Lazy Instantiation not working iOS - ios

I've declared a property in the .h file called cellTitles. In my .m file, I have a method as follows:
-(NSArray *)cellTitles
{
if(!_cellTitles){
_cellTitles = [[NSArray alloc] initWithObjects:#"several strings", nil];
NSLog(#"Home Array Created");
}
return _cellTitles;
}
But the array is not created when I refer to _cellTitles or self.cellTitles. I have several NSLogs that all say the array has 0 objects. Do I need more than this. Some answers have said I need to synthesize, but as I understand it, that is no longer necessary.

Make sure your property is assigned strongly.
#property (nonatomic, strong) NSArray *cellTitles;

Related

Why are class objects the property attribute of retain and not copy? [duplicate]

This question already has answers here:
Objective-C declared #property attributes (nonatomic, copy, strong, weak)
(4 answers)
Closed 6 years ago.
I was trying to pass a custom object to the next view controller and I encountered this error -[ClassName copyWithZone:] unrecognized selector sent to instance
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"attemptDetails"])
{
ResultsVC *vc = segue.destinationViewController;
vc.selectedEntry = selectedEntry;
}
}
#property (nonatomic, retain) ClassName *selectedEntry; //Why is it retain and not copy?
I'm still very confused with property attributes and why certain types use certain attributes, like NSString uses (nonatomic, copy) and CLLocationCoordinate2D uses (nonatomic, readonly).
Could someone explain or link a reference to me how each property attribute works? Much thanks!
There are lots of descriptions for property attributes explanation,
Reference links,
Objective-C ARC: strong vs retain and weak vs assign
https://stackoverflow.com/a/4511004/4294543
#property and retain, assign, copy, nonatomic in Objective-C
Short & simple my understanding is like,
retain : It's working on the created object, and it just increase the reference count.
Here in your case you have already model class object so not need to copy in the second vc property,you just need to retain it to second vc property.
copy : The value you assigned to property can be copied & used for other purposes too(create shallow copy of object & need when object is mutable & need to release after finish with it).
nonatomic : Thread access is faster but you can't simultaneously access & change your property.
readonly : You can't directly assign the property new value.
Even i have run your case in the my project,
#import "ViewController.h"
#import "TestViewController.h"
#import "CustomClass.h"
#interface ViewController (){
CustomClass *classT;
}
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
classT = [[CustomClass alloc]init];
classT.test = YES;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)btn:(id)sender {
TestViewController * vc = [self.storyboard instantiateViewControllerWithIdentifier:#"TestViewController"];
vc.className = classT;
[self presentViewController:vc animated:YES completion:nil];
}
#end
#import <UIKit/UIKit.h>
#import "CustomClass.h"
#interface TestViewController : UIViewController
#property (nonatomic,retain) CustomClass *className; // Work as i said
//#property (nonatomic,copy) CustomClass *className; // Makes a copy of an object, and returns it with retain count of 1. If you copy an object, you own the copy. This applies to any method that contains the word copy where “copy” refers to the object being returned thats why here you will get crash
#end
I have read couple of good article for memory management. According to rypress
Retain Attribute : The retain attribute is the Manual Retain Release version of strong, and it has the exact same effect: claiming ownership of assigned values. You shouldn’t use this in an Automatic Reference Counted environment.
Copy Attribute : The copy attribute is an alternative to strong. Instead of taking ownership of the existing object, it creates a copy of whatever you assign to the property, then takes ownership of that. Only objects that conform to the NSCopying protocol can use this attribute.
Even I went through some good link of stackoverflow as well. Joshua Nozzi's answer gave good explanation for retain vs copy.
Retain vs. Copy - Declared properties use retain by default (so you can simply omit it altogether) and will manage the object's reference count automatically whether another object is assigned to the property or it's set to nil; Use copy to automatically send the newly-assigned object a -copy message (which will create a copy of the passed object and assign that copy to the property instead - useful (even required) in some situations where the assigned object might be modified after being set as a property of some other object (which would mean that modification/mutation would apply to the property as well).
Also found good example here.
Code :
NSMutableArray *array = [[NSMutableArray alloc] initWithObjects:#"First",#"Second", nil];
NSMutableArray *copiedArray = [array mutableCopy];
NSMutableArray *retainedArray = [array retain];
[retainedArray addObject:#"Retained Third"];
[copiedArray addObject:#"Copied Third"];
NSLog(#"array = %#",array);
NSLog(#"Retained Array = %#",retainedArray);
NSLog(#"Copied Array = %#",copiedArray);
Output :
array = (
First,
Second,
"Retained Third"
)
2013-12-19 17:15:49.380 RetainVsCopy[2876:c07] Retained Array = (
First,
Second,
"Retained Third"
)
2013-12-19 17:15:49.381 RetainVsCopy[2876:c07] Copied Array = (
First,
Second,
"Copied Third"
)
See, both array and Retained Array are having same contents. This is because both are pointing to same memory/instance/object. Where as contents of Copied Array are different. This is because copy created a separate instance.
In Objective C you will find that each class actually has a structure behind it. The properties are shortcuts which create the value in structure, a getter and a setter. For instance:
#interface MyClass
#property id myValue;
#end
Will create:
#interface MyClass {
id _myValue;
}
#property id myValue;
#end
#implementation
- (id)myValue {
return _myValue;
}
- (void)setMyValue:(id)myValue {
_myValue = myValue;
}
#end
Now these flags such as retain and copy add additional logic to the setters and getters. Using copy will actually create a setter as:
- (void)setMyValue:(id)myValue {
_myValue = [myValue copy];
}
Which means that the value must have the copy method implemented. Since your object does not it crashes.
Why to use copy is for safety. This is rarely important for something as strings but it is important for something like an array. So for instance you create a property #property NSArray *myArray; which expects an un-mutable array but the problem is that you can set a mutable array as well: myClassInstance.myArray = [[NSMutableArray alloc] init];. Now 2 modules have the access to the same mutable array. So if the first object starts modifying the array while the other one expects the array to always be the same you may find some issues. For instance MyClass instance may use it as a data source for the table view and at some point the array is mutated but the cells are not added/removed and the table view will cause a crash.
To be honest you can simply leave all of these as default and modify them only when you really need to. The case like above is highly unlikely anyway.

