my view in not navigating to another view - ios

I have two views - one is viewcontroller and another is enterdetails .
My question is my view- enterdetails is loading in the same view(viewcontroller) when I clicked alertview button it is not navigating to enterdetails
#import "enterDetails.h"
#interface enterDetails ()
#end
#implementation enterDetails
enterdetails.m
- (void)viewDidLoad
{
[super viewDidLoad];
UIImageView *tab_image=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 100, 100)];
tab_image.image=[UIImage imageNamed:#"bar.jpeg"];
[self.view addSubview:tab_image];
// Do any additional setup after loading the view from its nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
viewcontroller.m (alertview)
-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
if (buttonIndex == 0) {
enterDetails *det=[[enterDetails alloc]init];
[self presentViewController:det animated:NO completion:nil];
}
}
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"" message:#" Already Sucessfully Register"delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:#"enter", nil];
[alert show];
[alert release];

Related

Erratic dismissal of software keyboard

Expected behaviour:
user clicks inside TextField1, the keyboard pops up, user enters a value, NextButton is pressed, keyboard should be dismissed.
Anomaly: the keyboard gets dismissed upon pressing NextButton, however it then pops up again after the alerts that follow are dismissed! Why?
On the other hand, if the alert is never called (//[self showDisclaimer]) the keyboard gets dismissed correctly...
I know that alertView is deprecated, but this is not the source of the error, because I get exactly the same behaviour if I use UIAlertController instead.
Can someone shed some light on this?
- (IBAction) NextButton: (id) sender
{
[self backgroundTouch:id]; //Dismisses the keyboard
[self showDisclaimer];
}
- (void) showDisclaimer {
UIAlertView *alertView = [[UIAlertView alloc]
initWithTitle:#"Disclaimer" message: #"bla bla bla"
delegate:self
cancelButtonTitle: nil
otherButtonTitles:#"Don't agree", #"I AGREE", nil];
[alertView show];
}
- (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
NSString *title = [alertView buttonTitleAtIndex:buttonIndex];
if([title isEqualToString:#"I AGREE"])
{
[self showAlert];
}
else if([title isEqualToString:#"Don't agree"])
{
//Do something else
}
}
- (IBAction) backgroundTouch: (id)sender {
[TextField1 resignFirstResponder];
}
My answer is for you
ViewController
.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController<UITextFieldDelgate>
#property (nonatomic, strong) IBOutlet UITextField *txtFld;
#property (nonatomic, strong) UITextField *currentTxtFld;
- (IBAction)NextButton:(id)sender;
#end
.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
#synthesize currentTxtFld;
#synthesiz txtFld;
- (void)viewDidLoad {
txtFld.delegate = self;
}
- (IBAction) NextButton: (id) sender
{
[currentTxtFld resignFirstResponder];
[self showDisclaimer];
}
- (void) showDisclaimer
{
UIAlertController *alert = [UIAlertController alertControllerWithTitle:#"Disclaimer" message:#"bla bla bla" preferredStyle:UIAlertControllerStyleAlert];
UIAlertAction *agreeBtnAction = [UIAlertAction actionWithTitle:#"I AGREE" style:UIAlertActionStyleDefault handler:^(UIAlertAction * action){
.......//Your code HEre
}];
UIAlertAction *dontagreeBtnAction= [UIAlertAction actionWithTitle:#"Don't agree" style:UIAlertActionStyleDefault handler:^(UIAlertAction * action){
.......//Your code Here
}];
[alert addAction:agreeBtnAction];
[alert addAction:dontagreeBtnAction];
[self presentViewController:alert animated:YES completion:nil];
}
#pragma mark - UITextField Delegate methods
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{
currentTxtFld = textFld;
return YES;
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
[textField resignFirstResponder];
return YES;
}

AlertView ClickedButtonAtIndex not working

I've read the related posts but must be missing something since my ClickedButtonAtIndex method is not being called after hitting the OK button on my alert. I set a breakpoint within the ClickedButtonAtIndex method, it is never reached and the NSLog is never executed.
Here's the .h code:
#import <UIKit/UIKit.h>
#interface MainPage : UIViewController <UIAlertViewDelegate> {
IBOutlet UILabel *sendtxtlabel;
}
- (IBAction)button:(id)sender;
#end
Here is the .m code here:
#interface MainPage ()
#end
#implementation MainPage
- (void)viewDidLoad {
[super viewDidLoad];
sendtxtlabel.text= [NSString stringWithFormat:#"Number 800-555-1212"];
// Do any additional setup after loading the view.
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Vehicle Owner"
message:#"Enter Phone Number"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"ok", nil];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
alert.tag =12;
//[alert addButtonWithTitle:#"ok"];
[alert show];
NSLog(#"ok");
}
- (void) alertView: (UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
// Capture the phone number input from the alert pop-up window. UIAlertView Delegate added to allow the OS trigger this method to read the data.
if (alertView.tag == 12) {
if (buttonIndex == 1) {
UITextField *textfield = [alertView textFieldAtIndex:0];
NSLog(#"phonenumber: %#", textfield.text);
}
}
}

