I apologize for this not being exactly a programming question
I have a few apps that I'm deploying internally in our org using ad-hoc distribution with Enterprise account. What worked in iOS6 now creates two icons: one a normal app icon and another one is a weird default icon that has the same name as the main app. Clicking on this icon does not do anything. See attached screenshot (it only has the gray icons). I can remove the app through conventional means (long press and then the "X" icon), but I can not remove the gray icons.
Does anybody know what are those, and how do I get rid of them?
I had the same problem. The fastest way to get rid of these ghost or dead icons is to make a backup of your iDevice and then restore it.
I tried every hint i found with google and nothing helped but the restore. So my advice: Don't google anymore, just backup & restore ;-)
yes, we see that too. often but not always. it definitely looks like a bug
as for getting rid: no really good way...
restart the device, rearrange, delete a few times and wait a few days. a combination of that did the trick for a few phones here
no real solution except for apple to fix it :D
I found a reproducible way of causing this problem.
For me, it appears to be linked to the plist used for over the air distribution.
If you generate it through XCode/Archive/Enterprise Distribution, it works normally.
If you subsequently update the ipa, but keep the old plist, you will get this issue if you did one or more of the following:
1) change bundle identifier
2) changed the mobileprovision used to compile
3) changed the app version
Can anyone confirm? Or is this only happening to me?
Related
So, I've registered for Apple's Developer program just yesterday and I've added my details in Xcode.
I'm just playing around with it and following this tutorial as a learning curve if you wish (as I haven't really played much with libraries like CloudKit, Location Manager and so on):
https://thinkster.io/swift-ios-app/#saving-our-data-using-cloudkit-enabling-cloud-kit-in-our-app
If you scroll a bit, you will see that it requires to sign in with your developer's account in order to activate iCloud.
That's cool, but I get 2 errors that I can't figure out how to solve (and where to solve it):
I'm new to this and I tried google-ing it (of course), but I couldn't figure out how to solve it.
Click Capabilities to view app services you can add to your app. From there, turn on the iCloud service:
Read more about this here
Edit: You may need to enable iCloud in Member center too
I solved the issue. I can't really tell how, but I've connected my iPhone to Xcode and clicked on "Fix issues" again it worked this time. Not sure why or how...
we have a few apps that we install on our devices using an Enterprise distribution profile. To install an app, we use the usual itms-services link:
itms-services://?action=download-manifest&url=...
We use the same link to install updates to the apps.
Ever since this latest iOS update (8.1.3) something strange is happening with the link. On some devices, and only for one or two of the apps, the link does absolutely nothing. It pops up the dialog with Install or Cancel, but when the user presses Install nothing happens. The app's icon doesn't get the loading overlay, nothing. To make matters worse, all the apps on all the devices have been installed the exact same way, yet it only happens to some apps on some devices. An app that installs fine on one device will have this problem on another.
On one of the devices that are having this problem, I even tried uninstalling the app, and then running the link again, but still nothing happens. In fact, now I can't install the app at all on that device, since nothing happens when the link is clicked!
Things I've tried:
Restarting the device
Removing all profiles from the device
Does anyone know what's going on, and how to fix it?
Ok, so I found a hacky way around this bug. If I change the bundle ID in the manifest file to something different, such as adding "-ios8fix" or something to the end, then it'll install. It doesn't look as nice, since during the installation there's a second app icon on the screen. But once the installation is finished, the second icon disappears.
One benefit of doing it this way though, is that if the installation fails the user can still use the old version of the app, since there'll temporarily be 2 icons, one for the old version, and one for the update...
I realize this question comes up a lot, but there is no one solution that has seemed to work for anyone.
I am working on developing an app for iOS and recently had to transfer my app to another developer account. My first account was an individual account where I was "Agent," and now the new account (corporate I think) has me listed as "Agent."
I created the certificates like I have always done, downloaded them, and placed them in my keychain. Everything said it was in order. I then created the app ID and re-entered all of the devices into the devices column. I moved on to the provisioning profiles, and again everything worked well. I downloaded them and imported them into Xcode, and when I go under settings and look under the account, it all looks in order.
Then when I attempt to build in corona, it tells me "Certificate Not Installed." Even though I had created the certificate on that device.
A possibility is that having 2 apple dev accounts signed in at once was confusing, so I logged out of my other, and, not surprisingly lost my ability to build for those either. I could still not build for iOS.
I have tried restarting my computer several times, and deleting everything and starting from scratch. I have tried creating the certificates a variety of ways and billions of combinations. I even tried using my other computer - although it also had dev set up for my other account.
Am I missing something crucial here? I don't have another computer to start over on if that is what it takes, but I guess I could clear one...
I greatly appreciate any suggestions!!
More specifically, for Starter and Basic subscribers, on OS-X you will need to download a new latest public build (2014.2393a). For Pro and Enterprise subscribers, you will need 2014.2405 or later.
Starter and Basic subscribers may have to add something to their build.settings for now due to another change Apple instituted this week. See: http://coronalabs.com/blog/2014/08/21/ios-building-issue
After some more hours of digging, I finally found a solution. Apparently apple changed some things in their newest releases, specific to their provisioning profiles and something in Xcode.
Corona Forums had this thread that solved ALL of my problems: http://forums.coronalabs.com/topic/50226-certificate-not-installed-cant-build-for-ios/page-2#entry260678
To summarize the forum - you need to install a new build of corona that solves the problem: https://developer.coronalabs.com/downloads/coronasdk
I hope my struggles have helped someone :)
Not the most bright question, but I really need an answer.
I created an iPhone app with a friend. I did the first 100 hours of the development (by myself) and he did the rest (sometimes I'd help him debug in class). He then took it over completely; finished it and uploaded it to the app store (no idea how that process works). Since we don't know git well enough I emailed him the code. A few days ago I asked him the most recent version of the code back, so he mailed it to me in a zip file and now I can't build the app.
What I want to do is build and run the app in the simulator.
Instead I get the following error:
Even the play button doesn't display anything.
My friend also has no idea why this error occurs. My guess is that he barely knew enough to upload everything to the app store. Also I don't have a developer account, because the person who we are building this app for has it. He gave it to my friend, but my friend doesn't want to give it to me. And the person who has the developer account is not responding.
What should I do? I "just" want to build and run it on my macbook (I know, it probably isn't that easy).
What do I need to know?
So my target was the following at first. This was my only option. Clicking at it did not help, it only showed this thing as an option.
Then after the comment of Nitin I poked around for a bit (for the 10000th time). I did this by clicking on the gear icon which has the option "Manage Schemes..."
I don't know what a scheme is and I remembered that I never saw this menu box before. For fun I clicked on "Autocreate Schemes Now". I got this as a result.
My guess is that it was a new target to build at, and indeed it was.
I can now build and run my project without signing.
Thanks for the comment, it led me to the answer while clicking around once again :)
I have an iOS app with a bunch of images in it. I used images inside of table view cells and as tab bar images. When testing for development and distribution everything worked just fine, and Apple approved it and put in on the app store. Problem is - I checked out my app from the app store and all of the images are gone! Both image sets are completely absent. Now, this only happens in the version of the app actually on the app store - the app in Xcode looks fine. Anyone have any idea what might be causing it?
Much appreciated!
p.s. if it helps to see the app yourself, let me know and I'll post a link.
Check your targets. In case if you use different target for building for appstore and for adhoc build you may included some of resources only into testing target.
Download your application from appstore, explore it using steps definehere, see if your images are in there, if not then re-upload binary with properly linked images, else, consider answer from #Nikita.