrush);
xLastBrush.Free;
end;
end;
Finally I was able to resolve the issue using TExcellentImagePrinter.
I replaced GETDIB with LoadDIBFromTBitmap function and StretchDIBits with PrintDIBitmapXY in the above code snippet (my post).
Thanks to Joe for providing proper guidelines.

Resources