I have written some code which applies and image to a view for a UIViewController. The code is supposed to be iPhone screensize independent in as far as the difference in height between the iPhone 4 and 5.
self.view.autoresizingMask = UIViewAutoresizingFlexibleHeight;
self.view.clipsToBounds = YES;
UIGraphicsBeginImageContext(self.view.frame.size);
[[UIImage imageNamed:#"myimage.png"] drawInRect:self.view.bounds];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIView *imageView = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.view.frame.size.width, self.view.frame.size.height)];
imageView.backgroundColor = [UIColor colorWithPatternImage:image];
[self.view addSubview: imageView];
image = nil;
imageView = nil;
I found that when I add this code to the viewDidLoad method, the code failed to detect the different window size. However when I place it in viewWillAppear, the code does correct work with both screen sizes. I don't understand why.
Does any one know why this would happen ? I would like to understand it.
thanks
This happens because at the time the view is loaded, its' content hasn't necessarily been laid out and the size isn't known. This is especially true when using the autolayout system. The basic steps are,
The view is loaded
The view is laid out by the system using the constraints you give in the storyboard or code
The view appears
So the most appropriate place to put this appears to be viewDidLayoutSubviews. At that point the view and its subviews have been laid out, and the sizes are there. But putting it in viewWillAppear (or viewDidAppear, for that matter) will work, albeit will be less correct.
viewDidLoad method is called when the view controller's root view just has been created. At this point it is not added to the window hierarchy and auto layout has not been done. That is why you see this behavior.
This being said why draw the image in the graphic context? Just use UIImageView to display the image.
What you are doing is almost correct. As others have stated, in viewDidLoad the final size of the view controller's view is not set yet. The proper solution is to set the subview's autoresizingMask properly.
UIView *imageView = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.view.frame.size.width, self.view.frame.size.height)];
imageView.backgroundColor = [UIColor colorWithPatternImage:image];
imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
[self.view addSubview: imageView];
This assumes you want the image view to fill the view controller's view.
Another solution is to update the frames of the subviews in the viewWillLayoutSubviews method.
Related
I am trying to setup a view programatically. Through preference I prefer to programme the views as opposed to using Interface Builder, I feel I have a better control for some reason...
I am setting up a view with two subviews and a button. What I am trying to acheive is the same view when the orientation changes. Initially I thought I needed to calculate the screen size then calculate some divisions to work out the changes, but it appears I can handle on UIViewAutoresizing***
The issue I experience is with the top margin. Here is my code for the subviews.
// Create sub view for Logo
UIView *logoView =[[UIView alloc] initWithFrame:CGRectMake(0,0,320,280)];
[logoView setBackgroundColor:[UIColor blueColor]];
logoView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight;
// Create sub view
UIView *buttonView =[[UIView alloc] initWithFrame:CGRectMake(0, logoView.bounds.size.height, 320,200)];
[buttonView setBackgroundColor:[UIColor redColor]];
buttonView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleTopMargin;
Here is a picture of portrait and landscape where you can see the issue, with the 'white' space.
You either want the two views (red and blue) to end up with a proportionate amount of space after the rotation:
logoView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleBottomMargin;
buttonView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleTopMargin;
Or you want the red view to end up the same size as it started out, and the blue view to adjust to make room for it:
logoView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight;
buttonView.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleTopMargin;
use autolayouts . U dont have to deal with any of these issues ...
I'm trying to create an interface like this
Where I have a piece of torn paper with drop shadow that sits below the nav bar but above my tableview.
I use the following code in my tableview controller
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:[[UIImageView alloc] initWithImage:[UIImage imageNamed: #"ripped-paper"]]];
}
This works fine except the ripper paper scrolls with the table view. I require it to stay fixed under the navbar.
Any ideas?
In iOS 6, you can just use the shadowImage property of UINavigationBar.
UIImage *image = [[image imageNamed:#"tornPaper"] resizableImageWithCapInsets:UIEdgeInsetsMake(/* Your insets here */)];
self.navigationItem.navigationBar.shadowImage = image;
You could try and add your image to the table view controller self.view.superview:
[self.view.superview addSubview:[[UIImageView alloc] initWithImage:[UIImage imageNamed: #"ripped-paper"]]];
You should execute this in viewDidAppear, though (otherwise self.view.superview will not be set yet).