Objective C - Passing/retrieving selected image from UIImageView to second VC with tableview so cell can display that image

i already passed input text with prepareForSegue, text into mutablearray, then passing that array with prepareforeSegue to second VC with tableview so table cell now displays name. But what with selected/picked image in uIImageView in first vc so table cell in second VC can display image in a row next to name? i manage to do it with image from imagexxassets i followed the same logic like passing text but keep failing.
VIewController.h
#import <UIKit/UIKit.h>
#import "TableViewController.h"
#import <MobileCoreServices/MobileCoreServices.h>
#interface ViewController : UIViewController<UINavigationControllerDelegate, UIImagePickerControllerDelegate>
#property (strong, nonatomic) IBOutlet UITextField *inputName;
#property (nonatomic) NSMutableArray *items;
//#property (nonatomic) NSMutableArray *images;
- (IBAction)AddData:(id)sender;
#property (strong, nonatomic) IBOutlet UIImageView *imageView;
#property (strong, nonatomic) IBOutlet UIButton *selectPhoto;
#property (strong, nonatomic) IBOutlet UIButton *takePhotoFromCamera;
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
_items = [[NSMutableArray alloc]init];
//_images = [[NSMutableArray alloc]init];
[self.takePhotoFromCamera addTarget:self action:#selector(_takePhoto) forControlEvents:UIControlEventTouchUpInside];
[self.selectPhoto addTarget:self action:#selector(_selectPhoto) forControlEvents:UIControlEventTouchUpInside];}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)AddData:(id)sender
{
//[_images addObject:self.imageView.image];
//[_images insertObject:self.imageView.image atIndex:0];
if ([self.inputName.text length]> 0)
{
[_items addObject:self.inputName.text];
//[_images addObject:self.imageView.image];
[self performSegueWithIdentifier:#"tableSegue" sender:self];
}
else
{
UIAlertView *alertView = [[UIAlertView alloc]initWithTitle:#"Error"
message:#"You must enter some data"
delegate:self
cancelButtonTitle:#"OK" otherButtonTitles:nil, nil];
[alertView show];
}
}
- (void)addItemViewController:(TableViewController *)controller didFinishSelectingItem:(NSMutableArray *)item selectedTag:(int)tag{
NSLog(#"DATA=%#", item);
}
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"tableSegue"])
{
TableViewController *controller = (TableViewController *)segue.destinationViewController;
controller.items = _items;
//TableViewController *controller1 = (TableViewController *)segue.destinationViewController;
//controller1.images = _images;
NSLog(#"%#",self.inputName.text);
self.inputName.text = NULL;
}
}
#pragma mark code for images
-(void)_takePhoto
{
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController:picker animated:YES completion:NULL];
}
-(void)_selectPhoto
{
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentViewController:picker animated:YES completion:NULL];
}
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
[self dismissViewControllerAnimated:NO completion:nil];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage])
{
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
self.imageView.image = image;
}
}
-(void)imagePickerControllerDidCancel:
(UIImagePickerController *)picker
{
[self dismissViewControllerAnimated:YES completion:nil];
}
#end
TableViewController.h
#import <UIKit/UIKit.h>
//using delegate
#protocol TableViewControllerDelegate <NSObject>
- (void)addItemViewController:(id)controller didFinishSelectingItem:(NSMutableArray *)item selectedTag:(int)tag;
#end
//extra attention here
#interface TableViewController : UIViewController<UITableViewDelegate, UITableViewDataSource>
// id of delegate
#property (nonatomic, weak) id <TableViewControllerDelegate> delegate;
#property (nonatomic) NSMutableArray *items;
//#property (nonatomic) NSMutableArray *images;
#property (strong, nonatomic) IBOutlet UITableView *tableView;
#end
TableViewController.m
#import "TableViewController.h"
#interface TableViewController ()
#end
#implementation TableViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// code for reversing objects in array so tableview can put new rows on top
//_items = [[[_items reverseObjectEnumerator] allObjects] mutableCopy];
self.tableView.delegate = self;
self.tableView.dataSource = self;
// setting invisible footer to display only rows which contains data and to remove border lines in tableview
self.tableView.tableFooterView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 10.0f)];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *myCell = [tableView dequeueReusableCellWithIdentifier:#"BasicCell" forIndexPath:indexPath];
//NSString *lijevaSlika = [NSString stringWithFormat:#"dice%i", sum];
//[questionTexts objectAtIndex:0]
//NSString *selectedImage = [NSString stringWithFormat:_images];
myCell.imageView.image = [UIImage imageNamed:#"2.png"];
myCell.textLabel.text = _items[indexPath.row]; //name of objects in array are displayed in cells
myCell.textLabel.textColor = [UIColor blueColor]; //changing color of text in cell
//changing background of cell
/*myCell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"back.png"]];
myCell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"front.png"]];
*/
return myCell;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.items count]; //objects in arrays - rows in table
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
[_items removeObjectAtIndex:indexPath.row]; //swipe to left do delete row
[self.tableView reloadData];
}
/*- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
//selected row returns to previous viewcontroller
[self.navigationController popViewControllerAnimated:YES];
}
*/
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
#end
First you have to store selected images in array then you have to pass that array in same way you are passing _items array.Then In cellForRowAtIndexPath of TableViewController add this line and check you are getting anything in _images array
myCell.imageView.image = [_images objectAtIndex:indexPath.row];