Adding custom class object to an NSArray updates existing objects

I've got a UIView in a viewController:
myView = [[rhythmUIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
[self.view addSubview:myView];
The UIView exposes an NSArray in its .h:
#interface rhythmUIView : UIView
#property () NSMutableArray* myHits;
#end
And instantiates and initializes it in the UIView's .m:
NSMutableArray* myHits;
myHits = [[NSMutableArray alloc] init];
To which I add objects of a custom class:
#interface hits : NSObject
#property () double hitTime;
#property () float xPosition;
#end
in the viewController.m using
hits *thisHit;
thisHit = [[hits alloc] init];
<set thisHit's properties>
[myView.myHits addObject:thisHit];
All of that works - no compile or runtime errors, but when I change the values of the thisHit object in preparation to add a new object to the myHit array, it updates the value of every object that was previously inserted using thisHit.
This seems like an attribute problem, so I added a property to the custom class:
#property (copy) NSNumber* test;
And set it with:
thisHit.test = [NSNumber numberWithFloat:arc4random()%100];
Before the addobject.
But it also modifies every row when I touch thisHit.
I didn't expect adding "copy" to the array to work:
#property (copy) NSMutableArray* myHits;
And it didn't. Same results.
I even tried adding this to the ViewControoler.m:
#property (copy) hits* thisHit;
Same results.
Tried insertObject:atIndex: instead of addObject:
Same results.
I messed around with strong and weak in desperation, but then it actually started crashing.
Finally, learning from my last post, I tried moving the instantiation of the array from the UIView.m to the UIView creation in the viewController.m:
myView.myHits = [NSMutableArray new];
I had high hopes for that one, but again, no compile or runtime errors, but it was worse. The addobject doesn't actually do anything - the nsarray.count remains at zero.
Help please?
Thanks!
but when I change the values of the thisHit object in preparation to add a new object to the myHit array, it updates the value of every object that was previously inserted
This is the problem. You should be creating a new hits object for each member of the array. When you add an object to an array, the array simply adds a pointer to that object. Hence, you are repeatedly adding the same object to the array. So every time you change that object, every object in the array appears to change.
If you only call thisHit = [[hits alloc] init]; once then there is only one hits instance, and you are adding that single instance to the array multiple times.