This could require also changing the frame/center, more or less like this:
UIImageView* rippedView = [[UIImageView alloc] initWithImage:[UIImage imageNamed: #"ripped-paper"]];
rippedView.center = <SET CENTER HERE>;
[self.view.superview addSubview:rippedView];
But in the end it will greatly depend on your view hierarchy.
EDIT:
for your autorotation issue, try to set the view autoresizingMaks
rippedView.autoresizingMaks = UIViewAutoresizingNone;
and see if things improve. That way, the image view should not be resized on rotation. (Also: are you doing anything in your rotation method?)
I want to change the existing view in a UIViewController to a new view. The new view contains the old view and a little banner view.
Doing this fairly simple change leaves me with a black view.
My code looks like this
UIView *existingView = self.view;
UIView *newView = [[UIView alloc] initWithFrame:existingView.frame];
UIView *bannerView = [[UIView alloc] initWithFrame:CGRectMake(0, (self.view.frame.size.height - 50), 320, 50)];
CGRect existingViewFrame = existingView.frame;
existingViewFrame.size.height -= 50;
existingView.frame = existingViewFrame;
[newView addSubview:existingView];
[newView addSubview:bannerView];
self.view = newView;
However when switch Tabs and come back to the view which changed the view is shown just like I want. I guess I need to set a flag or something to tell the controller to redraw it's (new) view.
Edit
I wrote an simple example for this problem. You can find it on GitHub: https://github.com/Oemera/ChangeView
You did not say where you do this. It may be that you need to save the original view's super view, then add the new view to that views subViews array. I'm betting that is the problem.
I have a XIB file with UIControl and UIScrollView elements inside of it. I would like to add a background image to the view. I tried adding an ImageView in IB but I could not get it to be present as a background and it obscured the control elements. Sending a sendViewBack message doesn't seem to do anything either.
When I create a UIImageView programmatically, it doesn't show up.
Below is the code I attempted:
Programmatic Creation
UIImage *imageBackground = [UIImage imageWithContentsOfFile:#"globalbackground"];
UIImageView *backgroundView = [[UIImageView alloc] initWithImage:imageBackground];
[[self view] addSubview:backgroundView];
[[self view] sendSubviewToBack:backgroundView];
Dealing with the NIB file
[[self view] sendSubviewToBack:background];
where background is an IBOutlet declared in the header file and connected to the NIB's image view in IB.
Is there a step I'm missing here?
Set the frame and dont use sendSubviewToBack:. If you are working with UIImageViews you have to use [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"imageName.png"]];
UIImageView *backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"imageBackground"]];
backgroundView.frame = self.view.bounds;
[[self view] addSubview:backgroundView];
hope this was the deal.
Don't add the image view as a subview of the scroll view, it needs to be a separate view at the top level of the hierarchy, then sent to the back of the Z-order.
You will need to set the background of your scroll view to [UIColor clearColor], and ensure that the scroll view is not marked as opaque. You can do this in code or in interface builder.
Don't use imageWithContentsOfFile and then just pass it a filename with no extension (I'm assuming .png) - this is probably returning nil. Use imageNamed: instead (you don't supply an extension in that case, iOS4 and above)
Depending on the nature of your image, you can also generate a colour with it and use that as the background colour of your scroll view. I'm assuming self.view is the scroll view:
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"globalBackground"]];
I designed a very simple interface for an ipad device: UIView + a navigation bar.
Then after the view is load, it will download an image from a location and use the following method to display it:
-(void)connectionDidFinishLoading:(NSURLConnection *)connection{
UIImage* testImg = [UIImage imageWithData:_networkData];
UIImageView* testView = [[UIImageView alloc] initWithImage:testImg];
[_view addSubview:testView];
[testView release];
}
The problem is now the new UIImage occupies the whole visible area of the Ipad.
I wonder how can I fix this issue? I suppose I have to find out the frame of the display area in the original view, and then assign it to the UIImageView instance?
initWithImage will automatically adjust the frame to match the size of the image you're passing in. To tell the UIImageView to take the same size as its parent view you could just add the following line before you add the subview:
testView.frame = _view.bounds
...we use bounds rather than frame because the superview may have an offset that we don't want the image view to have.