-[UIImage length]: unrecognized selector sent to instance error with a NSMutableArray with Images

I have a storyboard app which has a UIViewController and a UICollectionViewController. In the view controller, the user chooses multiple photos from the iPhone's photo library (Since there is no API for multi-select in iOS, I used ELCImagePickerController to achieve this). And it segues to the collection view controller where the selected photos should be shown in little image views.
The image library shows up and I am able to select multiple photos. But when it segues to the collection view controller, it throws the -[UIImage length]: unrecognized selector sent to instance error in the collection view's cellForItemAtIndexPath event.
Below is the code I have so far.
ViewController.h
#import <UIKit/UIKit.h>
#import "ELCImagePickerController.h"
#import "ELCAlbumPickerController.h"
#import "ELCAssetTablePicker.h"
#import "GalleryViewController.h"
#interface ViewController : UIViewController
#property (strong, nonatomic) NSMutableArray *cameraImages;
- (IBAction)chooseImages:(id)sender;
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (IBAction)chooseImages:(id)sender
{
UIActionSheet *photoSourcePicker = [[UIActionSheet alloc] initWithTitle:nil
delegate:self
cancelButtonTitle:#"Cancel"
destructiveButtonTitle:nil
otherButtonTitles:#"Take Photo", #"Choose from Library", nil, nil];
[photoSourcePicker showInView:self.view];
}
- (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
switch (buttonIndex) {
case 0:
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
ELCAlbumPickerController *albumController = [[ELCAlbumPickerController alloc] initWithNibName:nil bundle:nil];
ELCImagePickerController *elcPicker = [[ELCImagePickerController alloc] initWithRootViewController:albumController];
albumController.parent = elcPicker;
elcPicker.delegate = self;
if ([self.view respondsToSelector:#selector(presentViewController:animated:completion:)]){
[self presentViewController:elcPicker animated:YES completion:nil];
} else {
[self presentViewController:elcPicker animated:YES completion:nil];
}
}
else {
UIAlertView *alert;
alert = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"This device doesn't have a camera"
delegate:self
cancelButtonTitle:#"Ok"
otherButtonTitles:nil, nil];
[alert show];
}
break;
case 1:
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
ELCAlbumPickerController *albumController = [[ELCAlbumPickerController alloc] initWithNibName:nil bundle:nil];
ELCImagePickerController *elcPicker = [[ELCImagePickerController alloc] initWithRootViewController:albumController];
albumController.parent = elcPicker;
elcPicker.delegate = self;
if ([self.view respondsToSelector:#selector(presentViewController:animated:completion:)]){
[self presentViewController:elcPicker animated:YES completion:nil];
} else {
[self presentViewController:elcPicker animated:YES completion:nil];
}
}
else {
UIAlertView *alert;
alert = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"This device doesn't support photo libraries"
delegate:self
cancelButtonTitle:#"Ok"
otherButtonTitles:nil, nil];
[alert show];
}
break;
}
}
- (void)elcImagePickerController:(ELCImagePickerController *)picker didFinishPickingMediaWithInfo:(NSArray *)info
{
[self dismissViewControllerAnimated:YES completion:nil];
self.cameraImages = [[NSMutableArray alloc] initWithCapacity:info.count];
for (NSDictionary *camImage in info) {
UIImage *image = [camImage objectForKey:UIImagePickerControllerOriginalImage];
[self.cameraImages addObject:image];
}
/*
for (UIImage *image in info) {
[self.attachImages addObject:image];
}
*/
NSLog(#"number of images = %d", self.cameraImages.count);
if (self.cameraImages.count > 0) {
[self performSegueWithIdentifier:#"toGallery" sender:nil];
}
}
- (void)elcImagePickerControllerDidCancel:(ELCImagePickerController *)picker
{
if ([self respondsToSelector:#selector(dismissViewControllerAnimated:completion:)]) {
[self dismissViewControllerAnimated:YES completion:nil];
} else {
[self dismissViewControllerAnimated:YES completion:nil];
}
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"toGallery"]) {
GalleryViewController *galleryVC = [segue destinationViewController];
galleryVC.selectedImages = self.cameraImages;
}
}
#end
GalleryViewController.h
#import <UIKit/UIKit.h>
#import "ELCImagePickerController.h"
#import "ELCAlbumPickerController.h"
#import "ELCAssetTablePicker.h"
#import "ImageCell.h"
#interface GalleryViewController : UICollectionViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate, UICollectionViewDelegate, UICollectionViewDataSource>
#property (strong, nonatomic) NSMutableArray *selectedImages;
#end
GalleryViewController.m
#import "GalleryViewController.h"
#interface GalleryViewController ()
#end
#implementation GalleryViewController
- (NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView
{
return 1;
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return self.selectedImages.count;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
ImageCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"imgCell" forIndexPath:indexPath];
UIImage *image;
int row = indexPath.row;
image = [UIImage imageNamed:self.selectedImages[row]]; //This is where it throws the error
cell.imageView.image = image;
return cell;
}
#end
To further demonstrate the issue, I've slapped together a demo project which you can download from here.
I know thus question has been asked many time before here on SO. I tried them all but to no avail prior to posting my question here.
I'd appreciate if someone can tell me how to get rid of this error.
Thank you.
Hey I understood your problem you are already having an array of images, why using imageNamed: constructor again.
image = [UIImage imageNamed:self.selectedImages[row]];
cell.imageView.image = image;
//This throws a exception because, you have UIImage objects in your array and here imageNamed: takes NSString as an argument , so you are trying to pass a UIImage object instead of a NSString object
Directly take out image from array and assign like this:
cell.imageView.image = (UIImage*) [self.selectedImages objectAtIndex:row];
UIImage * is probably not needed.
self.selectedImages[row] should be a NSString. It seems like it is a UIImage instead of an NSString. Its trying to call length method on the UIImage instance.