Create an array that hold custom class object

I have class, that have several properties, it look like this:
#interface PlaceHolder : NSObject
#property (strong, nonatomic) NSString *name;
#property (strong, nonatomic) NSString *description;
#property (strong, nonatomic) NSString *webPage;
#property (strong, nonatomic) NSNumber *latitude;
What i need is, to create an array, that hold objects of that class. Obvious, properties will not be nil and will be different each time. So, that array must have several hundreds of PlaceHolder object, and it should be possible to get information for any of that object and it properties. But, when i try to create that array, in NSLog i see that it contain only (NULL) objects. This is how i try too add object to array:
In header i wrote:
#property (strong, nonatomic) PlaceHolder *place;
Then:
self.place = [[PlaceHolder alloc]init];
self.place.name = nameString;
NSLog(#"%# name???", self.place.name);
[self.placeObjectsArray addObject:self.place];
self.place.name is not nil, and still, array is empty. Well, its not true, it not empty but, it only contains (null) objects. How to fill array with objects of my class?
Any advice would be appreciated, thanks!
UPDATED:
I init array like this -
-(id)initWithDelegate:(id)delegateObj{
...
self.placeObjectsArray = [NSMutableArray array];
...
return self;
}
UPDATED: Now, when i try to init-alloc array in same method (instead of setting #property and strong relation) i can see it in NSLog. I wonder why it won't happen when i use my array, that set as property..
You need to alloc-init your Mutable Array ;
NSMutableArray *myArray = [[NSMutableArray alloc]initWithObjects:self.place,nil];
or simply
NSMutableArray *myArray = [[NSMutableArray alloc]init];
Then you could add objects with a for loop or whatever you need, using the following :
for ( YOURINSTRUCTION )
{
[myArray addObject:YOUROBJECT]
}
I recommend to lazy instantiate the array, that way it will only get instantiated when really needed. Since you are setting the array as a property, you can override the getter method for it like this:
- (NSMutableArray *)placeObjectsArray
{
if (!_placeObjectsArray) _placeObjectsArray = [[NSMutableArray alloc] init];
return _placeObjectsArray;
}
With this, you can call [self.placeObjectsArray addObject:self.place] anywhere in your code and the array will always be initialized when needed.

NSMutableArray changes to the copy causing changes in the parent NSMutableArray as well

I have a NSMutableArray is my delegate that I am using in one of my view controllers as well.
So in viewDidLoad I make a mutable copy of my NSMutableArray like this
#implementation ItemsViewController{
AppDelegate *mydelegate;
NSMutableArray* allItems;
}
In viewDidLoad
allItems = [mydelegate.array mutableCopy];
Now whatever changes I make in my allItems MutableArray also cause changes in my mydelegate.array. Am I doing something wrong?
Also my array in the delegate is defined as follows
#property (nonatomic, strong) NSMutableArray *array;
You should do a deepCopy, i use this one and works perfectly, made by Sherm Pendley †.
I assume you did not implemented the mutableCopyWithZone: correctly.
You need to implement the NSMutableCopying protocol for the objects you put in the array, this way you could pass a new instance of that object for that case.
- (id)mutableCopyWithZone:(NSZone *)zone
{
YourCustomModel *aCopy = [[[self class] allocWithZone:zone] init];
if (aCopy) {
// set properties
}
return aCopy
}
That's because the mutable copy of the array is referencing the same objects as mydelegate.array is referencing, so if you change one object property, it's changed in both arrays, as it's the same object.
You could implement NSCopying protocol in your objects and you can then call initWithArray:copyItems: NSArray method.
Hope that helps.
Try this.
allitems =[NSMutableArray arrayWithArray:mydelegate.array];

where to release NSArray used in different methods of same class

In my iOS project i am creating an NSArray that can contains integer values. There are several functions in this class that do their task on that NSArray. So i thought to create NSArray as private attribute of that class. In viewDidLoad i am allocating memory to this array i.e
myArray = [[NSArray alloc] init];
myArray will be used in several method of this class. When i analyze my code it shows memory leak as i am allocating myArray and not releasing it.
If i write [myArray release] in dealloc or viewDidUnload warning still there. If i release myArray in last method of class that is using this array, xCode wont allow me to do.
Here is How i am declaring it in my class
.h file
#interface FightVC : UIViewController
{
NSArray *myArray;
}
I want to know what is possible solution of this. other then using autorelease . I don't want to make it public so i am not writing this array as property.
Thanks in advance
Using a private #property as mentioned in the other answer is probably the nicest and cleanest way to do this. Raw instance variables aren’t a very modern way of doing things. However, if you are going down that road, you can implement a getter for your ivar in which you release the old ivar and retain the new one:
- (void)setMyArray:(NSArray *)array {
[myArray release];
myArray = [array retain];
}
That’s the typical pattern anyway (which is what having an #property does for you automatically).
After that, you can create the array, use the setter, and then release the object:
NSArray *newArray = [[NSArray alloc] init];
[self setMyArray:newArray];
[newArray release];
That should keep the analyzer from squawking at you. A few things stick out to me though:
1) [[NSArray alloc] init] isn’t likely to do what you want it to do. It’s going to create an empty, immutable array. You probably either want an NSMutableArray, or you want to instantiate it with objects already in it using a different initializer.
2) NSArrays aren’t really suited for holding integers themselves, they hold objects. You can either use an NSPointerArray or you can put the integers into NSNumbers and put them into an NSArray.
To make a property private, you have to create an anonymous category.
In your .m file:
#interface myClass ()
#property (nonatomic, retain) NSArray *myPrivateArray;
#end
#implementation myClass
// Class code here
#end
To release your array, simply set the property to nil.
self.myPrivateArray = nil;

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