Switching to Another View, IOS

I am new to the coding world but am working on an app. I have code set up so that a password is required but then I want it to go into my next view which is to take a picture. I'm sorry if this is a stupid question but I need help.
TestViewController.m file
#import "TestViewController.h"
#interface TestViewController ()
#end
#implementation TestViewController
- (IBAction)enterpassword
{
NSString *passwordString = [NSString stringWithFormat:#"1234"];
if ([passwordfield.text isEqualToString:passwordString]) {
// Password is correct
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Correct Password" message:#"Password is Correct." delegate:self cancelButtonTitle:#"Enter" otherButtonTitles:nil];
[alert show];
[alert release];
}
else {
// Password is incorrect
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Incorrect Password" message:#"Password is Incorrect." delegate:self cancelButtonTitle:#"Dismiss" otherButtonTitles:nil];
[alert show];
[alert release];
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc {
[actionSeat release];
[super dealloc];
}
#end
#implementation PhotoAppViewController
#synthesize imageView,choosePhotoBtn, takePhotoBtn;
-(IBAction) getPhoto:(id) sender {
UIImagePickerController * picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
if((UIButton *) sender == choosePhotoBtn) {
picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
} else {
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
}
[self presentModalViewController:picker animated:YES];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
[picker dismissModalViewControllerAnimated:YES];
imageView.image = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
you need to create your view controller, then push it on, or you could present it modally.
like this:
if ([passwordfield.text isEqualToString:passwordString]) {
// Password is correct
PhotoAppViewController *viewController = [[[PhotoAppViewController alloc] init] autorelease];
[self pushViewController:PhotoAppViewController animated:YES];
}
else {
// Password is incorrect
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Incorrect Password" message:#"Password is Incorrect." delegate:self cancelButtonTitle:#"Dismiss" otherButtonTitles:nil];
[alert show];
[alert release];
You don't really need to put up an alert saying the password was correct... just have it work.

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